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    posted a message on Start Act I with D2 lvl99 Barb??
    Should one consider the original skills of the Barbarian, one finds Whirlwind to be one of his highest achievements. The skill had a level requirement of 30. Further training served only to expand the skills destructive effect. One did not observe the character becoming a monstrous Hurricane incarnate at level 99. Should one then observe the Barbarian in his older form, what does one find? One finds the character to have this same Whirlwind skill, with the inclusion of other skills, acquired seemingly with a certain amount of ease.

    Thus, one concludes that the Barbarian did not lose much of his abilities. Instead he has built upon his existing skills and will now attempt to surpass them with the latest installment in the franchise, which one finds akin to surpassing level 99. Perhaps now, with a great deal of experience under his horned belt, the Barbarian may finally become a Hurricane incarnate.
    Posted in: Diablo III General Discussion
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    posted a message on Minor Energy Rune
    Should one observe the Barbarian in action, one finds one of the runes to have been picked up. This can be determined by timing the duration of the names of general items with that of the duration of the name of the rune which appears on screen. One finds this to not match, the latter is of a much shorter duration. Coupled with the highlighting of the name, the general direction of the characters movement, as well as the lack of any gleaming effect on the ground, one may conclude that the rune has indeed been picked up.

    Should one then proceed with the video towards the inventory scene, one finds a lack of said rune within the confines of the Barbarians bag. Coupled with the coincidental naming scheme to that of usable attributes, one may thusly conclude with an adequate degree of certainty that such runes may in fact be consumables, similarly as what one would expect of health-potions. As to what effect such consumables such items induce upon characters, one finds that to be up to discussion at this point. Energy runes may replenish ones energy reserves, perhaps in much the same way as lethargy runes replenishes ones stamina reserves. Power runes, as one may speculate, may serve a different benefit, perhaps that of a temporary strength buff.
    Posted in: Diablo III General Discussion
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    posted a message on Interesting Tidbits
    Quote from "Creepsville" »
    For someone who spent so much time analyzing these pictures I'm surprised to see talk of scotch tape and coffee ring stains. None of those are present. There were stains added to the journal in photoshop to give it the look of being an archaic journal.

    Well done Sherlock.
    Whilst one such as myself are always appreciative of obvious observations, irrespective of its cynical tone, indeed the aforementioned are distinctly present should one but observe with an attuned eye.

    Allow one to break it down upon those who are not familiar with the concept such that individuals not again become confounded nor disoriented thereby allowing oneself to inexplicably post regrettable remarks with the intention of discrediting, but which only achieves the contrary.

    In the most simplest terms possible, the aforesaid is but an indirect communication exchange between artists. Initially, one recognizes and notes the specific techniques used in a piece of work through detailed analysis where such was not recognizable prior. One could of course immediately, loudly, and directly blurt out ones findings as one would expect a cure for cancer. Unfortunately such a course of action provides insufficient personal satisfaction to one. One could do better considering the level of effort placed upon said work. Thus, through a quasi-humorous and faux-understanding sort of way, one makes light of such observations towards ones counterpart. Thus, the revelation is achieved without making or allowing oneself to appear as that of an inexperienced bumpkin.
    Posted in: Diablo III General Discussion
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    posted a message on Interesting Tidbits
    Let us now observe a few more concept artworks. One may find some of such familiar. First up is an early sketch of Caldeum:

    Apparently it was originally intended as a small 'Bandit" city.

    Here is another sketch for the same city, this time one finds it to be a touch over-extravagant:


    And thus, the final iteration below appears more in tune to reality. A warm Middle-Eastern city:


    One may remember this form a magazine of which the name escapes me. An excellent wallpaper material should one consider such:


    One may grab the full uncompressed version here:
    http://img381.imageshack.us/img381/3996/tristramchurchartworksz2.jpg

    Another look at the shanty town known as New Tristram:


    On a final note, should one observe the previous difference-layered image...:


    ...one notes that the trees in the background are not those of Tristram. One instead finds them to be canyon trees, adjacent to a desert waterfall:


    Thus ends the third artwork update.
    Posted in: Diablo III General Discussion
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    posted a message on Interesting Tidbits
    Quote from "Bolts" »
    you got too much time on your hands dude
    The sensuous tactile stimulation of a great many willing females through ones manly hands requires a break every now and then, indeed an unbelievable revelation, thus one such as myself finds a great liking towards attempting to redirect a minute patch of water over a great tumultuous ocean. Such is a great challenge, one which breaks all into ravenous raving monsters but for a patient few.


    Moving onwards, perhaps some have already familiarized their visual organs with the WWI discussion videos, but for those that have yet to sense the funny tingle in ones cerebral cortex, let us witness several interesting tidbits revealed in the video.

    First up is a better look at the city of Caldeum:


    Here is Skovos:



    This is an Angels eye view of Skovos:


    Various NPCs in Caldeum. Of interest is the vaguely clothed thigh-strapped female in a particularly provocative position:



    Here is a wagon which one finds in a mine, perhaps a gem mine. An interesting look into possible encounters within such locals:



    This is another interesting look into the possible gameplay. A skeletal spawner, one which spawns a particular type of skeleton based on glow-color.


    A closer look at our large demonic friend:



    Finally, one notes these two artworks from the Artwork trailer:





    The geology on both artworks appear synonymous of mountainous and arid deserts. Thus, should one reason out its possible location, of which is near mountains, within a desert, and has a river crossing it, one finds this to be at or near the city of Ureh. The end.
    Posted in: Diablo III General Discussion
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    posted a message on New D3 Artwork
    Quote from "stevew84" »
    why is no one pointing out the two characters on the bottom RIGHT of that collage? the far right looks like the barb but the female character looks like an amazon. if im not mistaken, wasnt the femal barb HUGE in the demo and other artwork?
    Indeed there appears to be four new artworks shown on the board. The dock, the two lower left-most images, as well as the lower right-most image.

    The second lower right-most image is not that of an Amazon however, one can but compare such to the artworks in the Media page to confirm oneself:
    http://www.blizzard.com/diablo3/media/artwork.xml#5


    The lower right-most image is not clear enough for one to make a definitive determination. However, it bears a slight resemblance to Cain down below. Although certainly, one will notice that the background is of a different hue:
    http://www.blizzard.com/diablo3/media/artwork.xml#41
    Posted in: Diablo III General Discussion
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    posted a message on New D3 Artwork
    ...ninja...
    Should one consider the slightly colored attire, the fluttering pieces of rags behind the character, the vambrace armor, the exposed upper chest, and the armored lower chest, such appears suggestive of a middle-eastern or desert warrior of some kind rather than that of an Asian stealth assassin.

    Another excellent find. Many of the artworks have already been seen, indeed one notices the new scene of the marketplace among such. Four new artworks are apparent, and one of interest is the dock scene. Should one take note of the background environment, the distinct construction style of the ships, as well as the weather, one might be able to place this in a general location within the world-map. The large ship appears indicative of a European design style, whilst the smaller ships appear to resemble fishing or trading boats of middle-eastern origin. Thus, should one base this according to the map, one notices two locals that fit the description. Tur-Dulra and Gea Kul appear to match this conclusion. Should one then adjust the contrast to better discern the details, one notices a Kurast stepped pyramid in the backdrop. This then rules out Tur-Dulra. Gea-Kul and Kurast docks are therefore the most likely contenders due in part to their proxmity to Lut Golein.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Artwork Trailer Images Here
    Quote from "Atrumentis" »
    Wow, the artwork trailer was recently removed from the site.

    I wonder if this thread is now illegal...
    Perhaps a feeling of deja vu is being experienced by one such as myself, but did not certain individuals observe this a few weeks ago? One distinctly remembers letting out an involuntary smile to oneself for having downloaded the aforementioned video before it was taken down. Of course, one could perhaps be mistaken, and said video may have been of a different yet visually stimulating and pleasurable kind...
    Posted in: Diablo III General Discussion
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    posted a message on New D3 Artwork
    Quote from "USNSEALs" »
    Select a Son and check out the Diablo pics on the bottom.
    Are those hinting at new classes possibly or are they older?
    Should one disregard the dates upon many of the Diablo related sketches, one would have no problem identifying characters and monsters. The Barbarian, Druid, and the Assassin are but some examples of such. Apart from the marketplace scene, there appears to be no other hidden artworks for the game, much less for the remaining classes.

    Perhaps the only artworks that are of interest are those under Raneman. Although upon first glance they appear to be clues for the new game, those that are familiar with the lore behind the franchise would be able to immediately recognize them as bookcover artworks.

    It is indeed an excellent find nonetheless. Should one take but a closer look, one will notice health and mana potions being sold, as well as weaponry. Thus, one could come to the conclusion that this might be one of many safe-haven towns or cities. Although several of the other concept sketches appear to suggest monsters roaming such streets. One then wonders whether an initial safe-haven town for players could eventually become a hostile locale filled with monstrous beasts as one progresses in the storyline. Should such a scenario take place, one would indeed find that to be 'wicked-shat'.
    Posted in: Diablo III General Discussion
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    posted a message on Sry to be repetative
    Quote from "arfa76" »
    o so if they do put this smart lighting in then there might be somewhat of a light radius?
    Indeed, lighting of the sort described would be required to be smart and untaxing on average computers. As stated, the near impossibility of such a system therefore precludes its inclusion with this new engine of theirs. Whilst your concern is a slightly different thing from the aforementioned, a solution your scenario would have also meant an alternative workable solution to the initial scenario. Thus, one can conclude with a degree of certainty, that since they have yet to solve the former, one would not expect them to solve the latter. Here is the quote from the MTV interview:
    http://multiplayerblog.mtv.com/wp-content/uploads/2008/08/diablo-fan-01.jpg
    Jay Wilson, Designer of “Diablo III”: The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons. Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us. A lot of the lighting stuff I think is very cool, but it’s also not very doable for us.

    One may not be expecting of disappointment however. The developers have realized this from the onset, and thus have made changes to the rooms as a response to this slight handicap. As one notices in the gameplay video, monsters do not appear to stand or lounge around next to doors. Should one enter a room, one would be required to penetrate it deeply before one observes monsters. Since one would also not know what monsters lurk in such a room, deeply entering such may prove a risky proposition, of which such creatures may surround oneself. Thus, the unexpectedness, surprise, and risk factors are all adequately captured.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Goodies at Blizzcon?
    Quote from "Djinn_690" »
    Diablo Goodies at Blizzcon?
    Whilst the public purchase of trinkets and subsequent expressive contentment are sufficient goals to some, were one to attend the convention, such as myself, one would do so for the sole purpose of resting ones sore DiabloFans gaze upon that which are considered 'easy'. The abundance of voluptuous females wearing what one would consider to be various pieces of widely-spaced translucent game-based attire, as well as their willingness to pose in various suggestive formations would amply serve such a purpose.

    Contentment gained through such would in fact simultaneously circumvent that of visual stimulation and directly elicit certain involuntary reflexes. One would thus be required to tame the beast of ones mind as it were, with the purpose of preventing passing onlookers from discerning certain physical protrusions. Both together are a particularly taxing, yet supremely fulfilling mental exercise.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Sry to be repetative
    Quote from "arfa76" »
    Im sure this has been posted 1000000 times but... Its about yet again the art work, but a diffrent complaint. im cool with the colors and all but have they said anything about bringing back some form of light radius? Like if a doors closed u cant see inside the room till u open it? Donno this adds alot of scarieness if u ask me. sry if im reposting something.

    This is not a complaint about the colors, just about dungeons and light radius.
    The developers have yet to touch upon this subject specifically. However should one consider the gameplay video, there appears a scene which touches upon your concern. Whilst the Barbarian was attempting to gain entry to a large room, whereby he was required to blast the doors to pieces, the room in question was not darkened or shaded. This too was reflected in the overhead map system. One may of course consider the video an unfinished example of certain game mechanics and systems. Such an argument may of course have a basis in truth, however the fact that two alternate systems have reflected this one particular observation may not bode well upon your concern.

    Perhaps another argument to support this reasoning can be offered by one of the developers himself. According to the MTV interview, the engine was not built to handle 'smart' lighting of the sort being debated by the community. One would expect that should such a system been successfully tackled, that they would not find much difficulty in implementing the 'cool' light-radius system as mentioned.

    Thus, should one consider all three factors, one may find the conclusion a bit of a disappointment.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Artwork Trailer Images Here
    Quote from "Anzy" »
    Mayhaps it is the Angel class we might get to play...

    *Wishes*
    As previously stated, one finds this creature to be the Wraith, which appears when the Barbarian attempts to open the trapped chest.
    Posted in: Diablo III General Discussion
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    posted a message on Cinematic Demon is infact Diablo
    Quote from "Aerisot" »
    I'm still gonna say its not him, Its not like diablo to yell like that, diablo has always been silent and usually tries to distence himself from people letting his minions do the work.

    Could be diablos offspring or something.
    On the contrary, should one reminisce past events, one does indeed find the demon to enjoy the occasional howl. Consider the hundredth second of this video:
    http://www.youtube.com/watch?v=w44SmMFy5Dc
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Artwork Trailer Images Here
    Ah yes indeed it does. Excellent eye there friend.

    One notes several interesting minor changes between both creatures however. The headgear has been altered from the twin short spikes on front of the head, to that of a singular spike on the front, as well as another shorter one at the back. The flappy stripes of cloth at the sides of the creatures head has also been replaced by several pieces of chin-shields. The shoulder spikes have been toned down slightly, and the wrist guard have been altered.

    The height of the creature in the gameplay video did not appear to be significant compared to other humanoids, much less of the player, and certainly not to the scale of the damsel featured as comparison. Thus, taking that into consideration, one can conclude with certainty that the applicability and validity of the sketch can be disregarded when one compares it to the current state of the game.

    One notes with interest however the alternate scenario this blueprint sketch may have initially served as. The gigantic proportions to that of the gameplay video does suggest it was originally intentioned as a boss-type creature. Should one find that scenario to have some basis in truth, one could theorize that the lady might also have been an initial and incomplete sketch of Ms. Pain. One wonders whether such a large creature might have proved to be a far more formidable opponent compared to the average weakling the gameplay video reveals it to be...
    Posted in: Diablo III General Discussion
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