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You've got a point, but since our previous social interactions are were limited to rubbing our body against another cell, maybe that would be too difficult to persuade to the other cells. We can't speak and stuff.
(Is it ok that we discuss on this thread, or is it voting only, if so, I will delete this post)
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________ OOC:
If I missed anything or made an error just tell me ;D
You want to see clearer, and with you knowledge, you need to grow an eye.
You start to think really hard, and POP!
You grew a small eye.
You can now see a bit more clearer.
You back away from the large cell, and notice the other cells a very strong.
Pinky also decides to back away
The other cells have become less agravated.
The large cell shrinks slightly.
You want to get out of here, before the large cell is completely gone.
You begin to swish your way out of the other, in a random direction.
Pinky follows you.
The colour of the liquid has changed, as does your outer colour.
You blend a lot more with the liquid.
You are rewarded with 30 EXP for exploring.
Pinky is having trouble seeing you.
You notice there is something swirming around not too far ahead of you.
You come closer towards it.
It seems to be an injured cell.
VOTE:
Primary votes (Must vote):
A) Take advantage and finish off the dying cell
Try to help the cell
C) Leave the cell and watch what happens
D) Move somewhere else (Let's see what else we can find)
Seconday votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
STATS:
BLOB Brain LVL - 2/5 EXP - 30/400
HP - 7/7 SP - 3/3 TH - 5 (+40% for 2 turns) ATK - 6 (+40% for 2 turns) DEF - 10 (+40% for 2 turns) SPD - 2 (+40% for 2 turns) Sight - 3/6
SKILLS (3 or more votes to use) LVL 1/3 Bash (Active) (Additional damage) LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 0
PINKY (You do not control Pinky!) Brain LVL - 1/5
HP - 5/5 SP - 3/3 TH - 5 (+40% for 2 turns) ATK - 4 (+40% for 2 turns) DEF - 4 (+40% for 2 turns) SPD - 4 (+40% for 2 turns) Sight - 2/6
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________ OOC:
If I missed anything or made an error just tell me ;D
WINNER: Try to help the cell 3) Mate with Pinky (25% chance of reproduction)
You try to help the cell recover.
You move towards a small red cell, put it in your mouth, move back to the dying cell, and feed it to it.
You repeat the process once more.
The cell begins to heal up quickly.
You are awarded with 50 EXP and 1 EVO Point.
Pinky increases it's brain level.
It looks very angry.
It thinks you are the one that attacked it, and is making threatening gestures.
You are unable to mate with Pinky as it is too risky.
VOTE:
Primary votes (Must vote):
A) Attack the cell
Try to help the cell
C) Flee!
D) Move somewhere else (Let's see what else we can find)
Secondary votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
STATS:
BLOB Brain LVL - 2/5 EXP - 80/400
HP - 7/7 SP - 3/3 TH - 5 (+40% for 1 turns) ATK - 6 (+40% for 1 turns) DEF - 10 (+40% for 1 turns) SPD - 2 (+40% for 1 turns) Sight - 3/6
SKILLS (3 or more votes to use) LVL 1/3 Bash (Active) (Additional damage) LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 1
PINKY (You do not control Pinky!) Brain LVL - 2/5
HP - 6/6 SP - 3/3 TH - 8 (+40% for 1 turns) ATK - 4 (+40% for 1 turns) DEF - 4 (+40% for 1 turns) SPD - 6 (+40% for 1 turns) Sight - 2/6
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________ OOC:
If I missed anything or made an error just tell me ;D
So we heal it... then murder it?
Oh well, I say we fuck it up anyways.
We shouldn't mate with pinky though, since we'll be in combat. I say we eat the red thing, since we might get damaged.
So.. A and 1
Put my vote in bold and red since this was like a rant, maybe should we start doing this so we can discuss in this thread, while keeping our votes clear? You down with that Kamrad?
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
So we heal it... then murder it?
Oh well, I say we fuck it up anyways.
We shouldn't mate with pinky though, since we'll be in combat. I say we eat the red thing, since we might get damaged.
So.. A and 1
Put my vote in bold and red since this was like a rant, maybe should we start doing this so we can discuss in this thread, while keeping our votes clear? You down with that Kamrad?
You gain 40 EXP and 1 Evo Point for your first fight.
The enemy cell attempts to flee.
VOTE:
Primary votes (Must vote):
A) Finish off the cell
Let the cell flee
C) Try to help the cell once more
D) Move somewhere else (Let's see what else we can find)
Secondary votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________ OOC:
If I missed anything or made an error just tell me ;D
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________ OOC:
If I missed anything or made an error just tell me ;D
Rollback Post to RevisionRollBack
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I vote E. Let's get out of here.
Find any Diablo news? Contact me or anyone else on the News team
So long as it is relevant to the vote and game.
BTW, update will be in a couple of hours.
E) Move somewhere else
3) Evolve (Time freeze)
DEF +3
HP +2
ATK +1
VOTE:
Evolve:
Change Colour - 2 EP
Small Eye - 3 EP (Increases sight by 2)
Mouth - 3 EP (Increases ATK by 2)
STATS:
BLOB
Brain LVL - 2/5
EXP - 20/400
HP - 7/7
SP - 3/3
TH - 5 (+40% for 3 turns)
ATK - 6 (+40% for 3 turns)
DEF - 10 (+40% for 3 turns)
SPD - 2 (+40% for 3 turns)
Sight - 1/6
SKILLS (3 or more votes to use)
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 3
PINKY (You do not control Pinky!)
Brain LVL - 1/5
HP - 5/5
SP - 3/3
TH - 5 (+40% for 3 turns)
ATK - 4 (+40% for 3 turns)
DEF - 4 (+40% for 3 turns)
SPD - 4 (+40% for 3 turns)
Sight - 2/6
SKILLS
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
EVOLUTION STORE:
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________
OOC:
If I missed anything or made an error just tell me ;D
Find any Diablo news? Contact me or anyone else on the News team
You can have more than one mouth ;D
There's a limit of 3 body parts.
And yes, I'm joining ^^.
VOTE:
Primary votes (Must vote):
A) Take advantage and finish off the dying cell
Try to help the cell
C) Leave the cell and watch what happens
D) Move somewhere else (Let's see what else we can find)
Seconday votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
STATS:
BLOB
Brain LVL - 2/5
EXP - 30/400
HP - 7/7
SP - 3/3
TH - 5 (+40% for 2 turns)
ATK - 6 (+40% for 2 turns)
DEF - 10 (+40% for 2 turns)
SPD - 2 (+40% for 2 turns)
Sight - 3/6
SKILLS (3 or more votes to use)
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 0
PINKY (You do not control Pinky!)
Brain LVL - 1/5
HP - 5/5
SP - 3/3
TH - 5 (+40% for 2 turns)
ATK - 4 (+40% for 2 turns)
DEF - 4 (+40% for 2 turns)
SPD - 4 (+40% for 2 turns)
Sight - 2/6
SKILLS
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
EVOLUTION STORE:
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________
OOC:
If I missed anything or made an error just tell me ;D
Find any Diablo news? Contact me or anyone else on the News team
Try to help the cell
3) Mate with Pinky (25% chance of reproduction)
VOTE:
Primary votes (Must vote):
A) Attack the cell
Try to help the cell
C) Flee!
D) Move somewhere else (Let's see what else we can find)
Secondary votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
STATS:
BLOB
Brain LVL - 2/5
EXP - 80/400
HP - 7/7
SP - 3/3
TH - 5 (+40% for 1 turns)
ATK - 6 (+40% for 1 turns)
DEF - 10 (+40% for 1 turns)
SPD - 2 (+40% for 1 turns)
Sight - 3/6
SKILLS (3 or more votes to use)
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 1
PINKY (You do not control Pinky!)
Brain LVL - 2/5
HP - 6/6
SP - 3/3
TH - 8 (+40% for 1 turns)
ATK - 4 (+40% for 1 turns)
DEF - 4 (+40% for 1 turns)
SPD - 6 (+40% for 1 turns)
Sight - 2/6
SKILLS
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
EVOLUTION STORE:
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________
OOC:
If I missed anything or made an error just tell me ;D
Find any Diablo news? Contact me or anyone else on the News team
Oh well, I say we fuck it up anyways.
We shouldn't mate with pinky though, since we'll be in combat. I say we eat the red thing, since we might get damaged.
So.. A and 1
Put my vote in bold and red since this was like a rant, maybe should we start doing this so we can discuss in this thread, while keeping our votes clear? You down with that Kamrad?
That's fine Zhar.
Updating...
A) Attack the cell
1) Eat red cell
VOTE:
Primary votes (Must vote):
A) Finish off the cell
Let the cell flee
C) Try to help the cell once more
D) Move somewhere else (Let's see what else we can find)
Secondary votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) Mate with Pinky (25% chance of reproduction)
4) EVOLVE! (Time freeze)
STATS:
BLOB
Brain LVL - 2/5
EXP - 120/400
HP - 7/7
SP - 3/3
TH - 5
ATK - 6
DEF - 10
SPD - 2
Sight - 3/6
SKILLS (3 or more votes to use)
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 2
PINKY (You do not control Pinky!)
Brain LVL - 2/5
HP - 6/6
SP - 3/3
TH - 8
ATK - 4
DEF - 4
SPD - 6
Sight - 2/6
SKILLS
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
EVOLUTION STORE:
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________
OOC:
If I missed anything or made an error just tell me ;D
Find any Diablo news? Contact me or anyone else on the News team
A) Finish off the cell
3) Mate with Pinky
VOTE:
Primary votes (Must vote):
A) Eat the remains of the cell
Wait (Skips 2 turns)
C) Move somewhere else (Let's see what else we can find)
Secondary votes (Do not have to vote):
1) Eat the red cell (Replenishes HP by 1)
2) Eat the yellow cell (Replenishes SP by 1)
3) EVOLVE! (Time freeze)
STATS:
BLOB
Brain LVL - 2/5
EXP - 150/400
HP - 7/7
SP - 3/3
TH - 5
ATK - 6
DEF - 10
SPD - 2
Sight - 3/6
SKILLS (3 or more votes to use)
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
Evo Points (EP) - 3
PINKY (You do not control Pinky!)
Brain LVL - 2/5
HP - 6/6
SP - 3/3
TH - 8
ATK - 4
DEF - 4
SPD - 6
Sight - 2/6
SKILLS
LVL 1/3 Bash (Active) (Additional damage)
LVL 1 - 50% chance to deal 1.5x the damage. SP Cost - 3
EVOLUTION STORE:
Body:
Change Colour - 2 EP
Translucent Skin - 4 EP (Skill: Hides your organism)
Small Eye - 3 EP (Increases sight by 2)
Normal Eye - 6 EP (Increases sight by 4 and TH by 2)
Large Eye - 9 EP (Increases sight by 6 and TH by 4)
Small Flagella - 4 EP (Increases SPD by 3)
Normal Flagella - 6 EP (Increases SPD by 6)
Pump - 5 EP (Increases SPD by 4)
Fin - 5 EP (Increases SPD by 4)
legs - 10 EP (Increases SPD by 8)
Mouth - 3 EP (Increases ATK by 2)
Pincers - 6 EP (Increases ATK by 4)
Spike - 8 EP (Increases ATK by 4 and TH by 1)
Poison Spike - 10 EP (Increases ATK by 6, poison enemy for 3 turns dealing up to 3 DMG)
Small claw - 8 EP (Increases ATK by 6)
Claw - 10 EP (Increases ATK by 8)
Squishy Skin - 5 EP (Increases DEF by 3)
Hard Skin - 7 EP (Increases DEF by 5)
Electric skin - 18 EP (Increases DEF by 10, ATK by 5 and 50% chance to stun enemy for 2 turns)
Soft Shell - 7 EP (Increases DEF by 5)
Comfy Shell - 9 EP (Increases DEF by 7)
Hard shell - 12 EP (Increases DEF by 9)
Steel Shell - 15 EP (Increases DEF by 12)
Skills:
(You can sell skill back for 1/2 the original price)
(EP cost is the same as SP Cost)
LVL /3 Bash (Active) (Additional damage)
LVL 1 (Already owned) - 50% chance to deal 1.5x the damage. SP Cost - 3
LVL 2 - 50% chance to deal 1.7x the damage. SP Cost - 5
LVL 3 - 50% chance to deal 2x the damage. SP Cost - 7
LVL /3 Bubble Blast (Active) (Single Attack) (Ranged) (Requires a mouth)
LVL 1 - Fire a powerful bubble at an enemy in the area, 50% chance of hit. SP Cost - 5
LVL 2 - Fire a powerful bubble at an enemy in the area, 100% chance of hit. SP Cost - 7
LVL 3 - Fire 2 powerful bubbles at an enemy in the area, 100% chance of hit. SP Cost - 9
LVL /3 Clone (Active) (Test Dummy) (Requires LVL 2 Brain)
LVL 1 - Make one copy of yourself, cannot attack, dies after being attacked. SP Cost - 5
LVL 2 - Make two copies of yourself, cannot attack, dies after being attacked. SP Cost - 7
LVL 3 - Make two copies of yourself, can attack, half of your own stats, dies after being attacked. SP Cost - 10 (Requires LVL 3 Brain)
LVL /3 Frenzy (Active) (Additional damage)
LVL 1 - Go into a frenzy attacking 2 enemies at once, dealing 20% more DMG. SP Cost - 7
LVL 2 - Go into a frenzy attacking 3 enemies at once, dealing 40% more DMG. SP Cost - 10
LVL 3 - Go into a frenzy attacking all enemies at once, dealing 60% more DMG. SP Cost - 13
LVL /2 Cell Power (Buff) (Only Cell Phase)
LVL 1 - Increases damage of your cell by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases damage of your cell by 40% for 3 turns. SP Cost - 9
LVL /2 Iron Man (Buff)
LVL 1 - Increases defence by 20% for 2 turns. SP Cost - 6
LVL 2 - Increases defence by 40% for 3 turns. SP Cost - 9
(More to come)
_____________________________
OOC:
If I missed anything or made an error just tell me ;D