- Aldrek
- Registered User
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Member for 16 years
Last active Sun, Mar, 18 2018 21:39:48
- 1 Follower
- 733 Total Posts
- 46 Thanks
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Jan 17, 2013Aldrek posted a message on Message from Jay WilsonAs soon as I saw "A Message from Jay Wilson" on the Facebook page I knew it was gonna be him stepping down as director. Can't say I didn't see it coming, either. Diablo III has gotten very boring for a lot of people, and they're very slow to add the fun back into the game. I hope he has better luck on whatever he moves on to.Posted in: News
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Sep 28, 2012Aldrek posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27Posted in: News
I find three Uniques an hour in Torchlight 2, and it's way more exciting than loot in DIII. They need to stop worrying about balance and the AH and start worrying about how fun it is to find Uniques everywhere, even if we don't use them.Quote from UberMey
Quote from aldrek
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
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Sep 27, 2012Aldrek posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.Posted in: News
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Aug 20, 2012Aldrek posted a message on Paragon Level EXP ChartWow.Posted in: News
That's a lot of xp. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianPosted in: News
Looks like just the colored text is missing. Is it really gone? Maybe it just blends in. Probably unlikely.Quote from Sojourna
Quote from MolsterQuote from SojournaFor those who may experience problems viewing this Blizzard blog on DFans, such as myself, you will need to disable AdBlock+ to see it properly. Or if you don't want to, you can view the blog via Blue Tracker or from the original source.
what problems is that?
Well...
I also can't see any text in the quote box in shootingbull's post nor the blizzquote in Aldrek's post. Again, the problems went away once I disabled AdBlock+ but normally I don't need to. /shrug
Your AdBlock is probably blocking the chuck of HTML that displays the colored text. That's how those things function. Try adjusting the settings for the site and see if the text pops up again. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianPosted in: News
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability
I have a strange feeling they might be. -
Aug 15, 2012Aldrek posted a message on Patch 1.0.4 Preview: BarbarianI wanna know what they're doing with Whirlwind and Seismic Slam! This sounds awesome.Posted in: News
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Jun 15, 2012Aldrek posted a message on Patch 1.0.3 Unofficial ChangesSo they're making Fury spenders even less attractive? Niiice. Not that anyone uses that passive anyway.Posted in: News
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Apr 4, 2012Aldrek posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyReally liked that GDC video. The direction of art was cool to hear details on.Posted in: News
Also in before people complain about the art being "softer" than the pixel sprites that DII was. -
Mar 30, 2012Aldrek posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookHell yeah, Bashiok. Fight the whiners and the casuals.Posted in: News
I love this. Make us work for everything, please. Don't hand stuff to casuals. Don't make this WoW.4) Not everyone is going to get to Inferno. I thought Blizzard said a while back that most players will quit after Normal? So...rather than letting everyone play around with rank 1 runes and at least see the various effects you aren't going to let them see them at all?
Totally! Reward for more invested players, and very likely a way to entice players not to just stop at Normal. - To post a comment, please login or register a new account.
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Unless I misread your post and you were saying that Demon Hunter was surprisingly low compared to Wizard in regards to damage and mobility.
I'm thinking everyone is just seeing different things due to gear and playstyle, perhaps.
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They'll still have reasonable damage, comparable to other classes. The thing is, they'll have defensive capabilities too, so they don't die.
And if anyone's thinking "Well no one should ever get to a Wizard due to slows, stuns, etc., so it's okay for them to be fragile," there will be unavoidable damage in PvM and PvP. Barbarians will get in your face and tear you up.
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What they could do to remedy that is have auto targeting, or the shoulder buttons to tab between targets. This doesn't really feel like it would work well in the fast-paced combat they're trying to portray in DIII.
And what about ground-targeted abilities, like the Barbarian's Leap? Will it just guess what enemy you want to jump on, or if there are no enemies, just jump as far as it'll go? That doesn't seem good to me.
I wonder how it worked for Torchlight. I only have it for PC and I've never seen it on consoles. It's essentially the same as Diablo.
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There's more to a class than damage.
Also it's beta. At level 13. That's like (for those of you who've played WoW) complaining that their level 10 priest does crappy damage compared to a level 10 hunter.
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If they go with the first option, that dumbs down the PC content, since the console has way less freedom for controls than the PC does.
If they go with the second option, it kinda separates the two versions from one another. Maybe a person on the PC wouldn't be able to play with a friend on the XBox, for instance.
There are some games that are Diablo-esque that did well on the console that were also released for the PC, though. The multiplayer was separated by console or PC, however.
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It's still in beta. Also the max level is 13. Certainly not an accurate representation of level 60 play. They don't balance the game around level 13 Skeleton King. I'm sure Blizzard will make sure all classes are close to one another in damage at end game.
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What a twist!
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And yeah, I'm hoping and praying and crossing my fingers and my toes that the servers don't explode.
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