- youwillneverknow
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Member for 12 years, 10 months, and 28 days
Last active Tue, Jul, 21 2015 20:48:52
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Sep 10, 2011youwillneverknow posted a message on Much Ado About ColorsReally?! this is still going on? just look at the main colors in the background picture of THIS forum-- Red and blue ther ya goPosted in: News
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Aug 26, 2011youwillneverknow posted a message on Beta WarningSC2 also had their beta 2 weeks after their press event.... so no real corrrelationPosted in: News
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Aug 20, 2011youwillneverknow posted a message on DiabloCast: Episode XXII - Be Your Own DemonCORRECTION: Id like to state that from what I can remember horde mode was in Left 4 Dead Before it was in Gears of War. It was called SURVIVOR mode in l4dPosted in: News
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I forgot where, but additonally other datamined information shows "PVP" version of weapons which would indicate some kind of NPC involvment in pvp
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2. I will toggle off the flying damage numbers
3. My favorite part is all the stuff you can destroy! pretty neato!
4. I wont get a beta invite and express myself in the beta forums.
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The kind of synergy Im talking about isn't a skill tree. What I mean is: say I got two skills, seperatley they are relatively weak, but when I use one after another... then together they provide a powerful kick. One way to make this work would be skills with on-condition secondary effects: skill 1 does 20 damage and causes 5 seconds of poison. Skill 2 does 25 damage but an extra 75 damage if target is poisoned.
The secondary effects could even be randomly in-grained in skill runes (instead of putting +attributes on the runes). I would just like to see some form of synergy or method to create synergy between skills so it doesn't feel like the skill bar is simply a collection of independent skills rather it should be a cohesive group of uniquely picked skills that work together to define your character's build.
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Im sorry but your logic is flawed. Your saying that because your level 60, Inferno is end-game...that's just terrible logic. You can technically be level 60 when you start hell that doesn't make hell an end-game. And likewise you may not still be leveling up but you are still gaining in power/gear. School analogy: If your taking a nursing class, Inferno is just the final exam of the class its not the next nursing course or nursing internship/job. No matter what, Inferno IS the game just a little bit harder. If you have to play through and beat the game it Cannot also be an end-game. Game and end-game are two different things they aren't supposed to be the same. So sorry, Inferno is still part of the game, just another difficulty.
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Um I didn't say anything about WoW. In fact, I am pretty sure Diablo is Not WoW. I simply defined what an end-game is and said adding a 4th difficulty does not constitute as an end-game. I mean heck! how can Inferno BE the end-game when you have to beat the game all over again. Its like saying the final level in pacman is actually the end-game.
end-game = content after game has ended. Inferno is still the same game.
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Extremely Disappointed.
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To me end-game content should be a sort of fun or challenging competitive Test! You shouldn't be still building your character in an end-game, you should be putting your character and skills to the Ultimate Test - Whether it be against other players, a never-ending horde, or an uber boss- it should still push your character to the limit and hopefully, over the limit.
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Im just talking general PC Game of the Year award not saying the 2 games are similar but they are both highly anticipated giants. Anyways in my opinion its a toss up between GW2 and D3 if they come out the same year (GW2 is actually scheduled for late 2011). Skyrim is much lower on the list, it may win XBOX GOTY but not PC GOTY.