Quote fromI have a GREAT idea.
Make gold worth something NOW.
Lets get this thing on the right track for diablo 3.
Maybe start putting uniques and set items up for sale from rare vendors.
Make them VERY expensive. For hell level uniques make them worth like....5 million gold or so? Maybe more..I think that would be REALLLY cool. Think about it, you would approach the game COMPLETELY different.
That's a hefty order...but it might just pull me out of retirement
0
0
Oh man, it's such a bitch. There's a Facebook group dedicated to it.."I Don't Need To Have Sex Cause Purdue Fucks Me Every Day"
I guess I'm definitely getting prepared though, as long as I change my habits come sophomore year.
0
Little Wing
Purple Haze
Voodoo Chile
Machine Gun
Foxy Lady
All Along the Watchtower (one of the best covers of Dylan's song)
0
So true. Animal Farm is a really good, fast read. Anthem by Ayn Rand is really good too.
Right now I'm reading short stories by Neil Gaiman and also H.P. Lovecraft.
0
0
This is my version of the summoner. I don't care for mages, so it relies on the brute force of normal skeletons.
Skills:
20 Raise Skeleton
20 Skeleton Mastery
20 Corpse Explosion
1 in all curses
1 Clay or Fire Golem
1 Golem Mastery
1-5 in Summon Resist (No more)
That is your core. Beyond this point, it is kind of up to you.
Raise Skeleton: These guys are great tanks, and dish out lots of damage on their own.
Skeleton Mastery: Makes your skeletons stronger.
Corpse Explosion: Here's your crowd control, and your main killer in Hell. Trust me, max this bad boy. More points means greater range, and at level 20+, you're killing things as far as you can see. I mean that literally. You will see entire screen-fulls of enemies drop dead, instantly. It's actually kind of funny to watch.
Curses: Your general use curse will be Amp Damage. Yes, that is the first curse you get, but it is great. What it does is lower enemy physical resistance by 100%. It also breaks nearly all physical immunes you'll meet. If your enemy has 0% physical resistance, it drops that to -100%. Meaning your skellies damage is effectively doubled. If they have 50% physical resistance, it drops to -50%, which is actually triple the damage you would have done before Amp.
Against Bosses or fast unique packs, you'll use Decrepify. It slows them down, and drops their damage.
Dim Vision: Use this against enemies to effectively disable them. Works great against Souls.
Golems: A golem won't kill much for you, but it will make a decent tank (even though you won't really need another). A fire golem has the added benefit of drawing enemies to it and away from you/your skellies. Don't put more than 1 point in the golem, and only put a few in golem mastery if you find you like golems. +Skills should be good enough.
Summon Resist: This will help your skellies survive. More than a few points is pointless, because like many passive skills in D2, it suffers from terrible diminishing returns. Put a few points here and let +skill equipment do the rest.
Gear wise, use whatever you can find. Look for +skills and resists. This build is not gear-dependent at all.
Stat wise:
Strength: As low as you can keep it.
Dex: None. (Unless you like max block. In that case I would save points and put them in when you know what shield you'll be using.)
Vitality: Everything possible.
Energy: None.
0
0
0
2. WW Barb: I'm a big fan of polearms. The range is so awesome with WW. You're looking for high damage and high life/mana leech on your weapon. Pretty simple.
20 WW (obviously)
20 Shout
20 Battle Orders
20 in your chosen Weapon Mastery
~3-5 points in Natural Resists
Everything else in Iron Skin
3. I LOVE Zealots. They're really fun. Put 1 point in Smite and with the right set up you can handle Uber Trist just like full (20 pt) smiters.
I think I have some bookmarks for guides laying around. Let me know if you'd like to look at them.
0
The idea of someone slashing my achilles tendon as I get out of my car.
Open windows at night.
Standing in murky water.
Mirrors not working right. Like the wrong arm will move or my reflection smiles at me.
Darkness. Not so much anymore, but I used to get this unexplainable feeling of dread walking through darkness. It was never that bad, but I definitely quickened my pace. Walking into a lit room from the darkness always felt as if I had escaped something.
My mind in general scares me. If I try to (and I do on purpose sometimes) I can really scare the hell out of myself with my imagination.
Also, as a rule of thumb for me, all old abandoned buildings are haunted.
0
0
Yeah, Tyrael had been admonished in heaven for his close involvement in mortal affairs. His destroying of the World Stone was probably the last straw. I'm excited to see where this goes.
0
The loot system has been changed so that what you see on the ground is yours. No more rushing for boss pickups etc.
0
0