• 0

    posted a message on Who is to say who is "Evil and who is "Good"?
    It becomes evil when the right to choose, and other inherent freedoms are taken away. It becomes evil when rights are infringed upon, and I'd say the slaughter and lies spewed from Diablo makes it fairly apparent.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Regarding Potions:
    Quote from "Equinox" »
    Anyway, I'd want to see something like this:

    1. A wide range of healing potions, and they don't only increase the amount of HP they heal up, but increase the regeneration as well. The best potions cost a ton of money relative to the average revenue of the average player of that difficulty and act or whatever, and are enough to support the said character no matter what hits him.
    2. Potions cannot be put into inventory at all. This will force Blizzard to balance it so that players with potions only in the belt can survive fine.
    3. Don't give rejuvs so often on lower levels considering that they are the same throughout the game and are equally as powerful later. Give them in Hell or something. Or give them really rarely, so that you cherish that rejuv potion for the boss.
    4. If charms are present, make a special inventory section just for charms so that you can carry maybe 3 large charms. Again, this will force Blizzard to balance charms. And you have a free inventory.

    Kinda what I can think of for now.

    All are very good ideas, it's a shame if they keep the same system.. but I'm confident Blizzard will evolve this as they did it with D2.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hey all
    Quote from "Sands128" »
    Ahh thats cool i was stationed at Whiteman workin in phase inspection the only time we saw masks and charcoal suits was on our annual where we got to sit for 2 hours and learn how to inject the chloride stuff heh i have a buddy in the guard currently we were both in the same shop hes over in afganistan doin the A-10 crew chief thing.

    My base just switched from A-10s to F-15Cs, and I have a friend at Whiteman right now, thats pretty cool.
    Posted in: Introduction
  • 0

    posted a message on Regarding Potions:
    Quote from "Equinox" »
    Well, I generally did not like the whole potion system in Diablo II because I just kept running out of them, for one thing. It was something like: Enter an area, use up all potions in the next 3 minutes, TP in town to buy more. Rejuvs got spent so quickly that I had to go to earlier acts to do some easy killings and collect more rejuvs, transform them, and come back. These transitions are, personally, unnecessary...

    Another issue I think is health regeneration, Diablo II doesn't give any boost to regeneration when you raise vitality. So, all you get is more health. Of course it's harder to counter damage when there isn't any original health boost without cool equipment. And, at earlier stages, the potions have less health than your character does. This is another reason why I preferred rejuvs.

    I think in DII they expect you to have a ton of vitality and awesome gear and everything. And only rejuv potions. The modification of making normal potions take time to heal you kinda killed your red potions.

    I liked the Tawny Owl potion in Witcher. It did not give you extra HP, but increased your regeneration, and lasted much longer. But, then again, Diablo only has 3 types of potions. I think they just wanted to keep it simple. I don't think an extended potion system would harm Diablo, though. And I want scrolls back, they were fun...


    Health regen would be a great feature, it is fairly common is other games. I honestly think D3 should have more on dungeon crawling, and less TPs, we shouldn't be spending our time in town, talking to... Akara, or whoever sells them in your act.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Regarding Potions:
    The Diablo Healthcare Plan.




    As important as potions are to the Diablo series, they’re significant role often goes unlooked, and they’re potential is, from what I gather, downplayed. The ease of use and greater capacity in Diablo II changed my game of healing from Diablo to the point of careless usage in the early game, and due to they’re incapability in late game, I suffered many deaths. I bring this subject up because it involves all of us, and could effect many issues we speculate and ponder over. Especially with the future of gaming just on this weekend’s horazon (pun), I feel free to bring up a feature dramatic and imbedded in Diablo gameplay, and even lore.

    Recalling the original Diablo, the usage of 8 keys degraded my play during battle. This was due to my attention focusing on the screen, not the keys, which would from time to time lead to error. A secondary problem caused by this method was the cramping of an already limited inventory, leaving me to run around with my inventory screen open, to right-click on a pool of red liquid in my backpack. Splitting potions between health and mana along the length of 8 keys proved ineffective, and a better system was developed.

    Our more recent adventuring proved a change for potions in a positive light. The belt system allowed fast, numbingly easy health and mana restoration. No longer were our inventories packed, or our fingers tricked. This was a great change for the early acts of the game, however the problem mentioned above was still very apparent to me. The amount of enemies, traps, and problems I found outdid the extent of my healing actions. It was no longer the accessibility that posed the problem, but the strength of what was offered. While downing the strongest of super potions, they’re speed did not match up to damage dealt, and they’re overall output through time was often thrown to waste due to the habitual carefree attitude developed early game of pressing 1-4 quick enough (Although there was no other choice in most heated situations).

    Needless to say, this poses a problem for the health of a individual, the micromanagement of a single player party, and a multiplayer crusade. Through all the recent events I’ve seen discussed here, I’m confident a solution could be formed by the population of this board. I’m not done yet though.

    I’m not limiting this discussion to red and blue, because as I stated earlier, the potential of potions is downplayed. Rejuvenation potions solved the problem immediately, but were rare and never sold. It was bad strategy to rely on rejuvenation potions unless you had some kind of lifetime guarantee, in which case let me know. Other potions though, I found to be rarely used by the players. I never utilized them, and why should we? They were generally ineffective. The possibilities are there, just as WoW has alchemy, Diablo can make better use of it’s healing methodology.

    What if potions are not the answer? What if Diablo 3 is more party-oriented, and since some believe it will be an MMO, that is a possibility. I would not be surprised if that answer laid in the original Diablo. Deckard Cain obviously had the powers of healing and not just through selling potions. Would a class healer be able to keep up with the fast pace of Diablo? A healer class certainly fits into lore, especially regarding the Zakarum.

    Diablo fans, what do you think?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hey all
    Quote from "JAZZ" »
    This is the new member I was talking about. lol

    You were talking about me? Was it good?

    Oh, and referring back to where I'm stationed:
    I'm a national guardsman for MA, but in Missouri I was stationed at Fort Leonard Wood, because of the live agent training offered.
    Posted in: Introduction
  • 0

    posted a message on Diablo II Artistic Style
    I took my avatar from that wallpaper, it does in fact advertise a patch. Look up the real version on Blizzard's site.
    Posted in: Diablo II
  • 0

    posted a message on WWI Teaser - Day 3
    Quote from "MijnWraak" »
    'tis Caturday, my friend


    2 Hours And 13 Minutes Left until midnight in Irvine, California.


    =)

    POST SOME FUCKING CATS

    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on WWI Teaser - Day 3
    Quote from "blizter" »
    I just saw the purple monster artwork in a video on youtube, its showing some old artworks and it's there.

    http://ca.youtube.com/watch?v=oHg5SJYRHA0

    Right after 1:21 min.


    Man, you fucking got me. I love it.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on WWI Teaser - Day 3
    Regarding the new image, I think this quells and silly thoughts that Diablo 3 will transgayify into WoW art style.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on The Picture Thread
    Quote from "Genesis" »
    I see USAF on your uniform. Whats the NBC?

    Badass gas mask. Be honest, have you ever played a computer game with it on?

    NBC does stand for Nuke/Bio/Chem. I actually have played COD4 with it on. That mask is the MCU-2P Join service Air Force/Navy Protective mask, I have also played a game with the old AF M-17 mask, and an old Soviet mask as well. I spent 4 months in Basic, and 4 months in Fort Leonard Wood, which has the Chemical Defense Training Facility, live VX Nerve, Sarin, and other real-world agents. Part of our training was exercises in the live-agent chambers for over 12 hours, setting up detection equipment, and checking for contamination manually and by machine. Gas Masks only feel cool for about the first 5 minutes, so it got to suck fast. Its all awesome stuff though.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on The Picture Thread
    The first two are in Fort Leonard Wood, Missouri, Emergency Management Tech School. The last is town pass from boot camp, Lackland AFB, Texas.





    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Movie Review: Iron Man
    Ironman. Go see it. The best super-hero movie to date.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on WWI Teaser - Day 3
    Blizzard wouldn't release another Warcraft-based game now, because they are creating one as we speak. They wouldn't create another Starcraft-based game, because... guess what, they are making one. It will not be an MMO because they already have a fantasy MMO, that is doing quite well especially considering an expansion is in the works. It will not be a new franchise because that is untested, and Diablo 3 would be a much more lucrative deal. They would however, make a Diablo 3 because it is due, and has been untouched for years.

    Common sense and a business initiative leads me to believe, it is in fact, Diablo 3.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on WWI Teaser - Day 3
    Quote from "Dev480" »
    Oh i didn't know it was already revealed.. didn't want to read all those pages..


    It's a fake done by someone on a SC website, there is another fake picture that looks like a purple Gossamer (The red thing from looney tunes).
    Posted in: General Discussion (non-Diablo)
  • To post a comment, please or register a new account.