- Aldrek
- Registered User
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Member for 16 years and 1 day
Last active Sun, Mar, 18 2018 21:39:48
- 1 Follower
- 733 Total Posts
- 46 Thanks
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Jan 17, 2013Aldrek posted a message on Message from Jay WilsonAs soon as I saw "A Message from Jay Wilson" on the Facebook page I knew it was gonna be him stepping down as director. Can't say I didn't see it coming, either. Diablo III has gotten very boring for a lot of people, and they're very slow to add the fun back into the game. I hope he has better luck on whatever he moves on to.Posted in: News
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Sep 28, 2012Aldrek posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: News
I find three Uniques an hour in Torchlight 2, and it's way more exciting than loot in DIII. They need to stop worrying about balance and the AH and start worrying about how fun it is to find Uniques everywhere, even if we don't use them.Quote from UberMey
Quote from aldrek
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
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Sep 27, 2012Aldrek posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.Posted in: News
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Aug 20, 2012Aldrek posted a message on Paragon Level EXP ChartWow.Posted in: News
That's a lot of xp. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianPosted in: News
Looks like just the colored text is missing. Is it really gone? Maybe it just blends in. Probably unlikely.Quote from Sojourna
Quote from MolsterQuote from SojournaFor those who may experience problems viewing this Blizzard blog on DFans, such as myself, you will need to disable AdBlock+ to see it properly. Or if you don't want to, you can view the blog via Blue Tracker or from the original source.
what problems is that?
Well...
I also can't see any text in the quote box in shootingbull's post nor the blizzquote in Aldrek's post. Again, the problems went away once I disabled AdBlock+ but normally I don't need to. /shrug
Your AdBlock is probably blocking the chuck of HTML that displays the colored text. That's how those things function. Try adjusting the settings for the site and see if the text pops up again. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianPosted in: News
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability
I have a strange feeling they might be. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianI wanna know what they're doing with Whirlwind and Seismic Slam! This sounds awesome.Posted in: News
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Jun 15, 2012Aldrek posted a message on Patch 1.0.3 Unofficial ChangesSo they're making Fury spenders even less attractive? Niiice. Not that anyone uses that passive anyway.Posted in: News
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Apr 4, 2012Aldrek posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyReally liked that GDC video. The direction of art was cool to hear details on.Posted in: News
Also in before people complain about the art being "softer" than the pixel sprites that DII was. -
Mar 30, 2012Aldrek posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookHell yeah, Bashiok. Fight the whiners and the casuals.Posted in: News
I love this. Make us work for everything, please. Don't hand stuff to casuals. Don't make this WoW.4) Not everyone is going to get to Inferno. I thought Blizzard said a while back that most players will quit after Normal? So...rather than letting everyone play around with rank 1 runes and at least see the various effects you aren't going to let them see them at all?
Totally! Reward for more invested players, and very likely a way to entice players not to just stop at Normal. - To post a comment, please login or register a new account.
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Also PvP, for burst damage. Faster weapons, and dual-wielding, tend to provide more sustained damage than bursty damage.
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Anything short-range or on-hit, really.
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It was the closest I've ever come to dying in beta.
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That.
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Official Blizzard Quote:
Previously, all of Inferno was level 61. Does that mean the beginning is, say, level 59 and the end is 61? It sounds like they lowered the difficulty of the beginning, which I don't really like. Then again, I hadn't played it on Inferno. Maybe everything being 61, even the beginning, was too impossibly hard. Who can say?
If they made the beginning 59 and the end 63 (for example) I'd be fine with that.
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I love this. Make us work for everything, please. Don't hand stuff to casuals. Don't make this WoW.
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Now it progresses in difficulty like any other mode, making it even more challenging.
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I gotta say now that I think about it, I like this new system better. I wouldn't like the challenge not increasing. Good change.
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Two-handers will probably be the best for PvP, since, for example as a Barbarian, your Fury spenders are going to hit for a lot more, thereby creating more burst damage. Over time, that two-hander and two one-handers would do the same DPS, but this is PvP and you want your damage now to kill this guy, not later.
You guys also forget that while, yes, one-handers hit more so their +Damage affixes will fire more, but two-handers will have higher +Damage affixes on them to compensate for slower speed.
I also like what someone said about the WD wanting slower weapons due to the risk of running out of mana, since his man regens at a fixed rate, and his spells don't have a variable cost based on speed, he wants the most bang for his buck.
In beta right now though, with us one-shotting most everything anyway, you'd want a fast weapon or two to maximize attack speed, and therefore maximizing killing speed. The extra damage on a two-hander is wasted in overkill. This won't be the case in release, since we aren't gonna be level 13 doing Cathedral Level 3.