There has been a ton of hate directed towards the game for a long time now, criticising many aspects. It seems the majority of those voicing their displeasure are playing on PC.
Disatisfaction from the console community seems to be quite significantly less. Are they easier to please? Or just have more reasonable expectations?
Perhaps the oft criticised D3 mechanics/game design is actually perectly suited to the casual console gamer?
The only real weakness for console is the out of control modding - would need to steer clear of online randoms to ensure integrity of the gaming experience is preserved. Not ideal but at least an option. Not sure Blizzard can do much about the modders even though they acknowledged during Blizzcon they were looking at combating the situation.
Overall though D3 is quite possibly the best couch co-op multiplayer game on current gen machines (PS4 at least), and getting seasons is icing on the cake. As such would seem the console gamers have more to look forward to than PC-ers in the near future, at least til Necro comes out.
I do think Console players are more laid back, go with the flow types of people.
PC gamers think they are meta, but usually are just trash, so they then resort to whining about how bad the game is because it is not 100% what they want and easy for them to succeed.
Happens all the time with every PC game on every forum related to that game.
In regards to which is better? I think the console has a better overall feel, but the PC is much more user friendly, and has a higher overall population base, so if you find a good community to run with on PC, life is that much better. I would like the PS4 more if targeting specific mobs was not impossible.
I play console, and know a lot of other people that do, and we aren't what one would call "laid back", nor "casual". We spend a huge amount of time in rifts, working on completing builds and sets, and experimenting with our own strategies. In short; we play just like the PC crowd, only without seasons.
I agree, however, that console gamers are happier with D3, but not because they're casual. I bet it's partially linked to the same reason so many people love Halo 3; it was the first of the franchise they had played. While a lot of PC gamers remember with nostalgia the first two, most people playing on consoles have never played a Diablo game before, so they don't have terribly high expectations for it.
We also don't get a lot of great RPGs on console. We've got the Bethesda games, sure and Darksouls, but we've nothing that really gives the feeling of "I am a god, tremble thou foul demons before me" like Diablo does. It's really the only game we've got where we can just slaughter anything, and that's enough for us I guess.
There's also the fact that console RPG gamers just aren't as social. Our favored platform is filled with FPS's and sportsball games, which aren't super conducive to communities like Blizzard has for pretty much all of its games, so console gamers aren't very often motivated to use forums for most of the other games we play. Because we don't use forums as much, we don't think of going there when we have a complaint about a game. We just stop playing it.
I may be wrong, but this is what I've seen more often than not with console gamers.
Yes trying to use skills like Monk Dashing Strike is definitely a lot less precise on console, you simply don't have any control over the length/distance of the dash only the direction. I believe the whole twister wizard exploit was also absent on console given you couldn't place the cast of the spell on an exact spot.
I do believe the appeal of the console version is somewhat understated and unfairly looked upon by many as a poor man's version of the D3 experience, or that it somehow has less substance. I find it interesting Blizzard have committed to bringing the seasons to console, given the challenges to keeping leaderboards clean. Though I guess DLC content like Necro pack, especially lower end of the price range, would be a very natural fit to the console business model in general.
Diablo 3 is much batter on console especially playing 4 player couch co-op. Blizzard just needs to make sure they can fix the duping/modding problem on consoles. Anyways these are what I expect for the future of Diablo 3...
*Fix the duping/modding problem.
*Release a PS4 Pro version with "Pro enhanced" (4k resolution or/and maximum graphical settings.
*Release Diablo 3 on Nintendo Switch.
*Release character pack - Path of The Druid.
*Add more zones and monsters.
*Add Ladder PvP with more arena/brawl zones.
*Add more sets/legendary items.
*Add offline support for PC
*Revamped the Paragon system.
*Add a cool option do deign your own rift challenge "Rift editor".
*Add cross-platform play with console players.
*Reintroduce a trading system.
I still can't believe PvP is not fun as it should of be in Diablo 3. I played the Arena System at Blizzon 09. It was the very thing I looked forward to playing Diablo 3 many years... Rift runs aren't bad its just sad that there is no Ladder Arena PvP still... We get Necromancer but no real PvP WTF.
Look. This is how blizzard could fix the current PvP and evolve it to Ladder Arena PvP.
Step one - Add PvP only items.
Step two - Add PvP only ability runes.
Step three - Add PvP only passive traits.
Step four - Add more PvP zones.
Step five - Remove Paragon from PvP.
There. The "PvP only" items, abilities, and traits can be added to existing ones and to new by patches.
i don't know how anyone can expect anything from this game after the 4 1/2 years it's been out.
I appreciate any new content they can add; whether it is any good is up for debate, but support for the game has been there and we've had all this free content patch after patch. The game may have flaws but from a value for money perspective it is right up there.
Diablo 3 is much batter on console especially playing 4 player couch co-op. Blizzard just needs to make sure they can fix the duping/modding problem on consoles. Anyways these are what I expect for the future of Diablo 3...
*Fix the duping/modding problem.
*Release a PS4 Pro version with "Pro enhanced" (4k resolution or/and maximum graphical settings.
*Release Diablo 3 on Nintendo Switch.
*Release character pack - Path of The Druid.
*Add more zones and monsters.
*Add Ladder PvP with more arena/brawl zones.
*Add more sets/legendary items.
*Add offline support for PC
*Revamped the Paragon system.
*Add a cool option do deign your own rift challenge "Rift editor".
*Add cross-platform play with console players.
*Reintroduce a trading system.
I still can't believe PvP is not fun as it should of be in Diablo 3. I played the Arena System at Blizzon 09. It was the very thing I looked forward to playing Diablo 3 many years... Rift runs aren't bad its just sad that there is no Ladder Arena PvP still... We get Necromancer but no real PvP WTF.
Look. This is how blizzard could fix the current PvP and evolve it to Ladder Arena PvP.
Step one - Add PvP only items.
Step two - Add PvP only ability runes.
Step three - Add PvP only passive traits.
Step four - Add more PvP zones.
Step five - Remove Paragon from PvP.
There. The "PvP only" items, abilities, and traits can be added to existing ones and to new by patches.
PVP isnt that important to me, but can appreciate the dynamic it adds to the game.
As a kooky idea, what if they took a mario kart-esque approach. Have pylons in the battle arena, which confers buffs and debuffs for a short time, including ones that the monsters have. So you could have reflect damage or zero resource cost or desecrator or speed etc
I agree, though some of the PvP exclusive things are going to have to be more focused on defense. I've played around with it a bit, and have noticed that the majority of the time, it's mutually assured destruction more than an actual battle. For instance, I use the full DH Shadow's Set, and my brother uses the Crusader Invoker set, which focuses on thorn damage, so I can kill him in a second, but more often than not his thorns damage will kill me, and if that doesn't then the haunt effect from the Band of Hollow Whispers will. Even if neither of us attack, we generally have enough passive damage dealers that we both die pretty quickly.
Either skill need to be nerfed, or defense buffed for PvP to work properly. Not sure whether this would be better done through PvP items that focus on balancing it, or direct stat changes (much like how they balance things out for apprentice mode).
In case you haven't noticed, it's not totally unprecedented to keep adding on to what should, in a traditional sense, be an old game. That's what they do for just about every current Blizzard game, it's what Valve does for TF2 and Dota, it's how Minecraft keeps me logging back on every few months, and it's what GTA was going to do until they realized they have enough money without expansions. At this point, that's just how the industry works.
More games that people would deem "old" are actually still fairly fresh in relation to other games that are still widely played. They've just fallen out of favor, or have a sequel come out that's taken precedent.
PC - people complain about everything, good or bad.
Consoles - people complain about modding.
To those worried about modding on consoles - go to Tier 12 or less - most modders go to Tier 13. Or just make your own lobby.
I guess overall, PCer's feel entitled to better stuff because they have to 'grind' every inch of the way, while consoles the grind isn't as bad. Easier to get better drops, trading is easily available (duping as well), and you don't have to spend every waking hour to accumulate the amount of hours to get to the same Paragon level.
Either skill need to be nerfed, or defense buffed for PvP to work properly. Not sure whether this would be better done through PvP items that focus on balancing it, or direct stat changes (much like how they balance things out for apprentice mode).
Agreed, one-shot pot-luck doesn't make for very good good PvP. Unless it's a deliberate 'draw first blood' mode...
If it's too difficult to balance players into a PvP situation, they may as well just set a base line when entering a battle arena. If the struggle to balance players is to somehow artificially maken them equals, just ignore the factors that create the power level differences in the first place. In effect, make everyone play with same toughness and dmg potential. Regardless of which class, all primary.skills do same dmg, all secondaries do same dmg etc. Limit effects of bonuses from green sets and legendaries to perhaps things such as rate of cast (reduced resource, cooldown, more charges) but leave behind those monstrous dmg multipliers.
Instead of balancing "my" character (say paragon 10 with no ancients) against "your" character (paragon 2000 full ancients), balance the classes themselves into PvP mode and then everyone would be competing with the same power levels.
This places the focus on players winning through mastering the class' abilities and highlights player skill.
PC - people complain about everything, good or bad.
Consoles - people complain about modding.
To those worried about modding on consoles - go to Tier 12 or less - most modders go to Tier 13. Or just make your own lobby.
I guess overall, PCer's feel entitled to better stuff because they have to 'grind' every inch of the way, while consoles the grind isn't as bad. Easier to get better drops, trading is easily available (duping as well), and you don't have to spend every waking hour to accumulate the amount of hours to get to the same Paragon level.
I really like those who contribute with meaningful constructive criticisms, offering insights for improvements. Very much dislike commentary offering no value, confined to "it's not what I want" or "why isn't it like whatever other game..." .
I just can't understand why someone would continue to play the game if it is such an affront and offence to them.
When seasons come to consoles for Season 10 it shall be interesting...I know hundreds of players in legit communities who will play...and IF Blizzard get the online saves right where it eradicates duping and modded gear then the console version of D3 will be quite "pure" in terms of cheaters because you cannot bot on consoles.
Interesting you made a disctinction of "online saves". Would it be a case where a player's "seasons data" (if thats the correct way to describe it) will be quarantined from the rest of their default/non-season offline local data?
So I'm thinking along the lines of there's a check and balance for a seasonal character as it interacts with the online server, but what is currently on local saves will remain and modders are confined to merrily messing about outside of the seasonal leaderboards.
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There has been a ton of hate directed towards the game for a long time now, criticising many aspects. It seems the majority of those voicing their displeasure are playing on PC.
Disatisfaction from the console community seems to be quite significantly less. Are they easier to please? Or just have more reasonable expectations?
Perhaps the oft criticised D3 mechanics/game design is actually perectly suited to the casual console gamer?
The only real weakness for console is the out of control modding - would need to steer clear of online randoms to ensure integrity of the gaming experience is preserved. Not ideal but at least an option. Not sure Blizzard can do much about the modders even though they acknowledged during Blizzcon they were looking at combating the situation.
Overall though D3 is quite possibly the best couch co-op multiplayer game on current gen machines (PS4 at least), and getting seasons is icing on the cake. As such would seem the console gamers have more to look forward to than PC-ers in the near future, at least til Necro comes out.
Thoughts?
Nope.
Simply put, criticism toward the console version generally seems minimal. Does this mean consolers are much more satisfied with their D3 experience?
I do think Console players are more laid back, go with the flow types of people.
PC gamers think they are meta, but usually are just trash, so they then resort to whining about how bad the game is because it is not 100% what they want and easy for them to succeed.
Happens all the time with every PC game on every forum related to that game.
In regards to which is better? I think the console has a better overall feel, but the PC is much more user friendly, and has a higher overall population base, so if you find a good community to run with on PC, life is that much better. I would like the PS4 more if targeting specific mobs was not impossible.
I play console, and know a lot of other people that do, and we aren't what one would call "laid back", nor "casual". We spend a huge amount of time in rifts, working on completing builds and sets, and experimenting with our own strategies. In short; we play just like the PC crowd, only without seasons.
I agree, however, that console gamers are happier with D3, but not because they're casual. I bet it's partially linked to the same reason so many people love Halo 3; it was the first of the franchise they had played. While a lot of PC gamers remember with nostalgia the first two, most people playing on consoles have never played a Diablo game before, so they don't have terribly high expectations for it.
We also don't get a lot of great RPGs on console. We've got the Bethesda games, sure and Darksouls, but we've nothing that really gives the feeling of "I am a god, tremble thou foul demons before me" like Diablo does. It's really the only game we've got where we can just slaughter anything, and that's enough for us I guess.
There's also the fact that console RPG gamers just aren't as social. Our favored platform is filled with FPS's and sportsball games, which aren't super conducive to communities like Blizzard has for pretty much all of its games, so console gamers aren't very often motivated to use forums for most of the other games we play. Because we don't use forums as much, we don't think of going there when we have a complaint about a game. We just stop playing it.
I may be wrong, but this is what I've seen more often than not with console gamers.
Yes trying to use skills like Monk Dashing Strike is definitely a lot less precise on console, you simply don't have any control over the length/distance of the dash only the direction. I believe the whole twister wizard exploit was also absent on console given you couldn't place the cast of the spell on an exact spot.
I do believe the appeal of the console version is somewhat understated and unfairly looked upon by many as a poor man's version of the D3 experience, or that it somehow has less substance. I find it interesting Blizzard have committed to bringing the seasons to console, given the challenges to keeping leaderboards clean. Though I guess DLC content like Necro pack, especially lower end of the price range, would be a very natural fit to the console business model in general.
Diablo 3 is much batter on console especially playing 4 player couch co-op. Blizzard just needs to make sure they can fix the duping/modding problem on consoles. Anyways these are what I expect for the future of Diablo 3...
*Fix the duping/modding problem.
*Release a PS4 Pro version with "Pro enhanced" (4k resolution or/and maximum graphical settings.
*Release Diablo 3 on Nintendo Switch.
*Release character pack - Path of The Druid.
*Add more zones and monsters.
*Add Ladder PvP with more arena/brawl zones.
*Add more sets/legendary items.
*Add offline support for PC
*Revamped the Paragon system.
*Add a cool option do deign your own rift challenge "Rift editor".
*Add cross-platform play with console players.
*Reintroduce a trading system.
I still can't believe PvP is not fun as it should of be in Diablo 3. I played the Arena System at Blizzon 09. It was the very thing I looked forward to playing Diablo 3 many years... Rift runs aren't bad its just sad that there is no Ladder Arena PvP still... We get Necromancer but no real PvP WTF.
Look. This is how blizzard could fix the current PvP and evolve it to Ladder Arena PvP.
Step one - Add PvP only items.
Step two - Add PvP only ability runes.
Step three - Add PvP only passive traits.
Step four - Add more PvP zones.
Step five - Remove Paragon from PvP.
There. The "PvP only" items, abilities, and traits can be added to existing ones and to new by patches.
i don't know how anyone can expect anything from this game after the 4 1/2 years it's been out.
As a kooky idea, what if they took a mario kart-esque approach. Have pylons in the battle arena, which confers buffs and debuffs for a short time, including ones that the monsters have. So you could have reflect damage or zero resource cost or desecrator or speed etc
Console, lol.
I agree, though some of the PvP exclusive things are going to have to be more focused on defense. I've played around with it a bit, and have noticed that the majority of the time, it's mutually assured destruction more than an actual battle. For instance, I use the full DH Shadow's Set, and my brother uses the Crusader Invoker set, which focuses on thorn damage, so I can kill him in a second, but more often than not his thorns damage will kill me, and if that doesn't then the haunt effect from the Band of Hollow Whispers will. Even if neither of us attack, we generally have enough passive damage dealers that we both die pretty quickly.
Either skill need to be nerfed, or defense buffed for PvP to work properly. Not sure whether this would be better done through PvP items that focus on balancing it, or direct stat changes (much like how they balance things out for apprentice mode).
I guess WoW fans are totally insane then? XD
In case you haven't noticed, it's not totally unprecedented to keep adding on to what should, in a traditional sense, be an old game. That's what they do for just about every current Blizzard game, it's what Valve does for TF2 and Dota, it's how Minecraft keeps me logging back on every few months, and it's what GTA was going to do until they realized they have enough money without expansions. At this point, that's just how the industry works.
More games that people would deem "old" are actually still fairly fresh in relation to other games that are still widely played. They've just fallen out of favor, or have a sequel come out that's taken precedent.
PC - people complain about everything, good or bad.
Consoles - people complain about modding.
To those worried about modding on consoles - go to Tier 12 or less - most modders go to Tier 13. Or just make your own lobby.
I guess overall, PCer's feel entitled to better stuff because they have to 'grind' every inch of the way, while consoles the grind isn't as bad. Easier to get better drops, trading is easily available (duping as well), and you don't have to spend every waking hour to accumulate the amount of hours to get to the same Paragon level.
If it's too difficult to balance players into a PvP situation, they may as well just set a base line when entering a battle arena. If the struggle to balance players is to somehow artificially maken them equals, just ignore the factors that create the power level differences in the first place. In effect, make everyone play with same toughness and dmg potential. Regardless of which class, all primary.skills do same dmg, all secondaries do same dmg etc. Limit effects of bonuses from green sets and legendaries to perhaps things such as rate of cast (reduced resource, cooldown, more charges) but leave behind those monstrous dmg multipliers.
Instead of balancing "my" character (say paragon 10 with no ancients) against "your" character (paragon 2000 full ancients), balance the classes themselves into PvP mode and then everyone would be competing with the same power levels.
This places the focus on players winning through mastering the class' abilities and highlights player skill.
I just can't understand why someone would continue to play the game if it is such an affront and offence to them.
So I'm thinking along the lines of there's a check and balance for a seasonal character as it interacts with the online server, but what is currently on local saves will remain and modders are confined to merrily messing about outside of the seasonal leaderboards.