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    posted a message on Question about Monster Power! Please answer if you know.
    When you enable Monster Power, creatures become monster level 63. MP1 on Act 1 is a substantial increase compared to MP0, where they are monster level 61.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary will drop alot in 1.05 ...
    You can easily get a decent character already for 1.5 million gold which will farm MP1, 2, 3.
    Posted in: Diablo III General Discussion
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    posted a message on 1.05 "Sweetspot"
    After the first couple of days people will be able to upgrade their gear for quite cheap anyway. People will get hellfire rings which are likely boosts to their current rings, or the ilvl 63 affixes on rings will be available for sale on the AH, making existing rings cheaper.

    Then there will be a massive influx of ilvl 61-62 gear with ilvl63 affixes, meaning people can boosting their characters a lot more.
    Not to mention as people paragon level up, their character gains armor, +res all, +damage and +HP naturally, and people will not stay on MP1 for very long at all.
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.5, iLVL, and Inferno MP1
    Yes, that's correct.
    Posted in: Diablo III General Discussion
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    posted a message on why are the gems on the AH so cheap??
    Supply of gems is always increasing, and demand is always decreasing. The only constant is the fixed costs to upgrade gems to their highest level.

    There will always be demand for the highest level gems, but at a decreasing rate (When everyone gets to Paragon Level 85+, who, other than barbarians will want their 31% XP Ruby?) People will always want the Emeralds for the OP Crit damage, and each class will want their primary stat, but Flawless Square gems keep dropping.
    Posted in: Diablo III General Discussion
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    posted a message on why are the gems on the AH so cheap??
    Noobs who aren't aware there is no level requirement on gems.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Rings no required level?
    Quote from Temsen

    Quote from Zero(pS)

    I don't think it's actually possible to do MP8+ with all those ^ specially the Cain's set. Maybe MP 4-6.

    It is still an insane amount of bonus xp. I guess even Hell would make you lvl up like crazy.
    Sounded more like he meant leveling from 1-60 which, with a nice -level req weapon should be quite doable. :D

    Yeah, leveling 1-60 was what I meant. I'm imagining Leorics Manor runs with MP10 should be awesome XP :D
    Posted in: Diablo III General Discussion
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    posted a message on the ultimate legendary drop rate fix
    They could bring this in and not put it in the patch notes, and no one would be any wiser. And, it would make people happy. It doesn't have to be a massive amount anyway, because of the RNG, people can attribute it to the RNG anyway without having any knowledge of the system.

    They could make it increase up to a certain % (say you get a legendary 1 in 100,000 items now, just tweak it so you get it 1 in every 50,000 items until one drops)

    The only unhappy people would be those who find legendaries all the time with their super-geared chars with max MF, but it doesn't effect them.
    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Rings no required level?
    MP 10 + Leorics Signet + Hellfire ring + Ruby in helm will make levelling characters super quick :Thumbs Up:
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 Inferno MP 0 - 10 Hit Points Chart WIP
    It seems that Monster Power 4 or 5 will be the best in terms of Monster HP gained compared to MF/+XP gained.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary drop rate DOUBLED
    Will Leorics Signet be much easier to grind now? Monster Power 10 in Normal Act 2, double chance for legendaries to drop as well as 400% MF?
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - All Values and Benefits for All Difficulties (MF, GF, XP, and iLvL)
    Quote from constipationnow

    Quote from medozg

    When you are on MP 1 or higher all acts are like acts 3/4 are now!
    itemlevel-wise, right? but act1 vs act3 in monsterpower 1, act1 is still easier right?
    I would assume so, yes. MP1 in Act 1 *should* be easier than Act 3 MP0, but have the same loot table drops, but you also have a 25% boost in MF.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - All Values and Benefits for All Difficulties (MF, GF, XP, and iLvL)
    I'm more interested in an optimal levelling route for new characters. I suspect it's to go pretty normal at MP 1 until Leorics Manor, then grind Leorics Manor at MP10 until you hit level 15, at which point with socketed weapons you could grind a little bit more of Leorics Manor, then do Act 3 at MP 10. At this stage I think Leorics Manor + Act 3 on the different difficulties at MP 10 will be the quickest levelling method (seeing as though you can be rushed to any act)
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Major Events now give an NV stack as well. The event in the Festering Woods? Or killing the thieves where you meet the Scoundrel? I think I'll start of at Monster Power 2 around there, get the 5 stacks up quickly and have 108% bonus XP for the rest of Act 1 (23% helm)
    Posted in: Diablo III General Discussion
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    posted a message on Levelling a character with Monster Power?
    Well, pretty much what the title says. With the bonus XP to Monster Power levels, what do we think the best (quickest) way to level a character will be?

    I'm thinking having 1 or 2 Monster Power just to start off, or maybe a bit more. Get to level 15, obviously get a socketed weapon and socketed helm with +21% XP or more Gem in it, then grinding Leorics Manor with Monster Power 10 until it stops being productive.

    I've just been levelling a Witch Doctor and it seems like a pretty linear pathway at the moment (reached Level 50 with a 23%XP helm) at the start of hell, although I've now just picked myself up a 890dps 2 hander with +260 int and reduced level requirement, so if it goes live in the next couple of days I might try a high Monster Power Leorics Manor run in Hell.

    The important thing to note is that if the difference in Monster Level and Player level is less than 5, then there is no XP penalty

    Normal:
    Leorics Manor (Level 12 monsters, viable up to level 16)
    Progress Storyline

    Nightmare:
    Leorics Manor (Level 33 monsteres, viable up to level 37)
    Progress Storyline

    Hell:
    Leorics Manor (Level 53 monsters, viable up to level 57)
    Progress storyline

    Or, will there be any point at all? If you set Monster Power to 1 or 2, will the bonus XP you gain (and similar difficulty) be worth doing any runs at all? Is it possible to be rushed through the difficulties and then go back and level your character?

    +160% XP with 10 monster power is tempting, but if you gain the levels doing the storyline, is it really worth it for a lower level character?
    Posted in: Diablo III General Discussion
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