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    posted a message on Vital to the Storyline
    Quote from name="Elfen Lied" »
    Depends on the game too.

    Baldur's Gate II would be impossible to finish without talking to the over whelming large majority of NPCs you came across. There is only one way to raise the 20,000gp you need to go to chapter 3. How do you do that? go do some quests. Who gives you quests? NPCs do. Many of the NPCs give you a small quest first, then send you on much larger chains, some of which are infact story related, or you cannot access the next chapter without finishing them.

    I don't know how vital most of the WOW NPCs are to that story.

    My point was not how important NPCs are to the progression of the game in straight terms of start to finish, but they're level of significance to the immersion of the player to the world and story of Diablo.

    I apologize for the double post.
    Posted in: Lore & Storyline
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    posted a message on Vital to the Storyline
    Quote from "PhrozenDragon" »
    With some exceptions, most notably the "Rescue the King" questline in Dustwallow marsh, it doesn't really come into play until end-game raiding.


    At least for me, it's hard to put any energy into this kind of speculation when you know there's solid material for analyze just around the corner ^_^

    I may be misreading your sentence, but do you mean to imply there is solid evidence and reason for someone to get a certain level of atmospheric satisfaction by way of involvement in the current gameplay/storyline bond?
    Posted in: Lore & Storyline
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    posted a message on Vital to the Storyline
    Thank you for the feedback so far. What I wrote was understandably dependent on the indivdual, but I'm glad we can all agree on certain points. I admit what I want to see in the next installment is a tad hard for me to describe accurately. No matter what happens, D3 will be successful.
    Posted in: Lore & Storyline
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    posted a message on Forum Clan Proposals.
    USAFNBC:
    Well, I suggest a much higher post count than that of such a person like me. It should not be a super-secret club, with no girls allowed, but rather a large base for this forum to continue our Diabloing beyond text.

    ElfenLied:
    You are free to suggest whatever restrictions you want, though as I told you before, it is post count dependant, if you feel 500 is too small, suggest 1000 for example. I cannot institute a restriction based on gender, sorry. Girls have as much right to be a part of this as boys. Some of most well respected members here are infact female.




    Elfen, I did not mean to come off as if I had meant "no girls allowed", rather I was saying that it should not be a special, almost closed-off community. I used the girls comment as just humor, and am in full agreement that females offer a great deal of progressive content to these boards.
    Posted in: Site Feedback
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    posted a message on Forum Clan Proposals.
    Quote from "Equinox" »
    I don't know, I'd leave it completely to the committee. I'd gladly have USANBC in and he barely has any posts and joined recently, and good posts are hard to come by with all this spam.

    Thank ya kindly. While I do believe a place in such a guild or clan would be both interesting and progressive, I view myself as a minority and cannot expect a favor based on any determined posting quality. On the other hand, the user base here is huge and the potential to incorporate so many people that have a common background and a relatively good knowledge of the other people who may decide to join the ranks is rare.
    Posted in: Site Feedback
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    posted a message on Forum Clan Proposals.
    Well, I suggest a much higher post count than that of such a person like me. It should not be a super-secret club, with no girls allowed, but rather a large base for this forum to continue our Diabloing beyond text.
    Posted in: Site Feedback
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    posted a message on youtube video explains
    Quote from "Murderface" »
    Nobody has the right not to be offended.

    Reading that correctly, your saying everyone should be offended. Retype that as you meant it please.
    Posted in: Diablo III General Discussion
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    posted a message on youtube video explains
    Quote from "Murderface" »
    If someone is that sensitive it becomes their own problem. The swashtica isn't a symbol of hate, it is a symbol of peace. Adolf Hitler is just a name. People died, whats new? As long as his posts are of some value it doesn't matter (and apparently they aren't) .

    As another poster said, he is using both at the same time. Therefore, it does become offensive. People died, but it was genocide that was committed, slightly different than murder. It is offensive because it is a murder of beliefs, a murder of morals, not just people.

    The avatar is a Nazi flag, while the swastika is simply the symbol inside the white. The Nazi flag has become a symbol of the hatred of some beliefs, just as the American flag has become a symbol of freedom.
    Posted in: Diablo III General Discussion
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    posted a message on Vital to the Storyline



    I believe we all play RPGs to include ourselves in a story. Often time a dungeon master for DnD will also be a writer, or an avid WoW fan will also be a diehard Tolkien follower. I myself am a reader and writer, although the fantasy genre stays out of my bookshelves and my notepads. Of course I understand this is not always the case, but there must be something in the story that attracts each of us, or else that mind is easily amused by pushing buttons and in reaction having pretty lights or sounds appear (With that as a possibility, we should all cling to the hope of the opposite). The Diablo atmosphere and story has long been the meat between hacking and slashing. It overshadows all other features and components in the original, and continues wonderfully in it’s sequel. The point of all this though, is that in each story there are characters and we can only play one. Character development makes the difference between the plight of a plain with statues, and an emotional center for flesh and blood in the acts. The living, breathing souls create the story and are affected by everything that happens. It should be more real to them than anyone, real enough to them to make us believe. When we are without a doubt compelled to fight for the world of sanctuary, we are experiencing more than a game and what I believe Blizzard, above any other company, is capable of.

    The characters I feel need the most attention are the non-playable ones. The NPCs in the Diablo series should never be just vessels to guide us to the next quest, for this war spans realms, not just towns. We could all feel the grief and the concern for the NPCs in the original, but that was relatively simple to do with the span of the troubles and the known story at that time. We interacted, and hearing about the nightmares of the tavern owner, or the drunken memories of Farnham struck a certain point home to the player. After that lone warrior, filled with boiling blood struck the soulstone into himself, the world of sanctuary and everyone inside should have grown much, much more complex.

    Diablo II served it’s purpose, and the storyline fit perfectly, don’t get me wrong. There are no characters however, save Deckard Cain (due to his constant presence) that I can recall. The languid, careless tone of the NPCs and the small, bare actions taken by them to preserve they’re own existence was equivalent to a blush of white against the face of putrid demise. Reactions should show from the quests we complete, and people should be swayed by the guardians above or the pike-wielding devils below. Our actions should inspire NPCs to take up arms in a fight that won’t end after they die, and at least be in a state of awareness and defensive posture. During my single player runs, I often make rounds to each character in the act to hear what they say about the latest achievement or progress I’ve made, and little sticks to mind. The denizens of Harrogath were the most interactive, but that isn’t saying much. In this next Diablo whenever it comes, I want to know that all is at stake not by the color of the goat warrior coming at me, but by the pressure I feel racing even after I’ve stepped through a TP back home. Diablo needs to stop being a franchise, and grow into the world it’s being called to, by the background lore, the books, and the players.
    Posted in: Lore & Storyline
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    posted a message on Maybe you guys can help PLEASE
    The best thing to do is act like you knew you could have done better, and prove you'll do everything you can to make it next time because you have your priorities straight now. The car will come, for now.... save your money. Gas sucks.
    Posted in: General Discussion (non-Diablo)
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    posted a message on LOL i just set a fight over the internet
    Quote from "Equinox" »
    Num3n can easily assume the probability of that kid being stronger than Num3n is extremely low. In fact: The guy has no honor whatsoever. He in fact dares to bring up the word of God here when God told us not to harm anyone. I hate atheists...

    When you have a special skill, such as kickboxing, you have to know when to use it... if you don't, then you do not deserve that power. "With great power comes great responsibility" (some superhero movie)

    ..Spiderman...
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo 3 it is!!!
    Quote from "russianKd"" »
    Go die please, thank you.

    You really don't have to say that. The reactions people willingly give, not get from these kind of things are ridiculous. If your so bothered, request a mod to delete the thread.
    Posted in: General Discussion (non-Diablo)
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    posted a message on LOL i just set a fight over the internet
    Quote from "Equinox" »
    If you want to humiliate someone, you are nothing but a piece of shit. That's what it's all about. Num3n got his pride hurt, so he wants to reinstate it be beating up someone weaker than him. That's all it is. If that guy was a kickboxing champion Num3n would never pick a fight with him.

    Equinox, in the little time I have spent here so far, I like you.

    Num3n, you have more time and life to spend constructing and learning than to enter into an unknown situation where you could possibly end up hurt to any varying degree, or hurt someone else (much younger, I believe?). If this person is younger, than squabbling with him over nothing more than words is dishonorable. If your a real fighter, than the only thing that should matter is your honor.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Hell vs. Heaven
    I'd have to go for Heaven, but Saiynoq's argument is compelling.

    I'll choose heaven because while hell does have cool demons and a variety of interesting conflicts on it's hand, the lore of heaven is often minimalized. We hear about the great cause and the eternal battles, but do we hear about the sacrifices of heaven: the martyrdom, the countless angels and the greater plan heaven has for sanctuary? We see more demons in a Diablo game than we have ever seen creatures of the light, who I am sure are more than just beautiful women with wings.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Hello from Paris ... Wee Wee, Merci and all that
    Good to hear it went well, bring us back the best of the best.
    Posted in: News & Announcements
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