Hurray!
Finally no one is going to stop me from buying M rated games:D
- Magistrate
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Member for 16 years, 10 months, and 10 days
Last active Wed, Oct, 5 2022 13:28:23
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Flyarion posted a message on yay for my 18th birthday!Posted in: General Discussion (non-Diablo) -
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Thasador posted a message on Whoever Posts News NextWill doPosted in: Backstage Archives (Pre-Release) -
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Zhar posted a message on 200 More BlizzCon Tickets Up for Grabs!Just saw this on the Blizzard website, thought I should let ya'll know.Posted in: News & Announcements
http://www.blizzard.com/us/opt-in/
There are only 200 spots available for this benefit dinner. Blizzard Entertainment will be holding a drawing for a chance to purchase up to two tickets for this exciting event. You can enter the drawing by selecting to "opt-in" through your Battle.net account. Blizzard Entertainment executives, key game developers, artists, and community team members will be attending the dinner and meet with attendees. In addition, Blizzard Entertainment has donated 200 BlizzCon tickets to the museum, so every attendee to the dinner will receive a full BlizzCon ticket (complete with goody bag). Each attendee will also get a signed art print by one of Blizzard Entertainment's top artist.
To get into this benefit dinner, you need to opt-in with your battlenet account.
A drawing will then be held, and people will be selected.
These people will then be given a chance to purchase up to 2 tickets, at $500 a pop.
It will continue on, until all tickets are gone.
If you do choose to purchase a ticket, the money is donated to the art museum, and you get to take part in the benefits dinner, get an art print by the Blizzard artists, get to look at the WoW art exhibit, and get your Blizzcon tickets.
So basically, you're getting dinner, a tour, a signed art print, and a blizzcon ticket for $500.
I strongly suggest reading the FAQ section found on the link, as it will clear up any confusion you may have.
So, if anyone is still desparate to get a ticket, now is your chance.
Anywho, any thoughts ? Anybody thinking of donating or entering the opt-in ? -
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Umpa posted a message on Bashiok on "Is D3 going to be more demonic then D2?"Best news I have heard in a long time.Posted in: Diablo III General Discussion
In a response to a post asking if D3 would be more demonic Bashiok replied:
"We're planning for a mature rating. It will be justified."
This is great news. Let your imaginations run on the implications of this statement. -
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Umpa posted a message on Home TownsPosted in: Diablo III General DiscussionQuote from "Seth" »I actually always felt bad for them and teleported around like crazy with my Sorceress to save them all, lol. That weren't much help, for sure, besides being distractions for monsters.
I always saved them aswell.
But as for the other acts. It was kind of like playing pretend with them. It was like...
"Look! Our town is being raided!!We cant hold them long!!!They are almost here!!"
*walks out of town*
*stares at unaggroed monsters that run in circles not in fact raiding the town*
"oohh ya Akara! I see what you mean! These guys are fierce! If I didn't get here in time those guys might of just ran in more circles" -
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Bartrex posted a message on What would make you freak the hell out...Posted in: Diablo III General DiscussionQuote from "AmKyle" »
or seeing baal give birth
I'll need a therapist now. -
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Sandman53 posted a message on D3 on ConsolesI tend to hate games that were designed for a keyboard+mouse and than redesigned for a controller. It just makes it too difficult to use in my opinion. That is why I never play FPS's on consoles.Posted in: Diablo III General Discussion
I wouldn't care if Diablo 3 went to console or if was dumbed down. Why? Because I would never play it on a console in the first place so it doesn't matter. I say let the people who can only afford consoles play the games that we can play, why stop them? I mean you can say "You can get a good computer for cheap", but it wont really have the power that a console designed for gaming does. You need to spend money to have a gaming rig that works good.
I don't get where all of this crazy gaming hate comes from. I despise when a developers port a game from console to PC and don't take the time to re-adjust everything for a PC and take the lazy route. Some games don't even add in a god damn mouse (Last Remnant), but I can't say I care all the much in the end.
Let everyone have fun and experience the the same game. Why limit what other people can play out of some weird prejudice. -
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Kamrad posted a message on Fantasy Tactics!A tactics RPG :] (With pictures!) Kinda like DnD.Posted in: Roleplaying
To join, simply choose a name for your character, a description if you like, and the class of your choice, and I'll pretty much do the rest.
Class system (Colour coded):
LVL 1 > LVL 10 > LVL 30
Swordsman > Warrior/Knight > Berserker/Paladin
Mage > Priest/Wizard > Saint/Warlock
Thief > Rogue/Ninja > Knave/Assassin
Scout > Gunner/Archer > Gunslinger/Ranger
Starting Stats for classes:
SWORDSMAN
Description:
A melee class with a strong defence takes over all other matters as the party’s main tank.
Although Swordsmen consume a higher degree of mana compared to other classes, they compensate this weakness by having a superior amount of vitality.
Their weapon of choice is a one handed sword, along with a shield grasped in the other hand, used to block incoming attacks.
Hit-points (HP) - 10
Mana-points (MP) - 5
To-Hit (TH) - 5
Strength (STR) - 7
Defence (DEF) - 7
Intelligence (INT) - 3
Agility (AGI) – 3
Starting skill – LVL 1 Slash (powerful blow, deals +3 damage)
MAGE
Description:
A Mage is a character that possesses and impressive amount of intelligence and a wide array of magical powers.
Although their defence is very weak, Mages can quickly shrink the enemy's health by launching a spell from the distance or by inflicting status ailments on them. Due to their range and their ability to control the flow of battles, it is no easy task to even land a blow on Mages.
The weapon of choice for a Mage is the staff.
HP - 6
MP - 12
TH - 6
STR - 2
DEF - 2
INT - 9
AGI – 3
Starting Skill – LVL 1 Burn (Burns a single enemy for 3 turns, deals up to 3 damage per turn)
THEIF
Description:
Exceptional evasive maneuvers and nimble movement are definitive of the Thief class. Along with the ability to confuse enemies into making critical mistakes, Thieves possess immense knowledge of pressure points, making them a force to be reckoned with.
Although Thieves have low health and mana when compared to other classes, their skilful dodging enables them to outlive their enemies in numerous fights. As masters of the shadow techniques, Thieves are able to completely hide their bodies from the naked eye.
Twin blades along with ninja stars are the weapons of choice for Thieves.
HP - 6
MP - 6
TH - 6
STR - 4
DEF - 3
INT - 5
AGI – 10
Starting skill – LVL 1 Sneak (Sneaks up to an enemy and deals +3 damage (Can only use once per enemy)
SCOUT
Description:
Scouts heavily depend on their sharp sight and perfect precision to hit targets from far distances.
By firing arrows with excellent accuracy, a Scout can bring a brief end to any hostile enemy’s life.
The Scout class is not limited to only these strengths; they also use well placed pits and traps to immobilize their enemies when triggered. Although Scouts have average health and mana, the strength of their ranged attacks is truly a call for respect and fear.
Scouts prefer bows and guns as their weapon of choice.
HP - 8
MP - 8
TH - 6
STR - 3
DEF - 2
INT - 5
AGI – 8
Starting skill – LVL 1 (Max) field shot (Allows you to shoot anywhere on the field)
STATS
HEALTH POINTS - Obviously your health.
MANA POINTS - Determine how much you can use a magic ability/skill.
TO-HIT – Verses the enemy’s dodge (The more, the better).
STRENGTH (affiliates with Max Melee Attack damage) – Verses the enemy’s Defence.
DEFENCE – Reduces attack damage done to you (The more, the better).
INTELLIGENCE (affiliates with Max Magic Attack damage) – Verses the enemy’s Defence.
AGILITY (affiliates with dodge/Max Ranged Attack damage) – Verses enemy’s To-Hit (The more, the better).
BATTLE SYSTEM
I am using a custom dice online, entirely based on your characters stats to make sure there is no cheating.
Example:
(Take it as if I am a LVL 1 Swordsman)
Kamrad rolls To-Hit... 4 (1d5 (5 is my max To-Hit)
Orc rolls Dodge... 3 (YOU HIT! (You scored a higher To-Hit, than they did their Dodge)
Kamrad rolls Damage...6 (1d7 (7 is my Strength/Max Melee Attack damage)
Orc rolls Defence Chance...Pass (1d2... yes=1/no=2)
Orc rolls Defence...3 (1dx (x= his defence)
Total Damage...3 (Attacker Damage - Defender Defence = Total Damage)
Orc dies. (0 Hp or less)
HOW TO PLAY
(Regularly updated; READ THE LAST EDITED SECTION UNDERNEATH THE POST TO FIND OUT WHEN)
Moving:
To move simply say (If you have 3 moves per turn) North x1, East x2, to move diagonally say North-East x2. You have a limit to how many steps you can take per turn.
Movment and attacking starts from a square ahead of you and counts!
Attacking:
Make sure you are in range of your enemy. Then say “Attack, (enemy name), (coordinates)”.
You CANNOT move/defend after attacking.
Defending:
Rather than attacking, you may choose, to defend, increasing your DEF and AGI by 1.5x for the turn.
You CANNOT attack/move after defending.
To defend simply move or stay and say “defend”.
Counter attacks:
If you attack and miss, the enemy has a chance do counter attack, as do you when enemies miss you.
First roll for the chance (1d2... pass=1/fail= 2), then attack system goes as normal.
Though, counter attacks only deal half the overall damage.
Must also be in range to counter attack.
Opening/Picking up:
To open treasure chests and other things, simply walk up to it and say “open treasure chest” or “pick up item”.
(ONLY THIEVES CAN OPEN TREASURE LOCKED CHESTS!)
Experience:
It is EXP share, so everyone receives the same mount of experience in the game, although extra EXP is awarded to the killer.
Attack Ranges:
Melee weapons - 1 Square; North, East, South, West
Two-handed weapons - 1 Square; North, North-East, East, South-East, South, South-West, West, North-West.
Shortbows - 5 Squares; North, East, South, West
Crossbows - 6 Squares; North, East, South, West
Longbows - 8 Squares; North, East, South, West
Thrown - 3 Squares; North, East, South, West
Magic - 3 squares; North, East, South, West
Swapping/wielding equipment:
To swap/wield equips you must first have that item in your inventory. Then simply say "Swap rusty dagger for bow" or "Wield rusty dagger".
Only thieves may wield two weapons at once, and they must be daggers.
(This does not count as a turn, but you must do it before an attack)
Death:
You cannot die in this game; you are only knocked out until the battle ends!
There is no penalty for dying.
Critical Hits:
If you roll your max number of To-Hit then you do a critical, disabling the chance of the enemy to dodge, you then roll for extra damage.
Massive Hits:
If you roll your max number of STR/INT/AGI you do a massive hit, causing you to do 1.5x the damage.
Money:
The currency is gold.
Every kill rewards you with gold.
Item Sharing:
Items and Equipment are shared by "dibbing". Dibbing is where you say what you want, if the others do not want it, then you have it. If another, or more than one, player wants it as well, then I (Kamrad) will roll a 1d20 for each player - highest roll earns it.
The same goes for Boss items/equipment, except that players can only have one piece of boss item/equipment per battle.
Though please take equipment/item if it is really necessary. A good game is a fair game.
Levelling up:
When a player reaches a certain amount of EXP, he/she will level up, awarding you with 5 Stat Points to spend on whichever stat you like, whether it is HP/MP or TH.
You are also awarded with 2 Skill Points to spend on the skill of your choice.
You can only add points at the end of the round.
Mana/Health Regeneration:
Mana regenerates by 2 after every two turn, at the start of the turn, unless use of a mana potion/elixir.
Health regenerates by 2 after every two turn, at the start of the turn, unless use of a health potion/elixir.
Bosses:
Bosses are the super mind of the battle, in most battles, the death of the boss means you win. But otherwise, killing a Boss will cause a -2 penalty on all other bad guy's rolls.
A Boss doesn't need to roll a "Defence Chance" roll either, for they really are that cool :].
Bosses tend to have some awesome armour, usually the best on the field.
They also cannot take any status ailments.
Kicking:
Players that not make a turn for 3 or more rounds, will be kicked from the game.
ADD 3 STAT POINTS TO YOUR CHARACTER AT THE START!
Phew, glad I got that over with.
If you have any questions, feel free to ask, as I am not sure if I have covered everything.
There is a set max of 5 players, unless I feel like making more, so join quick!
Oh, and only join if you're truly going to dedicate time to this game please :].
This game is Copyright ? 2009 by Kamil Szczucki
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Genesis posted a message on June 2009 Moderator Reviews Sent!ありがとうございましたミスター JetrallPosted in: Moderation Archives
あなたを天国の光を見る.恐怖の鶏。彼らは、鋭い目を食べる。
翻訳で失われました。
非常に
[spoil]
Thats way off what I thought it would be :O. lol
Thank you Mr. Jetrall
You see the light of heaven.
Chicken of terror. They have a keen eye.
Lost in translation.
Very
[/spoil]
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Posted in: General Discussion (non-Diablo)Quote from name="-Mephisto"s Lament-" »Headed down? More than half the countries in the world are bathing in sewage water, including my own country.
Don't we all do what we do because we want money out of it? Don't teachers teach for money? Don't plumbers plumb for money? Marines fight, for money. I doubt anybody would do what they do, risking their lives, no matter how petty the reason behind said fighting is, for free. Give another thought? If the human race wasn't immensely stupid, we wouldn't even have wars.
I don't get to pick my wars (though I'd like to go to North Korea ^_^) and yes we fight. But money is only the icing on the cake. Who would risk their lives for money alone? Theres ALOT more to it.
Now lets stop this talk of wars and military (and PLEASE don't talk shit about Marines no matter how trash the ones you know are) and get back to the real issue. Who lives in Virginia that would not mind hanging out with myself? - To post a comment, please login or register a new account.
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Even as the demon's sword impaled his chest and sent him hurtling back in to a rotting, ancient pillar, the vile creature grinned insidiously.
Darrian struggled to his feet and fixed his hands upon the handle of his massive weapon, "In the name of Torm I cast this demon back to the Nine Hells!"
As his hammer fell throw the air, a distant enchantment echoed throw the shadows: "Praeses, Alia, Fero!"
Darrian's hammer stopped as if it had crashed into wall and then become stuck in it. His eyes contorted in confusion and surprise, "What new devilry has this creature summoned?"
A man slid out of the shadows to his right, robed in brown, his thumb and middle finger fixed on his temples, his right hand extended toward the motionless hammerhead. His hands then fell, his concentration broken, and he looked hard at Darrian, "The demon has said that your anger feeds him- do not raise your weapon upon him just yet-"
Darrian nudged him away, "Who are you- no, you do not concern me. Go about your business, there is a demon to be slayed and a wizard will not step in my way!"
He slung his hammer once again throw the air and in to the robed demon. He was tossed aside like a rag doll in a hurricane, tattered, blackened robes and bits of shadow collapsing and hurtling to the ground.
"See? There is no beast that can withstand my hammer!" laughed Darrian haughtily.
As he spoke the demon raised itself from the dusty floor, growing taller and larger than before, a thicker darkness and twang of terror upon him this time. His sword seemed somehow more solid and flickered with a wicked black lightning. His eyes grew brighter still, and he laughed.
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They aren't all bad. There were a few good ones, and everyone does have a right to discuss the possibilites.
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Oh, okay. I guess it just depends on your point of view, then. For instance, I'm really sick of people with 3 posts coming in and when I say, "There's always a possibility that it won't be Diablo III- like MD said, it could also be WC IV or just more hype for WotLK," saying to me, "Evry1 who thinkz is WC4 F U!!one11!"
The majority of people that have this pattern of joining, posting once or twice, and then never posting again once the event(s) is(are) over 1) have no information to back up their argument, 2) are hopeless fan bois that ignorantly believe things without proper review of the facts, 3) flame for no reason, 4) don't thoroughly read through posts and then flame the person, 5) spam incessently, 6) all post "I've been watching this forum for x years and have been playing Diablo since it came out," 7) regurgitate what has already been said at least once on every single page and then say, "WTF I DONT WANTZ 2 REED TEH HOLE F***IN THRED!!", and 8) are usually very immature about their posts.
Given, there are exceptions, and immaturity on a site for a game is okay (in general, though since this game is technically for adults, this shouldn't be an issue.) I've seen this time and time again, and you have to understand, from where I'm standing it gets very, very annoying.
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Yeah, a Blizzcast was ruled out. Supposedly, the next two Blizzcasts will not be Diablo-related. That's also a good thing- it could mean that they're too busy (the Diablo team) to do a Blizzcast.
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That really has nothing to do with the angel itself.
That's exactly what I'm saying. They're beyond our rules. It's obviously going to confuse us because it would be like trying to define a banana with HTML- we are something completely different than them.
If were are to assume that there are angels, then we have to assume we, too, have spirituality. That is the level, then, that a "spirit" would communicate on. But, in another sense, if you assume there are angels, then something must have created them, unless you want to buy in to some kind of spiritual evolution or something, like some new agers do. If we are to assume then, for sake of argument, that angels do exist, and that they also have a creator, we would have to assume that the same being created our spirituality, and, thus, everything that would come along with that, primarily meaning everything, at which point the creator would be called "god". And if this god were to create everything, he or she would have no chains to our rules, and thus be able to change them or go beyond them at anytime he/she so wishes. So, this god could command the angel to appear to deliver some kind of divine message, and then take whatever necessary steps he or she so chooses to keep that creature from being defined quantitatively.