Adventures
- Events that can be placed almost anywhere
old abandoned house to explore evil cult sumoning ritual
Caravan that needs protecting
Enemy camp with boss
I'm not exactly sure about this, can someone explain if this is a sort of... continually updatable(sp) and changing quest system, so that we never run out of different adventures to go on with our party?
- USAFNBC
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Member for 15 years, 10 months, and 8 days
Last active Sat, Dec, 26 2009 15:39:32
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My point was not how important NPCs are to the progression of the game in straight terms of start to finish, but they're level of significance to the immersion of the player to the world and story of Diablo.
I apologize for the double post.
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I may be misreading your sentence, but do you mean to imply there is solid evidence and reason for someone to get a certain level of atmospheric satisfaction by way of involvement in the current gameplay/storyline bond?
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Well, I suggest a much higher post count than that of such a person like me. It should not be a super-secret club, with no girls allowed, but rather a large base for this forum to continue our Diabloing beyond text.
ElfenLied:
You are free to suggest whatever restrictions you want, though as I told you before, it is post count dependant, if you feel 500 is too small, suggest 1000 for example. I cannot institute a restriction based on gender, sorry. Girls have as much right to be a part of this as boys. Some of most well respected members here are infact female.
Elfen, I did not mean to come off as if I had meant "no girls allowed", rather I was saying that it should not be a special, almost closed-off community. I used the girls comment as just humor, and am in full agreement that females offer a great deal of progressive content to these boards.
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Thank ya kindly. While I do believe a place in such a guild or clan would be both interesting and progressive, I view myself as a minority and cannot expect a favor based on any determined posting quality. On the other hand, the user base here is huge and the potential to incorporate so many people that have a common background and a relatively good knowledge of the other people who may decide to join the ranks is rare.
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Reading that correctly, your saying everyone should be offended. Retype that as you meant it please.
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As another poster said, he is using both at the same time. Therefore, it does become offensive. People died, but it was genocide that was committed, slightly different than murder. It is offensive because it is a murder of beliefs, a murder of morals, not just people.
The avatar is a Nazi flag, while the swastika is simply the symbol inside the white. The Nazi flag has become a symbol of the hatred of some beliefs, just as the American flag has become a symbol of freedom.
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I believe we all play RPGs to include ourselves in a story. Often time a dungeon master for DnD will also be a writer, or an avid WoW fan will also be a diehard Tolkien follower. I myself am a reader and writer, although the fantasy genre stays out of my bookshelves and my notepads. Of course I understand this is not always the case, but there must be something in the story that attracts each of us, or else that mind is easily amused by pushing buttons and in reaction having pretty lights or sounds appear (With that as a possibility, we should all cling to the hope of the opposite). The Diablo atmosphere and story has long been the meat between hacking and slashing. It overshadows all other features and components in the original, and continues wonderfully in it’s sequel. The point of all this though, is that in each story there are characters and we can only play one. Character development makes the difference between the plight of a plain with statues, and an emotional center for flesh and blood in the acts. The living, breathing souls create the story and are affected by everything that happens. It should be more real to them than anyone, real enough to them to make us believe. When we are without a doubt compelled to fight for the world of sanctuary, we are experiencing more than a game and what I believe Blizzard, above any other company, is capable of.
The characters I feel need the most attention are the non-playable ones. The NPCs in the Diablo series should never be just vessels to guide us to the next quest, for this war spans realms, not just towns. We could all feel the grief and the concern for the NPCs in the original, but that was relatively simple to do with the span of the troubles and the known story at that time. We interacted, and hearing about the nightmares of the tavern owner, or the drunken memories of Farnham struck a certain point home to the player. After that lone warrior, filled with boiling blood struck the soulstone into himself, the world of sanctuary and everyone inside should have grown much, much more complex.
Diablo II served it’s purpose, and the storyline fit perfectly, don’t get me wrong. There are no characters however, save Deckard Cain (due to his constant presence) that I can recall. The languid, careless tone of the NPCs and the small, bare actions taken by them to preserve they’re own existence was equivalent to a blush of white against the face of putrid demise. Reactions should show from the quests we complete, and people should be swayed by the guardians above or the pike-wielding devils below. Our actions should inspire NPCs to take up arms in a fight that won’t end after they die, and at least be in a state of awareness and defensive posture. During my single player runs, I often make rounds to each character in the act to hear what they say about the latest achievement or progress I’ve made, and little sticks to mind. The denizens of Harrogath were the most interactive, but that isn’t saying much. In this next Diablo whenever it comes, I want to know that all is at stake not by the color of the goat warrior coming at me, but by the pressure I feel racing even after I’ve stepped through a TP back home. Diablo needs to stop being a franchise, and grow into the world it’s being called to, by the background lore, the books, and the players.
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..Spiderman...
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You really don't have to say that. The reactions people willingly give, not get from these kind of things are ridiculous. If your so bothered, request a mod to delete the thread.
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Equinox, in the little time I have spent here so far, I like you.
Num3n, you have more time and life to spend constructing and learning than to enter into an unknown situation where you could possibly end up hurt to any varying degree, or hurt someone else (much younger, I believe?). If this person is younger, than squabbling with him over nothing more than words is dishonorable. If your a real fighter, than the only thing that should matter is your honor.
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I'll choose heaven because while hell does have cool demons and a variety of interesting conflicts on it's hand, the lore of heaven is often minimalized. We hear about the great cause and the eternal battles, but do we hear about the sacrifices of heaven: the martyrdom, the countless angels and the greater plan heaven has for sanctuary? We see more demons in a Diablo game than we have ever seen creatures of the light, who I am sure are more than just beautiful women with wings.
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