- youwillneverknow
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Member for 12 years, 10 months, and 28 days
Last active Tue, Jul, 21 2015 20:48:52
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Sep 10, 2011youwillneverknow posted a message on Much Ado About ColorsReally?! this is still going on? just look at the main colors in the background picture of THIS forum-- Red and blue ther ya goPosted in: News
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Aug 26, 2011youwillneverknow posted a message on Beta WarningSC2 also had their beta 2 weeks after their press event.... so no real corrrelationPosted in: News
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Aug 20, 2011youwillneverknow posted a message on DiabloCast: Episode XXII - Be Your Own DemonCORRECTION: Id like to state that from what I can remember horde mode was in Left 4 Dead Before it was in Gears of War. It was called SURVIVOR mode in l4dPosted in: News
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Although "soon" for Blizzard is just relative
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When is beta coming?
When will D3 be released?
I would also like to know how they plan to remove runestones from the game? (since they don't get destroyed by removal from a skill)
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False, that statement is an insult, WoW made mmorpg popular, thats it. Even before WoW, people played mmorpg games that just didn't get the same spotlight as WoW, Asian countries literally had an Orcs vs. Humans sort of game long before WoW was ever made. WoW is just an overhyped standard mmorpg.
Now the statement "Diablo 3 is becoming a much improved and flawless Diablo 2" is a compliment. who said that?
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I already told you why Cain is so valuable- pure and simply its his knowledge (apparently you have none otherwise youd know this from my previous post), we dont know what knowledge Diablo would have been seeking in Cain but it probably has something to do with Diablo's "master plan" the devs told us about. And since when was age a factor in this game let alone any fantasy game LMAO!!!!
And the rumors about Imperius are all based off of books and other rumors, Not D2 itself. They make some sense if D3 was being written after the books, but guess what? Its not, D3 is written based on D2 and D1 with some book elements thrown in.
I am basing the Cain rumor off of what we know from the games. Let me try to put it a little more simply for you: The Devs Said "the storyline in D3 will make the player realize everything that happened in D2 went according to Diablo's master plan" (Now was Imperius even in D2? NO) So if not Imperius, who had the most influence on what the heroes did throughout D2? Cain did. Thus more than likely, either Cain is actually an evil backstabber (Think Sauromon) or Cain has been listening to someone who is an evil backstabber.
I googled this suspiscion and of course im not the only one that thinks this, Other possibilities: Cain just wants his own power, Cain is actually possessed by Belial, Cain is possessed by Diablo.
Sorry bub, try again.
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When you start saying "lets take out weapons, and armor, and remove combat skills from combat classes" it starts to sound like "lets take out some of the fun in the game and see if we can't make it more fun." Personally I think trying this ironman thing in D3 will be taking away from a lot of the positive aspects of the game and make it a lot less fun.
But then again thats just me, TO each his own right?
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Its not that stupid, the pre-cursor parts are definitely all there (see below), unlike a lot of other speculations which are based seemingly off of books and rumors.
Your question comes down to who could possibly have enough knowledge of the abyss or at least know where to look. Again the answer seems to be Cain, the most knowledgeable character in Diablo. All of the other horadrim are dead, Tyrael is supposedly being punished and probably wouldn't help Diablo. And its not like evil Diablo Doesn't have the power to posses Cain. Approaching it logically: Diablo has opportunity, motive, and means.
Opportunity- When Tristan gets overrun with demons, guess what Cain is the only one not harmed (how is this fact not clawing at the back of your mind, everyone at one point Must have wondered, even briefly, Why Cain was really just left there)
Motive- To posses/gain knowledge of something something (maybe abyss, maybe how to turn into a 3 headed dragon devil), probably won't know exactly until D3
Means- Diablo is generally pretty good at making people evil, Mephisto corrupted a whole council, Baal consumed Tal Rasha, Diablo corrupted the hero from D1
Cain is looking mighty ripe like a fresh red plum. Hes the last person anyone would expect yet one of the most critical pieces of the Diablo story.
Plus, if I remember correctly didn't a dev say something like Cain will no longer be the one identifying items, instead it would be like an artisan or something. Why remove the cliche Cain service? Unless...
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No the Dark Wanderer is the Hero from D1 with robes, all Im saying is that Diablo likes his hooded robes, and Cain's got a pretty nice set on him
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Then it occurred to me... Diablo has been with the heroes this whole time!
DIABLO IS CAIN!
Rather Deckard of Cain is possessed by Diablo. No one knows it of course because who would suspect little old Cain.
Ill let you piece together how this could be, but here are some things to make you think about Cain, Hes the ONLY one left alive in Tristam? Cain with all of his knowledge, theres no way Diablo just leaves him there coincidentally for the heroes to find. Why is it Cain's follower and not Cain that gets the vision in D3? Why did Cain want to go back to Tristam in the first place? What do you think Cain looks like with his hood up and without his stick? THE DARK WANDERER
Im about as certain of this as I am that following Diablo 3 news till the day it comes out is perfectly healthy.
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Good counter argument, you got me, you won, lol.
Let me be clear, The new D3 additions resembles systems in Guild Wars a lot more than it resembles systems in WoW or any other rpg. the most obvious one is Fury ----> exactly like adrenaline. Damage types as you can see are pretty much mirror images too. And the new basis in D3 on skills and builds, well thats just exactly what GW is all about. Now im not saying D3 will play the same as GW, and it definitely wont LOOK the same (which is what im assuming you thought i meant). In fact I expect it will be entirely different because of less emphasis on pvp and more attention to gear. Just saying some of the SYSTEMS are strikingly similar.
This i guess could be seen as just my opinion though.
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Ive said this before but ill state it again, this game definitley resembles more of Guild Wars than anything else; here I see it again. Expect Disease to be sort of damage over time but it spreads between allies if they come in close proximity, poison is regular damage over time. Holy is likely slightly armor ignoring but does extra damage to demons or some class of creatures, arcane is likely armor ignoring (as in just the stated damage - resistance).
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yeh thats what I was thinking, its just a fun experience and at the end your team wins something based on how long you lasted. So say your team only lasted 3 minutes every one gets like 100 gold or an item of equivalent value. But if it were to be done with two teams then the winning team would get the prize. ALl in all this is just wishful thinking
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Im just throwing this idea out there cause I thought itd be interesting. I understand Bliz probably won't even read this let alone implement it. But, yeh sort of like left 4 dead mix with Diablo, I was thinking that after just 5 rounds the bosses and hordes that come out get insanely hard so that a team would have to be exceptionally good to improve their time.
I was thinking competitive as in: Competing with the rest of battle.net to get the best time. Hopefully blizzard has plans for something greater, or who knows maybe they already have something like this and just haven't told us...
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I was thinking it would be cool to have a sort of "survival Diablo" thing. It could be especially fun for people that dont like pvp but still like a challenge in a competitive game. This could also be great as an endgame special in addition to arenas. I was thinking it would work like this:
- 4 players placed in a medium sized dungeon, with a "portal" in the middle,
- The game is split into rounds. Each round, either a horde of monsters with a small boss come out of the portal and attack the players OR a "special" boss comes from the portal and attacks the players.
- a round ends on a time interval (say like 30 seconds) at which point the next round and next wave of monsters immediately begin (so you could be fighting like 2 or more waves at once).
- every progressive round gets increasingly harder: more monsters and harder bosses
- the game doesn't end until only 1 player is left (or all players have died) at which point last standing player wins a prize and the amount of time the team reached gets posted on Battle.net
- Think of it sort of like the Baal throne room, only its actually hard and it doesn't end till everyone dies
SO you could have one of these 'dungeons' for each difficulty and a ladder showing which players have the top times. The competitive part is just trying to reach the highest round and outlast the rest of your teammates. Should work well especially with health globes instead of potions. So what do you'all think?
EDIT: changed the rounds ending when all monsters die to a time interval. This would make it exponentially harder if the team tries to use passive tactics.