What resolution is the game rendered in with each option (low, medium, high, ultra)?
- CherubDown
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Member for 13 years, 10 months, and 17 days
Last active Thu, Jul, 13 2023 08:16:54 - GoogleCherubDown on Google+
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Aerisot posted a message on Diablo 4 releasing next yearPosted in: Diablo IV: Return to DarknessIn my opinion, Blizzard will not rush D4, A lot is at stake, basically, the entire future of the franchise, sure there will always be fans of the games, but if Blizz wants long term (shows, movies ect.) they need this to succeed.
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TrueColdkil posted a message on Diablofans is back! ? !!!Posted in: Diablo III General DiscussionI suppose i should start logging in again and follow the Diablo things all over again.
In the end, desptite whatever anyone of us thinks of D3 (both positive and negative), we're all huge Diablo nerds in here. We want it to be good, we want to waste hours on it, we just want it.
I'm really happy about Magic Find entering the picture (i heard about it from MMO-C), hopefully the community will come back alive.
I know you're all there. I'm just waiting for you all.
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1GurU9 posted a message on The shocking truth about Blizzcon fiascoPosted in: Diablo III General DiscussionThis is what really happend behind the scenes. A true story had to be told!
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Medievaldragon posted a message on Diablo IV and Diablo II: Remastered in DevelopmentPosted in: Diablo III General DiscussionQuote from CherubDown»
Wonderful post, you're 100% right I think but the bottom line is, they're not even ready to announce the D4 project so it'll probably be like 4 or 5 years before we can play it. /sigh
I'm not so sure about 4-5 years from now. I wish to be more optimistic and think of 1-2 years away. I have posted about job openings for many years. There has been a lot of activity the past few years long before StarCraft: Remastered.
Diablo III was in development from 2001 - 2012. However, don't let that discourage you about Diablo IV's development timeline. A lot of things happened to force Diablo III development to last that long.
On June 30, 2003 -- several Blizzard North employees quit and formed Flagship Studios.
By 2004, more Blizzard North developers quit en mass. At least 30 employees. Some joined Castaway Entertainment.
By 2008, there was the Vivendi Games --> to Activision Blizzard transition and restructuring. I assume there was a bit of a shake up that delayed things.
The Diablo III that Blizzard North started was scrapped. Blizzard restarted it from scratch. Technology also grew from 2004-forward, so I assume some changes had to be made to benefit from new tools.
Diablo Immortal is a brand-new mobile game that started probably in 2016. Allen Adham was presented as returning to Blizzard at BlizzCon 2016 where he said:
Allen: So my name is Allen Adham, as Sean mentioned. I am recently returned. I have the best job at Blizzard. I am the senior VP and executive producer in charge of incubation and new products.
Nowadays we know that Diablo Immortal was one of the incubation unannounced games. So that was two years ago. Diablo Immortal beta testing is in 2019. That sounds like a very short development cycle.
In 2017, I posted news about a job opening for a Unannounced Project that was not part of the Incubation team. To my knowledge, we still do not know what that game is about.
FX Artist, Unannounced Game
We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need smart, passionate, and creative people with kickass talents. We are looking for an exceptionally skilled Senior FX artist to join our team on an unannounced project. The ideal candidate has extensive experience working with 3D packages and real-time FX systems, and will help drive and develop the project’s art style. You’ll need to create a wide range of VFX, including explosions and ability, weapon, weather, and energy effects. A strong understanding of the communication between action and visual impact is required. You will be expected to have a highly developed technical skillset to assist in expanding the VFX tools pipeline.
We value a tightknit team that celebrates artistic passion and pushing the creative bounds. If you have the desire to push your talents to help us create the next awesome Blizzard experience, then join us!
This was under the "Unannounced Project" category at the same time there was a separate "Incubation" category (Which means it is not a mobile game), and at the same time there was a "Classic Games" category (which means it is not a Remastered game either).
Overwatch, Hearthstone, and Heroes of the Storm already existed in September 2017 when that "Unannounced Project" category was posted. So... let's take a wild guess. =)
The image below, I took the screenshot on Sept 2017.
Today: November 20, 2018 -- this is the Unannounced Game category sporting 68 new job openings.
My personal guess is that Diablo IV (or whatever name it evolves into) will be an MMO similar to Diablo Immortal, but for the PC/Consoles, where new major content patches can keep it growing.
Diablo Immortal is set 5 years after Lord of Destruction. If Diablo IV turns out to be a PC/Consoles MMO, it might be set at a different timeline than Diablo III. The question would be: Set in the past? Set in the future? Maybe some kind of Caverns of Time? I am very curious to hear the developer hint that in Diablo Immortal the Prime Evils are returning too soon post LoD. What did he mean by that? Is timetraveling involved?
We know that the Enchantress follower is from a different time era. Wizards have temporal spells that mess with time.
Eirena’s mastery of enchantments and steely bravery in battle belie her youth – but the truth of her origins reconciles these qualities.
Eirena hails from the distant era of the Mage Clan Wars, where she was part of a clandestine sisterhood of magic-users known as the Hand of the Prophet. When the leader of the sisterhood, the eponymous Prophet, foresaw a great disaster that would occur fifteen hundred years in the future, Eirena and her sisters pledged their lives to preventing the tragedy. The sisters’ pledges were far from mere words, and the Prophet placed the entire sisterhood in a magical slumber to preserve them until the appointed time.
Recently, Eirena awoke to find herself in a world of portents and turmoil, a land vastly changed from the one she remembers. Her sisters are dead, and the Prophet is nowhere to be found.
Despite the shock of her situation, Eirena’s purpose is clear: she has given herself over to a new age in the hopes that she will discover its salvation. Could her uncommon magic prove to be the key that will help you expel demonkind from Sanctuary?
How did the prophecy about the End Times with so much details came upon Deckard's hands? Did someone from the future went back in time and spread the End Times story in the past as a warning? Was the past changed then, creating an alternate future?
TRANSCRIPT from BlizzCon 2018 Diablo Immortal World and Q&A panel:
Fan #1: I wanted to ask about the most important Prime Evil: Mephisto. Can we expect to see him? In any form?
Wyatt: It’s too early to say, which is, I know is sort of a dodge; but it’s too early to say. I think one of the things that’s exciting is, we are exploring how some of the Prime Evils might be returning faster than they should. So, I will leave it at that for the moment.
Our interview with Brian Sousa at BlizzCon 2017:
Brian Sousa: Of course, we have talked about what's next for the Classic Games team. Those kinda things that bring back Warcraft 1, Warcraft II, Warcraft III, Diablo 1, Diab-- you know, anything that we have is technically open to doing so.
What we are focusing on now is actually the games that we know that are still being played and loved like Warcraft III and Diablo II. Getting those two up onto the modern Battle.net platform. Making sure that their experience with those games that are still being played work well with all of our other titles.
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alarthon posted a message on Forbes Article: New Unannounced 'Diablo' Game Confirmed By Blizzard Job ListingPosted in: Diablo IV: Return to Darkness9 positions opened under unannounced game / diablo.
25 positions opened under just unannounced game.
https://careers.blizzard.com/en-us/openings/all/unannounced-project/all/all/1
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Bagstone posted a message on 2.4.2 Difficulty OverviewPosted in: Diablo III General DiscussionWell, this popped up a while ago on Reddit, and I've waited for a long time but no one cared to re-do the chart. And since there are now approximately 23 threads per minute asking those questions, I thought I'd just give it a go. So here's the somewhat updated difficulty overview:
(Click on the picture for a larger view)
Disclaimer: Many of the values are guesstimates - solid guesstimates based on lots of work, but not exact science. In GR key drop rate and some T11-T13 data, like DP drop rate, could always benefit from more data.
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Bagstone posted a message on Cool video Diablo 2 vs Diablo 3Posted in: Diablo III General DiscussionI recently watched a lot of Ryu: https://www.twitch.tv/ryuquezacotl
He's been running hell any% HC sorceress lately. The nice thing is that he just plays to play - he doesn't reset but just keeps going, trying to finish the run (getting the record is less about being faster but more about staying alive for 6h+).
There's also Teo (https://www.twitch.tv/teo1904) who holds the speed records in all 4 brackets (!), but recently he's doing normal runs which is quite spammy and repetitive and reminds me of D3 GR runs ;-)
@sick4slayer: Arguments are okay, but I also just uttered my opinion and you took it to a personal level by calling me a "D3 fanatic". I'll just call you a D2 fanatic once here and then we're settled, okay ;-)
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Angry_Roleplayer posted a message on Builds Tool Errors (2.4.1 transition)Posted in: Site FeedbackFragment of Destiny fixed as well?
Heart of Iron also gone
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Bagstone posted a message on Time to pull the plug?Posted in: Diablo III General DiscussionYou are entitled to your own opinion, but saying "without an expansion the game will soon be dead" and creating a title "time to pull the plug" (which I assume means the plug on the servers, not the plug on your computer) makes me aggro indeed.
I stopped playing Diablo for now as well (in part more because of personal reasons than lack of enjoyment of the game), and I've always taken breaks from playing Diablo in the past 20 years. But I know that this is also simply because as you get older, priorities in life shift and I perceive video games differently now. However, the long-term motivational aspects of Diablo 3 are in many ways better than that of any of its predecessors. It took me a few weeks to fully gear a D1 character to be at maximum power. In D2, some players hit the "end" (level 99) after a few weeks. In D3, the curve is different; gearing has become much simpler, but the current endgame (paragon, rare ancient items, augmentation, and most importantly GR records) keeps many people engaged for a long time. I personally dislike some of those end-game activities (especially the "paragon grind"), but there needs to be some sort of goal that keeps you going. Whether you like it or not is personal preference.
A new expansion will bring back people for a week or two, maybe a month tops. Then all people left will be the same that are playing now. Especially from someone who claims to have played Diablo 1, I would've expected a more constructive topic. We can have a discussion whether the shift from gear to other things (paragon, gems, records) is a good thing for creating longevity, but you didn't do that. The current system works for many people - maybe not for your, and only to some extent for me. But it works for many many others. - To post a comment, please login or register a new account.
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https://www.forbes.com/sites/jasonevangelho/2018/06/05/new-unannounced-diablo-game-confirmed-by-blizzard-job-listing/#a1e80ea6aae8
https://careers.blizzard.com/en-us/openings/oNiH7fwD
From the job listing, "We're working on a new, unannounced Diablo project. "
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Also, hi Magistrate, long time no see. Hope you're doing well sir.
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Thanks for bumping and letting us know. Both issues fixed.
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Thank you all for reporting these. They've all been fixed and you should be able to add them to you build. Let us know if you run into any other missing items/passives.
Thanks!
~Cherub
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This has been added. I hope this feature is useful for the community
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A few buddies and I are going to be making a hardcore group for season 1. We're still undecided on our group composition class-wise. We would like suggestions and thoughtful reasons as to why those compositions work best.
So far we are thinking Crusader, Barb, Wizard, and X.
Any advice would be helpful. Thanks!
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