It's possible to Javascript the whole thing up, and it's definitely a possibility for the future considering all the information already entered can be parsed and edited as is quite easily. It is, though, something I am not quite ready to struggle with the wiki with, as it contains a lot of restrictions on allowed tags (<script> one of them, although I'm only 99% sure it restricts them).
It is still a big possibility in the future. If anyone wants to take a stab at it, it is a freely editable wiki and I challenge anyone to try their hand at it :).
- Huck
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Member for 14 years, 2 months, and 10 days
Last active Sat, Mar, 17 2012 17:46:06
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Apr 23, 2010Huck posted a message on Balancing IssuesI'm not sure how much of an effect the elimination of skill trees will actually have. Since skills still have a level requirement, it's essentially forcing you to pick lower tiered skills, lest you suck at lower levels. In which case, some early skills may become useless when later skills are available and learned.Posted in: News
Both the current D2 system and the proposed system are almost exactly alike, with the exception that you don't have to learn prerequisite skills (which saves like, what, a few points total). I wouldn't be too assured that these changes are really all that dramatic.
I just hope there is a greater variety of equally potent builds. -
Apr 15, 2010Huck posted a message on Shrines and Power-upsPosted in: NewsQuote from Magistrate
For some reason I simply cannot recall DI shrines. Did they have multiple effects? Is that what you mean? And sometimes some of them were adverse?
A lot of Shrines in Diablo 1 permanently decreased stats by 1-3 points. -
Apr 6, 2010Huck posted a message on Small 1.13 feature useful to ClansYay! I love chat idling with Sixen and his sexy level 9 Paladin. This will definitely streamline that past time.Posted in: News
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Apr 6, 2010Huck posted a message on Diablo II Urban LegendsEverytime you press the gem, it pings Matt.J's IPPosted in: News
Press butan, DDoS Matt.J -
Apr 4, 2010Huck posted a message on Diablo II Urban Legends/me goes to try thatPosted in: News
edit - is it better if i have gem activated? -
Apr 2, 2010Huck posted a message on The Lighter Side - Mustache?Dear god yes shave it off.Posted in: News
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Apr 1, 2010Huck posted a message on Fifth Class Announced - UnicornYa ain't cool if ya ain't gay.Posted in: News
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Apr 1, 2010Huck posted a message on Fifth Class Announced - UnicornThe new colors have been chosen for increased accessibility and readability. I admit they look a little... fabulous, but it's just good web design.Posted in: News
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Mar 31, 2010Huck posted a message on It's Coming!?!Posted in: NewsQuote from "Zoobi" »God I hate april fools when it comes to Blizzard. Don't tweet some message just for it to turn out to be a joke =/.
You don't like jokes, bro? -
Mar 30, 2010Huck posted a message on It's Coming!?!If lame gets me wet with anticipation, hanging on to every detail of the image, publicly knowing that it was a WotLK reveal, but secretly hoping it was Diablo 3: then yes, very lame.Posted in: News
Siaynoq is the enemy of joy, though. -
Mar 30, 2010Huck posted a message on It's Coming!?!I'm scared. Damn you, April, why must you ruin otherwise hype worthy material.Posted in: News
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Mar 1, 2010Huck posted a message on Music of Diablo IIIThe Diablo series is unequivocally the Tristram theme. Listening to it right now.Posted in: News
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Mar 1, 2010Huck posted a message on Diablo III, Featuring BoEPosted in: NewsQuote from "Credge" »This. Remove dupes, the economy is fine. Items naturally lose value as more of them exist.
There's a reason SoJ's are the currency of choice in Diablo 2 :|.
Removing duping from the game wouldn't solve the economy by itself (although it'd help a lot). Without BoE, unique and set items would simply be hoarded and would eventually lose all value as the game is played longer by more people.
If you find a great item, you must decide whether to keep it or trade it (just like any BoE in WoW). You can't just slap it on knowing you'll be able to pawn it off to the next newbie when you find something better. The destruction of items for gold is the only way to lower the amount of those items in circulation, thus keeping the economy relatively balanced.
You may not like it, but it's a good decision by Blizzard and they have way more experience with in-game economies than anyone here could possibly begin to lie about. -
Mar 1, 2010Huck posted a message on Diablo III, Featuring BoEBlizzard has yet to make a single bad game. They will not screw up Diablo 3. BoE is an obvious method of encouraging players to simply play the game more, as well as managing the economy.Posted in: News
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The difference between WoW and Diablo, in terms of the feasibility of healing, is that most of WoW's content that means anything in terms of loot is only accessible through groups that have healers in it. If *any* of Diablo's content required healing, it would ruin a lot of the content for players who simply did not have a healer, or played single player. The same is not true of WoW, where joining a group is expected and required for later, end-game content, due simply to the online nature of the game.
If healing was not a necessary tool for groups in Diablo 3 (which it never will be), Blizzard would not devote an entire tree or class to it simply because it would be largely useless and, frankly, boring. I have no doubt in my mind that all the classes will have sufficient ways to heal themselves, and some classes may even have one or two abilities to heal each other, but do not expect any kind of serious healing focus of any kind.
Edit - And if any of the classes were going to be serious healers, it would have already been the Monk.
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Very intense fights. Sad thing is, everyone is still a sniper.
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WoW and Diablo are entirely different genres. It would as if saying base building is fun in Starcraft, so why isn't there base building in The Lost Vikings?
I'm not saying classes won't have a few abilities to heal themselves or others, but I doubt the class will have even an entire tree dedicated to it, let alone their entire class be a focused healer.
The 5th class is going to be a rogue, anywho.
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This doesn't rule out the possibility of a class that has a skill tree dedicated to party support spells like Auras or curses, many abilities that were seen in Diablo 2 were party support auras and shouts.
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Dex: enough for gear (or until 75% block, your choice)
Energy: none
Vitality: as much as humanly possible
Skills depend entirely on what kind of sorc you want to be. Blizzard/Meteor is a good choice in Hell, but Lightning tree can also be potent if you have the right gear.
Do you know specifically what you'll be MFing? Skills and gear can vary widely depending on what zone or boss you'll be doing.
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Removing duping from the game wouldn't solve the economy by itself (although it'd help a lot). Without BoE, unique and set items would simply be hoarded and would eventually lose all value as the game is played longer by more people.
If you find a great item, you must decide whether to keep it or trade it (just like any BoE in WoW). You can't just slap it on knowing you'll be able to pawn it off to the next newbie when you find something better. The destruction of items for gold is the only way to lower the amount of those items in circulation, thus keeping the economy relatively balanced.
You may not like it, but it's a good decision by Blizzard and they have way more experience with in-game economies than anyone here could possibly begin to lie about.
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