Seriously, people really need to understand the disclaimer there. None of these are final, and some are probably only there for "testing purposes". This is like a pre-alpha build of those changes.
We will only know what really changed when they release patch notes. And only know if it was for the best or the worst after actually playing with the changes.
- Zero(pS)
- Wise Elder
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Member for 15 years and 1 day
Last active Tue, May, 9 2017 22:32:50
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Sep 13, 2013Zero(pS) posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: News
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Sep 13, 2013Zero(pS) posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and morePosted in: News
Molster is still working on datamining all the info, it's so much. And he has other errands too.
But moar incoming soon™ -
Sep 13, 2013Zero(pS) posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreI'm so thankful for all the hate... I mean, otherwise I'm sure Blizzard wouldn't have done a thing to improve the xpac unless people were like "THIS GAMEZ IZ LIKE SHEETZ... NO STATS, COLORFUL PONIES, I'M OUT! FUCK YOU BLIZZ AND YOUR RMAH!!!"... thankfully they have that great feedback to work on.Posted in: News
Obviously all the civilized negative comments about certain aspects of the game are useless. Oh wait, you're gonna pull the "fat Wilson" card? Nevermind then, sorry. Move on.
Sorry, let me explain what I meant...Quote from Ryude
I agreed with you until you said that Borderlands had completely broken elements, known for not patching and addressing game isssues. That's like the complete opposite of what Borderlands 2 is known for.
Axton's Turret was literally unuseable in any of the higher difficulties (one shot by most mobs).
Zer0's abilities were outright broken (to the point where you could find videos of people one-shotting mobs in the higher difficulties with no weapons).
The other classes had skills which simply didn't work until like 8+ months after release.
They released like 2-3 DLCs without even caring to address the vanilla version's problematic skills. Even with the hundreds of threads about it on their own forums. There were also these: 1 2 3 4 - iirc it took Gearbox quite some time just to fix those (couple months).
That was my personal experience with BL2 (played with Axton, found a lot of bugs and had to find workarounds or leave missions incomplete). Maybe yours was a bit more positive -
Sep 13, 2013Zero(pS) posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and morePosted in: News
Yeah they're like, just what?Quote from Diablerie
Quote from bluspacecow
Actually it's in Blizz's best interest to let this information remain up on Diablofans.com
It's free Hype and PR for them.
yeah well they're not exactly known for their intelligence, are they? lol
One of the most succesful gaming companies in the world with the same few industrial properties?
Probably one of the few that still manage to keep those franchises fresh and running, and being a huge source of income a dozen+ years after their first games were released, despite all the hate and negativity from the playerbase?
One of the few that releases consistent patches to their games that actually address gameplay concerns (unlike other big franchises like Elder Scrolls, Fallout, GTA, Burnout and Borderlands, which barely fix bugs and the "completely broken" elements [as in unuseable, not unbalanced] 6+ months later)?
And that actually listens and replies to feedback, usually giving the context in which some decisions were made (in a similar fashion to Riot Games, which basically become what they are today by communicating with its playerbase)?
Yeah, I don't see them as the dumbest gaming developer company.
I reserve that title to companies like Westwood Studios, EA (LA), SEGA and Ensemble Studios. -
Sep 12, 2013Zero(pS) posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and morePosted in: News
Overneathe suggested me to go into a controlled coma for a couple months...Quote from Tridox
I need a time machine...to whenever this stuff is coming out, dear god this all looks amazing, i dont even know where to start.
... calling my doctor right now to see what can be done -
Sep 7, 2013Zero(pS) posted a message on Console Difficulty Settings, Blue Posts, New Wallpaper: "The Crusader"Posted in: News
Mine will be called JondaRRRRRRRRR....
Yes, with all the Rs, and all of them on capital letters. -
Sep 6, 2013Zero(pS) posted a message on New Interview From Gamescom, Wyatt Cheng on the Mystic, Blue PostsPosted in: News
If it is truly random like D2, expect no one to do anything but kill bosses over and over, without ever exploring anything.
People don't want randomness for the sake of it (as they usually think they want), they want randomness because of another more important concept: the idea of "meaningful exploration". And 100% random won't solve that. -
Sep 1, 2013Zero(pS) posted a message on First Console Reviews And Discount, Malthael Animated Wallpaper, Diablo Classes Fan ArtPosted in: News
Oh, it probably does. It's not like having a notepad or a text editor openQuote from Frozenkex
hey is it me or GPU load goes up with animated desktop? So now im thinking wether its worth it.
But you'll have to test it and see whether it gets in the way of your daily activities. If you feel like browsing, gaming, checking news, sending e-mails, editing photos/videos, alt-tabbing and chatting on facebook become slower, you probably don't wanna use it. -
Aug 30, 2013Zero(pS) posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and ReviewPosted in: News
"That Jaetch guy" hasa brainmore insightful posts, questions or comments than you. That's why.
It's not annoying if you understand why the questions are being asked, and appreciate some of the (somewhat revealing) answers. -
Aug 28, 2013Zero(pS) posted a message on IGN's D3 Art Contest Winners, Blue Posts, Jaetch's Pre-Expansion Paragon Leveling GuideVery helpful guide. You're fucking awesome Jaetch! Cheers!Posted in: News
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Aug 22, 2013Zero(pS) posted a message on Expansion Recap, Rondrian Reviews Gamescom Gameplay, DiabloFans Influencing D3?, Loot 2.0 Panel Video, Josh Mosqueira Gamescom IPosted in: News
That's a great way to implement the feature and incentivize people searching for those legendaries. I wonder how that would work with Vanilla Legendaries/items.Quote from MrMonstrosity
Sounds like we're going to see an idea similar to what I suggested for item achievements in "Loot 2.0, discovering its true potential". In order to use an items appearance for transmogrification you will need to unlock that item by finding it first.
http://diablo.incgam...rview-gamona-de
It also sounds like Loot Runs are a very similar concept as proposed here http://www.diablofan...review-a-dream/ . They even mention the random elite/champion/boss at the end of them, the random tile sets, mobs, etc. The only thing they don't mention is how we get access to them, maybe new drops from the purple named monsters?
Thanks for the info, the suggestions and the awesome contribution to the community and the game. -
Aug 21, 2013Zero(pS) posted a message on Diablo III: Reaper of Souls RevealedPosted in: News
You and me both... and everyone else who's hyped for RoS -
Aug 21, 2013Zero(pS) posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!Posted in: News
Remove the rose-tinted-glasses maybe? That's exactly how D2 and Titan-Quest worked for years.
There's 2 ways they could go. Either go the Torchlight 2 offline full moddable with no economy, or go the PoE/D3 way, online only with an actual player-drive economy. Whether the choice was good or bad, there's no way to remove the "real money" aspect that's tied to the second model. -
Aug 21, 2013Zero(pS) posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!Posted in: News
Oh, so you already know the lore of the class and it's mechanics beforehand? Awesome, tell us more insider details.Quote from Conax
All my faith is officially gone. The crusader?! c'mon, Paladin is what it is, why try to name it something else when it isnt?
A lot of people asked for such feature. It's not about making the gear look good, it's about not having faith that gear power can be 100% balanced. If everyone uses the same gear, at least they won't look the same anymore.Transmogrify?! For the love of everything that is holy, what the hell are you thinking? Are you to lazy to make the gear actually look freakin amazing or what?!
For "whatever reason"? Turns evil "all of a sudden"? Please, go read the actual Diablo lore before pretending you know what you're talking about.Malthael? Yeah.. okay, for whatever reason he betrays his brothers after countless angels being slaughtered by Diablo etc etc, he turns evil all of a sudden when he decides to show up? Just because you didnt have proper storyline to continue the series you just had to pick an angel that is mysteriously gone to become corrupt?
Just leave. It will be better for you, honestly. There are a dozen+ awesome gaming franchises out there for all tastes (Titanfall, F1 2013, FIFA, BF4, Thief, Dragon Age, Witcher, Smash Bros, Minecraft, Terraria, CoD:Ghosts, etc). Gaming is about having fun, if you're bored or enraged, you need to find a game/franchise that pleases you.I'm so disappointed that i don't know what i'll do.
Not sure if... yeah.. nevermind.Seeing a legendary game/title become the most legendary epic failure in the entire history of modern gaming.. I'm speechless. GL & HF getting your series to last longer then 1 week, you've already lost a huge majority of your players on WoW & the hardcore people from the old days that actually built the community and the gr8 foundation for the Diablo series and you just decide to rape us entirely? Atleast have the decency to wine and dine us before you fuck us. -
Aug 20, 2013Zero(pS) posted a message on Glance at D3's Gamescom Booth, Interview With Josh Mosqueira, UnidColor's Diablo 2 Fan ArtNow I'm even more hypedPosted in: News
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When done by a serious company, game developing has a very healthy mix of limitations imposed by the developer (which are exactly what makes the game what it is) and feedback by the playebase (which prompts the devs to discuss that feedback, iterate on it, and promote changes).
You need the feedback so that you can change the challenges presented in game (and its rewards) to what players feel like a "fair game". And you need the devs limitations because otherwise every single game would just be a sandbox out there.Some directionis always good.
A lot of people could be already doing "Bounties" on their own on vanilla, with no guidance, but once the developer comes out and say "look, do this and get this very minor/different reward" suddenly everyone loves the feature and is going to explore the entire game.
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Pretty sure of that at least, don't quote me on it though, since I'm a half asleep zombie right now =|
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I'll close this thread and keep the other one open.
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Some people like to be competitive even when sitting with a group of friends drinking some fucking beer. "Yo dawg, look.. I can drink 5 more beers than you.." - to which a normal's person answer usually is "who gives a fuck?"
But that doesn't change how people are. People like to compete. And people need to realize that some change every now and then is both good for these competitive players and to normal players as well (despite how bad the change might actually be, if that makes sense).
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But if you can't see the slightest competitive element in how people play Diablo 3, then it's hard for you to understand why they do it. Because that's how people play even PvE single-player games nowadays (specially ones with an online community and huge hype).
It's simply how things work in modern gaming (I don't like it, but it is what it is), and people need torealize that changes like those won't really harm anyone and add to the game more than subtracting.
If you think about it, Even in these last 2-3 days before RoS, these more hardcore players can have fun finding the next "best place for leveling up" and to show everyone, and the regular players can have fun farming whatever they wantwithout feeling like they're greatly gimping themselves(which is the biggest argument here).
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It's how a lot of changes in MOBAS are perceived, and most reasonable players are just fine with that. Usually the developer will let everyone use the OP thing for a while (as Blizzard usually does as well, unless it's infinitely broken - and as they have let us do for the past 2~ weeks with CotA/Core/Mother/Mira runs), then change things. It's called a change in the metagame. For better or for worse, at least it's a change of pace.
Or please tell me if you all still wanted to be farming Act 2 Maghda Resplendent Chests 2 years after the game launched? Or farming only Act 3 for the past year and a half for exp (instead of Fields of Misery and Weeping Hollow/CotA)?
It's not the end of the world. If you were having fun before by just playing the game, you can still have fun after it for just playing the game.
See it as you will, but at least from my point of view I don't get frustrated every time something changes (Archon, WotB, rewards, leg drop ratio, etc.)
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March 2015 Update: The latest update to the clan status has been given both in-game (through clan news) and in my post at the last page (quoted below).
August 2014 Update:You might have noticed that there is no longer an application thread for the EU part of the clan. That is because Bagstone and some other officers there are analysing in-game applications as they log in. Since I haven't been very active lately, I've decided to keep this thread up in order to manage the US part of the clan. At least for now. IMPORTANT NOTICE: If anyone is having issues requesting an invite or finding the clan in-game, send me a PM and I will manually add you to the clan (by adding you to my friends list -> inviting). Please post here (and only here) if you want to apply for the Dfans clan on US. Since the Dfans clan is almost constantly at the limit, note the following rules:
We want the DiabloFans clan to have a varied assortment of players, not only high Torment players.
The idea is to have a good percentage of people on every skill level, so that finding groups for farming is quick and easy. Hunting legendaries in a group doesn’t only benefit from the Strength In Numbers buff, but also allows you to trade items with others, so hunting for that specific Legendary could be a lot faster.
Regarding available playtime, we don’t necessarily want only players who are online 100 hours a week. Those will probably end up playing higher difficulties exclusively. The end goal is to have some variety in this area as well.
We want members who will actively interact with each other, and make good use of the clan functionalities. Players who are interested in playing in groups and interact with other DiabloFans members (via chatting).
If most (90%+) of your play sessions consist of farming on your own - because you prefer progressing at your own speed, following your own path, or simply because you can’t be tied up to a group 100% of the time (or whatever other reason) - then maybe just joining the DiabloFans community might be better for you.
Please reply to this thread using the template below if you are interested in joining the DFans clan:
Battletag: Link to armory profile: Preference for softcore (SC) or hardcore (HC): Average time available to play (hours per week): Preferred difficulty level:
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It's just a general guideline for those who really don't enjoy playing in groups, or chatting with others. We just want to make use of the actual clan features, instead of just being a random bunch of people thrown together. We don't mind having a couple solo players though. It's just fine.
But make sure you do apply once the thread is up. Don't worry too much about these things, let us worry about it
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I don't think doing chest/mother runs ever gave me anything higher than 1-2 legendaries per hour. So yeah, pure RNG =|
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Also, no need to post any messages requiring to be reinvited in this thread, as these won't be used (we want to focus everything on a single thread).
Third, some of the more active people on the past 2 weeks, that we've seen forming groups and chatting, have a very high chance of not being removed from the clan on the wipe. The intent is not to remove the players who have been using the clan, just the majority of inactive, isolated players who are not really using the clan for anything.
There's really 2 different questions there.
First "how active one has to be"? We're not going to limit the clan slots only to people who can play 100 hours/week. That is not the intent. We do have an idea of how active we think players need to be so that the clan doesn't feel "dead" most of the time. For example, someone that plays 1 hour every 2 weeks probably won't be very active and playing with other members, and if we have 100+ members like that, the clan would feel dead most of the time, right? So we're gonna try to have a good mix of players from different skill levels and different available play times, so that there's always a way for you to find a group.
The second question being "I mostly play solo... what will happen to me?" - this is a tricky one. After some internal discussion, we've come to the conclusion that, if someone plays 95%+ of their gaming sessions on their own (for whatever reason, because they prefer playing at their own pace, or follow their own farming path, or who needs to split their attention between farming and other things), and aren't really using the clan features to form groups or chat with others, then we are inclined to think this person would fit better in the DiabloFans Community, not in the clan.
We won't require that you're forming groups with the clan ALL THE TIME, that would be really stupid. Players sometimes wanna do their own thing, sometimes they want to play with other friends. But in general, the idea here is that we want the clan to be a great place for players to easily group up with others,even when their friends are not online. And we can't have that if 90% of the members are always farming on their own, can we? =|
Farming together is faster, benefits hugely from the Strenght in Numbers buff, allows people to trade legendaries, and is most of the time a more enjoyable experience that allows for some cool skill combos. So we really want clan members to make a conscient effort in playing coop with clanmates.
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It's something some people liked, and some people hated... some want it back, to see how it would fare with the new improved systems, some can't stand the thought of hearing the AH could ever come back (and don't want people to even talk about it)...
It's really just a thing we have to get used to. Yeah, sometimes it's beating a dead horse (and boy, the AH and BoA have been beaten to death these last couple weeks), but that's perfectly normal I guess?
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Ok, I get it, it might have some controversial design decisions. But deep down you know it's gonna be well worth your money and you'd probably going to play it for a a few hundred hours at least we all do, even the haters...
Vote by stating your opinion and doing it in a clear, polite, manner... hoping that a dev sees it and take that into account in the future... no need to refrain from having fun...
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The forum activity and registration is just a way for us to tie up the DiabloFans clan to the website, and have people show up here or have a place where they can put friends up to be recruited. It's also a way for us to control clan aplicationschronologically. That's the general idea, at least.