• 1

    posted a message on I'm Back!
    Nrroooooo!

    *mounts the getaway mobile*

    Posted in: Introduction
  • 1

    posted a message on Runeword Helper
    There. Is that a wee bit better? http://diablostrategy.com/runeword_helper.php

    (And anything else you can think of?)
    Posted in: Diablo Tools
  • 1

    posted a message on Runeword Helper
    Shazam: Runeword Helper.
    Posted in: Diablo Tools
  • 1

    posted a message on Feeding the homeless is bad.
    Quote from Don_guillotine

    http://articles.orlandosentinel.com/2011-06-02/news/os-homeless-feedings-arrests-20110601_1_group-feedings-feedings-in-public-parks-orlando-police

    If there is a law (in this case a city ordinance) that restricts feeding of more than 25 people in public parks to permit-holders then that's the law.

    The police needs to act according to the law. So this is a case of possibly bad legislature, not corruption. I don't think the police is gaining anything from this. The definition of corruption is to misuse official power for their own gain, and here they're just following the law.

    I think that's true in this case, but nowadays, especially with steep police/fireman/etc. firings all over the US, it should be taken in to consideration what this does for the police. It gives them a job to keep up appearances so that they don't get cut.

    Around here, we now have DUI roadchecks every other night. I've never heard of so many people getting speeding tickets in so short a time, either. While there is a bit of money that comes from both of these things, it's not nearly enough to counteract dwindling budgets. These things are for appearances.

    But, again, I think that in this case it's different.

    There are, however, some alternative things to consider here. For instance, homelessness has a direct relation to crime. While the premise seems very inhumane, and while the true motives behind the legislature may be so, there are some positive outcomes. The reason I bring this one up, specifically, is to counteract the point of my second paragraph : if homelessness = higher crime, then police would have more to do, so they would not need to keep up appearances. So, at least that argument can be proven a moot point here.
    Posted in: Off-Topic
  • 2

    posted a message on Am I in the minority?
    Respeccing was introduced with D2 1.13, not with Diablo III. Diablo III will arguably handle it much differently.

    Having a 'perfectly specced' character in Diablo II proved nothing more than that the player had lots of free time. Rushing a character proved nothing of the rushee: it did not prove that the player has some font of playing skill or prowess. It just proved he/she had tons more free time and that he/she is so bored and disgusted by the acts/quests/difficulties that he/she is willing to skim through all of it while another player does all the work.

    The game did not offer a ton of character customization because the in-game mechanics essentially forced characters to invest stat points in pre-defined ways and areas. STR for gear and everything else in VIT, unless you need some DEX for max block. That is not a huge amount of customization. It's making every character the same.

    Just because the choice was there did not mean that it was viable, and therefore the mechanic, itself, was superfluous. The rest of the game was not designed well enough to adhere to the stat customization mechanic.

    Skills were the better half of that system, but not anywhere near perfect or awesome. Builds, by and large, rely entirely on the same roughly three total skills that have been being maxed for use by players for the last decade. In some cases, players might not even use three skills. The rest were maxed for synergy bonuses and then never, or rarely, used.

    Was it still fun? Yes. Was it still challenging? Yes. But it does not need to be lauded. The mechanics behind skill selection and stat allocation were and are broken, flaunting creativity to new players while, in all actuality, suppressing it.

    Respeccing has a number of distinct advantages. First is that you don't need to redo the entire game just to fix a few skill points. That does not create fun. That's called grinding and is loathed by many. Second is that it helps new players learn from their mistakes and lets them experiment. Third, it greatly limits the amount of excess characters in our accounts, and lowers demand on the servers and server space. These are all logical and verifiable reasons. To deny them out of hand is to dismiss them with opinion.

    What does respeccing mean for players in Diablo III, then? More playing the areas you actually find fun and engaging. More killing newbs instead of mindlessly rushing, which defeats the purpose of the act/quest structure of the game, anyway. More playing the end-game features or simply progressing through the difficulties instead of having to backtrack for no reason more than bad gameplay mechanics.

    Let the e-rage ensue.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo facebook, 1 million marks
    Quote from rendolphe

    It's official, the call to arms is was succesfull successful and the diablo Diablo facebook Facebook page have has 1 millions marks likes.

    Exciting stuff, isn't it?

    Welcome to the site. I share in your jubilation :hammy:
    Posted in: Trash Can
  • 1

    posted a message on Runestones Hit Diablo3.Com, Talisman Gets Cut
    DiabloWiki.com - Runestones Runestones, the skill-modifying hallmark of Diablo III, now have an official page on Blizzard's official Diablo III site.


    Official Blizzard Quote:



    Extensive character customization is one of the primary design goals for Diablo III. Players will have many ways to customize and build each of the five character classes, including charms, traits, enhancements, gems, armor, weapons, dyes, skills, and the feature we're highlighting in this article: runestones.


    The page comes complete with recaps and demonstrations for a select skill of each character. Here's a selection of other articles that you might be interested in if you haven't been reading up on these lil' guys:

    Resurrections, Shrines, Poison Clouds and Rune Effects
    Bashiok on Rune Levels and Progression
    Working Skill Rune Names Disclosed

    Of course, the most accurate and up-to-date information on runestones is now all on the official page. Special thanks to peign for posting this information first!

    Talisman Gets Cut

    Furthermore, the DiabloWiki.com - Talisman Talisman, which was previously a storage device for the player's DiabloWiki.com - charms charms, has been cut for the foreseeable future.

    The device essentially forced players to allot a specific amount of space for charms, a mechanic and item hold-over from the days of Diablo II, while simultaneously freeing-up real inventory space for everything else found on Sanctuary escapades. The decision between power and inventory space often left Diablo II players with conflicting desires to gather items and to become exceptional and efficient warriors, and so the talisman largely resolved this issue. Bashiok elaborates:


    Official Blizzard Quote:



    Well, I can say from feedback and testing we've made the decision to pull the Talisman from the initial release of the game.

    It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose.

    We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.

    So for now, no talisman. But perhaps we'll see one somewhere down the road, say, expansion one?
    Posted in: News & Announcements
  • 2

    posted a message on Mmmm, Fan Art!
    It's been a while since we've had a good old-fashioned fan art update here on DiabloFans. Today, we're going to take the time to highlight some exceptional pieces that have popped up on the board over the last few weeks. And there's a lot to see.

    Fan Art
    The DiabloWiki.com - Demon Hunter Demon Hunter seems to be a fan favorite. Long-time member Richwood666 shows us a faithful rendering (left) of her in detailed 3D. For now, the work focuses entirely on her armor, with new sections added regularly. The project started in mid April. You can track his progress on the piece in the thread here.

    Richwood's no stranger to fan art. Back in 2008, he participated in the Blizzard Fanart Contest, petitioning his 3D rendering of a memorable section of Diablo II's DiabloWiki.com - Rogue Encampment Rogue Encampment. Although he didn't quite make the cut then, his talents have come a long way. He now boasts an online portfolio of his work that can be found on his official website.

    Enkeria posted another nice fan take on the Demon Hunter (right), found on Deviant Art by the user evilflesh (see the entire portfolio here.) The comments following the deviation discuss not only the better parts of the piece, but also some of the challenges the artist faced.

    Hammerli is working on his own version of the Demon Hunter while he dabbles in digital painting. His work-in-progress can be seen in the board thread here.

    Going back to the nostalgic days of Diablo II, anubin posted a ton of comprehensive shots of his 3D rendering (left) of the DiabloWiki.com - Pandemonium Fortress Pandemonium Fortress, a bastion of the High Heavens in the very heart of the Burning Hells. See his thread for sixteen more screenshots, including views of the entire fortress and other great angles.

    ydemonhunter posted the stages of developing his hellish imp in 3D, from conceptual sketch to full 3D rendering. See here for the full discussion thread.

    Last on the fan art front, but certainly not least, TheElderMoon posted a link to a special treat straight from the MooMoo Farm. His design showing the three epic ingredients to open the way to the DiabloWiki.com - Secret Cow Level Secret Cow Level can now be proudly worn on those awkward-but-necessary forays into the real world. For a nominal fee to support a fledgling artist, you, too, can boast membership in Diablo fandom to the world! See here for more.


    Wallpapers
    Buried deep in the Fan Art forum lies the ever-popular Wallpaper and OS Art forum. Shown below are some of the latest wallpapers available for your geeking pleasure.



    Caniroth's official wallpaper thread contains many additional excellent pieces to baddass-up your desktop (there were far too many to put in one post!), and the rest of Holyknight3000's Fiery Rune series can be found in individual threads in this forum (just look for Fiery Runes in the title.)

    Featured Wallpaper Artists
    Top Left/Top Right: Holyknight3000
    Bottom Left/Bottom Right: Caniroth
    Posted in: News & Announcements
  • 1

    posted a message on When Will Beta Begin?
    We're going to see so little of the game during beta. Beta for Diablo III is mostly for the hype, anyway; it's not really for addressing bugs. The game archetype doesn't lend itself to extensive testing, and definitely not beta testing. Especially since it's not being tailored to be an eSport.
    Posted in: News & Announcements
  • 5

    posted a message on When Will Beta Begin?
    May nineth's conference call left us with just enough beta information to drive us crazy but not enough to mark our calendars (if you missed the coverage, see May 9th Conference Call.) The aforementioned beta is being "targeted" to hit testing audiences sometime in Q3 (third quarter) of this year. But just what does "targeted" mean? Today, we'll take a look at instances in which Blizzard has not been on time, and then we'll see what these delays mean for eager Diablo III beta testers.

    http://www.youtube.com/watch?v=RPWoj58Xwqc

    If there's any one game developing company known for delays...Well, let's just take a look at the facts. The DiabloWiki.com - Diablo Diablo franchise, itself, is no spring chicken. There's the ten years we've been patiently awaiting Diablo III, and the seven years we had to wait for even the announcement during the final Worldwide Invitational (see Diablo III Announced). But how far back to delays go in Diablo's history?

    Did you know that Diablo II was originally slated for a 1999 release date? According to a very archaic passage from the reputed ShackNews game news network, the second installment was delayed an entire year.

    But the delays don't stop there. The Starcraft franchise has had its share of shortcomings, even establishing a hallmark among ghosted games. Starcraft: Ghost has been on what Blizzard calls an "indefinite hold" since 2006, with a game announcement reaching as far back as 2002. Guess the game was dead before it even hit shelves.

    For a more modern gaming audience, the delays of Starcraft II might be a source for more sorrow. In 2009, GossipGamer reported that the game was being delayed due to Battle.net conflictions (and the game still launched with Battle.net problems.) Before even that delay, it was further put off track due to the taskforce needed to push out Wrath of the Lich King.

    As for the much-loved Warcraft RTS franchise, which is often differentiated by fans as being entirely separate from World of Warcraft, Warcraft III was delayed by as much as a year, with a purported release set for 2001 and later delayed to 2002.

    Major game releases haven't been the only victims. The hit-or-miss Diablo II DiabloWiki.com - patch 1.10Patch 1.10 (Diablo II) faced some sluggishness from it's announcement when it finally hit the scenes in 2003. DiabloWiki.com - Patch 1.13Patch 1.13 (Diablo II), which we covered extensively from inception to implementation, suffered numerous delays due to patch work on Warcraft III and other unspecified reasons (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?).

    How should these details factor in to our beta date hopes, if at all? To be fair, several things should be taken into consideration with regards to the past. Diablo II was, of course, being developed under a much smaller team than the more modern one led by Jay Wilson. In addition to creating an entirely new game engine from the ground up for Diablo III, Blizzard has undergone several employment revamps since Blizzard North's time, making their last ten years nothing to scoff at.

    Starcraft: Ghost was being developed entirely by third-party developers until Blizzard simply bought out the latest company, Swingin' Ape Studios, in 2004. Maybe there's something to be said for it not being directly developed by Blizzard Entertainment. And perhaps to Starcraft II's credit, the game was entirely finished and ready for release, but structural details with the latest rendition of the Battle.net system caused some unforeseen problems.

    Years later, Blizzard now boasts dedicated development teams for each franchise, as well as a Battle.net team and a budget that would make most developers envious. With relatively little else going on for Blizzard development-wise, perhaps we can place more faith in "targeted" dates. Let's hear what you think!
    Posted in: News & Announcements
  • To post a comment, please or register a new account.