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    posted a message on The Voodoo That I Do
    Oh, the grammatical errors in this article! Let me be your editor, DiabloFans.
    Posted in: News & Announcements
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    posted a message on Energy Armor-Alabaster question
    So the only things that don't scale with level is damage from attack and life from vitality. I find this pretty lame. At level 60 you will be straining to get higher precision just to crit a tiny bit. It's silly that a low level character with crap gear could have a higher % chance to crit than a level 60 character with decent-good gear. Same goes for Defense; you'd think that when you equip a huge beastly breastplate it'd protect you a whole lot better than that cloth tunic did when you were level 5.

    I understand that they don't want crit chance and damage reduction getting out of hand, but it certainly seems that they should change it so that the formulas lead to a little higher numbers at level 60 imo.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What Would You Do To Glass Cannon?
    If it's on a cooldown, then it can't be a passive skill. The idea about having the damage increase linked to health is an interesting one, though.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Item Bonuses
    I'm unsure whether crits are exactly 100% of normal damage. Also I'm unsure how things are calculated, and in which order.

    My guess would be damage (including any +% damage) >> critical damage (including any +% critical damage).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Item Bonuses
    It's got a decent amount of precision and the +crit damage is really nice I think. The +% damage is just down right insane.

    Getting a crit on a top-tier meteor with this? lulz!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Item Bonuses
    When they posted the items on battle.net I went through and picked out which ones I'd like to have most on my Wizard. Just now, in my boredom, I added up the stats to see what the full set would look like. Here's what I found...

    Using these items:
    -Dark Mage's Shade
    -Vile Ward
    -Inna's Refuge (1/2)
    -Inna's Glory (2/2)
    -Promise of Glory
    -Spectral Hands
    -Tal Rasha's Fine-Spun Cloth (1/2)
    -Tal Rasha's Lidless Eye (2/2)
    -Natalya's Soul
    -Mara's Kaleidoscope
    -Zunimassa's Plague (x2)
    -Chantodo's Sacred Protector

    Armor: 1539-1813
    + %life: 132-160%
    + life per second: 42-60.6
    Poison resist: 73-84
    Cold resist: 83-91
    Fire resist: 119-136
    Lightning resist: 63-69
    Attack: 116-137
    Precision: 283-309
    + %critical damage: 97-99%
    + arcane power per critical hit: 9-10
    + %damage: 520-1032% (wow lol)
    + %cast speed: 120-135%
    Arcane power: 10-22
    + %magic find: 75-83%
    + %movement speed: 12%
    + attacks per second: 0.7-0.78
    +20 random properties


    Now, before you even mention it, I'm already aware that Blizzard said these items are not finalized and will be taken down/changed before release. I just thought it would be interesting to take a look at a full set with the numbers added together. The +% damage is ridiculous, and I'm pretty sure we'll see that change before launch. Hope you found this interesting! :wiz:
    Posted in: Wizard: The Ancient Repositories
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    posted a message on There MUST Still Be Hatred Regen
    I thought I saw people in beta footage using Hungering Arrow at level 1. Hungering Arrow is a hatred generator.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DiabloCast: Episode XXVII
    Sucks having to wait, but I'm glad they're taking their time.
    Posted in: News & Announcements
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    posted a message on Will There Be a Stun Immunity in D3?
    Because I was just working on a Monk pvp build and noticed that Lashing Tail Kick has a 3 second cool down, and when enhanced with an Alabaster Runestone, has a 3 second stun.

    So you could:

    Lashing Tail Kick.
    Spirit Regenerator for 3 seconds.
    Lashing Tail Kick.
    Repeat.

    Without an immunity timer, this rotation would make pvp and pve a cake walk.

    Kinda makes me want to make a Monk~
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 delayed till early 2012
    Gives me more time to save money and build a better computer! ;D

    I just hope Battlefield 3 and Skyrim are very, very enjoyable.
    Posted in: Diablo III General Discussion
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    posted a message on Everything just changed...
    Quote from pernunz

    You guys are talking about BASE Meteor.

    Meteor with a level 7 Crimson rune does 990% Weapon Damage as fire :o
    Add glass cannon (increase all damage dealt by 20%) and you're looking at 1188% Weapon Damage as fire :o
    Combined with Arcane Dynamo (After 8 signature spells you gain 50% extra damage to next non-sig spell) and you have a whopping 1782% Weapon Damage as fire :o :o :o

    I did the math earlier. With 255 wep + crimson meteor you're looking at 3.5k damage if they stand in the aoe for the 3 seconds after impact.
    Posted in: Diablo III General Discussion
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    posted a message on Everything just changed...
    Quote from CygnusVismund

    Quote from Nastai




    A lot of the wands seem to have xx-xx% wizard damage increase. Also you aren't accounting for the orb offhand that you would be able to use.


    Orbs don't have any damage stat on them, so it wouldn't be calculated with the wand in determining spell damage. Also, no orbs have any +% damage on them. Therefore, every stat that is calculated in the % weapon damage of spells comes from the wand alone.


    It would take some math (that I'm not up for doing at the moment) to determine if using a staff or wand is better. Take the following scenario for example:

    450% spell damage using a staff with 255 damage

    or

    450% spell damage using a wand with ~137 damage + an additional 131%-271% damage (highest +% damage on all wands listed).

    Just ran it through my calculator and it's possible that the wand damage is higher according to my numbers, but I'm assuming this isn't always the case.
    Posted in: Diablo III General Discussion
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    posted a message on Everything just changed...
    All staves are 1.0 attacks per second, as listed on the site at the moment. They would indeed be x% of 255.

    This really gets me thinking...are wands/orbs even going to considered by Wizards if spell damage is based off your weapon?

    Staff = 255 damage every 1.0 seconds
    Wand = ~137 damage every 1.2 seconds

    Seems like spells would just be much more powerful when using a staff.
    Posted in: Diablo III General Discussion
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    posted a message on Official look at the items for D3
    Wow. But....doesn't this take some of the joy out of playing the game? After all, many people play for the ill loots, and the surprise of those loots is always fun.


    Either way...I'm taking a peek!
    Posted in: Diablo III General Discussion
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    posted a message on What annoys me in the beta

    Quote from CurseYouAll

    4. Players not taking damage from activated traps (falling walls, etc.) is unrealistic

    5. Mouse cursor is ugly and organic. What happened to the gauntlet?

    Only those two.

    QFT.
    Posted in: Diablo III General Discussion
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