The original flat Inferno difficulty idea where all the monsters were the same level (revealed in 2011) was far better than we currently have in Diablo 3. It allowed ALL Inferno acts to be viable for hunting long term, no matter the gear.
I don't mind the difficulty of Inferno at all, but the current model forces grinding of a specific act in order to gain reasonable gear to survive in the next. This is a very frequent complaint on the forums that grinding act 1 is not fun because you already know act 2 gear outshines and can be bought with enough gold. So essentially it is more productive to just grind for gold instead.
As of now I make 4x as much gold running through act 3 of hell when factoring the time spent, but I'd gladly hunt in act 1 inferno if I knew I was not missing out on top end gear (seen in act 4). Why even go to Inferno act 1 after you have say act 3+ gear? This leads to less viable end game content.
I'll tell you what would be much better. If the russians nuked the shit out of blizzard HQs for making act 3 so freaking impossible!. /rant
Anyway, if the mobs are all the same level/difficulty, they should drop the same loot then. Which would then proceed to eliminate all other tiers in inferno except the top one (act 4 items) because why would you even want any of previous tier items. So yeah, back to getting anally raped by fast/horde/jailor/arcane enchanted soul lasher in heart of the damned.
I don't mind the difficulty of Inferno at all, but the current model forces grinding of a specific act in order to gain reasonable gear to survive in the next.
Kind of makes sense don't you think? The further you go the more difficult it is. This is how most games work. Stops you from acquiring some gear and storming through the whole game and then complaining there's nothing to do cause you beat it all.
I don't mind the difficulty of Inferno at all, but the current model forces grinding of a specific act in order to gain reasonable gear to survive in the next.
Kind of makes sense don't you think? The further you go the more difficult it is. This is how most games work. Stops you from acquiring some gear and storming through the whole game and then complaining there's nothing to do cause you beat it all.
Sure, I understand what you're saying, but that was the point of the game the first 3 times you ran through it. The original idea for Inferno was to make long term end game viable in all acts of Inferno. As it stands now, when you can hunt act 4, which based on the reports is not much harder than act 3, there will never be any point going back to act 1 and 2. So you're boxed in the smallest act of the game.
The problem with this design is not that it is a progressive model, but that the AH exists. If I care about increasing the power of my character(which most people do), I want the best gear. The best gear drops from Inferno Act IV. However, if you can't handle inferno act IV, you're NOT better served by farming the hardest inferno act you can; you're best served by hopping into a hell act and farming gold.
Thats the problem; for an individual player, your best avenue of character growth is to not engage the most difficult content you can, but to engage the content that provides the best gold per hour. Theres nothing like spending 30 minutes killing diablo on inferno difficulty to have him drop 3 crap blues; you might as well have spent that 30 minutes farming gold so you could have gotten much better items from the AH.
Also, though, most people will likely get the best gold per hour from whimsyshire with the quality of drops there, not a hell act, but thats my point. I'm working my way through inferno act 3, but my time is not best served by going through inferno act 2, its best served by killing ponies, and it will always be the best to do that because of how valuable gold is. This is what the OP is driving at; we have no incentive to engage the hardest difficulty on a farming basis(which is what diablo has always been about) because GPH is the single most important factor to growing your character.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't mind the difficulty of Inferno at all, but the current model forces grinding of a specific act in order to gain reasonable gear to survive in the next. This is a very frequent complaint on the forums that grinding act 1 is not fun because you already know act 2 gear outshines and can be bought with enough gold. So essentially it is more productive to just grind for gold instead.
As of now I make 4x as much gold running through act 3 of hell when factoring the time spent, but I'd gladly hunt in act 1 inferno if I knew I was not missing out on top end gear (seen in act 4). Why even go to Inferno act 1 after you have say act 3+ gear? This leads to less viable end game content.
http://www.diablofan...inferno-videos/
Anyway, if the mobs are all the same level/difficulty, they should drop the same loot then. Which would then proceed to eliminate all other tiers in inferno except the top one (act 4 items) because why would you even want any of previous tier items. So yeah, back to getting anally raped by fast/horde/jailor/arcane enchanted soul lasher in heart of the damned.
Kind of makes sense don't you think? The further you go the more difficult it is. This is how most games work. Stops you from acquiring some gear and storming through the whole game and then complaining there's nothing to do cause you beat it all.
Sure, I understand what you're saying, but that was the point of the game the first 3 times you ran through it. The original idea for Inferno was to make long term end game viable in all acts of Inferno. As it stands now, when you can hunt act 4, which based on the reports is not much harder than act 3, there will never be any point going back to act 1 and 2. So you're boxed in the smallest act of the game.
Thats the problem; for an individual player, your best avenue of character growth is to not engage the most difficult content you can, but to engage the content that provides the best gold per hour. Theres nothing like spending 30 minutes killing diablo on inferno difficulty to have him drop 3 crap blues; you might as well have spent that 30 minutes farming gold so you could have gotten much better items from the AH.
Also, though, most people will likely get the best gold per hour from whimsyshire with the quality of drops there, not a hell act, but thats my point. I'm working my way through inferno act 3, but my time is not best served by going through inferno act 2, its best served by killing ponies, and it will always be the best to do that because of how valuable gold is. This is what the OP is driving at; we have no incentive to engage the hardest difficulty on a farming basis(which is what diablo has always been about) because GPH is the single most important factor to growing your character.