I come here once every two weeks or so to see the latest smoke being blown up (CENSORED). Then i laugh.
Just admit it's time to move on to another game, be it PoE or some other genre all together. Move on.
Flaming Yesterday, 08:16 PM GMT 08 June 2013 - 08:16 PM
You have been given an infraction for flaming another member of the board. Please play nice!
Still laughing.
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Methinks that the end-end bosses will be somewhat similar to a wow raid boss, in that we'll need to do positioning, movement, avoid fire, use many skills (albeit as a gimmick no doubt), etc etc
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If I were to play hardcore, I'd consider a witch doctor though, they seem like they'll have many more tools for survival than others.
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-Is he going to use some script to swap that awesome item with a similar graphic junk one before I click "ok"?
-Oh man I can't believe this guy just traded me that, what a sucker!
It had it's highs and lows but it really gave you that feeling of back alley black market trading (without the actual danger of being banned like on a 3rd party RM site).
It's one of those nostalgia things that in the end is *probably* better not to have exist.
As far as servers only allowing 4 players max...ugh. Another example of games regressing from what they used to be. (See RPG's and FPS's for better examples)
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Twinking / Low level pvp brackets / alts
Do you think these will still exist?
Yes, but it'll be even more niche than before
Do you think the AH will kill the 'fun' of this? (note I said AH in general not just RM)
Somewhat, but in wow/D2 it really wasn't difficult to attain the "best in slot" for low levels, as the stuff was typical very common. There were a few items that were extremely rare and desirable in wow, which I think the AH of Diablo itself will reduce similarly, but all in all it'll be the same as without it.
Will blizzard have a way of turning off XP gain? I doubt it unfortunately. This makes the whole concept harder to achieve (and therefore even more niche)
What other sub-gameplay / sub-genre / alternate gameplay styles did you enjoy in previous games ?
Naked runs were always fun, Also "only use X skill" runs. These of course were self mediated, but when playing with friends was a good way to keep the game interesting when you didn't feel like playing the game "normally".
What are your thoughts ?
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Fixed that for you.
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edit: there were normal and hardcore ladders, but the same idea. Each ladder and "season" was with a fresh character, you raced to max rank.
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Wow, you never played D2 at all did you? Anyways, the basic structure was that everyone starts on normal and you beat the game by say level 40 (i forget the actual numbers from D2 for each difficulty but you get the idea). You then unlock nightmare mode, and play the game over again, but the monsters start around that level (~35ish) and by the time you beat nightmare you should be level 55-60ish. You then unlock Hell mode and the cycle repeats, wherein you finished at around level 70-75ish. Then you just farmed Hell mode Act3-5 over and over until you were level 99.
Diablo 3 is likely going to have the same basic format, but I'm expecting that you'll hit the level cap by the end of Hell without needing to do any crazy grinding (do all the main storyline quests + 50% of the optional ones). They want to get away from the need for players to grind over and over just to hit level cap.
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http://www.diablofans.com/topic/18994-diablo-iii-faqs/
And from some of the more popular threads labeled "leak?" "New info" "Leaked interview" etc etc. Try the search function or google and filter by date?
And even then, information that people have is likely outdated, and a good bit of the game is still being tweaked/changed, so it could end up being very wrong.
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Well supposedly there are four difficulties Normal, Nightmare, Hell, Inferno (the inferno info was from a leak of some kind, there's a whole big thread about it on here somewhere). If this ends up being true, I think Inferno won't be unlocked until you are at level cap; and that tier 15-16 will only be available there. Tier 14 will likely be the "top end" for Hell mode, but much more reliably found in Inferno.
This is all of course assuming that Inferno is a real difficulty, that it sticks to the normal formula of "same but harder", and that there are in fact 4 difficulties. So yeah, long stretch but definitely possible.
edit:
This ^^^. I'm ferociously against the RMAH, but there is a place for it (not this thread).
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2 armor tiers for every 10 levels = 12 tiers (though not perfectly balanced as such)
Max rank (60) = remaining 4 tiers
Tiers will have very minor stat differences between one another, but looking at 2-3 tiers apart they will be significant.
Rank 40-59 will likely have as many tiers as 1-40, as you will already have most of your skill sets already and the only thing left is gear. Lower tier (leveling Tiers 1-6) gear will be boring and likely not worth the effort to get, the mid tier (leveling Tiers 7-9) gear will have a couple of interesting things, and will highlight certain skills as a means of teaching players unique ways of using those skills. The high tier (leveling tiers 10-12) sets will be straight stats with cool bonuses. The initial rank 60 tier set (Tier 13) will be a small upgrade over the last leveling set, but will have more interesting bonuses. Everything from there on up (Tier 14-16)will be about incremental gain, and certain sets will have very dramatic bonuses that will alter people's gameplay style significantly.
The first major content patch will have "half" tiers with stuff that fits in a "12.5" or 13.5" level of stats/bonuses.
This is all just my opinion and educated guess, but it fits Blizzard's style for doing tiers. I think that they will deviate from the old D2 style of each "set" being just a unique version of whatever the type of armor is for that level range (like Curiass, breastplate, Hauberk etc) and instead do it in a style like WoW. Either that or it will be like D2 for the lower tiers and more like Wow for the upper tiers.
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Hardcore is where the real game will be...