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    posted a message on guaranteed legendary question
    No, only in Story Mode. And only for the first time (you need to Reset Quests to get a guaranteed one afterwards).
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter Question 1H or 2H
    Moved to the DH forums.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cursed chests in adventure mode? WTF?
    Quote from Shiadra

    There are multiple types of chests that can appear:


    • Kill a single group of enemies within the given time. Reward: 1 Chest
    • Kill a group of champions within the given time.Reward: 1 Chest
    • Kill a boss within the given time. Reward: 1 Chest
    • Kill 100 enemies within the given time. Reward: 2 Chests
    Might have missed one. But I think these are all the types of chest events that can appear.
    ^ this

    Not all Cursed Chests have the "kill 100 enemies objective".
    Posted in: Diablo III General Discussion
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    posted a message on 3 million effective dps wiz
    Moved to the Wizard subforum.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Need GG Wizard Builds?
    Please, post Wizard related content in the proper subforum. Further violations will result in warnings.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Toxic Nest DH build
    Duplicate thread. Closed
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How to Consistently Die and Feel Helpless
    Quote from paiway
    Quote from Quackie

    Only thing to take away from this:

    You're gear aint good enough for torment IV.
    So many people play on way too high difficulty. Just because you can sort of do it it doesn't mean it's optimal. If you're dying more than occasionally or taking over a minute average per pack your diff is too high.
    You guys are kidding right? Last I checked these guys have like 1.2 mil sheet DPS and 1.6+ mil EDPS (with elemental bonus). T3 is probably a joke to them.

    Yes, they're all glass cannons. And yes, they will all probably die very quickly to an elite that has Vortex and can pull them in to meele range. But that doesn't mean they have trouble with most packs. Haven't we all run into double/triple packs that are near impossible to beat (Act V Anarchs come to mind as well).

    That particular pack combo (I'm pretty sure there was 2 there) would've made anyone, even some of the tankiest Barbs/Monks, run to a corner crying.

    Poison Enchanted + Thunderstorm + Vortex Mallet Lords? That will one-shot even guys with 10 mil+ Toughness, easily. Add Reflect Damage AND Electrified so that they're kicking your ass denying most sustain even when they're not doing anything, just getting hit? And Mallet Lords only have that one beefy attack always, and a huge health pool (so extra health on top of that). Ouch.

    It semed to me they were just reviving and dying for the lulz there. Not really tryharding the Rift of anything.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Selling 2.0 Set Blacksmith Plans(4) and LegendaryBlacksmith Plans(13),Hallowed Defenders,SevenSins....
    Selling for what?

    If it for real money, you can't do it here.

    If it's for anything in game,well most of it is account-bound now (Gold, Gems, Materials, Legs/Sets/Plans, etc). Maybe for Rift Fragments (aka someone else opening a Rift for you), but I still don't get it. Care to explain?
    Posted in: US Servers Trading
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    posted a message on Are higher torments worth it?
    Getting them on T1 and opening on T6 used to work veeeery early in the beta, but then people started getting caches on Normal and opening them on T6. So now the rewards are tied to the difficulty you get them.

    And bear with me here, but in general, the idea remains pretty much the same as in D3V - ideally you wanna play on the difficulty that you are almost one-shotting everything.

    If that's T2 for you, awesome, because exclusive legendaries and higher drop ratio (for legs/sets) should pay off in the long run, as long as you're not taking 2 minutes to kill each elite (should be taking between5-15 seconds).
    Posted in: Diablo III General Discussion
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    posted a message on Least Viable HC Class?
    Moving this to the proper forum (Hardcore).
    Posted in: Hardcore Discussion
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    posted a message on Question about gold and new players or players with low/no gold
    Haven't seen anyone mention this, so I'll throw it out there.

    If you're really low on gold and desperate to get some (either for Enchanting or Gem tinkering), vendoring Rares can definitely boost your income. With most rares selling for about 5k~, and you getting an entire inventory (22-25) of those a couple times in a run, you're looking at 200-300k+ gold just from vendoring. Add all the bad rares that you get from Blood Shards (Gambling) and you're looking at probably 600-700k gold on a single farming session.

    I've made a conscient effort of saving some gold and seeing how fast I could go back to where I was before spending like crazy to convert all my Topazes. Within a couple hours of "holding myself back" I got most of the gold I spent (5~ mil gold). And then I spent it all on Enchanting again trying to get stats that didn't roll :P

    Yeah, returning (and poor) players will have to choose between some of the options, and limit themselves when Enchanting, Gem-tinkering or Transmogging. But whoever played just a little bit before RoS and saved up some gold as a lot of us suggested, they're probably in an ok spot now.

    They must have this, otherwise it's just a huge slap in the face for those people who actually played the game and worked their asses for some of their gold (non RMAH buyers, obviously). Having to spend your money wisely isn't that bad, it actually makes you value that game feature even more than those with "billions".
    Posted in: Diablo III General Discussion
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    posted a message on Damage convert to life - not working after RoS purchase
    Open character sheet... click on Details... hover over "Life Steal"... there's your explanation.

    A necessary evil to make the combat slightly more engaging.

    Not that people are not finding other ways of healing back to full in seconds, even on T3-4+ (Life/sec and LoH are just as broken as Lifesteal was before, and only a hard cap can fix that), and not that Lifesteal was the reason why people went glass cannon in the first place (that's more related to the nature of the game than anything); but the devs thought that was the best approach.
    Posted in: Diablo III General Discussion
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    posted a message on High Torment Arcane Wizard Stream
    Please don't bump your stream thread more than once a day. If you have new info to add (like what Torment you're doing) just edit the first post. Thanks for your cooperation.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Heavenly Strength tip
    Quote from Decadaver
    Quote from Zero(pS)

    Disregard my previous post. It was wrong.

    Apparently when I tried compensating the movement debuff with Paragon levels something went wrong (either I didn't equip my boots, or a bug in the character sheet happened), and I got the wrong info there.

    You can compensate the debuff in movespeed with Paragon levels.
    this only works in town, as soon as you move outside its back to 110% for me.
    Really? Oh crap.. then disregard the disregard :P what a fucking mess hahaha...

    I tested it and yeah, it looks like I wasn't wrong after all. So Paragon points into movespeed when you have Heavenly Strenght are indeed a waste.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Heavenly Strength tip
    Disregard my previous post. It was wrong.

    Apparently when I tried compensating the movement debuff with Paragon levels something went wrong (either I didn't equip my boots, or a bug in the character sheet happened), and I got the wrong info there.

    You can compensate the debuff in movespeed with Paragon levels.

    Edit: Disregard the disregard... jeez what a mess...
    Posted in: Crusader: The Church of Zakarum
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