Oh yeah, the turret. As soon as I saw him with his cute voice I instinctively picked him up. I also sorta walked him into the emancipation grid that came afterwards...
Haha I did the exact same thing, I thought hmm maybe I can take him with me and he might shoot other sentries for me. Then I realised that the grid was there a moment too late and just watched him sizzle up in front of me. I shed a tead.
Be careful with the co-op spoilers guys I haven't played that part yet. If it's something like a story element, puzzle solution or something you would want to experience first hand in the game, please use spoiler tags. Thanks. If you think you might forget or something tell me now and I'll avoid this thread until after I've finished the co-op.
I think that the repulsion gels really helped to drive the sequel. To be honest, I didn't finish the last part of Portal 1 where you escape from Glados when she tries to throw you into that fire pit and you get into the machinery/innards of the facility. This game I finished to the end, and I liked the writing. Wheatley was hilarious, the GLADOS-potato was pretty amusing as well. Sometimes the taunts got a bit boring but I liked the direction the game took.
THe large cavernous levels really helped to change the mood. Sometimes I wished to return to the closed environment of the testing centers just because a lot of the time, I spent looking around these huge environments trying to figure out where to go. Kudos to the developers for making it hard but somewhat obvious. You KNOW when you've gotten to the right place, and 99% of the time, doing sometihng difficult to get somewhere results in getting where you need to go. I accidentally got to some secret areas once or twice thinking that's where I had to go.
Any game that makes you feel smart but challenges you has done its job. It was fun, engaging, some people blazed through it. I enjoyed it, and whenever I got a bit frustrated with a puzzle, I'd step away, try it again later or the next day. I really wonder what Portal 3 is going to be like. I hope they don't resort to a third portal or something like that. Build on the mechanics of the gel, especially the white one. The moon thing at the end was hilarious, and I think that grander and grander scales will help make any future iterations feel even more epic.
THe large cavernous levels really helped to change the mood. Sometimes I wished to return to the closed environment of the testing centers just because a lot of the time, I spent looking around these huge environments trying to figure out where to go. Kudos to the developers for making it hard but somewhat obvious. You KNOW when you've gotten to the right place, and 99% of the time, doing sometihng difficult to get somewhere results in getting where you need to go. I accidentally got to some secret areas once or twice thinking that's where I had to go.
That part when you go to the first brand new looking test chamber that Glados says is looking fabulous, I was surprised at how happy I was to be back in such a a familiar surrounding. Unfortunately it was but a brief moment.
And one of the hardest parts in the game for me was actually that big open area when you first hear Cave and Caroline's voice for the first time on the speakers. I saw three areas there that seemed like they could've been the right way to go. The puzzle here was based more on perception though than logic and I just wasn't getting it for the longest time. It was in fact the only puzzle really I looked up on the webzones.
There's some really awesome custom maps out if you've finished the game. I recommend trying all the highest rated ones, occasionally you'll get a bad one, or one that's too easy, but the quality of most of them is amazing.
The brilliant thing about Valve and Portal 2 is that they will work on consoles. I'm not sure how you would go about installing them but Google is your friend.
Not going to ask why you would want to play with a controller over a mouse though.
I hate FPS type games without analogue controllers. Last time I played that kind of game with a keyboard and mouse was Return to Castle Wolfenstein and some of Doom 3. That's good news though about the custom maps coming to console. Are they making multiplayer maps or just single player?
Haha I did the exact same thing, I thought hmm maybe I can take him with me and he might shoot other sentries for me. Then I realised that the grid was there a moment too late and just watched him sizzle up in front of me. I shed a tead.
Be careful with the co-op spoilers guys I haven't played that part yet. If it's something like a story element, puzzle solution or something you would want to experience first hand in the game, please use spoiler tags. Thanks. If you think you might forget or something tell me now and I'll avoid this thread until after I've finished the co-op.
THe large cavernous levels really helped to change the mood. Sometimes I wished to return to the closed environment of the testing centers just because a lot of the time, I spent looking around these huge environments trying to figure out where to go. Kudos to the developers for making it hard but somewhat obvious. You KNOW when you've gotten to the right place, and 99% of the time, doing sometihng difficult to get somewhere results in getting where you need to go. I accidentally got to some secret areas once or twice thinking that's where I had to go.
Any game that makes you feel smart but challenges you has done its job. It was fun, engaging, some people blazed through it. I enjoyed it, and whenever I got a bit frustrated with a puzzle, I'd step away, try it again later or the next day. I really wonder what Portal 3 is going to be like. I hope they don't resort to a third portal or something like that. Build on the mechanics of the gel, especially the white one. The moon thing at the end was hilarious, and I think that grander and grander scales will help make any future iterations feel even more epic.
And one of the hardest parts in the game for me was actually that big open area when you first hear Cave and Caroline's voice for the first time on the speakers. I saw three areas there that seemed like they could've been the right way to go. The puzzle here was based more on perception though than logic and I just wasn't getting it for the longest time. It was in fact the only puzzle really I looked up on the webzones.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Not going to ask why you would want to play with a controller over a mouse though.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Is looking for someone to play the co-op with (assuming you haven't played it yourself before - so we both don't know WTF is going on.)
Siaynoq's Playthroughs