Who cares? You have to actively be dodging, you have to stop every now and then to attack, nevermind that monsters are rarely alone. Thats like saying ranged monsters should all have perfectly homing attacks, because hey, its too easy if you can just dodge them, right?Quote from Plocer
Quote from lorien1973
What's funny is that if you get desecrated, you can move to just the edge of the pool and not take damage. Plagued too, or molten. They drew a very very fine line for those types of damage. But dodging melee? 20 feet away and you take damage.
The disconnect there is odd.
Different things, when most monster swing, they have to be in range, if you get caught within range, you get hit as you move away, otherwise 90 percent of the damage could be avoided and the game would be much too easy.
Some monsters have dreadfully slow attacks and can't be dodged. If its that bad, some monster's attack animation can be made faster.
They should also ideally, home in (so you can't just move to the side of the monster to dodge it) and have "some" range so that if you're not actively moving before they start to swing, they can hit you.
And besides that, there are days I don't care about weird "balance" decisions.
There's a simple point to make. Is it fun to get hit from 10 meters away? No. Remove it.