• 0

    posted a message on Blood Shard drop glitch
    Quote from hansklos»

    I hope for banns. Why not ? Its good for blizzard. Some wil rebuy game, others will free server bandwith ;)

    Hahaha. You got me thinking with that last part... Turn all that freed space into additional storage for everyone else! ^_^

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blood Shard drop glitch
    Quote from kangaxx2890»

    yo guys



    http://us.battle.net/d3/en/forum/topic/17086218537#1



    AWWWWWWWWWWWWWWW YEAH!!!

    I did not expect much more than a wag of the finger coupled with the hotfix. Not really sure how I feel about it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Yet another Stash idea
    Quote from Doez»
    [...]

    @Detruncate - Well written post, I agree with your thoughts as well. I keep almost everything for every class just in case a major change comes , like what we will see soon, but I have 1.5 tabs of free space afterwards. I don't know, maybe I'm just doing it wrong and should have a bank filled to the brim as well lol.

    No, I do not think you're wrong. There's just a divergence in complicit behavior I guess? I would go so far as to say that you have a more healthy mindset on what to keep and what to recycle. At least in relation to me from the sounds of it. I have nearly one tab devoted simply to bracers of various elemental/main stats. Slave Bonds and Reaper Wraps. One and a half tabs devoted to the various items I listed before. The gems, potions, tokens, keys etc. Leaving, I feel inadequately, four tabs for six classes to muzzle over. That's excluding the gear I store from the heroes that enter the season. It's a bit of a juggling act.


    My true hope is for a solution that goes beyond storage expansion or sidesteps it. I know it's been dropped from the long term plan but integrating various mainstays into the UI like has been done to bloodshards or perhaps even finding a leveled strategy to solve that fear I spoke of before. Until then I remain rearranging a suitcase; debating on which part of the teddy bear I want to excise.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Yet another Stash idea
    Quote from Doez»

    Why do people carry so much gear? When the season is over, I moved my stuff over, compared the stats between duplicates, and salvaged the rest. I notice that same trend in PoE, where people move everything to their stash just because, with items they will never use. Hello 20x rings of garbage, instead of selling you, I'll just stick you in my stash to never get moved again!

    It's due in part to fear.


    Skills changes that result in different elemental damages or a particular skillset receiving a boon to viability via set bonus that's currently defunct(helltooth soon?). Non-conforming set items relative to expansion or outright replacement. Eg: The creation of legacy items offering flavors currently unavailable. It's not simply sentimentality that inspires a hoarder to drag along items in this game. The designers have found a middle ground in this idea and I feel it insinuates a nagging thought to withhold destruction of items.


    The above alone is a stretch to make someone believe there's a lacking in space. But there are also - Legendary gems. Potions. Tokens. Keys. Machines. Materials. Gems. All of them necessitating storage. I'm almost sure I'm missing something else. For me these items require a couple pages. The biggest offender is, I have been led to believe, multiclassing. Multiple characters not of the same type. Each class features various items all beholden to the fear stated above.


    I wholeheartedly agree that it should not be this way. Items upon discovery should be seen in a vacuum, absent of impending alterations and dealt with appropriately. The idea that an item can become valuable through future invalidation is a rather broken mechanic. No doubt this beast is tangled with many times over in the design room.


    I'm not particularly eager to see microtransactions enter into the world of Diablo as I am a dinosaur of sorts but I would not mind a free in-game hurdle or quick pay option to have more storage space. A la the Tavern Talk's "Chinese Platinum" methodology. I must admit that I did wince a bit while writing those last two sentences.


    Cheers,


    [edit] Realized I ignorantly missed replying to the OP. Sorry about that blakehew.


    One shared storage tab and relegating the rest to character specific storage would be a god send. Not the first time I've seen it mentioned of course but through repetition ideas take root and gain traction. I assume the current "share everything" philosophy is based primarily on there being a server space restriction. And if that is the case, money is sadly the most logical solution. :(

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Stacking Ramaladni's Gifts - As if!

    I get that finding them is... difficult. I've only come across 6-7. That being said items that do not stack that have exactly the same function without distinction is not, in my opinion, good design.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on How Close is Too Close?
    0:00:01 is not the end. It is not even the beginning of the end. But it is perhaps, the end of the beginning. Also congratulations! ^_^
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ideal Stash Space Concept (Video)
    I read through the blue posts, and I'm really hoping they're working on something behind the scenes. It's not true to say that 'no matter how much we give you it'll never be enough'. It will. But if you want replayability (multiple classes and specs), you have to accommodate for that, and it's not the case right now.

    The s*** will hit the fan once season 1 is over, bet on it.

    Watched the video and I liked the automation idea for materials and the like. But I would like to harken back to what others spoke earlier, specifically Jrobb1107, regarding those materials. Insofar that they still intend for materials, gems, organs, keys etc. to be integrated into the UI. That in and of itself would be a great boon to storage capacity. At least from my perspective - that's a whole tab. I commented on another topic regarding storage before and disregarded the cost it would place in terms of data storage. Admittedly it doesn't come to mind that it would be a huge request but I cannot for certain make that declaration.

    So thinking on it some more after seeing the video here's a different idea assuming Blizzard still makes the material UI thing a... thing: All items take one square! All items. That's 70 items a tab. Now potentially the idea suffers a few drawbacks that I foresee.

    First would be media blitz. Being inundated with so much information at once makes it muddled. Never a good thing. But I believe in practice and user familiarity the benefits outweigh this temporary issue. Secondly, seeking out the item you actually want would be a chore. So I propose more tags on items in storage. You already have the transmog tag so why not include an elemental tag beside it? Outliers would be triumvirate and possibly other items with multiple elemental boosts. There's already tiny 12x12 elemental icons in the game on the shield tab. Why not recycle the assets.

    Here's a screen shot of what the new method would look like compared to the current (forgive cheesy photoshop):

    It would require a rework of item drawing of course but it would alleviate a lot of hoarding stress on the user.

    That all being said. One more tab. There should be one tab devoted to each class. And one tab for all the junk that isn't considered a material. Legendary gems, legendary potions, follower tokens, ramaladni's gifts and the like.

    Sincerely Detruncate,
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Legendary Idea Submission for Blizzcon
    Quote from KaiserQwerty»
    [...] My suggestion for an everyone can use it leg is a ring or amulet with the ability to give the player elite affixes, something like:

    "5-10% chance on killing an elite pack to gain a random elite affix for 20 seconds"

    It's about time we got to throw down some arcane sentries or become electrified. I'd love to see a 4 man group running around with fire chains between them as well. They could call it a lesser soulstone ring or something like that to justify absorbing elites and gaining their powers.
    Yes please! :)

    On a personal note I'd like to have something non-skill related, helpful but more importantly odd! My suggestion is a new legendary health potion that increases damage up to 20% for 5 seconds based on the amount of normal potions you currently have. I believe they stack to 1000 now? Unsure if that's the case though. Hitting the 20% cap would occur at 500. Bottomless Potion of Magnitude.

    FinalFencer also made a well formatted thread featuring a whole slew of new legendary items not too long ago. Figured this would be a good thread to tie in.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Finding Set items / good legendaries
    You should be able to slowly accrue sets/better legendaries from Kadala with the blood shards you are getting from those rifts however. Torment legendary sets and items are in the gambling pool regardless of difficulty. And here's a list of torment specific legendaries to help you. It's odd that you haven't stumbled on Blackthorne's though. They had millions of pairs of pants apparently.

    Are rifts your best option for getting good equipment? Yes. Both rift types feature higher chances of legendaries during the run but also the blood shards mentioned above. So multiple avenues for betterment.

    Best set for Barbs? I would say Raekor's. Charge can be a bit dodgy but it can utterly destroy groups of elites or mobs if you're not all thumbs like me. I personally have a mish mash of both Raekor and Immortal Kings set at the moment.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Let us use..
    I have to agree that any class/build, not pointing any fingers of course ;), that does not require much in balance between dps and survivability would benefit more than others. And narrowing it to only affect the amulet would somewhat diminish that disparity. It would still be biased.

    So perhaps it could alter the accessory in some other fashion? Maybe some additional underlying legendary effect that's to be unlocked akin to the legendary gems. Or as you mentioned elemental damage - tack on an elemental damage roll that can only be reworked as elemental damage would be a boost across the board.

    Keep generating interest in the gifts russell3773 because even though I've only found two of them, I'd love to see them have more applications than what they do now. :cheers:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Remember the time when..............??..............
    Quote from Nacho_ijp

    Kids nowadays use a book to identify inventories full of legendaries, back in my day we had to click on every single yellow item to id them, all to sell to vendors or salvage them, also one by one, nothing like that fancy "salvage all" buttons
    Some times the "walking to school up hill both ways in the snow with no shoes on a hot day being chased by rabid alligators" expression is applicable! ID'ing most (rares/trash) - that was bloody murder.

    I remember grudgingly toting around two vastly different weapons to take on... *dramatic music cue* Reflect Damage.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Wanted to share 19 new legendary ideas.
    I'd actually look forward to finding the speed pylon with War Traveler's. The Infinity that boosts lightning resist and lightning damage may be a bit... well, I'd have no problem trying out lightning gear for a Crusader with that XD Overall they sound like nice additions.

    [edit: correction]
    [pushes glasses back up bridge of nose so there will be no excuse for misunderstanding the OP] :doh:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on They didnt ban the people that majorly exploited, i guess its okay to exploit on seasons guys!
    Quote from DGen

    Edit: Also, please answer me how this in any way ruins your fun in the game. Please tell me. I don't care about your spot on the leaderboard, because I don't believe you had a top spot, and being anywhere else doesn't matter. So play the game to have fun, instead of focusing on the fact that other players are outgearing and outleveling you, since it has literally no impact on your experience in the game.
    I am not involved with the competitive aspect of this game, or lack there of as you opine, but I can look around and see plenty that are invested. This topic raises a lot of ire so you don't have to look that far. That competition provides a carrot of fun for some. So regardless of how ineffectual it may seem to you or I, there are those that take it to heart when their chance at being reasonably competitive is nullified.

    Quote from copealope

    Thats blizzards theme fix the problem and hope the damage fixes itself and people turn the other way because they dont care about anything but money, and time fixing this is money wow is different because they make money on subs.
    I believe the powers that be will take measures against the offending parties. I can't believe they would sweep it under the rug. They did take actions against the AH gold abusers after all. Although that was much more immediate. Perhaps they are unsure of the rectification or punishment? Guesses on my part but I do not feel justified in going wholly cynical about it just yet.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoRG drop buff
    Quote from Pietrak
    This whole buff simply reminded me that the Ring of Royal Grandeur is THE prime example of bad game design. In my opinion there shouldn't exist any items that are absolutely mandatory for each class regardless of the build. In fact I find it insulting that I have to get this ring in order to achieve higher Greater Rifts.

    I'll end up with that Ring eventually, but I really do hope that Blizzard will delete this horribly designed item from the game at some point.

    As far as the topic goes, I think that 100% chance on T6 is overkill. The chance-to-difficulty curve should be much more flat. I'd say that 25% chance on T1 and 50% chance on T6 would be fine + disable legendary cache drops below Torment 1.
    Well said.

    The topic title epitomizes it. That to me eclipses the issue of the drop buff because it only exacerbates the true issue of an indispensable item. The title wasn't "Mad Monarch/Leoric's Gorget drop buff" after all. It's scary to think where to go from here. I would fervently abhor its removal as I am a slow plodsome player with limited skills that wouldn't be able to run T6 otherwise. Change it? Introduce something greater? Options that are potentially just as dramatic and damaging... I'll think about it.

    Regarding the actual buff. This in my opinion would make a great time limited buff. As of now I think they swung for the fences and now they are off searching for the ball. Hopefully they'll take another look at this and move on from there.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Discussion: Are the devs out of touch?
    From my perspective are the D3 Devs out of touch? Splunge sums it up perfectly for me.

    How many more gadgets and frills must be implemented before backtracking and solidifying the foundation? This is where my personal sentiment of "splunge" derives. I like that they want to experiment and attempt progress but it always feels like the additions are implemented at an indeterminate location antecedent to the finish line. Malformed, released and possibly never to be corrected. As Shurgosa mentioned in his post I too can stretch that malaise across a multitude of features. Brawling("PvP"), bland legendaries, gems, CHD/CC... They are personal to me but it has made me realize that I would be far more excited to see more looks at certain fixtures - rather than adding seasons, new legendaries and greater rifts. They have so many frills to contend with and not nearly enough time.

    It's this monster now.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.