Uber Carries is nothing new, and has been offered by many teams of 1-3 players (Example). Compared to many paid or free T6 carry services currently advertised elsewhere, TUC is meant to provide an alternative with some unique advantages (Post#3). But it should be made abundantly clear that the existing model strongly favors the runners when they choose to gain organs without using keys in return. Because farming keys takes a long time. It's not rewarding enough given the much disputed drop rates for both keys and organs: 25%@T1, increasing to 50%@T6. A T lvl capable player may be better off pulling keys together equally in a 4p team (Post#36, Thanks Mandrikar).
All runners are encouraged to open portals in return and share the burden of providing keys (Post#6, Thanks Apek).
Thanks for pointing this out. Sorry you feel insulted. I'm afraid my comment in question was taken out of context. It was meant to shed light on what some of the potentially hidden factors are. One tends to omit these factors when claiming any carry is "doing nothing". Maybe not everyone agrees they are valid.
The fact is it's difficult to find available carriers sometimes. Fully-geared T6 efficient players still have many things to do in order to achieve various individual objectives, including chasing the perfect gear affixes, grinding for paragon levels, climbing DP ladders, looking for upgrades (e.g., trifecta RoRG, perfect TnT), stocking up rift/uber keys etc. As a result, most carriers are not immediately available to attend a request to carry, especially when TUC is relatively inactive. As the community continue to grow, eventually TUC will need more T6 efficient ubers slayers.
You are worried about fairness. Why don't you want to factor in the additional time all carriers have spent to be capable of carrying 2 or 1 customer(s) in T6? Why not factor in stopping a run to be on call for TUC? It's not "doing nothing". I doubt T6 uber bosses would just self-implode being exposed to carriers. Why not view the TUC from the carrier's perspective?
Seriously? One of few things to do for a fully geared T6-capable player is to farm organs to prepare for patch 2.1, and you say that it is a grace that they stop whatever they are doing in order for them to get FREE organs? You've gotta be kidding me.
no different that RIF. There are plenty of players who do not play often who cant run Ubers T6 Solo and want help. There cost is opening the rifts, big deal they were going to do it anyway. The service is the players carrying kill the Ubers, both parties have a equal chance at a organ.
No, actually RIF requires both parties to put some effort into it. The runner lets you leech the rift guardian and get blood shards and you open him his next rift. You're right, both parties have an equal chance at an organ, but one party is putting much more effort into it.
Let me put it this way. Goal of me is to get blood shards and I have key fragments easily obtained hundreds of them in a very small amount of time. Someone runs through a rift and invites me as grace into his game, lets me leech the rift guardian and get blood shards. The service here is offered by the runner, not the opener. Because the runner would have killed the rift guardian anyway, he's not losing anything by inviting others. In fact, he doesn't have to spend key fragments to open the next rift.
Whereas TUC abuses naive players who just see "T6" and jump in, not knowing that they could get statistically better results by farming with a group in T4 or lower. They get FREE organs without doing anything. Because: If I want organs, I have to tediously farm keys, craft machines and kill the ubers. So if I want organs I have to kill ubers anyway, so where is the service when I just jump in a game of another player, kill the ubers and get organs?
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Uber Carries is nothing new, and has been offered by many teams of 1-3 players (Example). Compared to many paid or free T6 carry services currently advertised elsewhere, TUC is meant to provide an alternative with some unique advantages (Post#3). But it should be made abundantly clear that the existing model strongly favors the runners when they choose to gain organs without using keys in return. Because farming keys takes a long time. It's not rewarding enough given the much disputed drop rates for both keys and organs: 25%@T1, increasing to 50%@T6. A T lvl capable player may be better off pulling keys together equally in a 4p team (Post#36, Thanks Mandrikar).
All runners are encouraged to open portals in return and share the burden of providing keys (Post#6, Thanks Apek).
All - Thanks for the helpful discussions.
Best,
solar
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Thanks for pointing this out. Sorry you feel insulted. I'm afraid my comment in question was taken out of context. It was meant to shed light on what some of the potentially hidden factors are. One tends to omit these factors when claiming any carry is "doing nothing". Maybe not everyone agrees they are valid.
The fact is it's difficult to find available carriers sometimes. Fully-geared T6 efficient players still have many things to do in order to achieve various individual objectives, including chasing the perfect gear affixes, grinding for paragon levels, climbing DP ladders, looking for upgrades (e.g., trifecta RoRG, perfect TnT), stocking up rift/uber keys etc. As a result, most carriers are not immediately available to attend a request to carry, especially when TUC is relatively inactive. As the community continue to grow, eventually TUC will need more T6 efficient ubers slayers.
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looking for Alliance Clans.