The dream was beautiful. The spec was viable but not overpowered compared to hydra's etc.
BUT YET! BLIZZARD HAS DECIDED TO KILL IT OFF: Conflagrate:The missile piercesthrough enemies andcausesthem to burn for130% weapon damage as Fire over 3 seconds./Burn damagestacks up to 3 times and any Fire damage taken from you refreshesallstackstotheirmaximum duration.
I'm okay with this change. I'm not sure that I feel signature spells should be the main damage dealers. That's what AP spenders are for. That's just my opinion though.
I'm okay with this change. I'm not sure that I feel signature spells should be the main damage dealers. That's what AP spenders are for. That's just my opinion though.
Sure. But this is based on the assumption that spenders are somewhat good.
The issue is that this kills off yet another "viable" build that could actually help us in greater rifts (because MM dmg stacked up over time = more dps the more hp the monster has). I'm not even sure any other build has been made "viable", so we're gonna be stuck in either archon, or hydra.
It seems to me that the new Firebirds bonus means you can still stack this effectively - although you'd probably want a spender to get to max burn rate faster.
They theoretically buffed channeling builds if you can channel for ~3 seconds or more - no initial cost, ramping damage boost over time, and an extra 0.5 AP/S on Astral Presence. So Moonlight Ward + Arcane Torrent and Moonlight + Slorak's Madness + Disintegrate might work.
Oh, and there was a compensation buff - the extra missiles now have the normal proc coefficients of that MM rune, rather than zero, so it can be a good option for proc-based setups. Rimeheart/Glacial Spike anyone?
It seems to me that the new Firebirds bonus means you can still stack this effectively - although you'd probably want a spender to get to max burn rate faster.
Exactly, you can still use MM and pair it with Hydra and/or Arcane Orb-Scorch to get the burn rate faster.
Extra Magic Missile hits will now be able to generate procs
THATS WHAT MADE MM Conflig overpowered at release, and the hotifx they made that made it a lot weaker. Now ... This is amazing with lph, stun, freeze, chill, slow, Thunderfury and a lot of procs.
Not quite. It was the stacking AND the damage. They nerfed Mirrorrball, found it wasn't good enough, and exchanged the nerfs to limit the damage stacking.
The verdict? MM/Conflag is a good primary, but you cant build primarily around MM now..I think.
nothing is wrong with the MM spec, its better than ever, you are just reading it wrong because that 130% is only the DOT dmg up from 55%, MM now does a base 230% . i just came off the PTR from my wizard and also threw on my crap fire bird set with the new set bonus, its amazingly good and works epically with MM conflag. Items
The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells.....lame..
"seems conflig wont even get its x3 lph back .. so yeah RIP CONFlag?" if so the spec is not dead..like i said i just came off the ptr, and the results were ten fold of the amount damage that this build currently pulls with firebirds set, dont give up on this spec, the trade off is worth it imo because life on hit was garbage but with the changes made to it i think its ok where life on hit is concerned. more stuff dead way faster=not really needing loh to matter.
"Depth Diggers
The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells"
There you go.
As for "RIP MM" - I'd rather say RIP Mirrorball. With hydra + MM/conflag + Firebird's there's really no reason to use Mirrorball, since the majority of damage is done via DOTs and Mirrorball doesn't buff any of that. The ability to get 3 stacks of Conflag in one cast is useless, because the monster is eitherfat - hence you'll get off at least 3 casts of MM at it anyway - ornot fat - hence hydras will burn it in a moment, you don't need the Conflag's DOT to deal with such monsters.
Nerfing Depth Digger for Wiz and WD makes no sense! Primary Attacks generate ressource for the other classes, when we're full ressource it's kinda like the same as WD and Wiz using them for free...
Agreed. This is specifically targeted at Wizards, and feels sort of like the oft-quoted "slap in the face."
Not sure why you complain.. They actually buffed it...If you didn't understood, they only buffed the DoT... They didn't touched the initial damage on hit... Because as it was before, it wasn't even stacking... Be happy...
Conflag wasn't stacking before? Did you play mm/conflag before?
Posts like this make me facepalm hard. People saying "but it's a buff!" when it's quite clearly a massive nerf. No math even required, just common sense.
I play it since a while yes...
And had a time when it wasn't stacking up anymore... Just DoT was refresh...
If you displayed white damage, you would saw they DoT never went highter...
If it changed again since, my bad...
Still, it's not such a drama to cry about...
A up from 55% over 3 sec to 130% over 3 secs...
It mean that,roughly you need 3 MM to hit to do same damage of one DoT as it's buffed now...
Sure now it's capped, but it also mean that you will deal roughly same damage in one shot instead or three shot...
Add it to the firebird set as it stand now... It's just insane... IT was to be excepted...
It is a nerf to higher tier GR's, the main question is will the buff to firebirds be enough to counter it.
It takes about 11 ticks for the old conflag to finally catch up to the dmg of the new conflag (I think). However, now we also have 3000% from firebirds which is 54 stacks if the old stacking bonus was additive (1 stack is 55, 2 stacks is 110) on top of that.
I play it since a while yes...
And had a time when it wasn't stacking up anymore... Just DoT was refresh...
If you displayed white damage, you would saw they DoT never went highter...
If it changed again since, my bad...
Still, it's not such a drama to cry about...
A up from 55% over 3 sec to 130% over 3 secs...
It mean that,roughly you need 3 MM to hit to do same damage of one DoT as it's buffed now...
Sure now it's capped, but it also mean that you will deal roughly same damage in one shot instead or three shot...
Add it to the firebird set as it stand now... It's just insane... IT was to be excepted...
It was never capped. You clearly haven't paid any attention to the skill if you think so. It hasn't been changed "again", as it was never changed the first time. You made a mistake - own up to it instead of going "well if they CHANGED it then sure, ok".
And it really, really, REALLY is something to be angry about. Consider the following -
It now stacks 3 times, and does 130% up from 55%. That means one hit with a 2 missile mirrorball will stack up to 390%, and keep it there. Previously, you got 55*3=165% per shot. So it gives us what Wizards have been asking for - more burst. But on the completly wrong thing (we want burst on our SPENDERS, not our signature spells). In 3 casts, the "old" conflag would start to out damage the new conflagrate. I can fire 3 spells in under 2 seconds, so it's not even a big amount of "burst", either.
On the other hand, the sustained dmg went to crap. Sure, you can go for firebirds' 6 set bonus to get sort of the same affect (but then again, getting to 3000% burn damage = the same as 18 casts, or under 10 seconds of attacking) - but this leaves us extremely much weaker. Let's say we no longer need mirrorball in that case so you get a free piece. Here's the alternatives:
Firebirds boots - no major downside (apart from ice climbers).
Firebirds legs - no major downside with the changed depth diggers. - both together could be 8% IAS from cains in most cases.
So that's 3 of 6 pieces.
Firebirds shoulders. <--- locks you out of aughilds.
Firebirds helm. <--- locks you out of aughilds.
Firebirds chest. <--- locks you out of cindercoat.
Firebirds gloves. <--- locks you out of magefists.
Ring of royal grandeour. <--- locks you out of unity (if solo).
You'd probably be using strongarm bracers and RoRG if in a team play, and aughilds bracer/helm/shoulder+unity in solo play. Let's assume solo play - you then lose the full aughild bonus (7% dmg reduc, 15% elite dmg reduc, 15% elite dmg) and can take strongarms, and you'd furthermore lose out on either 20% dmg from cindercoat/magefists, or 100% toughness from unity. Best choise is the magefists if you're using a fire-spender.
So all in all, this is a *major* nerf. Firebirds bonus seems strong on paper, but remember, it forces us out of multiple other extremely strong single-pieces.
Good changes imo, mm conflag + firebirds interaction is apparantly crazy
Not sure if serpent sparker & mirrorball are that powerful anymore though.
When the max firebirds+MM conflag can get is 3390% wep dmg, I can't see how it's "crazy". I mean, it'll stack the 3000% wep dmg up crazy fast for sure, not denying that (afterall, 3x ball hits = what, 465% wep dmg? plus the 390% stack). But it'll cap out, and that's it - dps done.
If you tried the firebird set on the ptr, you would see why they needed to remove the infinite stacking of MM conflag. It would be insanely overpowered combined with firebird set. The damage from the firebird set was ticking for over 45 mil, and it takes less than 2 seconds to get it stacked to max with MM and mirrorball. 2 casts is enough to get it that high. Currently on the live servers, by the time I get MM ticking for 45 mil on a t6 rift boss, he's almost dead already. The MM conflag build does waaaaaaaay more damage now, even with the nerf to MM stacking. People need to try firebirds now before they say everything is horrible now.
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BUT YET! BLIZZARD HAS DECIDED TO KILL IT OFF:
Conflagrate:The missile piercesthrough enemies andcausesthem to burn for130% weapon damage as Fire over 3 seconds./Burn damagestacks up to 3 times and any Fire damage taken from you refreshesallstackstotheirmaximum duration.
Oh, and there was a compensation buff - the extra missiles now have the normal proc coefficients of that MM rune, rather than zero, so it can be a good option for proc-based setups. Rimeheart/Glacial Spike anyone?
The verdict? MM/Conflag is a good primary, but you cant build primarily around MM now..I think.
Items
The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells.....lame..
"Depth Diggers
The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells"
There you go.
As for "RIP MM" - I'd rather say RIP Mirrorball. With hydra + MM/conflag + Firebird's there's really no reason to use Mirrorball, since the majority of damage is done via DOTs and Mirrorball doesn't buff any of that. The ability to get 3 stacks of Conflag in one cast is useless, because the monster is eitherfat - hence you'll get off at least 3 casts of MM at it anyway - ornot fat - hence hydras will burn it in a moment, you don't need the Conflag's DOT to deal with such monsters.
Which seems rarer and rarer as time goes by.
It takes about 11 ticks for the old conflag to finally catch up to the dmg of the new conflag (I think). However, now we also have 3000% from firebirds which is 54 stacks if the old stacking bonus was additive (1 stack is 55, 2 stacks is 110) on top of that.
It was never capped. You clearly haven't paid any attention to the skill if you think so. It hasn't been changed "again", as it was never changed the first time. You made a mistake - own up to it instead of going "well if they CHANGED it then sure, ok".
And it really, really, REALLY is something to be angry about. Consider the following -
It now stacks 3 times, and does 130% up from 55%. That means one hit with a 2 missile mirrorball will stack up to 390%, and keep it there. Previously, you got 55*3=165% per shot. So it gives us what Wizards have been asking for - more burst. But on the completly wrong thing (we want burst on our SPENDERS, not our signature spells). In 3 casts, the "old" conflag would start to out damage the new conflagrate. I can fire 3 spells in under 2 seconds, so it's not even a big amount of "burst", either.
On the other hand, the sustained dmg went to crap. Sure, you can go for firebirds' 6 set bonus to get sort of the same affect (but then again, getting to 3000% burn damage = the same as 18 casts, or under 10 seconds of attacking) - but this leaves us extremely much weaker. Let's say we no longer need mirrorball in that case so you get a free piece. Here's the alternatives:
Firebirds boots - no major downside (apart from ice climbers).
Firebirds legs - no major downside with the changed depth diggers. - both together could be 8% IAS from cains in most cases.
So that's 3 of 6 pieces.
Firebirds shoulders. <--- locks you out of aughilds.
Firebirds helm. <--- locks you out of aughilds.
Firebirds chest. <--- locks you out of cindercoat.
Firebirds gloves. <--- locks you out of magefists.
Ring of royal grandeour. <--- locks you out of unity (if solo).
You'd probably be using strongarm bracers and RoRG if in a team play, and aughilds bracer/helm/shoulder+unity in solo play. Let's assume solo play - you then lose the full aughild bonus (7% dmg reduc, 15% elite dmg reduc, 15% elite dmg) and can take strongarms, and you'd furthermore lose out on either 20% dmg from cindercoat/magefists, or 100% toughness from unity. Best choise is the magefists if you're using a fire-spender.
So all in all, this is a *major* nerf. Firebirds bonus seems strong on paper, but remember, it forces us out of multiple other extremely strong single-pieces.
Not sure if serpent sparker & mirrorball are that powerful anymore though.