- Jackzor
- Registered User
-
Member for 15 years, 10 months, and 6 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
-
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallExactly. Just the idea that we know a range as to when the game will be released is considerably better than the situation we were in before the conference call.Posted in: News
-
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallI wouldn't say its good news, but its not bad news. Going in to the conference call I optimistically thought that we might get a Q4 2011 release. This call points towards a Q1 2012 release. Thats really not that bad, especially considering a beta coming out about 8 months before that (6 months of beta, then 2 months, then release). Considering the Q4 2011 release was based purely on speculation, I don't see how some people are giving up hope because it might be coming out 3 months later than that. Obviously "good news" would be that our speculation was confirmed, but a bit more time than that definitely doesn't make me angry at Blizzard or something.Posted in: News
-
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallThe fiscal year is very rarely used except for paying taxes. The conference call was referring to the quarter that ended with 2010. There was even a question about Activision's DLC sales and they said "Its not a big number because Black Ops First Strike wasn't released until 2011."Posted in: News
In my mind thats not at all what they gave us. What they gave us is "In 3 months we'll tell you when the beta will come out" and they've previously given us "The beta will go for 6 months before release." The combination of those two pieces of information leads to a rough estimate of when the game could come out. Far from a fuck you. And I can more than live with an early 2012 release, which seems to be one of two possible scenarios (the other being late 2011).They should have given us a timeframe for the beta, a between "this" and "that" would have received a lot better feedback than "fuck you guys nothing new here dev is slow as usual don't get your hopes up for 2011 as it is looking to not be the case."
Says who? Optimistic people expected a 2011 release, and Blizzard has a tendency to dissapoint in that case. The stockholders still have WoW, SC2, and all of Activision to buoy their stocks in the meantime. Part of being a stockholder is dealing with possible dissapointments, and as far as dissapointments go, a Q1 2012 release isn't all that bad if you were expecting it to be Q4 2011, which still isn't out of the picture anyways.Because the market, and shareholders, expected a D3 2011 release.
So? How can you claim to know the thinking behind each decision? Just because you only see the iteration part of the planning/vision/iteration combo doesn't mean the other two aren't there. I would understand your complaints if this was any other company (except maybe Valve) but Blizzard is known for dissapointing when it comes to release dates and amazing when it comes to the end results. This conference call gave us the closest thing to a release date for Diablo 3. Any other conceptions of when the beta or game should be released was based on small hints and a possibly true leak, and if you're disappointed that those speculations ended up being not true then thats understandable but by no means does it mean that Blizzard is a bad company.Exactly my point. I don't see any evidence of coherent planning and vision. They seem only to use iteration. Just look at how many times resource systems and skills have been re-designed.
Right. And very few software companies get revenues from the largest subscription based game in the world or consistently release games of the same quality as Blizzard. Blizzard feels so above this process because they are so above most video game developers. Not in terms of consistent releases, but certainly in terms of quality.Very few if any software companies in the world don't know when their products are going to be released. They set a deadline and they meet that deadline. They tell their customers what that deadline is. They have internal "stretch" deadlines, and externally facing "committed" deadlines beyond which they do not pass. This is BASIC project management. Why does Blizzard feel so above this process? Obviously it's outrageous to their customer base.
He said that he wasn't saying that 2011 is out of the picture, but he said that it all depends on the feedback from the beta. Obviously he didn't give any exact dates.He's not uncertain about the beta release? If he was not uncertain about the beta release and if he knew when it is gonna come out he would have said it... Nowhere did he say that "if there were not huge problems after the beta it would be late 2011, while if there were more problems it would be early 2012." You are making your own words here.
How is information about the beta in 3 months so much worse? Again, they probably have at least the month down for the beta at this point if they plan on talking about the beta in any detail in 3 months, and if they didn't plan on talking about the beta in detail in 3 months they wouldn't have said anything about it during this conference call(and again, theres not much to say about a beta other than when its coming out).What other information can they say about a beta? Well, let's see... They've been making this game for like 6-7 years now and you can go ahead another year which makes it 7-8 years. Now, when someone has been making a game for THAT LONG they should AT LEAST have SOME information on a beta... They are totally uncertain about the beta let alone the release of this game... -
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallPosted in: News
Well he specifically said that it did not mean that it was automatically a 2012 release.Quote from Dolaiim
Show me the last time Blizzard gave us a positive release surprise (positive being sooner than expected).
You mean like the years and years they had with WoW as their only new game? I don't see any reason why they would do so much more poorly with a early 2012 release and WoW subscription fees from 12 million people.This is god-awful news, and I'm sure heads are rolling at Blizzard. If Bliz has no new releases in 2011, shareholders are gonna dump the stock like it's hot. After-hours trading the stock is down 7.2%.
Yes, and planning and coherent development vision and iteration is the best way. Blizzard has developed games like this for 20 years now. Why in the world would they start doing any differently?Blizzard's arrogant dismissal of the importance of time-to-market never ceases to astound me. They want to confuse us by saying : More time causes more quality. Not necessarily true. Better development and quality assurance models improve quality. Iteration is ONE way to achieve quality. Planning and coherent development vision is another.
I'm exceptionally disappointed, in any case.
Of course hes uncertain about D3's release date. What hes not uncertain about is the beta release. They know when its coming out, they just don't know how much work the feedback is going to lead to. He seemed to say that if there were not huge problems after the beta it would be late 2011, while if there were more problems it would be early 2012. I don't see how that can be bad.It is out of my mind how can people still be "okay" with these results. The game's being made for so many years now and nothing is still certain about it. Even Mike is uncertain about the whole D3 situation.
What other information can you say about a beta? Even if there are any other good reasons to mention it, an announcement (as in some solid timeframe or date as to when it'll be out) would still be well in the range of possibilities.Oh, and by the way, why are you guys so sure there will be beta coming any time soon. "More info on the beta next time" doesn't mean "beta announcement next time". In Blizzard style "more info on the beta next time" means "still no news on the beta guys, sorry". -
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallPosted in: News
Early 2012. With a 2011 beta. I'm excited. -
Feb 9, 2011Jackzor posted a message on Activision Blizzard Q4 2010 Financial Results Conference CallIt seems like its late 2011 or early 2012 based on how much work needs to be done when they release the beta.Posted in: News
-
Feb 8, 2011Jackzor posted a message on The Death of Your Followers (and Attack Rating)Well it makes it so that some skills can have a higher chance to miss but more damage if it hits, which could be interesting if used well.Posted in: News
-
Feb 8, 2011Jackzor posted a message on The Death of Your Followers (and Attack Rating)Well traits could make your hit chance higher, or some skills could be guarenteed hits, or runes of certain skills could make them lower damage but a guarenteed hit. Things like that all don't include a stat you have to gear around to make them higher, but still give you some control over your hit chance. I think Bashiok's main point was that they didn't want it to be something you had to grind towards or know what number equals what percentage, and instead it would just be told in straight percentages.Posted in: News
And the idea is that the 5% miss chance for some attacks is in order to make up for the "skill" it takes to lead targets when you're using ranged attacks. And the melee classes' damage output will be balanced around it, so its not like ranged attackers will automatically do more if they're able to hit with every attack. -
Feb 8, 2011Jackzor posted a message on The Death of Your Followers (and Attack Rating)Yea pretty much. I don't know that ranged attackers will only miss 5% of their shots on average, but it'll probably even out considering melee characters have to actually reach their target first. The percentage could be tweaked pretty easily if its wrong.Posted in: News
-
Feb 8, 2011Jackzor posted a message on The Death of Your Followers (and Attack Rating)Well thats kind of what the whole part about the damage system in D3 is about. Since you don't have potions, the game is much more about constant damage than spikes of damage, and as a result defensive stats and the like are all about reducing damage instead of avoiding it (although there may be exceptions).Posted in: News
I would definitely agree. However, even if they make it so they both avoid damage in similar ways, their differences in traits and skills will easily distinguish them and keep their own flavors.It's an important distinction between the archetypes of the barbarian on the monk. The barbarian is a tough thug; the monk is a skilled martial artist. The barbarian can take a lot of hits because of his armor and bulk. The monk, on the other hand, blocks, dodges, and counter-attacks but he can't take as many blows.
And Leeodin, you posted your topic right before I did Its no problem. -
Feb 7, 2011Jackzor posted a message on The Death of Your Followers (and Attack Rating)Posted in: News
Well as Bashiok points out, theres still more stats in Diablo 3 compared to Diablo 2.Quote from Anatidaus
Anyway, while it's too bad there will be one build type less to create, it sounds like its for the best. Besides, there will be such a vast variety of other builds based on skills and traits alone that my thirst for customization will be justly satiated.
And as far as the Monk's ability to dodge, thats also somewhat effected by his blinding skills, which cause enemies to miss. A variety of other skills could be used to the same effect. -
Feb 7, 2011Jackzor posted a message on DiabloFans Call to Arms: FaceBook!I can't wait to see the art they have. Hopefully we get to see some new skills. Already about 2k more fans since this thing started! We should get some screenshots soon hopefully.Posted in: News
-
Feb 7, 2011Jackzor posted a message on The Way You Look TonightNot to mention working towards a level 14 gem or something equivalent. It would probably take even longer to get all top-level gems than getting top-level gear.Posted in: News
-
Feb 7, 2011Jackzor posted a message on BlizzCon 2011Yea I was wondering the same thing. Unfortunately, that could also mean that they don't want to announce anything during the conference call, and they're getting things out of the way in the meantime. We at least need some kind of new info though, its been a while since we've gotten anything competely new.Posted in: News
-
Feb 7, 2011Jackzor posted a message on BlizzCon 2011If we have to wait until Blizzcon for our next big Diablo 3 announcement I don't think I would make it Either way, I'm looking forward to it, as always.Posted in: News
- To post a comment, please login or register a new account.
1
And I'm honestly sick and tired of everyone saying 'I just want the option.' Of course you do. That doesn't mean that Blizzard should sacrifice quality just so that you have more options. We all know that its not a realistic solution to just have it be a checkmark. If it doesn't work or isn't balanced, it shouldn't be in the game. Period. There are plenty of other options in D3, we don't need more that don't meet Blizz's quality standards.
0
I can't claim to know how it works at most schools, but at least at my college the school is constantly up to date on the grades students are getting in the classes throughout the school. If one teacher is giving out significantly more good grades than another, they talk with the teacher about how to make their tests more challenging so that its more reflective of the schools average, because they want to maintain a challenging environment.
And lets not forget that if you get a college degree you're basically guaranteed to get more money than someone who hasn't graduated college, no matter what some YouTube video says. Not to mention that in order for more people to be able to attend college, there has to be lower level colleges to cater to them. That doesn't mean that companies hiring people are just going to fall for some intelligent guy who went to a lower level school and got a 4.0. Its not like its some magical card that gets you any job you want, and even if it was, if you weren't qualified you'd get fired no matter what your GPA was.
0
Even if you're excellent at repeating (or regurgitating, if you insist) info, that doesn't mean you have a practical understanding of it, and if your professors are good at their job they'll be able to expose that. Being able to fully understand what you're learning allows you to adapt to new situations and combine your skills to solve increasingly complex problems. I'm sure there are places where its easy to get a 4.0, and I'm not trying to offend anyone by saying this, but if grades don't reflect your intelligence, at least to some degree, its because the professors administering the tests aren't doing their job as well as they should.
0
And as for the number of people disappointed, there was an equally large crowd complaining that followers would be essential.
Did you even read my posts? I pointed out multiple different ways that followers would be almost impossible to balance in a way that makes them both useful and non-essential. If you can't see a valid reason in there its your own fault.
0
0
0
0
0
So, instead of fine tuning a system that, as I said in my last post, could easily shift in either direction (as in useless or too useful) just based on a person discovering a build, Blizzard made it help the 'newbies' and encourage them to go online. As much as people have argued that choice makes the system useless, and even an insult, those new players are ultimately a large part of the reason Blizzard is able to make the game. After all, they do make up for a lot of the sales. And lets not forget that, if the follower system does end up promoting online play, we would all benefit.
As maka said, hardcore players ultimately make up for most of the hours played in a game, and as such they deserve recognition. For all we know, not allowing the follower system into the endgame is a favor to us. It means that Blizzard won't have to nerf any of your favorite skills because it got attached to some cheap follower build and was declared overpowered. You won't get screwed in the last few seconds of a boss fight because Diablo decided to target your follower and you suddenly don't have a reliable heal (or something of that sort.)
If the follower system was going to inherit any of the problems of the D2 hirelings, I know I sure as hell wouldn't want it there. I think thats something we can mostly agree on. But thats just a really hard thing to do. I'm not saying Blizzard isn't up to the challenge or that its not a possibility for the future. In fact, it would be an obvious target for an expansion or even a content patch (if they are going to do anything like that.) That being said, the fact that they weren't able to devise some incredible system where followers are both not essential and optional isn't an atrocity.
2
And the reason it works is, for one, because of the screen angle, and secondly because of balance. WoW's health system allows for harder hitting monsters, because its someone else's responsibility to heal you. Theres no such thing in D3. Your health goes steadily down until you get a globe. If you had eight players monsters would have to hit insanely hard for it to be a challenge for the group as a whole, but that would also mean that whoever is getting attacked is dying way too quickly. For D3's screen angle and graphical effects, 4 players is chaos, but just the right amount of it. But again, thats not the topic we're discussing.
Its really not debatable in terms of raw numbers. D2 has sold what, 4 or 5 million copies? Theres no way the online community, even if you combined every unique player across the game's life, is or was anywhere near that. SC2 has sold over 3, probably closer to 4 million copies, and even during the game's beginning the amount of players online numbered in, at most, the high hundred thousands. Its a common trend across many games that people just play SP/Campaign or whatever the game offers that isn't online.
Obviously your second point, about hours played, still stands, and we should be rewarded for that. But that doesn't have to be through followers or a similar system. Even if you had something like a box to check to include followers, people would still make builds based around them, and thats just pretty lame. Especially considering the emphasis on character power. Why should it be possible for you to make a build where you intentionally exclude normally essential parts just so that the follower can fill in the blanks?
Followers (both as hirelings in D2 and across many other ARPGs that have included similar systems) are notoriously hard to implement well, so Blizz decided against them. That doesn't mean that we won't see their usefulness expanded in the future, and it also doesn't mean that their restricting our current options. Its just something that (for reasons I've delved into countless times in these threads) is incredibly hard to balance correctly. If you get it slightly wrong in either direction, suddenly one side of the argument is outraged again. You saw how many people were pissed off because they thought followers were essential, and you also see how pissed off people are now that they think their useless (for good reason). So its much easier to simply make it a nonissue but still helpful to a large portion of the people who will end up getting the game. That doesn't mean we're getting the shaft.
Lets put it this way. Suppose WW Barbs are a common, fun build to play. Now suppose that a WW Barb benefits greatly from a Follower's AoE slow skill, to the point where it becomes overpowered. So Blizz nerfs the AoE slow, but it still helps the WW Barb too much, and the follower is still essential to the most effective WW build. What you end up with is ridiculously complicated balancing, where you have to take the followers, which a lot of people didn't want in the first place, into account, instead of directly nerfing/buffing character skills. As we all know, a game like Diablo is incredibly hard to balance, and it will only be harder with the amount of builds in D3. Why make it more complicated by allowing people to supplement their build's weaknesses with a follower?
I'm not saying balancing followers isn't a challenge Blizz wouldn't be able to handle, but clearly it would take a lot of time. And thats not even taking into account the fact that no matter how finely you balance it, people could (and with billions of build possibilities, probably will) find a way to still exploit followers to make builds with very few weaknesses, that are also lame because if your follower is down suddenly your significantly less powerful, and because you, the hero of the game, have to rely on some random guy you rescued.
0
Obviously that wouldn't be as substantial with a 5 player cap, but really we have no idea how the game is balanced, so we can only assume that Blizzard would have made it so that you could have one of each character class in a game if they could.
0
0
0
0