Before even being hyped for anything like this you have to fix the core issues with this game. Half the sets in the game are worthless and the ones that are viable have no options for the most part for customization which leads me to LoN which it's whole purpose is customization but it's a weak weak joke. No caps on grs paragons and gem leveling make the game feel as though you never accomplish anything and that only little bit of end game content is boring as fuck. There's nothing to customize gear wise because you always end up with the same stats for damn near every build. Ya some things need to be addressed first before dumping more polished turds after the necro which holy crap that's all a bad joke, onto the pile
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
Before even being hyped for anything like this you have to fix the core issues with this game. Half the sets in the game are worthless and the ones that are viable have no options for the most part for customization which leads me to LoN which it's whole purpose is customization but it's a weak weak joke. No caps on grs paragons and gem leveling make the game feel as though you never accomplish anything and that only little bit of end game content is boring as fuck. There's nothing to customize gear wise because you always end up with the same stats for damn near every build. Ya some things need to be addressed first before dumping more polished turds after the necro which holy crap that's all a bad joke, onto the pile
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
Well by customizing I don't mean putting on whatever you want and playing on normal I meant being able to be comfortable and successful in the end game but since all end game content is endless you can't possible feel like you're doing anything unless you play top gr builds only which is bullshit. In path of exile you can take basically any damage dealing skill, build around it well and you can run mid tier maps no problem and the amount of used builds for max end game is quite a bit with room for a lot of options both offense and defense wise. Reason being...no sets that force your skill set and layout your play style for you by devs who don't even seem to play the game their self
Before even being hyped for anything like this you have to fix the core issues with this game. Half the sets in the game are worthless and the ones that are viable have no options for the most part for customization which leads me to LoN which it's whole purpose is customization but it's a weak weak joke. No caps on grs paragons and gem leveling make the game feel as though you never accomplish anything and that only little bit of end game content is boring as fuck. There's nothing to customize gear wise because you always end up with the same stats for damn near every build. Ya some things need to be addressed first before dumping more polished turds after the necro which holy crap that's all a bad joke, onto the pile
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
Well by customizing I don't mean putting on whatever you want and playing on normal I meant being able to be comfortable and successful in the end game but since all end game content is endless you can't possible feel like you're doing anything unless you play top gr builds only which is bullshit. In path of exile you can take basically any damage dealing skill, build around it well and you can run mid tier maps no problem and the amount of used builds for max end game is quite a bit with room for a lot of options both offense and defense wise. Reason being...no sets that force your skill set and layout your play style for you by devs who don't even seem to play the game their self
THat is what I am saying, when all you have to push for is infinite, then 1 build will always reign supreme.
However, take Helltooth WD for instance, you can just as easily swap out Endless walk for convention and a Hellfire, or remove Tasker from the equation and go for CoE in cube, and wear SMF and Unity with Hellfire or immune ammy.
You could also go firebats arachyr, zuni, or jade.
Really, the WD is in a great place when it comes to set and build diversity, and the other classes need to follow suit!
Before even being hyped for anything like this you have to fix the core issues with this game. Half the sets in the game are worthless and the ones that are viable have no options for the most part for customization which leads me to LoN which it's whole purpose is customization but it's a weak weak joke. No caps on grs paragons and gem leveling make the game feel as though you never accomplish anything and that only little bit of end game content is boring as fuck. There's nothing to customize gear wise because you always end up with the same stats for damn near every build. Ya some things need to be addressed first before dumping more polished turds after the necro which holy crap that's all a bad joke, onto the pile
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
Well by customizing I don't mean putting on whatever you want and playing on normal I meant being able to be comfortable and successful in the end game but since all end game content is endless you can't possible feel like you're doing anything unless you play top gr builds only which is bullshit. In path of exile you can take basically any damage dealing skill, build around it well and you can run mid tier maps no problem and the amount of used builds for max end game is quite a bit with room for a lot of options both offense and defense wise. Reason being...no sets that force your skill set and layout your play style for you by devs who don't even seem to play the game their self
THat is what I am saying, when all you have to push for is infinite, then 1 build will always reign supreme.
However, take Helltooth WD for instance, you can just as easily swap out Endless walk for convention and a Hellfire, or remove Tasker from the equation and go for CoE in cube, and wear SMF and Unity with Hellfire or immune ammy.
You could also go firebats arachyr, zuni, or jade.
Really, the WD is in a great place when it comes to set and build diversity, and the other classes need to follow suit!
Rereading what you wrote, I did read it wrong, nice added point yea the WD does have a bit of change it can utilize which is goo. I've always thought each of the four sets for each class should focus on damage types and not damage to specific skills. One set could be aoe based and one dot based and one elemental type specific and one primary and secondary and one for pets blah blah but that way you would choose from skills that are in that damage type catagorey and go from there.
Before even being hyped for anything like this you have to fix the core issues with this game. Half the sets in the game are worthless and the ones that are viable have no options for the most part for customization which leads me to LoN which it's whole purpose is customization but it's a weak weak joke. No caps on grs paragons and gem leveling make the game feel as though you never accomplish anything and that only little bit of end game content is boring as fuck. There's nothing to customize gear wise because you always end up with the same stats for damn near every build. Ya some things need to be addressed first before dumping more polished turds after the necro which holy crap that's all a bad joke, onto the pile
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
Well by customizing I don't mean putting on whatever you want and playing on normal I meant being able to be comfortable and successful in the end game but since all end game content is endless you can't possible feel like you're doing anything unless you play top gr builds only which is bullshit. In path of exile you can take basically any damage dealing skill, build around it well and you can run mid tier maps no problem and the amount of used builds for max end game is quite a bit with room for a lot of options both offense and defense wise. Reason being...no sets that force your skill set and layout your play style for you by devs who don't even seem to play the game their self
THat is what I am saying, when all you have to push for is infinite, then 1 build will always reign supreme.
However, take Helltooth WD for instance, you can just as easily swap out Endless walk for convention and a Hellfire, or remove Tasker from the equation and go for CoE in cube, and wear SMF and Unity with Hellfire or immune ammy.
You could also go firebats arachyr, zuni, or jade.
Really, the WD is in a great place when it comes to set and build diversity, and the other classes need to follow suit!
Rereading what you wrote, I did read it wrong, nice added point yea the WD does have a bit of change it can utilize which is goo. I've always thought each of the four sets for each class should focus on damage types and not damage to specific skills. One set could be aoe based and one dot based and one elemental type specific and one primary and secondary and one for pets blah blah but that way you would choose from skills that are in that damage type catagorey and go from there.
To be fair, I think they hyped it up too much through their ambiguous responses.
When someone tweets 'I really hope this year Diablo gets a huge announcement at Blizzcon' and the official Diablo twitter replies "Blizzcon will be really cool this year :-)", a Necro pack and D1-inspired dungeon isn't exactly what people expected.
Then it loops into people overhyping things.
The tweet said "cool" not OVER THE TOP FUCKING AWESOME WORLD BREAKING CONTENT!!!!
Yes, which I think Blizzard shouldn't have responded. If there's any tweet to reply to, don't ambiguously confirm the one assuming a 'huge announcement' .
To be fair, I think they hyped it up too much through their ambiguous responses.
When someone tweets 'I really hope this year Diablo gets a huge announcement at Blizzcon' and the official Diablo twitter replies "Blizzcon will be really cool this year :-)", a Necro pack and D1-inspired dungeon isn't exactly what people expected.
Then it loops into people overhyping things.
The tweet said "cool" not OVER THE TOP FUCKING AWESOME WORLD BREAKING CONTENT!!!!
Yes, which I think Blizzard shouldn't have responded. If there's any tweet to reply to, don't ambiguously confirm the one assuming a 'huge announcement' .
Yet then you have massive amounts of threads about how they never talk to the community.
You do realize the incessant whining puts the Development team and Company as a whole in a no win situation right?
Like I said, they could reply to a different tweet that didn't imply a huge announcement. They shouldn't have responded to that particular question with a message that undoubtedly hypes things. The criticism of devs not talking to the community has nothing to do with Community Managers teasing new content.
Again, I'm perfectly happy with the Necro reveal. I'm just pointing out that the reason people are underwhelmed (not disappointed) is because it was overhyped. As cool as the Necro pack will be, no one expected it to be anything less than an Expansion or Sequel.
True. Some people will be happy with whatever is fed to them. Others will feel entitled to more, not because they have paid for it, but because they LOVE the franchise and would love to see new heights. Even if paying more was necesary.
Demon, the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.
But the key to that is content. Not reused, new content. Not reused, new classes. NEW .
This is important to remark: content is what makes a game playable and re-playable. Sets tuning and overall class balance is important, but imho secondary to "having something new to do", or in a words that Blizzard could appreciate more, "have some kind of competition".
And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.
True. Some people will be happy with whatever is fed to them. Others will feel entitled to more, not because they have paid for it, but because they LOVE the franchise and would love to see new heights. Even if paying more was necesary.
Demon, the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.
But the key to that is content. Not reused, new content. Not reused, new classes. NEW .
This is important to remark: content is what makes a game playable and re-playable. Sets tuning and overall class balance is important, but imho secondary to "having something new to do", or in a words that Blizzard could appreciate more, "have some kind of competition".
And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.
Your post is exactly why they are in a no win situation, thank you very much for the proof.
Its not worth going farther with this discussion other than saying this. Everything is an opinion, people need to understand what they post is just that, an opinion, and not the bloody truth they try to make it out to be.
And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.
That is why seasons exist. No one who buys the game today should reasonably expect to compete with players who have been playing 1000s of hours since launch in non-season, it's just not realistic. At least not to truly compete. That would be true without so many endless systems, since min-maxing items in other ARPGs is usually a long process that would yield dedicated players a numbers advantage (albeit smaller than with paragon and etc).
That's not to say that some of the design decisions and systems aren't flawed, just that they aren't the reason a new player can't compete in non-season. Without playing a TON and working really hard.
the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.
They absolutely are in a no-win situation, because they don't make the final decisions. The develop within constraints given to them by people who care about money, and many of the fan base don't understand the fundamental difference between working for Blizzard and working for Crate or GGG.
With small studios with a single title, there is a lot less bureaucracy involved in decisions. The team makes a decision, and they go with it. They only answer to stake holders who funded the game, which agreed to a specific business model and plan when they signed up. Blizzard and Activision dictate whether something jivs with them or not. They push for approachable as a core design philosophy because that sells more games.
D3 is also multi-platform (both with OS on PC and because of consoles) as well as mutlinational, so every single interface change requires updating for all of that and making sure things are worded for all supported languages. All of this combined means that things move much much slower for these guys and it's out of their control.
It's similar with communication. They have to clear it with a bunch of people to just tell the playerbase anything.
The Necro pack is an experiment in trying to monetize the game, which will be needed to get more resources to develop more content. If players want to show support for the game, buying it is going to be the best bet.
None of this is to say they shouldn't do better, it's just that in order for things to get better, players have to understand the reality of the game. If the devs start trying to communicate more (dev blogs, AMAs on reddit, whatever) and the playerbase reacts negatively to it because it's not exactly what they wanted or they aren't giving specific answers (because they have to be careful of what they disclose), they are just going to not do that anymore because it's not beneficial to them.
If we want to help give them a win scenario, we as a playerbase have to meet them halfway. We can be critical of them, but it has to be with some level of tact.
And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.
That is why seasons exist. No one who buys the game today should reasonably expect to compete with players who have been playing 1000s of hours since launch in non-season, it's just not realistic. At least not to truly compete. That would be true without so many endless systems, since min-maxing items in other ARPGs is usually a long process that would yield dedicated players a numbers advantage (albeit smaller than with paragon and etc).
That's not to say that some of the design decisions and systems aren't flawed, just that they aren't the reason a new player can't compete in non-season. Without playing a TON and working really hard.
the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.
"They absolutely are in a no-win situation, because they don't make
the final decisions. The develop within constraints given to them by
people who care about money, and many of the fan base don't understand
the fundamental difference between working for Blizzard and working for
Crate or GGG.
With small studios with a single title,
there is a lot less bureaucracy involved in decisions. The team makes a
decision, and they go with it. They only answer to stake holders who
funded the game, which agreed to a specific business model and plan when
they signed up. Blizzard and Activision dictate whether something jivs
with them or not. They push for approachable as a core design philosophy
because that sells more games.
D3 is also multi-platform (both with OS on PC and because of consoles) as well as mutlinational, so every single interface change requires updating for all of that and making sure things are worded for all supported
languages. All of this combined means that things move much much slower
for these guys and it's out of their control.
It's similar with communication. They have to clear it with a bunch of people to just tell the playerbase anything.
The Necro pack is an experiment in trying to monetize the game, which will be needed to get more resources to develop more content. If players want to show support for the game, buying it is going to be the best bet.
None of this is to say they shouldn't do better, it's just that in order for things to get better, players have to understand the reality of the game. If the devs start trying to communicate more (dev blogs, AMAs on reddit, whatever) and the playerbase reacts negatively to it because it's not exactly what they wanted or they aren't giving specific answers
(because they have to be careful of what they disclose), they are just going to not do that anymore because it's not beneficial to them.
If we want to help give them a win scenario, we as a playerbase have to meet them halfway. We can be critical of them, but it has to be with some level of tact."
They absolutely are in a no-win situation, because they
don't make the final decisions. The develop within constraints given to
them by people who care about money, and many of the fan base don't
understand the fundamental difference between working for Blizzard and
working for Crate or GGG.
As much as I agree with certain parts of your comments, and I can relate to that and emphasize with the devs, this have a different conclusion.
Due to D3 being multi-plattform, and Blizz-made, we normal PC users of the game won't be receiving content at all, or if ever, in a really slow pace.
Is that what you are implying? I had thought that Blizz had tenfold, or a hundred fold or more the money that the Small companies have. Therefore, they can and should invest in their games with as much dedicated staff as necessary, am I wrong? Shouldn't that offset the "big company" bureaucracy?
Things doesn't make sense, when we consider that the d3 team is pretty small right now. That seems to be a consensus, tbh. And when a good dev shows interest or simply excels (see John Yang), he is "transferred" or promoted to the important part. Namely Wow.
No way, mate. And we, as a playerbase, should accept that and deal with it?
You can do what you want, of course. I will vote with my wallet, since that is their only language nowadays.
As much as I agree with certain parts of your comments, and I can relate to that and emphasize with the devs, this have a different conclusion.
Due to D3 being multi-plattform, and Blizz-made, we normal PC users of the game won't be receiving content at all, or if even, in a really slow pace.
Is that what you are implying? I had thought that Blizz had tenfold, or a hundred fold or more the money that the Small companies have. Therefore, they can and should invest in their games with as much dedicated staff as necessary, am I wrong? Shouldn't that offset the "big company" bureaucracy?
Things doesn't make sense, when we consider that the d3 team is pretty small right now. That seems to be a consensus, tbh. And when a good dev shows interest or simply excels (see John Yang), he is "transferred" or promoted to the important part. Namely Wow.
No way mate. And we, as a playerbase, should accept that and deal with it?
You can do what you want, of course. I will vote with my wallet, since that is their only language nowadays.
That's precisely the misconception I was talking about. Blizz is a much bigger company, with a lot of games that are not as niche as the ARPG has become. So the pressure from above the dev team was to make an ARPG-like game, but make it more approachable, and thus less complex.
And while Blizz as company makes a lot of money, the ROI from a game like Diablo, even if they decide to monetize it via DLC or microtransactions or whatever, isn't as good as the ROI from something like Overwatch, so it isn't going to get the same investment. ALL of GGG's money and development goes into Path of Exile. It's the only thing they do. So every bit of profit is reinvested, the company was founded specifically to make the RPG that those devs wanted, and there isn't any red tape when they want to make a change. It's a completely different model.
What I'm saying is that it's not that it isn't Blizzard's fault for micromanaging their dev teams the way they do (and more so with Activision in the mix), I'm saying it isn't Wyatt or the rest of the teams fault. What they are trying to do, is find a way to remonetize the game, so that they can have the resources they need to actually work at a pace closer to what people expect.
AND YOU ARE GETTING CONTENT. I don't know why you would hyperbole to "no content at all". They are adding a class (for some undisclosed price) and they are adding a game mode that renders paragon moot. It may not be exactly what you want, but it is, by definition, content.
Is it coming slower than it could, yes.
Does it suck that as a result of all of those things, D3 is on a slow train compared to other games, absolutely.
It's mostly about reminding everyone that the devs themselves (and CMs) are caught in a no-win situation, not Blizz.
So, we should blame Activision Blizzard , but not the Dev Team. They do as much as they can.
That could be true. But let's see how this works out: (made-up numbers)
Necro DLC. (1 class-2 stash - a pet.) 20-25 $.
2 million people buy it. totalling 40-50 million $.
Is it gonna be the Dev team who is gonna receive it for, as you told, using the resources to work at a better pace?
Or is it gonna be Activision Blizzard getting the cash, who ,then, is gonna invest this money in OW and WOW because their Return of Investment is better?
See what I did here? If we don't protest with our wallets, we are accepting the situation. Or even prolonging it, making it harder to solve.
Abut NO CONTENT hyperbole: Yeah, no content is an exaggeration. But reusing old skills, adapting d2 old models and animations to d3..., there's nothing NEW in here. Reused aint new. Content , following your logic, would be changing all skill coefficients; rendering old builds useless, creating new ones. Reusing.
What I call content is NEW CONTENT. And in over a year , there's been none.
If they can prove they have a solid model for future money (DLC), Blizz will invest money in it. Since the AH closed, they haven't had that, so Blizz hasn't been as willing to front the money so to speak, to continue development. When it comes to fronting money, blizz is going to look at ROI. They will, however, reinvest money made by an IP into that IP if it will help them keep market share in the ARPG space.
Some of that hypothetical money is cost recoup for the work invested in producing the content. The time for art, animation, etc. Some of that will go into money swimming pools of some execs beach house, and some will get reinvested into games. I'm sure that they allocate some amount of money to the project that made the money, but I can't say how much. Blizzard as a company has just realized that the old model of Title, Expansion, Expansion, is mostly gone. Without true content delivered between those major releases, players get bored and move on. The gaming market is just super saturated. This (and the micro transaction set up in China) is blizzard seeing what model works best for an ARPG.
Finally, while tuning skills and coefficients isn't content (and my logic never followed there at all), creating art, animations, etc for an additional class or a new zone/tileset is. The playerbase has been asking for a Necro for forever, so it makes the most sense to add it as a class first, if the idea is to prove to execs that Diablo can make them money. Just because it's a class from D2 doesn't change the the design process (it may even make it harder, since they have to compare to existing expectations) , they still have to do all of the work building character models, animating skills. That is content.
Again, if you don't want to buy the character pack, that's fine. I'll buy it because I actually suspect it'll be rather cheap (like sub $20) and it'll entertain me. I think that including consoles with D3 and removing the AH ended up being too much for the team. They lost their revenue stream (which increases their chances of getting stuff from management) and added a road block that makes patching more difficult (they have to submit things to PSN like 3 weeks before a patch launch, and have a second, slightly different environment to consider with every change)
That's why I think they will try to extend D3s life with character packs etc until they are close to releasing whatever the announced project is.
So, we should blame Activision Blizzard , but not the Dev Team. They do as much as they can.
That could be true. But let's see how this works out: (made-up numbers)
Necro DLC. (1 class-2 stash - a pet.) 20-25 $.
2 million people buy it. totalling 40-50 million $.
Is it gonna be the Dev team who is gonna receive it for, as you told, using the resources to work at a better pace?
Or is it gonna be Activision Blizzard getting the cash, who ,then, is gonna invest this money in OW and WOW because their Return of Investment is better?
See what I did here? If we don't protest with our wallets, we are accepting the situation. Or even prolonging it, making it harder to solve.
Abut NO CONTENT hyperbole: Yeah, no content is an exaggeration. But reusing old skills, adapting d2 old models and animations to d3..., there's nothing NEW in here. Reused aint new. Content , following your logic, would be changing all skill coefficients; rendering old builds useless, creating new ones. Reusing.
What I call content is NEW CONTENT. And in over a year , there's been none.
THe other portion of the no-win is people like you, not getting what they want, then looking to blame.
Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
THe other portion of the no-win is people like you, not getting what they want, then looking to blame.
Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
Follow your own advise. There had been lots of people in this forum who have asked you to stop posting your crap.
In every thread you appear, you seem to insult whoever doesn't share your opinion.
THe other portion of the no-win is people like you, not getting what they want, then looking to blame.
Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
Follow your own advise. There had been lots of people in this forum who have asked you to stop posting your crap.
In every thread you appear, you seem to insult whoever doesn't share your opinion.
Then you post this garbage.... point again proven, thanks!
I am not trying to provoke, I am trying to teach. You are too immature to realize that your constant complaining about the game does nothing but put you into a sour mood, and does nothing but destroy/elevate your expectations of a game beyond normality.
The bottom line is that when something in life does not provide what you are looking for, as an adult, you move on. The wrong decision is to come into a forum, attack people like you are in the above post, and constantly complain about lavish expectations you yourself built and designed.
That is what I meant when I said, "People like you are what create the no-win situaton". Regardless of what they do for the game, you will have an even higher expectation of what they should give you. You will never offer a single suggestion to fix the game, instead constantly complaining about what is wrong, then they will do what you suggest, and you will complain how that sucks now instead, and have a different expectation.
Bottom line, players that live to complain are terribly toxic for the community. That is why I begin to take offense to them. My little tirade of copy cat was the only time people told me to stop posting anything, and that was simply another obvious form of immaturity, because they could dish it, but not receive it. When it comes to my discussion topics regarding D3, many posters agree with my statements, if you personally do not, so be it, I could care less. I am here to talk Diablo, not deal with whining entitled people.
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let this post die, this guy just wants it to stay alive thinking he is offering some sort of real intelligent information.
There are tons of options for customization, but no plateau so people wll always play the best.
I do not know how many times I need to say this, but it is simply the truth of the matter.
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https://instagram.com/doaruss/
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However, take Helltooth WD for instance, you can just as easily swap out Endless walk for convention and a Hellfire, or remove Tasker from the equation and go for CoE in cube, and wear SMF and Unity with Hellfire or immune ammy.
You could also go firebats arachyr, zuni, or jade.
Really, the WD is in a great place when it comes to set and build diversity, and the other classes need to follow suit!
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Yes, which I think Blizzard shouldn't have responded. If there's any tweet to reply to, don't ambiguously confirm the one assuming a 'huge announcement' .
You do realize the incessant whining puts the Development team and Company as a whole in a no win situation right?
Like I said, they could reply to a different tweet that didn't imply a huge announcement. They shouldn't have responded to that particular question with a message that undoubtedly hypes things. The criticism of devs not talking to the community has nothing to do with Community Managers teasing new content.
Again, I'm perfectly happy with the Necro reveal. I'm just pointing out that the reason people are underwhelmed (not disappointed) is because it was overhyped. As cool as the Necro pack will be, no one expected it to be anything less than an Expansion or Sequel.
True. Some people will be happy with whatever is fed to them. Others will feel entitled to more, not because they have paid for it, but because they LOVE the franchise and would love to see new heights. Even if paying more was necesary.
Demon, the Dev team is not in a no win situation. My personal opinion is that they are misguided. That's the only way I can understand Nev (love her, she really has a passion) answering "Rekt" to people asking for new content in the game, after giving NO NEW content at all.
They want WIN? Seriously, not that hard. A small as fuck act 6. Insert the Necro with stitches in there. Put in some class, skills and sets balance (like it was given for free in 2.4) , and you have yourself 3.0. All is shiny as fuck for another couple of years.
But the key to that is content. Not reused, new content. Not reused, new classes. NEW .
This is important to remark: content is what makes a game playable and re-playable. Sets tuning and overall class balance is important, but imho secondary to "having something new to do", or in a words that Blizzard could appreciate more, "have some kind of competition".
And, as talked to exhaustion, D3 core flaws with the infinite paragon and the level 120 ++ gems create an unending playing field, and a new player will never ever be able to compete with a paragon 3000 with all gems 100+. That is a Loss-Loss situation. No new blood in greater rift competition--->prOs leave (see Quin). But the new blood cannot compete due to paragon and gems.
Its not worth going farther with this discussion other than saying this. Everything is an opinion, people need to understand what they post is just that, an opinion, and not the bloody truth they try to make it out to be.
That is why seasons exist. No one who buys the game today should reasonably expect to compete with players who have been playing 1000s of hours since launch in non-season, it's just not realistic. At least not to truly compete. That would be true without so many endless systems, since min-maxing items in other ARPGs is usually a long process that would yield dedicated players a numbers advantage (albeit smaller than with paragon and etc).
That's not to say that some of the design decisions and systems aren't flawed, just that they aren't the reason a new player can't compete in non-season. Without playing a TON and working really hard.
They absolutely are in a no-win situation, because they don't make the final decisions. The develop within constraints given to them by people who care about money, and many of the fan base don't understand the fundamental difference between working for Blizzard and working for Crate or GGG.
With small studios with a single title, there is a lot less bureaucracy involved in decisions. The team makes a decision, and they go with it. They only answer to stake holders who funded the game, which agreed to a specific business model and plan when they signed up. Blizzard and Activision dictate whether something jivs with them or not. They push for approachable as a core design philosophy because that sells more games.
D3 is also multi-platform (both with OS on PC and because of consoles) as well as mutlinational, so every single interface change requires updating for all of that and making sure things are worded for all supported languages. All of this combined means that things move much much slower for these guys and it's out of their control.
It's similar with communication. They have to clear it with a bunch of people to just tell the playerbase anything.
The Necro pack is an experiment in trying to monetize the game, which will be needed to get more resources to develop more content. If players want to show support for the game, buying it is going to be the best bet.
None of this is to say they shouldn't do better, it's just that in order for things to get better, players have to understand the reality of the game. If the devs start trying to communicate more (dev blogs, AMAs on reddit, whatever) and the playerbase reacts negatively to it because it's not exactly what they wanted or they aren't giving specific answers (because they have to be careful of what they disclose), they are just going to not do that anymore because it's not beneficial to them.
If we want to help give them a win scenario, we as a playerbase have to meet them halfway. We can be critical of them, but it has to be with some level of tact.
SAY IT LOUDER FOR THE PEOPLE IN THE BACK!
As much as I agree with certain parts of your comments, and I can relate to that and emphasize with the devs, this have a different conclusion.
Due to D3 being multi-plattform, and Blizz-made, we normal PC users of the game won't be receiving content at all, or if ever, in a really slow pace.
Is that what you are implying? I had thought that Blizz had tenfold, or a hundred fold or more the money that the Small companies have. Therefore, they can and should invest in their games with as much dedicated staff as necessary, am I wrong? Shouldn't that offset the "big company" bureaucracy?
Things doesn't make sense, when we consider that the d3 team is pretty small right now. That seems to be a consensus, tbh. And when a good dev shows interest or simply excels (see John Yang), he is "transferred" or promoted to the important part. Namely Wow.
No way, mate. And we, as a playerbase, should accept that and deal with it?
You can do what you want, of course. I will vote with my wallet, since that is their only language nowadays.
That's precisely the misconception I was talking about. Blizz is a much bigger company, with a lot of games that are not as niche as the ARPG has become. So the pressure from above the dev team was to make an ARPG-like game, but make it more approachable, and thus less complex.
And while Blizz as company makes a lot of money, the ROI from a game like Diablo, even if they decide to monetize it via DLC or microtransactions or whatever, isn't as good as the ROI from something like Overwatch, so it isn't going to get the same investment. ALL of GGG's money and development goes into Path of Exile. It's the only thing they do. So every bit of profit is reinvested, the company was founded specifically to make the RPG that those devs wanted, and there isn't any red tape when they want to make a change. It's a completely different model.
What I'm saying is that it's not that it isn't Blizzard's fault for micromanaging their dev teams the way they do (and more so with Activision in the mix), I'm saying it isn't Wyatt or the rest of the teams fault. What they are trying to do, is find a way to remonetize the game, so that they can have the resources they need to actually work at a pace closer to what people expect.
AND YOU ARE GETTING CONTENT. I don't know why you would hyperbole to "no content at all". They are adding a class (for some undisclosed price) and they are adding a game mode that renders paragon moot. It may not be exactly what you want, but it is, by definition, content.
Is it coming slower than it could, yes.
Does it suck that as a result of all of those things, D3 is on a slow train compared to other games, absolutely.
It's mostly about reminding everyone that the devs themselves (and CMs) are caught in a no-win situation, not Blizz.
So, we should blame Activision Blizzard , but not the Dev Team. They do as much as they can.
That could be true. But let's see how this works out: (made-up numbers)
Necro DLC. (1 class-2 stash - a pet.) 20-25 $.
2 million people buy it. totalling 40-50 million $.
Is it gonna be the Dev team who is gonna receive it for, as you told, using the resources to work at a better pace?
Or is it gonna be Activision Blizzard getting the cash, who ,then, is gonna invest this money in OW and WOW because their Return of Investment is better?
See what I did here? If we don't protest with our wallets, we are accepting the situation. Or even prolonging it, making it harder to solve.
Abut NO CONTENT hyperbole: Yeah, no content is an exaggeration. But reusing old skills, adapting d2 old models and animations to d3..., there's nothing NEW in here. Reused aint new. Content , following your logic, would be changing all skill coefficients; rendering old builds useless, creating new ones. Reusing.
What I call content is NEW CONTENT. And in over a year , there's been none.
If they can prove they have a solid model for future money (DLC), Blizz will invest money in it. Since the AH closed, they haven't had that, so Blizz hasn't been as willing to front the money so to speak, to continue development. When it comes to fronting money, blizz is going to look at ROI. They will, however, reinvest money made by an IP into that IP if it will help them keep market share in the ARPG space.
Some of that hypothetical money is cost recoup for the work invested in producing the content. The time for art, animation, etc. Some of that will go into money swimming pools of some execs beach house, and some will get reinvested into games. I'm sure that they allocate some amount of money to the project that made the money, but I can't say how much. Blizzard as a company has just realized that the old model of Title, Expansion, Expansion, is mostly gone. Without true content delivered between those major releases, players get bored and move on. The gaming market is just super saturated. This (and the micro transaction set up in China) is blizzard seeing what model works best for an ARPG.
Finally, while tuning skills and coefficients isn't content (and my logic never followed there at all), creating art, animations, etc for an additional class or a new zone/tileset is. The playerbase has been asking for a Necro for forever, so it makes the most sense to add it as a class first, if the idea is to prove to execs that Diablo can make them money. Just because it's a class from D2 doesn't change the the design process (it may even make it harder, since they have to compare to existing expectations) , they still have to do all of the work building character models, animating skills. That is content.
Again, if you don't want to buy the character pack, that's fine. I'll buy it because I actually suspect it'll be rather cheap (like sub $20) and it'll entertain me. I think that including consoles with D3 and removing the AH ended up being too much for the team. They lost their revenue stream (which increases their chances of getting stuff from management) and added a road block that makes patching more difficult (they have to submit things to PSN like 3 weeks before a patch launch, and have a second, slightly different environment to consider with every change)
That's why I think they will try to extend D3s life with character packs etc until they are close to releasing whatever the announced project is.
Be a freaking adult and move on! Once the game adds content that you want, play it, if they do not, play something else. Stop complaining about it trying to stir a pot. Thats immature.
Follow your own advise. There had been lots of people in this forum who have asked you to stop posting your crap.
In every thread you appear, you seem to insult whoever doesn't share your opinion.
Then you post this garbage.... point again proven, thanks!
I am not trying to provoke, I am trying to teach. You are too immature to realize that your constant complaining about the game does nothing but put you into a sour mood, and does nothing but destroy/elevate your expectations of a game beyond normality.
The bottom line is that when something in life does not provide what you are looking for, as an adult, you move on. The wrong decision is to come into a forum, attack people like you are in the above post, and constantly complain about lavish expectations you yourself built and designed.
That is what I meant when I said, "People like you are what create the no-win situaton". Regardless of what they do for the game, you will have an even higher expectation of what they should give you. You will never offer a single suggestion to fix the game, instead constantly complaining about what is wrong, then they will do what you suggest, and you will complain how that sucks now instead, and have a different expectation.
Bottom line, players that live to complain are terribly toxic for the community. That is why I begin to take offense to them. My little tirade of copy cat was the only time people told me to stop posting anything, and that was simply another obvious form of immaturity, because they could dish it, but not receive it. When it comes to my discussion topics regarding D3, many posters agree with my statements, if you personally do not, so be it, I could care less. I am here to talk Diablo, not deal with whining entitled people.