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    posted a message on An Option to Hide Other Players' Skill Effects
    Quote from Zero(pS)

    at around the 8:00-8:40 timeframe, you can see the Witch Doctor using sacrifice on his pets and nothing appears to shake, also the Barbarian appears to be using Ground Stomp too.

    http://www.youtube.com/watch?v=H6_eZgxWU24
    Nope, I rewatched the part of the video from 8:00 to 8:40, both the ground stomping attack from the Barbarian (ground stomp at around 8:33~8:32) and the witch doctor's Sacrifice skill are causing the entire scene to shake even though it's in the point of view of the demon hunter.

    You might argue that it had only shaken the scene slightly, but never the less, it's there in the video.
    Posted in: Diablo III General Discussion
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    posted a message on 1-Handed Sword, no off hand
    No off hand means both hands are holding on to the one single sword, the definition of supporting, or agreeing to this thread would have to mean you agreeing to the idea of there should be a place for one single sword, no off-hand's character, recognizing that there should be builds for it.

    Therefore it shouldn't be leaving you with any spare hand to do exploding-palm or Megaman beaming-missile launcher attach to your right arm.

    The character will have to depend on that giant sword, and the effects it comes with. Making the most use out of it for its stats will have to cover the stats of the gearing of two weaponry: Shield + Sword, or dual weapon-wielding.
    Posted in: Diablo III General Discussion
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    posted a message on An Option to Hide Other Players' Skill Effects
    I updated the poll with two other choices, one on each side.
    Posted in: Diablo III General Discussion
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    posted a message on An Option to Hide Other Players' Skill Effects
    The dev has also stated, being that players' skills had been tuned up into far greater scale in D3, therefore they consider 4 players be the perfect number for this particular reason. It's the main reason why they wouldn't raise the number of players, players can do co-op with.

    What I'll say is that there should be an option to let players to not have purple, magical bloated animal gas, and limbs spilling away at a battle field you're staring into, and sharing with, with this other person who are doing the effect every five second or so, and the earth will quake along with it, clack clackety clack!

    Sacrifice is the one skill I really have problem with, you're also welcome to share what other skills you might be afraid of having to face with your fellow teammates throwing them down one at a time, watching your own sanity going some place far, far away in the upcoming D3 beta, and hope there's an option ready for you in your gameplay to kill the effect.
    Posted in: Diablo III General Discussion
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    posted a message on 1-Handed Sword, no off hand


    The single sword wielding Barbarian was in the option for what kind of Barb you're building for in Diablo 2. The 2nd picture is a Defensive Barbarian's build in detail. And I know there's a footage somewhere where I've seen a female Barb wielding a single sword held by both hand. Though will there be viable builds for the feature, that we can still not say for certain.

    I for one, would still like to see ancient giant swords, swords that will have to be held in both hands, heavily crested, magically finished, scattered in the land of D3. Grace to make heavy blows with the sword, trying to slice open dark gods' stomach in Diablo 3.
    Posted in: Diablo III General Discussion
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    posted a message on What would you do if you got your Diablo 3 beta key today?
    Quote from NeciFiX

    ...
    Also, I was sort of trapped because my room was on fire.
    And the fire lasted for three days. You must be in a dimension that has only one definition, that is hell.

    Or you're living in the center of a torch-hot wooded area, burnning away soulessly miles after miles into the land of Oz. ;)
    Posted in: Diablo III General Discussion
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    posted a message on Monk specific weapons.
    I've seen this weapon wield by the mutant ninja turtles. Is it in the game already?

    "Fight!"
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Beta content. PvP and/or Hardcore included?
    Quote from Baracuda

    I'm pretty certain pvp won't be available.
    That would be a bummer.

    If we can do pvp with the character we leveled, and not the Blizzcon 2010 pvp demo's programmed character, it would make the experience of playing with the character really worth it.

    And I still don't know when, at what level, can we let our characters enters the arena.
    Posted in: PvP Discussion
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    posted a message on Monk specific weapons.
    "hiss!"
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk specific weapons.
    Quote from eViL_TOX

    Quote from BarlowEnter

    LOL. It will make me a happy man if they do have these suits for the DH. But having pins pound into her face...safe to say people wouldn't like that, not one bit. Maybe to the male DH perhaps (fingers crossed).

    Won't happen coz they even remove pentagrams form art and other such things - it's 'fluffy marlyn manson' type of art they using now :) i'd call it like this :)
    Words like fluffy-Marilyn Manson, Sadists, Sadists is my new word of the day (I know "sadistic", but I never knew there's a cult that is called sadists.)

    The avatar looks angelic, had made me thought I was talking to a girl ):

    Was disapointed to find that you're a dude :( Would be cool if a girl can talk like that.

    What about the Hellraiser's hook-tools, it would be the gore D3 needed.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk specific weapons.
    Quote from eViL_TOX

    it's DH in inferno set 100%

    no wall climbing in d3 so as a weapon type whips more DH-looking from design perspective
    they wont kill, they hurt and bring scars - and for holy warrior it's not-that-kind-of-style :monk:

    just my opinion :)
    LOL. It will make me a happy man if they do have these suits for the DH. But having pins pound into her face...safe to say people wouldn't like that, not one bit. Maybe to the male DH perhaps (fingers crossed).

    Quote from Branmuffin

    Or this...



    Did you see what I saw? The little holes punctuated at the crazy speedo...

    Is that only for breathing...or watering?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk specific weapons.
    The whip I was thinking of would go with a Catwoman-type's agile supervillain. Or in the hands of the heroic Indiana Jones.





    I don't think there's anyway Blizzard will want to make the monk class into something of a sadists. If they did, it will probably be something like this.


    Posted in: Monk: The Inner Sanctuary
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    posted a message on New Class Skill Videos
    I ran in here because I found myself suddenly reading a thread that is titled "New Glass Skill's View". And I was like "Oh Wizard, oh what you had for me today." :tyrael:
    Posted in: News & Announcements
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    posted a message on Monk specific weapons.
    The monk or the demon hunter. One of them should have a whip as their main weapon of choice.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Suggested solution for inferno farming runs
    Add in my monster and the mechanics it comes with, than the gameplay for D3 will be enriched enough that doing runs won't be as bad as it seems.

    Edge-lings will appear at the edges of your screen. One of the team members will have to turn its running mode into walking (this feature is in D2) The player who is tracking the monster will need other team members to help him/her not to be surrounded/blocked by the horde, while the player who is tracking the demon needs to watch and see when he should pause when the monster pause.

    Never break the distance between him and this monster at the edge of the computer screen. And the player will use its range skill to kill it when the monster is making long pauses like eating grass, or distracted by triggered objects such as exploded barrels intentional destroyed by the players.

    More co-op play's strategy and flavours can be introduced by these type of monster's existence.

    It could be the size of a fleeing dragon. Or a gibbering goblin with a healthy pot of gold.
    Posted in: Diablo III General Discussion
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