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    posted a message on The Follower Blues
    Not to mention that its probably going to be pretty hard to build your character around the follower by level 30 considering you'll have less than seven skills. And even if you did you would probably be able to survive without them in Nightmare. And as bleakparta said most newcomers won't even understand how to build a character around the follower, and will probably just get the skills they think are interesting.
    Posted in: News & Announcements
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    posted a message on Rune Preview on Spell?
    Well hopefully it won't take too long to come across all the rune types. Either way it'll probably be much easier/cheaper to change a rune, and even if it isn't ideal it will probably be worth it to just wait until the next time you can get a skill if you have a very limited number of runes.
    Posted in: Diablo III General Discussion
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    posted a message on No D3 No Worries
    Welcome to the world of computer gaming. Games cost $50 here.
    Posted in: Other Games
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    posted a message on Rune Preview on Spell?
    Close, but not quite. If you open up your skill panel there will be a slot next to each skill you've unlocked. So say you have an Indigo rune. If you drag that from you inventory to your skill panel, it'll show the effect of the Indigo rune on that skill. But if you want to see the effect of a Crimson rune on it, you'll have to find one first. So you'll have to do quite a bit of experimentation under the current system.
    Posted in: Diablo III General Discussion
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    posted a message on Rune Preview on Spell?
    When you drag a rune over a skill's rune slot, it displays a description of the rune effect. But obviously you'll still have to use it to see just how effective it is.
    Posted in: Diablo III General Discussion
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    posted a message on Loot drops drastically decreased?
    Well high quality crafted items will require high quality salvage with no low quality salvage. At least how it was last described. Otherwise, you'd have to go back to lower level areas every time you wanted to craft a new item, as opposed to salvaging items that are currently dropping in the area you're in.
    Posted in: Diablo III General Discussion
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    posted a message on The Follower Blues
    Well the thing is those 'nubbins' are the majority of the people who have ever played D2 (or, more recently, SC2). So catering to them, at least in some ways, is almost forced upon the D3 team. And considering the aim of this system is to encourage them to become more hardcore and involved with the online community, as opposed to just trying to appeal to them, which I would say is much more indicative of their design mindset. They want a game that has a large community and a wide range of players.

    As far as storytelling, I'm sure that any quests that are part of the main story arc that involve the followers will still be in the game regardless if you're playing multiplayer or not. As in you'll still have to rescue the people, and go on whatever other quests that leads to (ie discovering who the Prophet is, etc). Also, any time someone is lecturing you on storyline while you're away from town (or even while you're in it), you'll be able to continue killing/questing/etc while they talk. So its not like in D2 where you have to pay attention to a bunch of scrolling text.
    Posted in: News & Announcements
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    posted a message on 4 players per game cap
    Well that would probably have to be another mode entirely. Arenas base themselves around timed matches, so we probably won't see anything like that with the current system. Even though some kind of free for all, no holds barred PvP would clearly make sense for Diablo.
    Posted in: Diablo III General Discussion
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    posted a message on Loot drops drastically decreased?
    Quote from Chaotik

    Quote from SolHellyon

    in the artisian video dude playing put to destroy for mats the grey boots with no bonus stats ..
    so looks like you gonna pick up every single grey item that drops ;] the more mats the faster you get artisians to higher lvls

    Ahh yes if breaking down every single item helps with crafting then I wouldn't mind all the cracked boots.
    Well you'll still need up to date items in order to get the salvaged materials you want. If you're keeping up to date that is. Higher quality items yield higher quality materials, so you won't need to horde low level items to get the salvage you need.
    Posted in: Diablo III General Discussion
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    posted a message on image help
    Well more towards Westmarch you get closer to the coast, which can lead to wetlands.

    Also, Bashiok said this about the response to followers:

    Official Blizzard Quote:




    On the note of eating crow, a lot of people yesterday were really upset that followers were going to be required for the entire game (somehow based off a video of Act 1 Normal it was able to be discerned how the entire game would be balanced). Then there were quite a few people defending it and trying to make sense of a video without any context. Both people were wrong in their arguments, thus, that's why I said that.
    Obviously he could have just not mentioned it was another act, but woodlands and more swamplike areas can easily overlap (ie my backyard :P) so its not entirely out of the question. And Act 3 is in Bastion's Keep.
    Posted in: Diablo III General Discussion
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    posted a message on 4 players per game cap
    What? How does allowing you to simply queue up for a PvP specific arena discourage PvP? If anything it makes it easier because you know going in that there will be active PvP. I don't think they'll make you 'go anywhere' other than a person in town you talk to.
    Posted in: Diablo III General Discussion
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    posted a message on The Follower Blues
    Quote from Boge

    Reading over this has me terribly disturbed.

    I can't believe Blizzards thinking with this situation. First we don't get LAN play, so no multiplayer mods. Now we only get 4 players cooperative with no mercenaries, and no mercenaries after Normal play. Why? All because someone at Blizzard thinks it's too chaotic.
    Its not just Blizzard, thats been a common complaint on these forums for ages. 'Screen clutter' and 'pixelated soup' are commonly heard terms at BlizzCon panels (obviously in terms of what they want to avoid).

    Hey, did you ever wonder what the players might want? I'll pitch you a key word to great game development, "OPTIONS". If me and my friends feel that the game will be too chaotic with more than 4 players, we'll only play with 4 players, but in the chance that 5 of us want to play together, it sure would be nice to be able to include that one extra person. "Too bad! You'll play the way we want you to, not the way you want to!"

    What's the point of even having a merc in the first place? Is it a recruiting strategy? You mention you want people to feel the presence of another player so they'll be more inclined to play online with people. Some of us don't like playing online with strangers! Why are you trying to make us do it? I prefer virtual friends over some rude people online. If my friends can't play with me one day, I'd sure like to have my mercenary there to keep me company. "Too bad! You'll play the way we want you to, not the way you want to!"

    Back to my options mention. Why can't you just have things optional? Player numbers is obvious. Why can't you have a "Allow Mercenaries" option for multiplayer? This gives the host the option to allow mercs or not. I'll bet my life more often than not they'll allow YES. But Blizzard says NO.
    You have to stop looking at it as though Blizzard 'took away' our ability to have mercs. Just because its in D2 doesn't mean it makes it into D3. Especially considering how broken the system was in D2. And as far as options go, theres 97 billion builds in the game. Each skill has 5 different rune variations, and theres about 25-30 skills per character. Theres at least twenty different armor dyes and eighteen different armor looks. Why should they implement more options for the sake of options? They already have plenty of well-implemented options, why should they sacrifice quality for quantity?

    Blizzard's design style revolves around them trying everything. In fact, Bashiok talked about how currently followers are available in MP, and its impossible to see what you're doing. They take feedback from hundreds, if not thousands of people and thats before the beta has even started. The reason followers aren't a part of endgame balance is because they probably were at some point and it was nearly impossible to pull off correctly, especially in a way that continues to promote cooperative play, which is a stated goal of the team. I'm not saying that its unreasonable to be disappointed that mercs/hirelings/followers aren't in the game, but you can't honestly try to argue that its part of some overall design philosophy where Blizzard wants to restrict our options.
    Posted in: News & Announcements
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    posted a message on Cheats and Trainers
    http://www.diablofans.com/topic/24686-clarification-on-boe-removal-and-set-items/

    BoE and BoP are (currently) gone. As for bots, at least in WoW they are very easy to ignore/report. Its definitely not nearly as big of a problem as it is in D2, so hopefully a similar system is implemented.
    Posted in: Diablo III General Discussion
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    posted a message on Followers System Poll
    The problem with that is if you make them usable in higher difficulties, people will find builds that revolve around a follower. Which then means that they'll be playing SP all the time, which isn't what Blizz wants to promote. Not to mention that then you get the same problem as in D2, where people have builds that then get them killed every time the follower goes down. Especially with all the build possibilities in the game, it would be all but impossible to avoid.
    Posted in: Diablo III General Discussion
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    posted a message on Think we'll get any more people working for us?
    Oh I have no idea, but that trader sounds like it would make sense. I'm just assuming they didn't make up the whole concept of the caravan for two groups of people. That would just seem pretty meh.
    Posted in: Diablo III General Discussion
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