^ this..Quote from ignisamiyou're forgetting that you already have 100% baseline.
+20% elemental damage transforms that to 1.2 (1 baseline, 0.2 added). Adding the second item with 20% creates 1.2 + 0.2 = 1.4.
1.4/1.2 = 1.166666.... = 16.66666.....% total damage increase from the second item.
Don't look too much into the semantics of the video guys, just take from it that subsequent bonuses add slightly less than the first few (and therefore, if you have to choose between 20% elite damage and an extra 20% elemental damage when you already have +60% elemental, the elite is probably more valuable).
0
0
0
Not all Cursed Chests have the "kill 100 enemies objective".
0
0
0
0
Yes, they're all glass cannons. And yes, they will all probably die very quickly to an elite that has Vortex and can pull them in to meele range. But that doesn't mean they have trouble with most packs. Haven't we all run into double/triple packs that are near impossible to beat (Act V Anarchs come to mind as well).
That particular pack combo (I'm pretty sure there was 2 there) would've made anyone, even some of the tankiest Barbs/Monks, run to a corner crying.
Poison Enchanted + Thunderstorm + Vortex Mallet Lords? That will one-shot even guys with 10 mil+ Toughness, easily. Add Reflect Damage AND Electrified so that they're
kicking your assdenying most sustain even when they're not doing anything, just getting hit? And Mallet Lords only have that one beefy attack always, and a huge health pool (so extra health on top of that). Ouch.It semed to me they were just reviving and dying for the lulz there. Not really tryharding the Rift of anything.
0
If it for real money, you can't do it here.
If it's for anything in game,well most of it is account-bound now (Gold, Gems, Materials, Legs/Sets/Plans, etc). Maybe for Rift Fragments (aka someone else opening a Rift for you), but I still don't get it. Care to explain?
0
And bear with me here, but in general, the idea remains pretty much the same as in D3V - ideally you wanna play on the difficulty that you are almost one-shotting everything.
If that's T2 for you, awesome, because exclusive legendaries and higher drop ratio (for legs/sets) should pay off in the long run, as long as you're not taking 2 minutes to kill each elite (should be taking between5-15 seconds).
0
1
If you're really low on gold and desperate to get some (either for Enchanting or Gem tinkering), vendoring Rares can definitely boost your income. With most rares selling for about 5k~, and you getting an entire inventory (22-25) of those a couple times in a run, you're looking at 200-300k+ gold just from vendoring. Add all the bad rares that you get from Blood Shards (Gambling) and you're looking at probably 600-700k gold on a single farming session.
I've made a conscient effort of saving some gold and seeing how fast I could go back to where I was before spending like crazy to convert all my Topazes. Within a couple hours of "holding myself back" I got most of the gold I spent (5~ mil gold). And then I spent it all on Enchanting again trying to get stats that didn't roll
Yeah, returning (and poor) players will have to choose between some of the options, and limit themselves when Enchanting, Gem-tinkering or Transmogging. But whoever played just a little bit before RoS and saved up some gold as a lot of us suggested, they're probably in an ok spot now.
They must have this, otherwise it's just a huge slap in the face for those people who actually played the game and worked their asses for some of their gold (non RMAH buyers, obviously). Having to spend your money wisely isn't that bad, it actually makes you value that game feature even more than those with "billions".
0
A necessary evil to make the combat slightly more engaging.
Not that people are not finding other ways of healing back to full in seconds, even on T3-4+ (Life/sec and LoH are just as broken as Lifesteal was before, and only a hard cap can fix that), and not that Lifesteal was the reason why people went glass cannon in the first place (that's more related to the nature of the game than anything); but the devs thought that was the best approach.
0
0
I tested it and yeah, it looks like I wasn't wrong after all. So Paragon points into movespeed when you have Heavenly Strenght are indeed a waste.
0
Disregard my previous post. It was wrong.Apparently when I tried compensating the movement debuff with Paragon levels something went wrong (either I didn't equip my boots, or a bug in the character sheet happened), and I got the wrong info there.You can compensate the debuff in movespeed with Paragon levels.Edit: Disregard the disregard... jeez what a mess...