- Uldyssian
- Registered User
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Member for 13 years and 29 days
Last active Thu, Dec, 19 2013 13:03:50
- 7 Followers
- 886 Total Posts
- 93 Thanks
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Feb 18, 2012Uldyssian posted a message on Beta Patch 13Testing runes in beta shall be so fun!Posted in: News
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Jan 19, 2012Uldyssian posted a message on System ChangesSo.... now we wait several months for more news?Posted in: News
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Jan 12, 2012Uldyssian posted a message on Diablo 3 Passes South Korea's GRB. "Many More" Beta Invites, Book of Cain, Wizard's Hydra, ScreenshotsIt's nice to see it passed finally. Even though it wasn't causing delays it also wasn't speeding up logistics for BLizzard to have them hold off on giving an answer. Relieved that there is one less hurdle for them and also very happy that Diablo fans in South Korea can now enjoy the game with the rest of the world in the global release!Posted in: News
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Jan 12, 2012Uldyssian posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"I don't know. I really don't empathize with them anymore. I'm not confused by their reasons but it doesn't mean it's unreasonable to be a little upset with the lack of consistent communication. We get these piecemeal bits of fact and backtracking from those who are put in place to communicate with fans. I know that internet + nerds = a sh*t storm at times but it's turned even those who are Blizzard supporters into cynical naysayers (well.. me at least).Posted in: News
They act like they haven't made any promises but they really have done a lot of back and fourth. They can't expect to be so tight lipped and cryptic and have that not cause these types of issues. It's quickly approving 4 years since they announced the game.
After a while the benefits of iteration and "improvement" begins to taper off.
Kinda irked. I'm can respect those who have more resolve to wait it out but for me I am now at a place where I am just fed up and ready for solid answers. -
Jan 10, 2012Uldyssian posted a message on No Release Date Yet, Beta Key Contest Round 3, More On Consoles, Explosive Blast RunedI mean no set date but knowing that he is working on the promo material is encouraging. Hopefully we will see the write up Jay has done in the coming days... It's amazing how painful these last several months have been. Then I look back before we had the WWI announcement and that was worse... then after the announcement in 2008 it was painful thinking "Oh man Diablo 3! Oh.. wait... this is gonna be a long wait too..."Posted in: News
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Jan 6, 2012Uldyssian posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue PostsPosted in: NewsQuote from WishedHeHadBeta
lol grenade looks so fail. and is almsot identical in all of its runes. that def needs to be fixed.
It certainly leaves you wondering why you see these types of inherently 'less flashy', physical skills receiving very little visual aid when you have super fancy Wizard spells (which already feel larger than life) being given such specific changes per rune. I don't expect every skill to be some grand fireworks display but certainly they could up something about those grenades a bit. -
Jan 6, 2012Uldyssian posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue Posts^Sorry for the triple post... delete option, please?Posted in: News
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Jan 6, 2012Uldyssian posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue PostsAll this constant delay news has taken the fun out the anticipation. I am gonna be like a kid with excitement when I install the game but right now I am just grumpy and getting a twitch in my eye from all this nonsense. I mean damn... it's a computer game.. not a law being passed. I don't think the issues in SK are affecting the overall release but I feel for those who live in South Korea and are excited to play Diablo 3 having to deal with the bureaucracy of a games rating board... essh...Posted in: News
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Jan 6, 2012Uldyssian posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue PostsAll this constant delay news has taken the fun out the anticipation. I am gonna be like a kid with excitement when I install the game but right now I am just grumpy and getting a twitch in my eye from all this nonsense. I mean damn... it's a computer game.. not a law being passed. I don't think the issues in SK are affecting the overall release but I feel for those who live in South Korea and are excited to play Diablo 3 having to deal with the bureaucracy of a games rating board... essh...Posted in: News
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Jan 6, 2012Uldyssian posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue PostsAll this constant delay news has taken the fun out the anticipation. I am gonna be like a kid with excitement when I install the game but right now I am just grumpy and getting a twitch in my eye from all this nonsense. I mean damn... it's a computer game.. not a law being passed. I don't think the issues in SK are affecting the overall release but I feel for those who live in South Korea and are excited to play Diablo 3 having to deal with the bureaucracy of a games rating board... essh...Posted in: News
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Dec 21, 2011Uldyssian posted a message on Beta Key Contest, Blue Posts, Name of Deckard Cain, and ReckoningI'm just ready for the game to be out. If I get in with the beta opt in then great but I'm tired of contests with weird quirks.Posted in: News
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Dec 5, 2011Uldyssian posted a message on Artisans Update, No Ethereal Items?, Book of Cain Preview, New Official Fanart, Meteor Runestone EffectsHoly cow that is awesome. Auughhh I can't wait to play!!!Posted in: News
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Dec 3, 2011Uldyssian posted a message on RMAH, Micah Whipple's Life, Contests and BluesPeople spew forth all kinds of vitriol at the forum CMs and when Bashiok brings it back people cry foul and claim he is unprofessional. It's a community forum for a video game and people act like they are reading the NY Times.Posted in: News
Much love to Bashiok -
Nov 24, 2011Uldyssian posted a message on Skeleton King One Shot Kill, Blue Post, Tyrael HoodieYeah I was bummed cause I graduate this coming spring so it's like... Ohhh... shewt. Oh well. Good luck to those who applyPosted in: News
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Nov 20, 2011Uldyssian posted a message on Diablo 3 User Interface Datamining - Bosses and WaypointsLoving the 4 dif boss portraits for Bnet. The bottom one is getting me very excited. Me thinks one could even utter "Ahhh, fresh meat." when gazing upon itPosted in: News
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I just don't think we have seen the leap in quality from Diablo 2's days conceptually like we had when Half-Life came onto the scene as an evolution from Doom and Quake based fps. It shifted the perspective of what an fps could be in terms of story and action. It raised the bar significantly. With ARPGs the climb to that next summit has been far more gradual over a far longer span of time.
Actually... slow ARPG evolution.... HL3 confirmed???
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We have a handful of good games that do some things right and some things really poorly.
Diablo 3 - has some awesome combat and visuals. A very smooth (when the servers aren't laggy and audio assets aren't loading) game.
Path of Exile - has some amazing options for theorycrafters and end game.
Torchlight 2 - is smooth and user friendly while allowing for a great mod community.
There are a few up and coming ARPGs (Grim Dawn, Van Helsing, Marvel Heroes) but they tend to fall somewhere in between these three prominent game's framework.
In the end, despite some clear strengths they either water down systems too much or stick too closely to the old systems of Diablo 2 where the challenges were derived from poorly worked systems (potion spamming + infinite TP, poorly worked skill trees) rather than being creatively difficult.
Also, we still have the same approach to leveling via playing through the game 3-4 times normal,nightmare, hell) before you reach end game (if it's even present). After all these years that's the most creative way to level? I don;t hate it, but I am astounded how the genre hasn't really evolved since Diablo 2 (to any great margin).
I don't want to instigate a flame war. I just don't see much else to talk about right now since Diablo 3 is in a major developmental limbo as far as I can tell.
EDIT:
I think a good follow up question would be: Where do you see the genre going into the future? What systems would you like to see evolve, added or removed, become more dynamic, etc.
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They nailed combat and have created a very pretty game. However, they stumbled sooo hard with items and endgame. They know that. We know that. The problem is, I don't think they knew what they wanted to make when they were working on this game all these years. It became so painfully diluted by release that all we had left was a framework to create an awesome game upon. I know some people theorize that it was watered down for consoles, but if the game has major shortcomings on the PC it will have those same letdowns on the console even if it was tailored towards it. Console players will be just as let down, unless they do some major work for the game.
I am optimistic for the expansions and the direction of the game, but I am still dumbfounded that the game ever arrived at the state it was in at launch.
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The philosophy of "Look, not everyone who buys these games is a long term player and we don't want them to be overwhelmed with complex choices and depth" makes no sense to me.
If it's implied that the VERY casual gamers (those who buy the game and only progress through normal) will already be buying the game, why not have made the game for those of us who were in it for the long term?
That's an issue I have with this whole mess. I really think they expected the game to be less successful than their other franchises and they way they approached and executed so much of this game speaks to that.
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They want the game to be great, but they don;t seem to agree on what that is. Even at the basic level of design.
They catered to the idea that a lot of players would get through act 4 normal and stop and it shows.
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Start on Black Soulstone (Soulstone Chamber) Quest
WP to Archives of Zoltan Kulle (5 Stacks NV running Unknown Depths and Storm Halls)
WP to Path to Oasis (Clear Dahlgur Oasis)
WP to Ancient Path (Clear Desolate Sands)
Optional: WP to Road to Alcarnus (backtrack all the way towards Caldeum)
edit: it pasted as a dif color font and I couldn't figure out which color is default Enjoy GoldenRod
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/rant
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Also, Toad of Hugeness as a pet (rather than a stationary critter) would be pretty damn sweet.
Edit:
Functional might be a better word than viable.
How would you alter the function of something might be more of an interesting discussion as viable could be simple numbers tweaking.
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Mmmm, yes please
Excited to see where future patches and the expansions take us.
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Congrats to Josh