Adventures
- Events that can be placed almost anywhere
old abandoned house to explore evil cult sumoning ritual
Caravan that needs protecting
Enemy camp with boss
I'm not exactly sure about this, can someone explain if this is a sort of... continually updatable(sp) and changing quest system, so that we never run out of different adventures to go on with our party?
- USAFNBC
- Registered User
-
Member for 15 years, 10 months, and 8 days
Last active Sat, Dec, 26 2009 15:39:32
- 0 Followers
- 187 Total Posts
- 3 Thanks
-
Jun 27, 2008USAFNBC posted a message on Hello from Paris ... Wee Wee, Merci and all thatGood to hear it went well, bring us back the best of the best.Posted in: News
-
Jun 27, 2008USAFNBC posted a message on Worldwide Invitational Live Streams AvailableNow, forgive my endless ignorance and lack of sensitivity towards European culture, but when is WWI starting in regards to American EST?Posted in: News
- To post a comment, please login or register a new account.
0
0
All are very good ideas, it's a shame if they keep the same system.. but I'm confident Blizzard will evolve this as they did it with D2.
0
My base just switched from A-10s to F-15Cs, and I have a friend at Whiteman right now, thats pretty cool.
0
Health regen would be a great feature, it is fairly common is other games. I honestly think D3 should have more on dungeon crawling, and less TPs, we shouldn't be spending our time in town, talking to... Akara, or whoever sells them in your act.
0
As important as potions are to the Diablo series, they’re significant role often goes unlooked, and they’re potential is, from what I gather, downplayed. The ease of use and greater capacity in Diablo II changed my game of healing from Diablo to the point of careless usage in the early game, and due to they’re incapability in late game, I suffered many deaths. I bring this subject up because it involves all of us, and could effect many issues we speculate and ponder over. Especially with the future of gaming just on this weekend’s horazon (pun), I feel free to bring up a feature dramatic and imbedded in Diablo gameplay, and even lore.
Recalling the original Diablo, the usage of 8 keys degraded my play during battle. This was due to my attention focusing on the screen, not the keys, which would from time to time lead to error. A secondary problem caused by this method was the cramping of an already limited inventory, leaving me to run around with my inventory screen open, to right-click on a pool of red liquid in my backpack. Splitting potions between health and mana along the length of 8 keys proved ineffective, and a better system was developed.
Our more recent adventuring proved a change for potions in a positive light. The belt system allowed fast, numbingly easy health and mana restoration. No longer were our inventories packed, or our fingers tricked. This was a great change for the early acts of the game, however the problem mentioned above was still very apparent to me. The amount of enemies, traps, and problems I found outdid the extent of my healing actions. It was no longer the accessibility that posed the problem, but the strength of what was offered. While downing the strongest of super potions, they’re speed did not match up to damage dealt, and they’re overall output through time was often thrown to waste due to the habitual carefree attitude developed early game of pressing 1-4 quick enough (Although there was no other choice in most heated situations).
Needless to say, this poses a problem for the health of a individual, the micromanagement of a single player party, and a multiplayer crusade. Through all the recent events I’ve seen discussed here, I’m confident a solution could be formed by the population of this board. I’m not done yet though.
I’m not limiting this discussion to red and blue, because as I stated earlier, the potential of potions is downplayed. Rejuvenation potions solved the problem immediately, but were rare and never sold. It was bad strategy to rely on rejuvenation potions unless you had some kind of lifetime guarantee, in which case let me know. Other potions though, I found to be rarely used by the players. I never utilized them, and why should we? They were generally ineffective. The possibilities are there, just as WoW has alchemy, Diablo can make better use of it’s healing methodology.
What if potions are not the answer? What if Diablo 3 is more party-oriented, and since some believe it will be an MMO, that is a possibility. I would not be surprised if that answer laid in the original Diablo. Deckard Cain obviously had the powers of healing and not just through selling potions. Would a class healer be able to keep up with the fast pace of Diablo? A healer class certainly fits into lore, especially regarding the Zakarum.
Diablo fans, what do you think?
0
You were talking about me? Was it good?
Oh, and referring back to where I'm stationed:
I'm a national guardsman for MA, but in Missouri I was stationed at Fort Leonard Wood, because of the live agent training offered.
0
0
POST SOME FUCKING CATS
0
Man, you fucking got me. I love it.
0
0
NBC does stand for Nuke/Bio/Chem. I actually have played COD4 with it on. That mask is the MCU-2P Join service Air Force/Navy Protective mask, I have also played a game with the old AF M-17 mask, and an old Soviet mask as well. I spent 4 months in Basic, and 4 months in Fort Leonard Wood, which has the Chemical Defense Training Facility, live VX Nerve, Sarin, and other real-world agents. Part of our training was exercises in the live-agent chambers for over 12 hours, setting up detection equipment, and checking for contamination manually and by machine. Gas Masks only feel cool for about the first 5 minutes, so it got to suck fast. Its all awesome stuff though.
0
0
0
Common sense and a business initiative leads me to believe, it is in fact, Diablo 3.
0
It's a fake done by someone on a SC website, there is another fake picture that looks like a purple Gossamer (The red thing from looney tunes).