Its supposed to be Times New Roman 16px (I just put it in the body). I tried Tahoma but I find it too small if I make it roughly the same height.
Sunwuko explosion damage refers to exploding palm explosion with Sunwuko buff up. Maybe I should pick a better name for it though. The clone damage is at the bottom of the tab, under Monkey King's Garb.
I'd like to show tick damage but its fairly complicated so it will take a while before I get it done.
I can definitely add damage-before-trigger though.
Mantras not being included is a simple typo, I'll upload a fix.
I'll see what I can do about additional skill damage tips, will take some time to write them all down I suppose.
Yep I'm aware of it, I wasn't sure how it works so I put the % healing bonuses off for later (mantra and mystic ally, basically). For instance, I think it doesn't boost Gizzard regen.
Update: another big update, all formulas should work nicely now (along with a bunch of bug and consistency fixes). Pet damage is also calculated properly now, with breakpoints and everything.
Yep I uploaded a wrong file before going to sleep =(
Should work now. Its called "Clone Explosion Damage" now. Its hard to make a mistake since its in a separate box, I think the problem is that EP explosion was called "Sunwuku Explosion Damage", but it doesn't show them as separate numbers anymore so it should be fine.
Diabloprogress goes off the DPS number that's shown on your battle net profile, and multiplies it by your elemental/elite damage. This number includes your paragon levels, but does not include buffs and passives.
D3profile, however, includes buffs/passives but does not include paragon levels, so you have to input them yourself. It even says so on the import tab. The reason is that currently the profile data does not include any paragon information, so its up to Blizzard to fix that. I can't use the DPS number listed in the profile, either, because it won't be consistent with your gear/etc.
If you do input your paragon levels and disable/remove the passives and skills that modify your damage, it will show the exact same number (for me, its showing 2,927,106.75 vs 2,927,103 - close enough).
also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).
also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).
What stat did that happen with? Pretty sure it won't let you do that, except for damage on ancient sources/mojos since nobody knows what the correct range on those is.
also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).
What stat did that happen with? Pretty sure it won't let you do that, except for damage on ancient sources/mojos since nobody knows what the correct range on those is.
i meant a stat category too much, not a stat point. had to look up how many affixes rings have etc
Ah. It should give you the correct number of stat slots when you choose an item, but doesn't limit you to how many you can add later on. It would be kind of awkward to limit it, since you add it before choosing between primary and secondary stats, but I could make it display a warning when you add too many stats.
Update: done. I hope. It also displays a warning if you try to make something like a CHC+CHD+Socket RoRG. I'm not entirely sure if I got the list of 5-primary-stat items right, so tell me if you see any items that display a warning.
I didn't consider mobile devices from the start, but now that I think about it, maybe I could just enable horizontal scrolling and see if it works. Also it seems that they don't support flexbox? (the numbers on the right are misplaced)
Its a good thing you don't see my JS source, otherwise you would probably reconsider calling it 'clean' ;P
Ah. It should give you the correct number of stat slots when you choose an item, but doesn't limit you to how many you can add later on. It would be kind of awkward to limit it, since you add it before choosing between primary and secondary stats, but I could make it display a warning when you add too many stats.
Update: done. I hope. It also displays a warning if you try to make something like a CHC+CHD+Socket RoRG. I'm not entirely sure if I got the list of 5-primary-stat items right, so tell me if you see any items that display a warning.
WOOOW, fantastic. !!! Great work ... is mobile responsive layout in the works ?
thx again
Not really. If its some minor tweaks like enabling horizontal scroll, then sure, but if its some major layout changes I really doubt I will get to it. What exactly are the problems on mobile devices? I can imagine it could be somewhat slow since it basically runs all the damage calculations when you change any number.
I already did that for DH's Cluster Arrow and Multishot as a test, but I'm thinking of making a separate section with build overview that will list values such as these in one place, along with some formulas to measure the overall efficiency of a build. If I end up doing that, then there is little point in adding extra values to the skills themselves.
Its supposed to be Times New Roman 16px (I just put it in the body). I tried Tahoma but I find it too small if I make it roughly the same height.
Sunwuko explosion damage refers to exploding palm explosion with Sunwuko buff up. Maybe I should pick a better name for it though. The clone damage is at the bottom of the tab, under Monkey King's Garb.
I'd like to show tick damage but its fairly complicated so it will take a while before I get it done.
I can definitely add damage-before-trigger though.
Mantras not being included is a simple typo, I'll upload a fix.
I'll see what I can do about additional skill damage tips, will take some time to write them all down I suppose.
Yep I'm aware of it, I wasn't sure how it works so I put the % healing bonuses off for later (mantra and mystic ally, basically). For instance, I think it doesn't boost Gizzard regen.
Update: another big update, all formulas should work nicely now (along with a bunch of bug and consistency fixes). Pet damage is also calculated properly now, with breakpoints and everything.
Yep I uploaded a wrong file before going to sleep =(
Should work now. Its called "Clone Explosion Damage" now. Its hard to make a mistake since its in a separate box, I think the problem is that EP explosion was called "Sunwuku Explosion Damage", but it doesn't show them as separate numbers anymore so it should be fine.
the values are different then the ones in diabloprogress for elemental elite dps, etc. Is it yours that are off or diabloprogresses
Diabloprogress goes off the DPS number that's shown on your battle net profile, and multiplies it by your elemental/elite damage. This number includes your paragon levels, but does not include buffs and passives.
D3profile, however, includes buffs/passives but does not include paragon levels, so you have to input them yourself. It even says so on the import tab. The reason is that currently the profile data does not include any paragon information, so its up to Blizzard to fix that. I can't use the DPS number listed in the profile, either, because it won't be consistent with your gear/etc.
If you do input your paragon levels and disable/remove the passives and skills that modify your damage, it will show the exact same number (for me, its showing 2,927,106.75 vs 2,927,103 - close enough).
also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).
What stat did that happen with? Pretty sure it won't let you do that, except for damage on ancient sources/mojos since nobody knows what the correct range on those is.
i meant a stat category too much, not a stat point. had to look up how many affixes rings have etc
Ah. It should give you the correct number of stat slots when you choose an item, but doesn't limit you to how many you can add later on. It would be kind of awkward to limit it, since you add it before choosing between primary and secondary stats, but I could make it display a warning when you add too many stats.
Update: done. I hope. It also displays a warning if you try to make something like a CHC+CHD+Socket RoRG. I'm not entirely sure if I got the list of 5-primary-stat items right, so tell me if you see any items that display a warning.
I normally don't post.. BUT I'm making an exception since I'm a developer.
The site looks nice -- but does not load correctly on an iPad as shown here: http://imgur.com/lkN01SK
The initial load looks fine however I can't scroll horizontally. This is using Chrome on an iPad Air (1).
You may not care to support pad-like devices, up to you of course.
I would suspect mobile devices might render similarly.
Regardless, very smooth and clean implementation.
edit: I'm really impressed with how clean your HTML is. I just had to view the source
I didn't consider mobile devices from the start, but now that I think about it, maybe I could just enable horizontal scrolling and see if it works. Also it seems that they don't support flexbox? (the numbers on the right are misplaced)
Its a good thing you don't see my JS source, otherwise you would probably reconsider calling it 'clean' ;P
amazing, thank you.
Not really. If its some minor tweaks like enabling horizontal scroll, then sure, but if its some major layout changes I really doubt I will get to it. What exactly are the problems on mobile devices? I can imagine it could be somewhat slow since it basically runs all the damage calculations when you change any number.
I already did that for DH's Cluster Arrow and Multishot as a test, but I'm thinking of making a separate section with build overview that will list values such as these in one place, along with some formulas to measure the overall efficiency of a build. If I end up doing that, then there is little point in adding extra values to the skills themselves.
this site is great dude, nice job