Don't take this the wrong way mate =P but if you just state "I have my reasons but can't be arsed to name them" you're kinda killing the discussion. ;o Name em ya lazy bastard!Also I'm not one of those people that believe that mods are only used for hacks or bots but I have other reasons as to why I wouldn't like to see mods in Diablo 3!
On another note I'm no fan of modding either. I have played world of warcraft since its open beta, untill about a year ago. Since the beginning of that game, several mods were invented that I believe had a negative impact on the game, for instance; damage meters, gearscore and quest helper. Damage meters and gearscore forced everyone to conform to the standards. There were ultimate builds, and if you didn't use those, you sucked. Period.
I do however fully support the effords of the Diablo 2 mod makers. These enrich a game and give rise to a new generation of game developers, while not interfeering with the gameplay of the masses, since it was only usable in a private setting.
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As we Dutch say... Just a storm in a glass of water
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On another note I'm no fan of modding either. I have played world of warcraft since its open beta, untill about a year ago. Since the beginning of that game, several mods were invented that I believe had a negative impact on the game, for instance; damage meters, gearscore and quest helper. Damage meters and gearscore forced everyone to conform to the standards. There were ultimate builds, and if you didn't use those, you sucked. Period.
I do however fully support the effords of the Diablo 2 mod makers. These enrich a game and give rise to a new generation of game developers, while not interfeering with the gameplay of the masses, since it was only usable in a private setting.
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First of is the background of the experiment. Milgram came up with this not long after world war 2. At the time, people were still trying to grasp what would compel the nazi's to commit all those awfull crimes. The argument that kept coming up was "Befehl ist befehl" or in English, "An order's an order". In this light Milgram conducted his experiment.
So he came up with the experiment. He hired people, supposedly to help him conduct an experiment on another person, concerning conditioned learning. He would then be instructed to give increasingly high voltage shocks to this person, for every wrong answer. The voltage dial actually indicated that a shock above a certain level could proof fatal. After a few shocks, the supposed subject would start wimpering about the pain. After a few more, he would claim to feel chest pains.
It should be noted that no real shocks were administered, and the supposed subject was an actor. Also both the behaviour of the actor and test conductor (man in white coat telling you to continue) was completely standardized. If the real subject says he wants to quit, they give response 1, if they say it again, response 2, again, response 3, and after a 4th objection they were allowed to stop.
In the end over 80% of all subjects administered the leathel shock. Also, of the 20% that did not go this far, none went to help the supposed subject, before recieving permission to do so by the test leader.
What most people do not know is that Milgram did not in any way anticipate the result of this study. He, and many of his colleagues, predicted that any person with normal empathic capacity would stop soon after the proposed test subject (that isn't real) would say he wanted to stop.
There are some very firm ethical issues against this experiment. At the time, there were no pesky ethics commitees, but these days we're not allowed to make people think they killed someone... Bugger. This experiment has been revisited a few years ago though, with 'lesser voltages' and it yielded the same result. More interestingly perhaps, is a documentary recently made about this experiment. They told people they were on a gameshow, and they had to shock their fellow players, etc. It is quite a shocking film to see.
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Things aren't as black and white as you seem to think. I would never ever say I don't want others to have the same things as me... I'd just like them having to put in the same efford as I did ^^
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Do you guys consider yourself insanely rich? No? o.O Then go tell that to a starving orphan in Africa.
Is it unnatural to not consider yourself insanely rich then? No it's not... it's simply a limitation in human thinking. We always, at all times compare ourselves to the people around us.
And please don't tell me an evolutionary geneticist claims the males of any species don't compete with eachother over females, it makes me a sad panda.
All in all I'd appreciate it if we'd keep the swearing down. It is after all a discussion, and all I'm doing is showing and argumenting my view.
To drag it back to the gems, if you argue your personal wealth is in no way related to other's wealth, why does it matter you may not get the final ranked gem? ;o
Also I'd prefer blizzard to make a game that plays into what people like, instead of what people should like ^^
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People just have a natural tendency to compete with eachother. Having possessions is just another front to compete on. If you can distinguish yourself from the crowd in a positive way, you have more chances to reproduce. Now ofcourse this doesn't really work out in video games xD, but it's most definitely the case in real life.
So in real life it's our instinct to compete on these fronts... What's so wrong with doing that ingame too? o.o You may say you don't like this "way of thinking" but really... it's only natural, and nothing "evil" about it.
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Who said anything about validating existence? o.o If you rely on a video game for that you're doing something wrong.
It is however quite a simple fact that people view their own possessions relative to the possessions of others. Awesome to have a swimming pool in your backyard, less awesome if your neighbour has it too. It's what you call positional goods. You wanting my stuff makes me like my stuff. ;3
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What excites me about this is that it is a long term goal at which you can recognize a long time player. Nothing annoys me more than having spent years on a game, only to be on the same level as someone who started a month ago. It's something of a "wooow" factor when you see someone with a (or eventually even full) level 14 gems.
That said I just don't understand the way some people feel they should be able to obtain everything the game could possibly offer. What's the fun if everyone gets everything?
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As to keeping governments on a tight leash, that I agree with, but that doesn't mean governments can't have a lot of responsibilities, it just means everything must be made transparent. Ironically nobody says governments should have less power when they're calling the police, firebrigade, ambulances, or even send their kids to school. =) There is a reason we put up with its downsides, which is why I've always thought the libertarian view is a bit naive.
On another note though, Don
I am a fan of analogies, but this one doesn't quite make sense. Growth is by no means always exponential :3 (I see a whole different discussion coming xD)
Back on topic!
This sounds really nice and logical, but it wouldn't actually make a difference. Poverty will always exist, no matter what you do. Why? Because the more resources we get, the bigger we allow our world population to get. Say we solve world hunger today by doubling the amount of food available in the world. More food makes for a healthier population, and healthy populations reproduce faster than deprived populations. This will inevitably keep up untill the population is deprived once again, stabilizing the growth rate. Difference is, there would be more people, but relative to the entire world population, there would be the same amount of hunger.
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You described communism =P And it's been proven to not work. =) No offense