- Uldyssian
- Registered User
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Member for 13 years and 23 days
Last active Thu, Dec, 19 2013 13:03:50
- 7 Followers
- 886 Total Posts
- 93 Thanks
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Jul 22, 2012Uldyssian posted a message on Jay Wilson on PvP and Legendaries, Inferno Booster Pack Giveaway, Guide for Crafting Chest Armor, and 1,000,000 Gold Witch DoctoThank goodness for steam sales.Posted in: News
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Jul 6, 2012Uldyssian posted a message on Patch 1.0.3b Soon, Diablo III Gem Crafting Calculator, Gear Evaluation Calculator and More, Blizzard Timeline Revealed, Treasure"May 15, 2012 - Blizzard Kills Diablo"Posted in: News
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Jun 15, 2012Uldyssian posted a message on Patch 1.0.3 Unofficial ChangesPosted in: News
PvP reward, maybe? -
Jun 15, 2012Uldyssian posted a message on Patch 1.0.3 Unofficial ChangesPosted in: NewsQuote from Daemaro
CE wings are white/blue though... I bet these are the black/purple ones and I'm really curious to know where they will come from.
Me too. I want them -
May 29, 2012Uldyssian posted a message on Diablo III Patch 1.0.2 TodayStill waiting for them to address the issues with loading assets twice and the problems with the sewers in act two giving people rubber-banding fps drops. :/Posted in: News
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May 3, 2012Uldyssian posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortLots of slow mo Imperius vids today. Sign of release?Posted in: News
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May 3, 2012Uldyssian posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsPosted in: NewsQuote from Anghkor
Still looks like they are turning towards a third party than fighting each other, imo.
Ehh... -
May 2, 2012Uldyssian posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsPosted in: NewsQuote from Molster
yeah for sure, thats what topped me over, was just worried about overflooding the post. The Imperius vs Diablo is just that much sexier in this one
The first TV spot got me about as excited as I was back in 2008 (which is a whole lot of excited). But seeing the Imperius vs. Diablo just totally gives me nerd chills, haha. After reading the Sin War Trilogy and The Book of Cain, seeing those two characters battling has me floored. I mean even in that second long snippet, you can just feel the scale of that battle. The Heavens sure are trembling -
May 2, 2012Uldyssian posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsPosted in: NewsQuote from Molster
I went ahead and added it up. I was debating it due to it having nothing new other than about 2 frames =P But heck why not.
True, but at least (from what I found) it is a 1080p res version of those clips. The copy of the one from EW that was up on youtube was only up to 720p and not very sharp. The stills from this made for a much nicer wallpaper -
May 2, 2012Uldyssian posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue PostsPosted in: News
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Apr 16, 2012Uldyssian posted a message on Class Spotlight - The MonkThe Monk has become one of my favorite classes to play in the Beta. I was certain I would roll a Barb/WD first when the game came out.. but now... idk o.o!Posted in: News
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Apr 9, 2012Uldyssian posted a message on Class Spotlight - The BarbarianUmmmm.... that creature at the end? Wooooaaahhh.Posted in: News
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Apr 9, 2012Uldyssian posted a message on Patch 16 Information and Official Patch NotesThis may be my headache talking, but could you make the text any less pleasant to read if you tried? Yellow over burgundy... my goodness it's unpleasing to the eyes both aesthetic and practical terms.Posted in: News
On a non-nitpicky note: I am happy for a new patch though -
Mar 8, 2012Uldyssian posted a message on Diablo 3 Patch 14 - Patch NotesTeheheh!!!Posted in: News
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Mar 3, 2012Uldyssian posted a message on Diablo 3 - Release Date RumorWell... at least this date actually falls on a Tuesday. I will believe it when I see it though.Posted in: News
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I am really enjoying all the interviews they are doing
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It's definitely good to recognize that simplicity is key to making skills awesome (simplicity in getting from point a to point b not that builds can't be complex or inventive).
And like you said I think it's good to see that some skills simply need number tweaking to improve while others could probably benefit from entire reworking of their mechanics to perform against the more popular ones we use right now.
I've actually been working on my seismic slam build the last day or so and have really found a good place where it's outperforming expectations. The key element that is missing for the sidelined builds is clearly skill synergy, functionality and gear. In time I see these things working great. The game is fun as heck when you make a new build work well
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It's cool to know it's drawn some attention. I think it's a great way to express some cool ideas and try to better explain why certain skills simply aren't being used.
Another rune idea for the Barbarian
I just started working on a seismic slam barb and I think it would be really cool to have a rune that crates a circular shock wave around the player rather than a straight line or cone. Like a spamable ground stomp I guess.
To elaborate:
I think my fav current rune for it would be Rumble as it creates a better means to help control and finish off remaining mobs.
Crackling Rift and Strength from Earth are pretty good secondary options.
Stagger does't really have as much oomph as I would like. Adding stun is cool but at a low mp it's not that useful (mobs die too fast) and could have been tacked onto one of the more creative runes even if it removed the knockback since I don't find that to be a useful part of the skill anyways. And Shattered Ground's extra knockback is only a hindrance to fast kills.
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This game is far too fast paced to have something with a two minute CD. It's the reason Thrive on Chaos rune is about the only WotB rune being used. The problem is that Wrath is far too powerful versus other skills without that cool-down. The other side of the problem coin is that with such a huge cool-down you are wasting a skill slot 105 seconds out of 120 without the endless up-time Thrive on Chaos provides.
Perhaps... Wrath of the Berserker could be a passive that activates when you've done something. example ideas:
- massacre 50+ monsters.
- kill x# of mobs at once.
- gained x# of fury in a certain time.
-gone down to 10-5% health.
- goes into Wrath when engaging an elite pack with 60sec cool down
Something that triggers it but doesn't make the player rely on the skill. The WotB could just give a default buff (pretend the runes do not exist since it's a proc type passive) and it lets players feel like they go into a frenzy when circumstances are at their peak of crazy. It opens that 6th skill slot and makes the barb feel a lot more unstable and unpredictable.
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Not to sound contrary but I believe at launch the monsters in Inferno had higher damage and health pools than MP10.
Skills and runes were more balanced around the 1-60 leveling rather than making them function well at endgame and working backwards from that.
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Exactly It was my favorite skill as a Barbarian. it made act 3's trek to Travincal soooo much easier. What's that? An annoying river maze? Here, let me just leap to the other side
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Or if not this perhaps have an effect like worm hole rune on the wizard's teleport skill where the leap's cool-down is ignored for say 4-6 seconds.
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Lets try and give them more insight into what we like and dislike about all the things in the Diablo series. That's what they are interested in right now. Let's put our money where our mouths are and eloquently lay out some focused opinions on what we actually mean when we say that something is less than stellar in Diablo 3.
And of course they are going to be promoting the Console version. I don't care about it myself. I Don't own a console. However, why would they not take at least some of the time to express interest in another Diablo product they are shipping soon?
Cynicism has it's place, but it's too trendy and too easy to fall into a cycle of "Oh they don't care. It;s all PR fluff."
Well fine, that's what it is. But we can make use of the air time given to us to have some real talks about what we want rather than wasting time trying to get them to reveal features we can see as being for the expansion.
/two cents
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Make it a permanent pet and I'm sold
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Exactly. And that's a problem in my opinion. Nothing about our character's strength is derived from ourselves. It's all about gear. In someways it's nice to gain power from loot (why else would we want better gear ever). But.... we should have some inherent self-power.
Nostalgic moment: I remember going back to level two in Diablo 1 to punch the Butcher after having killed Diablo. That was fun
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Once they tweak and improve the lacking runes/skills for the coming expansions, I think people will be less inclined to look back at D2 with such nostalgic admiration for the skill trees.
Also I really loved the idea of skill runes as drops and having different levels of quality. This does lead to inventory clutter but perhaps we could see some type of drop or crafting that upgrades the skills we have.
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I agree that it has me pumped for the expansions
That being said, all of the gradual improvements that took place in Diablo 2 (and personally I loved that game at launch) should have been the starting point for a game that was released 11 years after Diablo 2 rather than leaving us conceding the fact that 'Well at launch that game in 2000 wasn't as polished as it ended up becoming later so we'll have to wait and see what this 2012 game does.' A lot of what we got at launch for D3 was a watered down game where they scrapped several aspects of it to where we are now experiencing a slow crawl towards an amazing game.