• 0

    posted a message on The Caption Competition
    Nothing that stands out so far, I blame the pic! :P
    Posted in: Off-Topic
  • 0

    posted a message on Maybe Blizzard took a turn
    Quote from "italofoca" »
    A entire class dedicated to healing only existed in the old school mmos.
    In wow priest have enough offensive skills even in the Holy tree to do any solo quest in the game (the most support focused one). In other recent mmo's like age of conan, aion, warhammer the same thing happens: healer classes have enough offensive skills to solo what they need and even duel against other classes w/o a problem.

    When someone says a healer class it doesn't mean that class will not be able to solo the game and only plays by healing others. It's mean that class have some healing skills and when he/shes on a party she will help their friends by healing then (and this doesn't mean he/she will not help in the offensive side to).


    The difference between WoW and Diablo, in terms of the feasibility of healing, is that most of WoW's content that means anything in terms of loot is only accessible through groups that have healers in it. If *any* of Diablo's content required healing, it would ruin a lot of the content for players who simply did not have a healer, or played single player. The same is not true of WoW, where joining a group is expected and required for later, end-game content, due simply to the online nature of the game.

    If healing was not a necessary tool for groups in Diablo 3 (which it never will be), Blizzard would not devote an entire tree or class to it simply because it would be largely useless and, frankly, boring. I have no doubt in my mind that all the classes will have sufficient ways to heal themselves, and some classes may even have one or two abilities to heal each other, but do not expect any kind of serious healing focus of any kind.

    Edit - And if any of the classes were going to be serious healers, it would have already been the Monk.
    Posted in: Unannounced Class
  • 0

    posted a message on Battlefield : Bad Company 2 Q-T-C
    Just finished playing a few hours of BC2 on Hardcore. Truly the only way to play. I've already unlocked all the vehicle upgrades (I think, its grayed out for me now) and working on my medic upgrades.

    Very intense fights. Sad thing is, everyone is still a sniper.
    Posted in: Other Games
  • 1

    posted a message on Maybe Blizzard took a turn
    Aren't they... like the same thing?
    Posted in: Unannounced Class
  • 0

    posted a message on Mmmm.. new here?
    Welcome.
    Posted in: Introduction
  • 0

    posted a message on Maybe Blizzard took a turn
    Quote from "agent101" »
    I may differ on that..

    in games like WoW and S.U.N I have played the healer class, however, mainly pvped... did I just heal during pvp? No, I simply made it to make me better...

    I see retribution (pretty much all out melee) paladins heal all the time in WoW

    I see Ether (pretty much highly offensive mage) Elemental heal for that HP..

    And I think that Blizzard might change how self sufficient diablo may be, like, for more fun in pve.. as people said it was the same thing over and over again... maybe bosses might make it kinda more difficult to do those things over.. and over again



    WoW and Diablo are entirely different genres. It would as if saying base building is fun in Starcraft, so why isn't there base building in The Lost Vikings?

    I'm not saying classes won't have a few abilities to heal themselves or others, but I doubt the class will have even an entire tree dedicated to it, let alone their entire class be a focused healer.

    The 5th class is going to be a rogue, anywho.
    Posted in: Unannounced Class
  • 0

    posted a message on Maybe Blizzard took a turn
    Doubt it. If healing is an integral part of a party's success, then that means a party without a healer cannot work. If healing isn't necessary, no one will pick the healer class. Classes will always be self sufficient - the only two party healing spells were Prayer and Holy Bolt, both largely useless and ignored.

    This doesn't rule out the possibility of a class that has a skill tree dedicated to party support spells like Auras or curses, many abilities that were seen in Diablo 2 were party support auras and shouts.
    Posted in: Unannounced Class
  • 0

    posted a message on making a sorc
    Strength: enough for gear
    Dex: enough for gear (or until 75% block, your choice)
    Energy: none
    Vitality: as much as humanly possible

    Skills depend entirely on what kind of sorc you want to be. Blizzard/Meteor is a good choice in Hell, but Lightning tree can also be potent if you have the right gear.

    Do you know specifically what you'll be MFing? Skills and gear can vary widely depending on what zone or boss you'll be doing.
    Posted in: Diablo II
  • 0

    posted a message on European Division
    Interesting images.
    Posted in: Clans [NA] [PC]
  • 0

    posted a message on Music of Diablo III
    The Diablo series is unequivocally the Tristram theme. Listening to it right now.
    Posted in: News & Announcements
  • 0

    posted a message on Battlefield : Bad Company 2 Q-T-C
    Played the demo until the day it went offline. Picking it up for the 360 in twenty minutes. Can't wait to get into the single player.
    Posted in: Other Games
  • 0

    posted a message on Diablo III, Featuring BoE
    Quote from "Credge" »
    This. Remove dupes, the economy is fine. Items naturally lose value as more of them exist.

    There's a reason SoJ's are the currency of choice in Diablo 2 :|.


    Removing duping from the game wouldn't solve the economy by itself (although it'd help a lot). Without BoE, unique and set items would simply be hoarded and would eventually lose all value as the game is played longer by more people.

    If you find a great item, you must decide whether to keep it or trade it (just like any BoE in WoW). You can't just slap it on knowing you'll be able to pawn it off to the next newbie when you find something better. The destruction of items for gold is the only way to lower the amount of those items in circulation, thus keeping the economy relatively balanced.

    You may not like it, but it's a good decision by Blizzard and they have way more experience with in-game economies than anyone here could possibly begin to lie about.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III, Featuring BoE
    Blizzard has yet to make a single bad game. They will not screw up Diablo 3. BoE is an obvious method of encouraging players to simply play the game more, as well as managing the economy.
    Posted in: News & Announcements
  • 0

    posted a message on Yes or no?
    I don't think any classes can utilize both close and long range combat without seriously gimping themselves. This is mostly because there's not yet currently a long range physical fighter (hopefully the Rogue will fill this spot!)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Red target outline
    Well, it's important to know which monster you're targeting. You don't want to cast an expensive spell on the little grunt right next to a huge Act boss.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.