I've seen alot of people asking that Blizz would create new torment levels. I want them as well, but they're not going to be as good as we think.
First off, let's get to the basics of it. A bonus Torment level means even more magic find, more gold find, and more bloodshards from Rifts and Goblins. This sounds like a good thing, but that would make greater rifts become moot.
Imagine this:
- Torment 7 -
1900% bonus gold and experience.
Monster HP a half part stronger than T6 in HP and damage.
More chance for Imperial gem drops.
It all looks nice, but that makes GRifts from 26 to 30 useless. What would the point of GRifts be if such were to happen? Tell me what you think about this!
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"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
Xp, gold and MF are some things that casuals do take in consideration, as they do not dispose of the time to farm for goblins endlessly. Remember that this game isn't only for hardcore gamers. Even though not everybody has an ancient [item], that does means nothing. T6 is the place where you'll get your End game gear. Once you're done, you'll start getting more out of GRifts rather than T6 farming, and since the keys are basicaly free (Only costs time and a bit of gold for repairs here and there), the reward is improving gems and getting even higher.
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"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
I don't think they need a T7. They just need to rebalance. T6 was created before Legendary Gems. Once you get your gems upgraded to Rank 25 it's too easy. You just one shot everything. They need to make it relevant. But if they up the monster health and damage they should also bump the XP from 16x to maybe 20x. No change in gold is necessary as it's irrelevant after Boon of the Hoarder.
I think we need maybe a uber torment level or increase the t6 more imagine 4 players all kitted out its to easy and if your a fast char like ww barb or monk others players are useless in rfts cause there all dead before you get your char there would love to see some kinda increase for group play
This is off topic, but something I have also thought about. I think there needs to be a MS cap so that group play feels like a group, rather than just 1 player running off into the distance 1 shotting everything.
You could potentially pool the MS boost in the group and then divvy an average up equally to all players? Or something along those lines.
Now back to topic, I am in agreement with CrayZ here. I think they simply need to rebalanced the current T1-T6 bonus and difficulty to account for ancient items and legendary gems. I think that you could do something like T1 gets 300, and increase by 300 per level so 300, 600, 900, 1200, 1500, 1800 but have T6 be equal to around GR 35-40 to at least allow moderate testing, because the current equality test says that T6 is roughly equal to GR24-26 which is just far too easy.
Basically, I think reworking how the Torment system is currently implemented based on Gems and Ancients would give us all a further sense of progression again, because right now with how sets and such work, we typically hit 70, spend maybe 2 hours on T1-2, and are already up to T4-5, that to me is progression happening far to fast making it mundane.
Introducing the gems has nothing to do with T6 becoming boring. I often forget to put in the gems and it only feels different, not even much slower.
If you want to have it a bit more interesting and keep it for newcomers, the T6 is quite OK.
For me it's currently like: for farming too boring, for testing useless.
I disagree, adding bane of the trapped gives you an additional multiplicative bonus that absolutely makes T6 less eventful. I envision a T6 difficulty that would require you to at least have your 6piece set, and 2-3 lvl 25 gems to clear it. And make it so that you can only obtain Ancient legendary items in T6 and GR35 or higher.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
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I've seen alot of people asking that Blizz would create new torment levels. I want them as well, but they're not going to be as good as we think.
First off, let's get to the basics of it. A bonus Torment level means even more magic find, more gold find, and more bloodshards from Rifts and Goblins. This sounds like a good thing, but that would make greater rifts become moot.
Imagine this:
- Torment 7 -
1900% bonus gold and experience.
Monster HP a half part stronger than T6 in HP and damage.
More chance for Imperial gem drops.
It all looks nice, but that makes GRifts from 26 to 30 useless. What would the point of GRifts be if such were to happen? Tell me what you think about this!
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
Xp, gold and MF are some things that casuals do take in consideration, as they do not dispose of the time to farm for goblins endlessly. Remember that this game isn't only for hardcore gamers. Even though not everybody has an ancient [item], that does means nothing. T6 is the place where you'll get your End game gear. Once you're done, you'll start getting more out of GRifts rather than T6 farming, and since the keys are basicaly free (Only costs time and a bit of gold for repairs here and there), the reward is improving gems and getting even higher.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
I don't think they need a T7. They just need to rebalance. T6 was created before Legendary Gems. Once you get your gems upgraded to Rank 25 it's too easy. You just one shot everything. They need to make it relevant. But if they up the monster health and damage they should also bump the XP from 16x to maybe 20x. No change in gold is necessary as it's irrelevant after Boon of the Hoarder.
This is off topic, but something I have also thought about. I think there needs to be a MS cap so that group play feels like a group, rather than just 1 player running off into the distance 1 shotting everything.
You could potentially pool the MS boost in the group and then divvy an average up equally to all players? Or something along those lines.
Now back to topic, I am in agreement with CrayZ here. I think they simply need to rebalanced the current T1-T6 bonus and difficulty to account for ancient items and legendary gems. I think that you could do something like T1 gets 300, and increase by 300 per level so 300, 600, 900, 1200, 1500, 1800 but have T6 be equal to around GR 35-40 to at least allow moderate testing, because the current equality test says that T6 is roughly equal to GR24-26 which is just far too easy.
Basically, I think reworking how the Torment system is currently implemented based on Gems and Ancients would give us all a further sense of progression again, because right now with how sets and such work, we typically hit 70, spend maybe 2 hours on T1-2, and are already up to T4-5, that to me is progression happening far to fast making it mundane.
I disagree, adding bane of the trapped gives you an additional multiplicative bonus that absolutely makes T6 less eventful. I envision a T6 difficulty that would require you to at least have your 6piece set, and 2-3 lvl 25 gems to clear it. And make it so that you can only obtain Ancient legendary items in T6 and GR35 or higher.
Exp bonuses from gems and sets is multiplicative in GRs
Only the Percentages do, don't forget that.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.