• 1

    posted a message on So... that thieves guild.
    Remember back in Act 2 where you killed a few bandits attacking the farm girl? Well, I'm pretty sure the big guy said that "the rest of the thieves guild will find ya". Maybe it's just me, but I never ever saw that one go down.

    It would be a pretty cool new event to add to the game where you take on these guys, maybe give them a big hideout or something to explore.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Durpiest Deaths
    Lag vs. The Skeleton King. Needless to say, I did not win.
    Posted in: Hardcore Discussion
  • 0

    posted a message on Yet another returning player topic. please help with gear/build :(
    You should probably switch MPs when you find that monster difficulty isn't so difficult anymore. Switching to higher MPs will benefit with a better challenge and better loot. Honestly, just about everyone can play MP1 with little to no difficulty with half-way decent gear, so most people are hanging in there instead of having no MP.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Yet another returning player topic. please help with gear/build :(
    Quote from Catharses

    I know.. you guy's probably get sick of these kinds of post and honestly I don't want to make it, but I just feel a bit overwhelmed coming back after so long and I would really appreciate getting back up to speed.

    So, almost 200hrs played and all I have is this character and 30k, I am reading the guides and videos and will try to implement what they preach. I would really just love some personalized advice on where to go and what to do/farm for.

    When I left I was stuck farming act 2 for shitty drops and got nothing but BS for my time. which lead to me quitting.

    I would love a WW build, it seems to be the easiest to gear for. I do have a 1kdps 2hander(still not good stats)

    so with the MP addition and all the other changes... I would be humbled by any help with my character anyone would like to offer... just a start.. a direction in to move towards so I can start farming and definitely finishing inferno and moving on into the MP levels to get better drops.

    I know this probably isn't the answer that you're looking for, but honestly, just try something out yourself. I don't know when you last played, but the game is better than it was from the get-go. Better mobs, better control of difficulty, (slightly) better itemization (and more to come), and balanced/tweaked skills and passives + all the other things that I haven't mentioned.

    My suggestion is to just start a brand new character and play the game the way it is now from the start. From the looks of it, you have no Monk and a level 1 Wizard, so you could start with either of those or jump into Hardcore. This will just help you get a fresher outlook on the game, and I've recently done the same. Next, you can try self find, which is where you refuse to purchase any items from the AH and rely solely on drops and merchants (buying directly from a player in your game is alright I think?).

    However, if you want to continue playing your Barbarian and don't like the idea of Hardcore, self find, or starting a new hero, most people are farming Act 3 Inferno. You can start there.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Competitive PvP Ruleset Discussion
    Skills/Passives:

    When it comes down to it, some skills just have to be banned. The game was designed with PvE mainly in mind, and that causes great imbalances in characters when they are actually pitted against each other in combat. Hex, as mentioned above, is one such skill that needs to be removed in this case.

    Also, you might want to look into banning some passives. I can't think of an example right now *cough* Fierce Loyalty *Cough*, but I'm sure it would be worth looking into.

    Potions:

    As for potions, I guess I don't really see the big deal with them. Like the OP already said, they have a large cool down on them, and if you are geared out a lot with a lot of LS/LoH, etc, they won't make much of an impact on anyone since the strongest potion heals only 12,500 I think, a number than can be destroyed in a second or so. I say just let them be.

    Leagues:

    This is more or so preference, but I had an idea for a rule-set concerning gear restrictions:

    White League: Players may only use grey-white items.
    Blue League: Players may only use magic items.
    Yellow League: Players may only use rare items.
    Legendary League: Players may only use legendary or set items.

    This would allow players to basically filter the sort of items they would be using, and I personally think it would be interesting to see players using strictly legendary items only or full item sets for once.
    Posted in: PvP Discussion
  • 0

    posted a message on Diablo 3 Inspired MTG Cards
    Quote from Daemaro

    Nice work. Interesting to think about. The Demon Hunter seems a bit OP though with shroud and I'm surprised the barbarian didn't get trample. :P

    Well, they are all prettty much OP, and each over their own little theme. I honestly don't see them being placed in any real sense, but it's fun to make them for sure. The first abilitiy I placed for the Barbarian was actually trample though, but I removed it because there was just way too much text on the card, and it would have made him extremely OP.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Inspired MTG Cards
    Quote from Nausicaa

    Nice looking cards ^^

    Haven't played MTG in years... but I'm pretty sure you made up a lot of those skills, hehe.

    Actually, all of the keyword abilities are legit abilities that are found on cards.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo 3 Inspired MTG Cards
    I've been playing around with a card making tool that allows you to make Magic: The Gathering cards, and I came across the idea of making a few based off of D3. For those whom enjoy playing MTG (and even those who don't), tell me what you think.









    I tried to make the cards resemble the five classes and the two creatures as best as possible, while still maintaining a constant and valid MTG card structure.

    The art used in the pictures belongs to their respective artist, which should be labeled on the cards themselves. The class pictures (other than the Barbarian) were found from the Diablo 3 website itself (I couldn't find the artist name, so I just put down Blizzard as the artist), and the Fallen and the Barbarian belong to people on Deviant Art, whose account names should be on there.

    Oh, and in case this post get's moved somewhere else, I didn't know really where to post it. It involved Diablo 3, MTG, fan art, etc, etc. So I just decided to toss it in D3 General Discussion.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on TIred of Budget Guides
    Quote from morbidlymystic

    Quote from Bleu42

    I have to agree. All these 'help me find an upgrade' and 'what build to use?' threads are kind of annoying =D But, some people like to lead, some people like to be led.

    So now we can't discuss builds either? Cant talk about skills, cant talk about items, so whats left? Should we be speculating as to whether or not the scoundrel is banging the enchantress?

    I'm not saying that people need to stop talking about things, they do as they please. I'm just saying that I think it's stupid.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What happened to the glowing effect for set items!????
    Quote from Jaetch

    Quote from DOOMSD4Y

    malware blocked huh, great first link there buddy.

    No problem for me either, on a work computer with 3 different anti-virus programs :P

    You should never run more than one Anti-Virus program on a single computer. The unfortunate thing about Anti-Virus software is that they hate each other, in a sense, and count each other as a malicious program. Basically what's happening is that your programs are distracted with each other and not doing their jobs correctly.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on TIred of Budget Guides
    Nothing against the guide writers themselves, but rather the people that request them. I mean, is it just me or have some people lost their ability to make their own decisions? I've been seeing a lot of this on this forum in particular, and I'm not sure about the other forums.

    Ignoring the fact that it's funner to farm your own gear, what is the point in playing if you can't bring yourself to experiment with gear choices (the only thing we really can experiment with that has a negative consequence, losing gold)? We cannot screw up characters, and you can always get more gold/gear later if it's a bad choice.

    Am I the only one who thinks this?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Project Build the PvP Wizard
    Quote from Jaetch

    ...Well, at the end of the day, no matter how hard we try, wizards are pretty much at the bottom of the PvP food chain.

    I just faced some top PvP stats players of all classes. Wizards die to me with virtually no issues at all. But the other classes, with their instant burst nukes (monk WoL 800% damage), and insane DoT (barb Rend, WD Haunt, DH Impale), wizards just cannot hold up on the upper levels.

    I've tried about 12 combinations of skills, ranging from Spectral Blades (Deep Cuts, Healing Blades), to classic Missiles, 15-second Blizzard Hydra kiting, Calamity-WoF-EB combo nukes, Arcane Orbs, Venom Hydra with CC, with a myriad of stat combinations—including over 2,500 life regeneration, 1,200 LoH, mix of DPS ranging from 150-300K unbuffed and 1-1.5 million unbuffed EHP. It's not working against the top players similar to my stats.

    The Wizard was poorly designed from the beginning. They have little skill synchronization, and a lot of their passives are useless, and even some skills are useless from the get-go. I myself, as a Wizard, am only capable of defeating people less geared than I in PvP.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Witch Doctor PVP: Very OP
    Quote from Novacron

    If you're close to my dps, whisper me and let's find out! :)

    As much as I'd enjoy a challenging fight, I'd rather that fight not require that my opponent to out-gear me in order to win.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Witch Doctor PVP: Very OP
    Quote from Jaetch

    FINALLY.

    You have no idea how many WDs I've faced that said...

    "What are you talking about? Just use Mirror Image and break Hex and Haunt."

    No. Actually Mirror Image can't break Hex or Fear.

    I actually don't even care if things get nerfed within PvP. Just give the poor wizards some kind of instant high burst damage (see Monk Wave of Light) or some kind of reliable DoT that's not 0% accuracy Meteor or blind Venom/Mammoth Hydra (see Rend, Haunt or Impale). That's really the only issue I have. Every other class can throw a DoT, run away to heal, come back later, throw a DoT, repeat. Meanwhile, wizards have to constantly chase after people to do damage and really have no way to counter DoTs other than Mirror Image, which has a silly cooldown that doesn't get refreshed by Illusionist when DoT hits.

    I know how you feel. Having played the Wizard since the beginning and spending so much gold and time on one, I feel cheated now that I've began to dive into other classes and seen what they can do compared to a Wizard.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Witch Doctor PVP: Very OP
    Before anyone thinks that I QQ in PvP against WDs, know that I play a WD and I love them. Sweet abilities and passives that work well together, a great theme, and my favorite resource of the five characters makes the WD one of my favorite classes to play. With that out of the way, let me say that when it comes to PvP, I think the WD needs some small balancing tweaks. With skills like Spirit Walk, Hex, and Horrify at their disposal, very few people that I've seen can take on a WD, even one in weak gear.

    Spirit Walk saves them from any situation due to it's ability to be used during stuns, fear, slows, and when frozen, effectively removing them from any dangerous situation. Given the fact that it also keeps them from receiving damage, increases their speed, and makes them invisible, it becomes a skill so powerful that it can avoid even the most elaborate assaults from enemies. It's an awesome skill, but I think for PvP it is a little too powerful. I can't really think of much to do for it though.

    Hex is another big one. The little fetish constantly turns the enemy into a useless chicken or sheepish creature. This wouldn't be so bad if the fetish did it once, but if the enemy lives past the first time and the fetish remains, it will happen again until the fetish leaves or the enemy dies. Given the fact that the fetish stays long enough for the cool-down to be nearly done with doesn't help either. If I were to nerf it, I would reduce how long the fetish stays in combat.

    Horrify isn't such a bad skill, but it's good enough that it can give an experienced WD all the time they need to mop the floor with someone, especially when combined with the jar-o-spiders that the WD can throw + countless minions that will follow. I think the time Horrify's effect last should be reduced a bit, but not by too much mind you, because certain gear/abilities can naturally reduce such effects.

    I love the WD a lot, and it's slowly turning into my main character (originally the Wizard was), but I think they could use a bit of a tweak for PvP.

    That being said, I don't think PvP specific nerfs should also apply to PvE, but only apply when they are in the Scorched Chapel.

    TL:DR

    The Witch Doctor is awesome. You do not kill the Witch Doctor, the Witch Doctor kills you.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • To post a comment, please or register a new account.