I'm not so irrationally angry at the idea of the game being mobile since I don't play mobile games at all anyways. Long as they actually do Diablo 4 and do it justice, is my only concern. The more I look at this, the more it looks like a mere jump into the mobile market cause they know there's more money to be made, and Diablo is the one property they have that they haven't milked to death with micro-transactions or paid cosmetics.
MTX are okay, paid cosmetics give a choice. let the players have set drops, but make them visually different. more bland but still unique for max level softcore under torment X / whatever an equivalent rift level is. really sweet for torment X / rift with added effects, the version one has to strive for. oh, and torment X should be hard and hardcore should have their own version for the higher one. then have a store version of that set like in heroes of the storm but with a completely different theme. not immersion-breaking but enough to have a player fork over 2-4$ for the permanent addition to transmog since there are a lot of possible items to pay for.
- you would have something visually appealing insted of a higher number on your portrait.
- you would have a goal to uniquely customize your character.
- you would have the ability to add themes. for example: season 16 - 18 wouldn't have ANOTHER rerun of conqueror but instead offer a unique look for these three seasons and the reward for helm/shoulder etc. transmogs plus you can monetize the game with another round of store cosmetics for that season. at this point, one should forego the season formula and maybe put Season 16 - Chapter 1 to 3 for a duration of nine months and for each chapter there will be the reward. you could theme around a specific enemy type or a faction. it would go with season specific buffs or mutators which alter the experience in that time period.
sorry, i got carried away for the moment. but when even a small guy like me just incorporates two features from WoW (tier sets have different color / effects depending on the difficulty they drop in) and HotS (each hero has a standard skin, unlocks a master skin and you can buy a plethora of cosmetics in the store) as one possible feature for diablo 3 while waiting for the breakfast break, blizzard should think about something like that too. i want to stress that i don't think that high of me, it just came into my head as something which could really be some non-invasive stuff for the most players and which could monetize the game for further development. surely you would need some HD textures on those dated models / sets. models looked crappy since before the release.
OKAY. enough now from me.
with a bigger staff they could do this cosmetic MTX thing a lot better than doing a mobile version where netease probably will do stuff like blizzard does in WoW/HotS. just sayin'.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
MTX are okay, paid cosmetics give a choice. let the players have set drops, but make them visually different. more bland but still unique for max level softcore under torment X / whatever an equivalent rift level is. really sweet for torment X / rift with added effects, the version one has to strive for. oh, and torment X should be hard and hardcore should have their own version for the higher one. then have a store version of that set like in heroes of the storm but with a completely different theme. not immersion-breaking but enough to have a player fork over 2-4$ for the permanent addition to transmog since there are a lot of possible items to pay for.
- you would have something visually appealing insted of a higher number on your portrait.
- you would have a goal to uniquely customize your character.
- you would have the ability to add themes. for example: season 16 - 18 wouldn't have ANOTHER rerun of conqueror but instead offer a unique look for these three seasons and the reward for helm/shoulder etc. transmogs plus you can monetize the game with another round of store cosmetics for that season. at this point, one should forego the season formula and maybe put Season 16 - Chapter 1 to 3 for a duration of nine months and for each chapter there will be the reward. you could theme around a specific enemy type or a faction. it would go with season specific buffs or mutators which alter the experience in that time period.
sorry, i got carried away for the moment. but when even a small guy like me just incorporates two features from WoW (tier sets have different color / effects depending on the difficulty they drop in) and HotS (each hero has a standard skin, unlocks a master skin and you can buy a plethora of cosmetics in the store) as one possible feature for diablo 3 while waiting for the breakfast break, blizzard should think about something like that too. i want to stress that i don't think that high of me, it just came into my head as something which could really be some non-invasive stuff for the most players and which could monetize the game for further development. surely you would need some HD textures on those dated models / sets. models looked crappy since before the release.
OKAY. enough now from me.
with a bigger staff they could do this cosmetic MTX thing a lot better than doing a mobile version where netease probably will do stuff like blizzard does in WoW/HotS. just sayin'.