I know it's probably a little to early to be thinking about it, but it was extremely useful in diablo 2. I was extremely dissapointed when they banned use of it. Given it did get a little out of hand with the whole incomming missle detection and a few other features. It sure made those lvl1,2,3,4,5 staircases alot easier to locate
Exploration and Dungeon Crawling were distinct features of the Diablo Franchise. Maphacks took away from that. Are they useful? I don't doubt it, but honestly I'm glad they more than likely won't be a part of Diablo 3.
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Actually, I highly doubt they'll be as frequent or as common as they were with the Diablo II game. With Battle.net 2.0 being their "gateway", and security being a high priority, I don't think it'll be possible for Ladder characters to benefit from hacks. DII didn't really run any kind of anti-cheat or anti-hack software, Bnet 2.0 is anti-cheat/hack in and of itself.
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I dunno how they can guarantee this though.
Games like Counter Strike also try to be hack free, and yet there are still many people who manage to get hacks through.
Alls you need is a third party program and BAM, hacked.
I really do hope that Bnet 2 managed to live up to what is being planned though, I just don't have much faith.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Maphack is very useful when trying to get to a certain area, but at the sametime it does take away some of the fun of just exploring and wondering whats in the darkness beyond the door that probably holds a killer spider. But personally, im more worried about the hacks that allow other people to steal items and such rather than a harmless map hack.
The only downfall to map hack is less monsters killed cuz you know where to go therefore avoid monsters. But you'll boss run alot quicker and easier. I think it is useless. Diablo's fun was trying to get to diablo or andariel throughout those leveles and going the wrong way encountering monsters killing em maybe dying and coming back and continuin and leveling up on your way was the game. It definitley made the gam for me cause they were so intricate and random the maps it was hard ot tell where to go. sometimes you got lucky other times not so much.
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Not even Death will save you from Diablo Bunny's Cuteness!
Sure, but wandering around aimlessly allowed you and your buddies to gain more experience, discover more loot, and kill more monsters for a chance at better items to drop. I remember while doing a dungeon crawl in Jail 1 I found a Gull that dropped from a random Skeletal Mage. There are benefits for doing things the right way.
As far as other hacks... duping was removed for the most part, the only things that still exist are people who take advantage of other people, and known glitches within the game. As far as I know, there aren't any hacks that affect your Ladder character in any form or fashion.
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If you want to fight maphack, make it less viable. Reward players for exploring and killing every monster, in other words... stopping hacks is good but it doesn't always work, and I really don't like the fact that running through maps is better than clearing them.
It ruins the intended leveling speed. Compare how quick someone with maphack does things compared to someone without.
That may be BS, it may suck for you because you did the game right and the other person who cheated is much farther ahead, but it does not have negative effects you compared to something that may allow someone to steal a item from you.
That may be BS, it may suck for you because you did the game right and the other person who cheated is much farther ahead, but it does not have negative effects you compared to something that may allow someone to steal a item from you.
Wait what? That doesn't even remotely make sense. You're saying that giving someone an unnecessary advantage is a good thing?
We're not weighing the difference between maphacks and something more sinister. Any program that's designed to give one player an unfair advantage over another should not be tolerated. Period.
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The only downfall to map hack is less monsters killed cuz you know where to go therefore avoid monsters. But you'll boss run alot quicker and easier. I think it is useless. Diablo's fun was trying to get to diablo or andariel throughout those leveles and going the wrong way encountering monsters killing em maybe dying and coming back and continuin and leveling up on your way was the game. It definitley made the gam for me cause they were so intricate and random the maps it was hard ot tell where to go. sometimes you got lucky other times not so much.
All I see here is a biased view. You're trying to support the idea that using a maphack brings no extra benefit to the player, and even ruins the player's gaming experience (while ethical, it's just not true).
Sure, what you point out is all fun and part of the game in the beginning during the first few times we run through the game, but this repetition just gets boring and annoying later on. By your logic, none of us would find the need or even want to rush our characters through the game, ever.
Quote from "OathofChaos" »
Sure, but wandering around aimlessly allowed you and your buddies to gain more experience, discover more loot, and kill more monsters for a chance at better items to drop. I remember while doing a dungeon crawl in Jail 1 I found a Gull that dropped from a random Skeletal Mage. There are benefits for doing things the right way.
There was probably a much better chance of a gull dropping from the boss you were searching for, but you were even luckier that time to find one from a random critter
While you weren't using a maphack, over 100 boss runs you might've done, maybe you could've done 200 with the maphack? Do you think you had a good chance of finding even better than that gull from the extra 100 boss runs?
Honestly, while maphack is against the rules and gives an unfair advantage over those that don't use them, if one is brought into D3, a good portion of players will be using it no questions asked.
I can safely say that even I will.
I guess these such things are what seperate people?
If you found a bundle of cash laying there on the sidewalk with no one around, do you take it or leave it at the lost and found?
The only way to stop those without a conscious (such as myself) from taking that loot is if it was never there in the first place! i.e. If there is no maphack to use, we won't use it. Simple, right?
Wait what? That doesn't even remotely make sense. You're saying that giving someone an unnecessary advantage is a good thing?
We're not weighing the difference between maphacks and something more sinister. Any program that's designed to give one player an unfair advantage over another should not be tolerated. Period.
Well.. if you really feel the need to twist A in order to make it equal B go right ahead. I said it did not have negative effects, not that it was good. There progress does not effect your progress. While at the same time you gain more experience when you don't cheat, which is your advantage, not theres. The only negative situation this puts you in is if you are facing another player, which I would not do if there is a 30 level difference.
Which you are right, blizzard should be trying to stop hacks period. But that's never really worked... if anything I would hope they work against more dangerous hacks compared to the less damaging ones. At the sametime... Equinox's idea about making the hack less viable is probably the best road to stop people from using it. No one is going go through the dungeon if there not really going to get anything from it. So hopefully adding benefits to clearing the dungeon, killing the monsters, finishing the quest, will make using the hack less and less of a positive for the individual player.
Well.. if you really feel the need to twist A in order to make it equal B go right ahead. I said it did not have negative effects, not that it was good. There progress does not effect your progress. While at the same time you gain more experience when you don't cheat, which is your advantage, not theres. The only negative situation this puts you in is if you are facing another player, which I would not do if there is a 30 level difference.
I am sorry if you misinterpreted my response as a way of twisting "A" to make it equal "B". I, unfortunately, understand both sides of this argument. While on the one hand, the game as we know it is almost ten years old. Players currently are playing the game out of habit and commitment, trying to soak as much fun out the game as possible. While I can argue that 99.9% of players on Battle.net are veteran players, a hack, as defined. is a modification of a program or device to give the user access to features that were otherwise unavailable. That being said, the game was programmed a certain way, and without the use of extraneous programs that not everyone has access to, it can be considered "unfair" to legitimate users who wish to play the game naturally. Let it be known that I fall into the former category, for I do indeed have a Maphack.
Which you are right, blizzard should be trying to stop hacks period. But that's never really worked... if anything I would hope they work against more dangerous hacks compared to the less damaging ones. At the sametime... Equinox's idea about making the hack less viable is probably the best road to stop people from using it. No one is going go through the dungeon if there not really going to get anything from it. So hopefully adding benefits to clearing the dungeon, killing the monsters, finishing the quest, will make using the hack less and less of a positive for the individual player.
Hacks have been stopped by simple code for their MMO model. Why shouldn't it work here? The only reason why we have hacks in the first place is because of poorly written code on an old coding system (VBasic both ways), and a client side model of server // client communication. The new system uses an XML interface with a C++ compiler. With the security of the aforementioned code, the only type of hacks we'll ever see are single-player trainers.
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Maphacks could be avoided if the server doesn't let the client know anything about other players/monsters/items (the latter 2 cuz you can figure out that someone is there if monsters are dying and items are appearing) outside the screen plus a few more tiles in each direction.
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its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
I still haven't found a game thats 100% hack free.
Honestly though, I wish that Blizz would finally work on stopping hacks, their policies and practices before were a total joke.
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:thumbsup:
[SIGPIC][/SIGPIC]
Games like Counter Strike also try to be hack free, and yet there are still many people who manage to get hacks through.
Alls you need is a third party program and BAM, hacked.
I really do hope that Bnet 2 managed to live up to what is being planned though, I just don't have much faith.
Making Controversial points one post at a time!
Same here.
Pickit will be obsolete now (thank fucking god), there will definitely still be programs like Redvex though.
As far as other hacks... duping was removed for the most part, the only things that still exist are people who take advantage of other people, and known glitches within the game. As far as I know, there aren't any hacks that affect your Ladder character in any form or fashion.
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Those who stand for nothing will fall for anything.
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That may be BS, it may suck for you because you did the game right and the other person who cheated is much farther ahead, but it does not have negative effects you compared to something that may allow someone to steal a item from you.
Making Controversial points one post at a time!
Wait what? That doesn't even remotely make sense. You're saying that giving someone an unnecessary advantage is a good thing?
We're not weighing the difference between maphacks and something more sinister. Any program that's designed to give one player an unfair advantage over another should not be tolerated. Period.
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Those who stand for nothing will fall for anything.
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Sure, what you point out is all fun and part of the game in the beginning during the first few times we run through the game, but this repetition just gets boring and annoying later on. By your logic, none of us would find the need or even want to rush our characters through the game, ever.
There was probably a much better chance of a gull dropping from the boss you were searching for, but you were even luckier that time to find one from a random critter
While you weren't using a maphack, over 100 boss runs you might've done, maybe you could've done 200 with the maphack? Do you think you had a good chance of finding even better than that gull from the extra 100 boss runs?
Honestly, while maphack is against the rules and gives an unfair advantage over those that don't use them, if one is brought into D3, a good portion of players will be using it no questions asked.
I can safely say that even I will.
I guess these such things are what seperate people?
If you found a bundle of cash laying there on the sidewalk with no one around, do you take it or leave it at the lost and found?
The only way to stop those without a conscious (such as myself) from taking that loot is if it was never there in the first place! i.e. If there is no maphack to use, we won't use it. Simple, right?
Well.. if you really feel the need to twist A in order to make it equal B go right ahead. I said it did not have negative effects, not that it was good. There progress does not effect your progress. While at the same time you gain more experience when you don't cheat, which is your advantage, not theres. The only negative situation this puts you in is if you are facing another player, which I would not do if there is a 30 level difference.
Which you are right, blizzard should be trying to stop hacks period. But that's never really worked... if anything I would hope they work against more dangerous hacks compared to the less damaging ones. At the sametime... Equinox's idea about making the hack less viable is probably the best road to stop people from using it. No one is going go through the dungeon if there not really going to get anything from it. So hopefully adding benefits to clearing the dungeon, killing the monsters, finishing the quest, will make using the hack less and less of a positive for the individual player.
Making Controversial points one post at a time!
I am sorry if you misinterpreted my response as a way of twisting "A" to make it equal "B". I, unfortunately, understand both sides of this argument. While on the one hand, the game as we know it is almost ten years old. Players currently are playing the game out of habit and commitment, trying to soak as much fun out the game as possible. While I can argue that 99.9% of players on Battle.net are veteran players, a hack, as defined. is a modification of a program or device to give the user access to features that were otherwise unavailable. That being said, the game was programmed a certain way, and without the use of extraneous programs that not everyone has access to, it can be considered "unfair" to legitimate users who wish to play the game naturally. Let it be known that I fall into the former category, for I do indeed have a Maphack.
Hacks have been stopped by simple code for their MMO model. Why shouldn't it work here? The only reason why we have hacks in the first place is because of poorly written code on an old coding system (VBasic both ways), and a client side model of server // client communication. The new system uses an XML interface with a C++ compiler. With the security of the aforementioned code, the only type of hacks we'll ever see are single-player trainers.
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Those who stand for nothing will fall for anything.
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its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)