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    posted a message on Servers up (est)
    Edit nvm, website just changed.

    PS: Achievements suck anyways.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on +dmg vs Int stacking
    +dmg is always going to be king, because it benefits from all your modifiers.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Servers up (est)
    You sure? I just tried to log in 2 minutes ago and the D3 server status site say they are down.

    http://us.battle.net/d3/en/status
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone having stutter/unstable FPS issues with Diablo 3 with Nvidia cards?
    Thats what you guys get for talking shit about Radeon Drivers.
    Posted in: Technical Support
  • 0

    posted a message on DW 1xbow doesn't look hopeful.
    Is the +31-35% Damage not tied to the weapon like increased attack speed ?

    Tanis0's #s look about right, so maybe not.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Finding a good bow/crossbow?
    Check the vendor at level 5. He should have good stuff for sale, way better than the shit you pickup usually.
    Leaving the game, and resumming your quest is a quick way to change the items he sells.

    On beta at that level perfect was +2-4 elemental dmg.

    That weapon will probably last you till you can craft one.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on (Item Spoilers) Set Disappointment
    DH set

    (2) Set:
    Critical Hit Chance Increased by 7.0%
    (3) Set:
    +130 Dexterity
    (4) Set:
    Increases Discipline Regeneration by 0 per Second

    Not bad...I am assuming that last one is like 0.5 or something.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DW 1xbow doesn't look hopeful.
    CALAMITY
    1h Crossbow

    417.0–560.1 Damage Per Second
    (106-169)–(351-440) Damage
    1.82-1.84 Attacks per Second
    +44-88 Minimum Damage
    +59-117 Maximum Damage
    +31-35% Damage
    Increases Attack Speed by 14-15%
    Increases Hatred Regeneration by 1.02-1.17 per Second
    1.0-2.6% Chance to Immobilize on Hit
    +1 Random Magic Property



    WINDFORCE
    2h Bow

    632.9–909.1 Damage Per Second
    (198-336)–(595-794) Damage
    1.60-1.61 Attacks per Second
    +112-224 Minimum Damage
    +149-298 Maximum Damage
    +10-15% Damage
    Increases Attack Speed by 14-15%
    Increases Hatred Regeneration by 1.02-1.17 per Second
    1.0-5.1% Chance to Knockback on Hit
    +1 Random Magic Property


    MANTICORE
    2h Crossbow

    704.7–942.8 Damage Per Second
    350–421 Damage
    1.23-1.24 Attacks per Second
    +(112-224)–(261-522) Poison Damage
    Increases Attack Speed by 12-13%
    2.20-2.40% of Damage Dealt Is Converted to Life
    One of 3 Magic Properties (varies)
    +150-169 Intelligence
    +150-169 Dexterity
    +150-169 Strength
    +1 Random Magic Property



    Dead Man's Legacy
    Quiver

    +78-83 Vitality
    Attack Speed Increased by 10-20%
    Increases Hatred Regeneration by 1.02-1.17 per Second
    One of 2 Magic Properties (varies)
    +130-149 Dexterity
    +78-83 Dexterity
    One of 7 Magic Properties (varies)
    Reduces resource cost of Cluster Arrow by 1-4 Hatred.
    Increases Critical Hit Chance of Multishot by 2-6%
    Increases Elemental Arrow Damage by 5-11%
    Increases Critical Hit Chance of Rapid Fire by 2-6%
    Increases Entangling Shot Damage by 5-11%
    Increases Bola Shot Damage by 5-11%
    Increases Hungering Arrow Damage by 5-11%
    +2 Random Magic Properties
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Thorns damage looks rediculously high
    Quote from wishedhehadbeta

    Quote from jaclashflash

    Still seems OP as hell. Bosses have millions of HP, normal mobs only have a few thousand.

    Many mobs in inferno could 3-4 shot themselves hitting a WD pet, or Barb.
    That genuinely seems OP to me.

    huh? bro mobs in inferno have HUNDREDS of thousands of health to MILLIONS. look at the guide. only the weakest of the weak mobs in act 1 have only like 50k health

    Only champions or mobs in like Act 4 go into the hundreds of thousands the last time I looked.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2 hand vs 1 hand (with real stat comparisons)
    BEFORE ITEMS:

    1h + OH Dmg
    Minimum: (24+72)/2+55 = 103 dmg
    Maximum: (25+265)/2+220 = 365 dmg
    Average = 234 dmg

    1h + OH Dps
    Minimum: ((24+72)/2+55) * 1.4 = 144 dps
    Maximum: ((25+265)/2+220) * 1.4 = 511 dps
    Average = 328 dps



    2h Average Dmg
    Minimum: (466+474)/2 = 470 dmg
    Maximum: (507+523)/2 = 515 dmg
    Average = 493 dmg

    2h Average Dps
    Minimum: ((466+474)/2)*0.9 = 423 dps
    Maximum: ((507+523)/2)*0.9 = 464 dps
    Average = 443 dps



    AFTER ITEMS:

    +50% IAS
    2x Skull Grasp: +(17-22)–(34-44) Damage
    Avg: +(20)-(39) Damage
    2x Avg +(40)-(78) Damage


    1h + OH Dmg
    Minimum: (24+72)/2+55+20*2 = 143 dmg
    Maximum: (25+265)/2+220+39*2 = 443 dmg
    Average = 293 dmg

    1h + OH Dps
    Minimum: ((24+72)/2+55+20*2) * 1.4*1.5 = 300 dps
    Maximum: ((25+265)/2+220+39*2) * 1.4 *1.5= 930 dps
    Average = 615 dps



    2h Average Dmg
    Minimum: (466+474)/2 +20*2 = 510 dmg
    Maximum: (507+523)/2 +39*2 = 593 dmg
    Average = 552 dmg

    2h Average Dps
    Minimum: ((466+474)/2+20*2)*0.9*1.5 = 689 dps
    Maximum: ((507+523)/2+39*2)*0.9*1.5 = 801 dps
    Average = 744 dps

    Note:
    Even with +Dmg rings, the 2h seems to simply dominate with average affixes in the OP example.




    AFTER PERFECT ITEMS:


    1h + OH Dmg
    Minimum: 72+55+22*2 = 171 dmg
    Maximum: 265+220+44*2 = 573 dmg
    Average = 372 dmg

    1h + OH Dps
    Minimum: (72+55+22*2) * 1.4*1.5 = 359 dps
    Maximum: (265+220+44*2) * 1.4 *1.5= 1203 dps
    Average = 781 dps



    2h Average Dmg
    Minimum: 474+22*2 = 518 dmg
    Maximum: 523+44*2 = 611 dmg
    Average = 565 dmg

    2h Average Dps
    Minimum: (474+22*2)*0.9*1.5 = 699 dps
    Maximum: (523+44*2)*0.9*1.5 = 825 dps
    Average = 762 dps

    Note:
    Perfect +Dmg Items and weapons edge out 2h Dps in the OP example.


    Quote from wishedhehadbeta

    http://us.battle.net...em/sky-splitter + http://us.battle.net...hkapian-serpent > or = skorn :P

    or http://us.battle.net...item/azurewrath
    or http://us.battle.net...yrean-messenger

    as main 1 handed + serpent. azurewrath has almost 1.7 attacks per second without any help from gear. easy 2 attacks per second yes please

    or for defense either of those 2 with

    http://us.battle.net...em/lidless-wall
    http://us.battle.net...tem/ivory-tower
    http://us.battle.net...tem/stormshield

    without a doubt going 1 handed after seeing all these

    Damn I did all that comparing gray and white items....
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Thorns damage looks rediculously high
    Still seems OP as hell. Bosses have millions of HP, normal mobs only have a few thousand.

    Many mobs in inferno could 3-4 shot themselves hitting a WD pet, or Barb.
    That genuinely seems OP to me.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 99% invincible Mage need your test here!
    What if the Hydra and the Mirror Images that deal dmg can proc the Life on Hit affix.....

    That would drastically boost your attack speed and Heals coming in...Especially considering when you get hit your mirror image CD resets, thus letting you spawn 2 more images.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on (Item Spoilers) Set Disappointment
    Quote from Youarefired

    Yeah, the set bonuses look weird, but maybe they're actually overpowered though but we just don't know it yet.

    Why are people always saying this stuff? Its almost like a religious cult fanboi religion to blizzard....

    Sometimes blizz makes mistakes, and things that should be good kinda suck. That's it. There are no magical unicorns, or leprechauns, that suddenly pop up and make this set bonus not stink.

    Sometimes shit is shit, and you just gotta say its shit.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My wizard build
    Quote from Ayr

    Well I dont know. Though:
    -Why do you take temporal flux ? Your only arcane spell are with the archon (desintegrate) and energy twister. And energy twister so far in the beta has proven to be a terrible spell because the tornados move randomly. And I have no idea what the rune storm chaser do :o
    Storm Chaser
    Using Energy twister stores 1 charge.
    Casting a signature releases the charges to create an energy twister. Each charge, up to a max of 3, makes it do more dmg.

    PS: I hate energy Twister as well, but other than that it looks pretty solid.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on server stability
    The beta was so long, that I can't imagine that there would be any issues. There might be minor issues, but I kind of doubt it.

    Though, I will be logging in on Monday morning, so I expect no issues at all.
    Posted in: Diablo III General Discussion
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