It has been discussed that most if not all magic types have already been used and the barb has physical taken, so what does that leave for the last class.
We are still missing the traps concept from D2. Perhaps the last class will use not magic but mechanical traps for some damage. There is a quote from bashiok that says:
This place seems to have mechanized and magical defenses, still working, despite the place looking like it could collapse in on itself at any moment.
so mechanical traps do exist within the realm of sanctuary. I think traps would work really well with the assumed ranged/bow class.
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Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.
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"You miss 100% of the shots you don't take - Wayne Gretzky"
Would said class be a coyote? Perhaps a roadrunner?
Thought someone would say that:rolleyes:
Quote from name="Vae Victis" »
Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.
I agree, arrows should travel at the speed of arrows.
Quote from "scyberdragon" »
I think a ranged class with a tree to improve arrows, one tree for traps and possibly a tree for a single pet
I think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman.I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
Let's say that the arrow moves at 150fps, at 50 foot you would have 333 milliseconds to respond, at 25 ft you would have 167 milliseconds. I don't think it would be too bad.
I think traps similar to the assassin except with a more mechanical feel. Like ones that shoot out arrows or maybe two are thrown out with a trip wire that causes an explosion.
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I think traps similar to the assassin except with a more mechanical feel. Like ones that shoot out arrows or maybe two are thrown out with a trip wire that causes an explosion.
If they were indeed more mechanical I might like them. I really disliked the assassin traps because most of them boiled down to being fire and lightning gun turrets. I wouldn't mind trip wires, or perhaps mines that shot off arrows/spikes. I also think if they go with traps they should take a second to set up instead of the previous system of run t a crowd and drop a bunch of turrets in it.
All in all, I'd rather see traps be left as part of the dungeons but not used as offensive skills. I'd like to the final class to have a ranged(bow) tree, a medium range weapon tree(whips would be a great addition) and a skill tree centered around having a single tank summon(possible be able to pick from three or so).
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
Diablo is a game that happens during the years 2143 !!
Why not put robot with laser ? you'll have your ranged class !
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We are still missing the traps concept from D2. Perhaps the last class will use not magic but mechanical traps for some damage. There is a quote from bashiok that says:
so mechanical traps do exist within the realm of sanctuary. I think traps would work really well with the assumed ranged/bow class.
Find any Diablo news? Contact me or anyone else on the News team
Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
Fuck you, I'm a dragon.
Would said class be a coyote? Perhaps a roadrunner?
Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.
you don't take - Wayne Gretzky"
- Michael Scott
Find any Diablo news? Contact me or anyone else on the News team
I agree, arrows should travel at the speed of arrows.
I think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman. I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
Fuck you, I'm a dragon.
at 5 ft you would have 34 milliseconds
at 1 ft you would have 7:O
Fuck you, I'm a dragon.
I think traps similar to the assassin except with a more mechanical feel. Like ones that shoot out arrows or maybe two are thrown out with a trip wire that causes an explosion.
Find any Diablo news? Contact me or anyone else on the News team
If they were indeed more mechanical I might like them. I really disliked the assassin traps because most of them boiled down to being fire and lightning gun turrets. I wouldn't mind trip wires, or perhaps mines that shot off arrows/spikes. I also think if they go with traps they should take a second to set up instead of the previous system of run t a crowd and drop a bunch of turrets in it.
All in all, I'd rather see traps be left as part of the dungeons but not used as offensive skills. I'd like to the final class to have a ranged(bow) tree, a medium range weapon tree(whips would be a great addition) and a skill tree centered around having a single tank summon(possible be able to pick from three or so).
Signature and avatar courtesy of Indestructible.
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loved that!!!! :thumbsup::hammy::thumbsup:
Diablo is a game that happens during the years 2143 !!
Why not put robot with laser ? you'll have your ranged class !
I was so excited when I saw that the DH has mechanical traps
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(and i nailed the name Demon Hunter a few days before the announcement)