Disclaimer: Diablo 3 has been out for awhile and with it both the community forums and the diablofans community and forums. Many suggestions have been made over the years and I didn't want to spend forever searching through them to see if these ideas were already suggested by someone. So If you came up with it and it's mentioned here, shoot me a pm with a link to your thread and I'll edit in some credit for you.
I had a brief thread a week or so ago about an idea I had for some improvements to adventuring using a socket in the belt and some adventuring legendary gems. After getting everyone's feedback I agree that more legendary gems = more stash clutter = not so great. So I wanted to take some of the Ideas I had and incorporate them baseline into adventure mode somehow without the need for gear/gem swapping. Here is a summary of what I came up with. Let me know your thoughts.
Improvements to Bounties
Bounties, at least on the solo side of things, suck. I personally don't enjoy doing them and feel like it's work rather than playing to farm up mats to be able to extract legendary powers or re-roll legendary items. The problem, I feel, is that there is only one way of getting cache materials which is where i came up with a rather wild solution.
Rainbow Goblins, you all know them and If you're like me when you hear that goblin sound only to run up to it and find out it's a Rainbow Goblin you feel a little bit underwhelmed. Well no more, let's take these guys and do something fun with them.
Once inside of Whimsydale all monsters inside have a chance to drop random cache materials from random acts. This will make Rainbow Goblins worthwhile to stumble upon again and actually make people want to click on that rainbow portal rather than skip it and continue on with what they were doing. I did have the idea to bring back Whimsyshire and the Staff of Herding since they are currently unused. But I think having a dedicated alternative would kill bounties completley so these random cache materials will only drop inside the Rainbow Goblin portal to Whimsydale and not in Whimsyshire.
Also I feel another new goblin should be added - the Cache Napper (Kid Napper, Cache Napper...see what I did there? No, okay I'll show myself out.) Cache Napper does exactly what it sounds like. It drops a bunch of random act cache materials. I feel this is a good solution to gaining bounty materials for solo players and adds to the adventuring experience giving players more to do when they're out there which is always a good thing.
In Summary:
Monsters inside the portal opened by Rainbow Goblins now have a chance to drop random act cache materials.
New Goblin - Cache Napper, drops a bunch of random act cache materials.
Improvements to Material Farming
Death's Breaths, Veiled Crystals, Arcane Dust, Reusable Parts. There is always one thing on that list that everyone is short on. Whether you're re-rolling items, crafting, or upgrading rare items you always seem to run out of one thing or another. Except for Forgotten Souls. After everyone stabilizes into a good spot with their gear and farming potential these guys seem to just pile up and never get used much. So let's fix that. I had a couple of solutions to this:
Change the Kanai's Cube recipe to convert crafting materials from requiring 1 Death's Breath to requiring 1 Forgotten Soul. Also change the recipe to where if you use a legendary item you will obtain Death's Breaths.
Make salvaging legendary items grant more than just Forgotten Souls, or make Forgotten Souls salvageable themselves into random crafting materials.
Give Kadala a new item slot in her shop where you can spend Blood Shards to get random crafting materials.
Implementing some or all of these I think would be a good way to give players more options at obtaining the materials they need which is always good.
Improvements to Blood Shards
Blood Shards are in a good spot right now I think, you get enough of them with some effort but we all know Kadala is a stingy one. The multitudes of shards you collect primarily get wasted and turned into salvage or upgrade fodder.
Let's give Kadala a customer appreciation system of sorts:
Every 20,000 Blood Shards spent gives you a 5% chance to receive a bonus item of the same type when spending Blood Shards.
This will cap out at 25% or 100,000 total Blood Shards spent.
This can be adjusted down to 20%, 15%, 10% - whatever ends up being balanced. I felt a 1:4 chance was a decent reward for dumping that many shards.
Improvements to Rifting (Normal and Greater)
Just some small ideas I had to improve the rifting experience and make things a little better.
New Shrine that increases overall progress earned in the rift by 10% for 1 minute.
Greater Rift Guardians now drop Death's Breaths. Higher tiers grant more Death's Breaths.
Tier 01-30 grants 1 Death's Breath.
Tier 31-60 grants 2 Death's Breaths.
Tier 61-90 grants 3 Death's Breaths.
Tier 91+ grants 4 Death's Breaths.
Empowered Rifts now grant 25% bonus experience as well as a bonus gem upgrade chance.
Let's face it, dumping 500 million gold for 1 more gem upgrade chance is laughable. I don't know if 25% would be to much or not, it would have to be decided on Blizzard's side. I put 25% down since that's how much bonus XP you get while under the effects of the Pool of Reflection.
Greater Rift Guardians have a small chance to drop a Greater Rift Key - refunding your key/bonus key always a good feeling to get freebies.
Improvements to Keywardens/Ubers/Hellfires
Hellfire amulets right now I think are pretty under appreciated. Not every build uses them and the ones that do have to struggle to get the right passive on a good amulet. So let's make this grind a little easier on everyone shall we.
Make keywarden spawn points always close enough to the waypoint so that as soon as you warp in the purple guide arrow shows up without any running all over the map trying to get it to show up.
Uber bosses have a small chance to drop the key to their realm again.(Key refund yay.)
Disclaimer: Diablo 3 has been out for awhile and with it both the community forums and the diablofans community and forums. Many suggestions have been made over the years and I didn't want to spend forever searching through them to see if these ideas were already suggested by someone. So If you came up with it and it's mentioned here, shoot me a pm with a link to your thread and I'll edit in some credit for you.
I had a brief thread a week or so ago about an idea I had for some improvements to adventuring using a socket in the belt and some adventuring legendary gems. After getting everyone's feedback I agree that more legendary gems = more stash clutter = not so great. So I wanted to take some of the Ideas I had and incorporate them baseline into adventure mode somehow without the need for gear/gem swapping. Here is a summary of what I came up with. Let me know your thoughts.
Improvements to Bounties
Bounties, at least on the solo side of things, suck. I personally don't enjoy doing them and feel like it's work rather than playing to farm up mats to be able to extract legendary powers or re-roll legendary items. The problem, I feel, is that there is only one way of getting cache materials which is where i came up with a rather wild solution.
Rainbow Goblins, you all know them and If you're like me when you hear that goblin sound only to run up to it and find out it's a Rainbow Goblin you feel a little bit underwhelmed. Well no more, let's take these guys and do something fun with them.
Once inside of Whimsydale all monsters inside have a chance to drop random cache materials from random acts. This will make Rainbow Goblins worthwhile to stumble upon again and actually make people want to click on that rainbow portal rather than skip it and continue on with what they were doing. I did have the idea to bring back Whimsyshire and the Staff of Herding since they are currently unused. But I think having a dedicated alternative would kill bounties completley so these random cache materials will only drop inside the Rainbow Goblin portal to Whimsydale and not in Whimsyshire.
Also I feel another new goblin should be added - the Cache Napper (Kid Napper, Cache Napper...see what I did there? No, okay I'll show myself out.) Cache Napper does exactly what it sounds like. It drops a bunch of random act cache materials. I feel this is a good solution to gaining bounty materials for solo players and adds to the adventuring experience giving players more to do when they're out there which is always a good thing.
In Summary:
Improvements to Material Farming
Death's Breaths, Veiled Crystals, Arcane Dust, Reusable Parts. There is always one thing on that list that everyone is short on. Whether you're re-rolling items, crafting, or upgrading rare items you always seem to run out of one thing or another. Except for Forgotten Souls. After everyone stabilizes into a good spot with their gear and farming potential these guys seem to just pile up and never get used much. So let's fix that. I had a couple of solutions to this:
Implementing some or all of these I think would be a good way to give players more options at obtaining the materials they need which is always good.
Improvements to Blood Shards
Blood Shards are in a good spot right now I think, you get enough of them with some effort but we all know Kadala is a stingy one. The multitudes of shards you collect primarily get wasted and turned into salvage or upgrade fodder.
Let's give Kadala a customer appreciation system of sorts:
This can be adjusted down to 20%, 15%, 10% - whatever ends up being balanced. I felt a 1:4 chance was a decent reward for dumping that many shards.
Improvements to Rifting (Normal and Greater)
Just some small ideas I had to improve the rifting experience and make things a little better.
Improvements to Keywardens/Ubers/Hellfires
Hellfire amulets right now I think are pretty under appreciated. Not every build uses them and the ones that do have to struggle to get the right passive on a good amulet. So let's make this grind a little easier on everyone shall we.
That's all I have for now, I might do some more brainstorming if this warrents enough attention and feedback. If you're interested in the original thread it can be found over here: http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/158362-idea-belt-socket-for-adventuring-legendary-gems Thanks for the look.