• published the article Diablo II: The Story So Far

    Diablo II: The Story So Far

    Blizzard have released a blog focused on the story of Diablo II so that new and returning players can familiarize themselves with the events leading up to the start of the game!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo II: The story so far

     

    The Lord of Terror returns in Diablo II: Resurrected, bringing with him millennia of cosmic baggage spanning numerous realms, books, and games. To help you better understand the state of Sanctuary at the beginning of your new adventure, we put together a brief timeline of the tug-of-war between the High Heavens and the Burning Hells and the chaotic events sparked by this strife.

     

    Read on to relive the history of Diablo before you embark upon your journey in Diablo II: Resurrected.

     


     

    The Eternal Conflict

     

    Since the Beginning, light and darkness engaged in an eternal war called the Eternal Conflict, each vying for the power to hold sway over all creation. On one side of this Conflict were the angels of the High Heavens, warriors led by the Angiris Council of Archangels who believed that only absolute order could govern the realms; on the other, the demonic denizens of the Burning Hells led by the Prime Evils, Diablo, Baal, and Mephisto, who claimed that darkness and chaos were at the center of all things.

     

    Yet, despite the length and sheer magnitude of the battles between these factions, neither could gain dominion over the other for long. The archangel Inarius, exhausted by the endless conflict between the Heavens and Hells, sought to create a peaceful world devoid of the strife that had consumed both realms for so long. To this end, he joined forces with the demoness Lilith, Daughter of Hatred, and gathered renegade angels and demons sympathetic to their cause to create the mortal realm of Sanctuary. Inarius utilized the Worldstone, a powerful artifact that had long been fought over by both factions, to conceal Sanctuary from the prying eyes of Heaven and Hell.

     

    The dissident angels and demons of Sanctuary gave birth to the forebears of humanity: the nephalem. When it was found that the power of these entities could eclipse that of their progenitors, some were concerned that their strength might draw the attention of the High Heavens and Burning Hells. When Inarius left to contemplate this revelation in solitude, Lilith, fearing for the safety of her children, rampaged through Sanctuary and butchered every angel and demon residing in the realm. Inarius was forced to banish her to the Void and tampered with the Worldstone to curtail the power of the nephalem. Each generation grew weaker, their lifespans diminishing over time until they fully transformed into a race of mortals who possessed little knowledge of their forebears.

     

    The Sin War

     

    For a time, mankind led a peaceful existence in Sanctuary; but, as with all good things, such was not to last. The lords of the Burning Hells unearthed the mortal realm that had been hidden from them, enkindling the great Sin War. This struggle saw Inarius pitted against the forces of Hell, each attempting to subtly coerce and manipulate the humans to their respective sides. Both vied for control over mankind, the demons seeking to brandish the mortal denizens of Sanctuary as weapons in the Eternal Conflict, while Inarius sought to keep control of the perfect world he had created.

     

    To influence humanity, the Prime Evils of the Burning Hells founded the Temple of the Triune. This cult was comprised of three branches devoted, unbeknownst to the mortals, to alter egos of the Prime Evils: Mefis, Dialon, and Bala. The Triune slowly and subtly seduced humanity to the side of sin, growing in number as the decades passed and the influence of the Prime Evils went unchecked. In an attempt to offset the Triune’s growing power, Inarius adopted the guise of the “Prophet” and created the Cathedral of Light to preach the tenets of the High Heavens.

     

    The stalemate between light and dark continued in Sanctuary as it had in Heaven and Hell. Both the Triune and the Cathedral of Light spread their respective gospels throughout the lands and amassed swathes of believers until their game of chess was upset by the return of humanity’s First Mother: Lilith.

     

    Lilith weakened the inhibitions put upon the Worldstone by Inarius, allowing the nephalem to regain their former powers. She then manipulated a farmer, Uldyssian ul-Diomed, into weaponizing his reawakened nephalem abilities. Uldyssian led his fellow nephalem in a revolt against the Triune and the Cathedral of Light, further manipulating the Worldstone to amplify the nephalem’s otherworldly powers and drawing the attention of the High Heavens to Sanctuary in doing so. A triplicate war broke out, ending only when Inarius banished Lilith to the Void once more and Uldyssian realized that the unchecked nephalem could spell doom for all of Sanctuary. He sacrificed himself to once more suppress the power of the Worldstone, divesting his fellow nephalem of their regained abilities in the process.

     

    Following Uldyssian’s sacrifice, the Angiris Council and Mephisto convened to decide the fate of Sanctuary. Both sides of the Sin War came to an eventual agreement: in exchange for Inarius’s eternal imprisonment in the Burning Hells by Mephisto, Heaven and Hell would refrain from interfering in the affairs of Sanctuary and would instead allow humanity’s future generations to walk the paths of light or dark of their own unbiased accord. Thus, mankind’s memories of the Sin War and of the demons and angels that had once walked amongst them were erased, and the entire affair faded quietly into history.

     

    The Dark Exile and the Horadrim

     

    The agreement Mephisto had made with the Angiris Council drew the ire of the four Lesser Evils of the Burning Hells, who began to question the authority of the Prime Evils. They believed the three to be unfit to continue the fight against the High Heavens and began an uprising that consumed all of Hell. The Lesser Evils emerged victorious and exiled the Prime Evils to the mortal realm. Mephisto, Diablo, and Baal swept through Sanctuary, ravaging its eastern lands for decades and leaving immense suffering and chaos in their wake. Their presence was eventually noticed by Tyrael, the Archangel of Justice. To combat the Prime Evils, Tyrael formed the Horadrim, a faction of powerful mages who devoted themselves to the destruction of the demon lords. The Horadrim pursued the three throughout Sanctuary, armed with soulstones fashioned out of the Worldstone’s shards by Tyrael that were capable of imprisoning the Prime Evils.

     

    The Horadrim succeeded in capturing two of the three demon lords within the Soulstones and locked them away. After a lengthy pursuit, Jered Cain and his fellow Horadrim sealed the last of the three Evils, Diablo, and hid his soulstone beneath Tristram Cathedral. With the threat of the Prime Evils no longer looming over the land and the duty entrusted to them by Tyrael accomplished, the Horadrim slowly faded away. Once more, the people of Sanctuary knew peace.

     

    The Darkening of Tristram

     

    Years later, a well-liked monarch named Leoric came to Tristram and named the town his seat of power. Unbeknownst to Leoric, the soulstone that had been sealed beneath the Cathedral long ago had become corrupted by Diablo’s power over time. Leoric’s adviser, the Archbishop Lazarus, found himself drawn to the soulstone and the energy emanating from it. Diablo corrupted Lazarus and compelled him to free the demon’s weakened spirit. To manifest himself once more, Diablo sought a mortal body to house his ephemeral soul; he tried, first, to possess Leoric, but was unable to fully dominate him, leaving the King a maddened and senseless husk of his former self.

     

    Diablo turned, then, to Leoric’s son, Prince Albrecht. The demon forced Lazarus to embed the soulstone in Albrecht’s forehead, thereby allowing Diablo to seize control of the Prince’s body. Leoric, driven mad by Diablo’s failed possession, accused the people of Tristram of masterminding his son’s disappearance and began executing those he deemed guilty. Leoric’s knights were forced to slay their king, leaving Tristram with neither ruler nor heir to guide them through the encroaching darkness.

    Lazarus took advantage of this uncertainty and united the people of Tristram to rescue Prince Albrecht, luring them into the catacombs beneath the Cathedral. Townsfolk rallied en masse, but the lies of Lazarus led them only to their gruesome deaths at the hands of the monstrous Butcher. Diablo, fed by these sacrifices, grew in power and began summoning demons to terrorize the countryside as he continued to regain his strength in preparation to free his brothers, Baal and Mephisto, from their own prisons.

     

    From the darkness emerged an unlikely hero, one of many drawn to Tristram seeking to put an end to the plague of demons. He delved deep into the labyrinthine bowels of the Cathedral, slaughtering fiends and uncovering Diablo’s nefarious plot before coming face-to-face with the Prime Evil himself. The hero succeeded in besting Diablo but was forced to embed the soulstone within his own forehead to contain the Lord of Terror once more.

     

    Evil Returns

     

    Though the hero had prevailed over Diablo, the power of the soulstone overwhelmed him. A broken man who had been hollowed into little more than a vessel for Diablo, the hero took up the mantle of the Dark Wanderer and began journeying eastward.

     

    Thus, in the wake of destruction, does the story of a humble new hero begin: your story. Embark, if you dare, upon a journey into the suffocating darkness of Sanctuary where you’ll unravel the mysteries of the Dark Wanderer and unearth the fates of the Prime Evils. . .

     

     


     

     

    The Lord of Terror returns on September 23. Experience an epic story that unfolds across five distinct acts, raise hell as one of seven unique classes, and battle your way through hordes of hellish beasts and undead abominations to uncover the fate of the Prime Evils.

     

    Pre-order Diablo II: Resurrected now to receive the Diablo II-themed “Heritage of Arreat” Barbarian transmog for Diablo III and prepare to face the fiends of Sanctuary when the gates of Hell open once more.

    If you want to learn more about Diablo II: Resurrected, check out our website here, or follow our official Twitter @Diablo.

    Posted in: Diablo II: The Story So Far
  • published the article Diablo II: Resurrected Nintendo Switch Pre-Orders Now Live!

     Diablo II: Resurrected Console Lobbies, TCP/IP Support, & Ultrawide Support

    Diablo II: Resurrected Launches At 8am PDT 9/23 & September Vault Merch

    Diablo II: Resurrected Nintendo Switch Pre-Orders Now Live!

    Diablo II: Resurrected is now available to pre-order on the Nintendo Switch! The game is also now available for pre-load on Xbox & Playstation, and on the Nintendo Switch within the next day.

     

    Posted in: Diablo II: Resurrected Nintendo Switch Pre-Orders Now Live!
  • published the article Diablo II: Resurrected Launches At 8am PDT 9/23 & September Vault Merch

     Diablo II: Resurrected Console Lobbies, TCP/IP Support, & Ultrawide Support

    Diablo II: Resurrected Launches At 8am PDT 9/23 & September Vault Merch

    Diablo II: Resurrected will launch world wide at 8am PDT (11:00am EDT, 5:00pm CEST, 12:00am 9/24 KST). The official Cinematic Trailer has been released ahead of the games launch.

     

    September From The Vault Diablo II Merch

    The "From The Vault" merchandise release for September is Diablo II themed!

     

    Posted in: Diablo II: Resurrected Launches At 8am PDT 9/23 & September Vault Merch
  • published the article Diablo II: Resurrected Console Lobbies, TCP/IP Support, & Ultrawide Support

    Diablo II: Resurrected Console Lobbies, TCP/IP Support, & Ultrawide Support

    Blizzard has updated the community on several key sticking points that many Diablo II: Resurrected players are concerned with!

     

    Originally Posted by PezRadar (Official Post)

    Hi all,

     

    When making games, there are certain realities development teams need to face when confronted with dilemmas that impose on the gameplay experience. For this remaster, two of our core principles are protecting the authenticity of the original Diablo II experience and making it more accessible in this modern age. Our goal is to honor this timeless classic while also opening it to a new generation of players. So, keeping that in mind, as we approach the launch of Diablo II: Resurrected, we wanted to take this opportunity to share some insight on a handful of in-game features we revisited following the Technical Alpha and Beta events.

    Console Lobbies / Chat Update

    During the Early Access Beta, we identified and fixed a bug preventing console players from grouping up in multiplayer. As we progressed, this system was working as intended for the Open Beta during our testing; and when we modernized the Diablo II experience for the console, we designed the game so players didn’t have to rely on lobbies to play with others. Instead, players can invite their friends into their game directly or utilize the Party Finder to join up alongside other players with similar objectives. With that said, over the past couple of weeks, we have seen many discussions and expressed concern over the difficulty of joining the appropriate games based on a player’s current activities. In Beta, finding other parties on console was confined to a few conditions. For example, if the player was on an identical quest as you, with a similar character level and the same difficulty, you could join into that other player’s multiplayer session.

     

    For modes such as PvP or the Cow Level, console lobbies don’t propagate until you hit a few minimum requirements. For PvP, players need to reach level 9. For the Cow Level, players need to complete that challenge on their own front first. For these two modes, once those conditions have been met, console lobbies of those activities will become visible for those players. There is also a Free Roam option players can opt into if no quest is selected. There is no quest restriction, but players that share similar levels and identical difficulty will be able to share a multiplayer session. A lobby is automatically converted to Free Roam once a player’s character completes the initial quest that a lobby started as in that multiplayer session.

     

    Following our Beta, we’ve seen many console players requesting more options to better navigate activities in multiplayer. We’ve added Bosses and Zones tabs to the Party Finder, so players can better coordinate on that front, alongside the Pandemonium event, Uber Diablo event, and PvP/Dueling. Some console players have also requested the option to create custom lobbies. That is not a feature we’re supporting at launch, but as we progress, we’ll continue to monitor feedback on this topic after the launch of Diablo II: Resurrected.

    Shown below is a breakdown of additional parameters players will be able to sort by in the Party Finder at launch beyond the quest options that were present during Beta:

    Boss Kills

    • Andariel: Requires Act 1 completion

    • Duriel: Requires Act 2 completion

    • Mephisto: Requires Act 3 completion

    • Diablo: Requires Act 4 completion

    • Baal: Requires Act 5 completion

    • Cow King: Act 4 or Act 5 completion depending on Classic or Expansion character

    Zones

    • Free Roam: No requirement

    • Tristram: Requires nothing

    • Canyon of the Magi Tombs: Requires Act 1 completion

    • Chaos Sanctuary: Requires Act 2 completion

    • Pindleskin: Requires Act 4 completion

    • Maggot Lair: Requires Act 1 completion

    Other

    • Pandemonium Event: Act 5 completion

    • Uber Diablo: Act 5 completion

    • PVP/Dueling: Requires level 9

    Lastly, we’ve seen a lot of discussion surrounding the Chat functionality on console. We designed the game to be the best experience on each platform you play, for console, the primary way for players to communicate is through native voice chat on their platform. So, we’re not making any changes on that front, but we’ll continue to monitor that feedback to see if it remains a prevalent area of concern for our players. If so, we’ll explore making changes or adding more functionality to the in-game chat system post-launch.

    TCP / IP Support

    We initially announced the removal of TCP / IP support in our Beta blog, noting that this functionality would not be present in the Beta or in the final game. We want to take this time to share our insight on why we removed this feature. Following the Technical Alpha, we learned that this functionality was enabling significant security-related issues to our game. We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community. Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players.

     

    Despite this change, a form of modding will still be possible. Players will have the ability to modify specific files which include adjusting values of skills, items, and more. However, keep in mind the Classic client of Diablo II will still exist and that is not going away. Multiplayer mods will still be able to exist and thrive on that platform by our community there.

    Ultrawide Support Changes

    Ultrawide monitor support being modified was a subject we saw heavily discussed across our channels following the Beta. In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. However, during that test we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user. To protect the integrity of everyone’s experience and promote an equal playing field for all, those with Ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen. We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played.

     

    To those of you who participated in the Beta event, we appreciate your time and feedback in making Diablo II: Resurrected a better experience for those at launch. Please stay tuned, as we will be standing up new dedicated forums for the Diablo II: Resurrected community to continue discussing the game and sharing their experiences. We are diligently working on getting everything ready for the September 23 release. We can’t wait for everyone to get back to the Rogue Encampment to begin their quest east. Always to the east.

     

    Thanks
    Diablo Community Team

    Posted in: Diablo II: Resurrected Console Lobbies, TCP/IP Support, & Ultrawide Support
  • published the article Diablo Is Coming To Hearthstone Mercenaries Mode!

    Diablo Is Coming To Hearthstone Mercenaries Mode!

    The Mercenaries Game Mode in Hearthstone, which is set to release mid-October, will be adding Diablo! In addition to this, the Diablo Mercenaries bundle comes with 50 Mercenaries packs and a Diamond Legendary Diablo Mercenary.

     

     

     

    Posted in: Diablo Is Coming To Hearthstone Mercenaries Mode!
  • published the article Diablo II: Resurrected News From Beta

    Ladder Only Runewords, Items, and Recipes Available In Single Player

    It was announced that ladder only runewords, unique items, and Horadric Cube recipes that were restricted to ladder ranked play will now be included in non-ladder multiplayer and singleplayer. Ladder rankings and listings will be implemented shortly after launch.

     

    Originally Posted by Hooley (Official Post)

    Hi all,

    Over the last week, we have seen much speculation and reactions from the community around the subject of Ladder play releasing post-launch. We wanted to take this opportunity to share that Ladder Only Rune Words, Unique Items, and Horadric Cube Recipes that were once restricted to Ladder rank play will now for the first time be included in non-ladder multiplayer and single player play.

     

    We understand these items complement prominent builds and playstyles cherished by the community. Furthermore, we have heard the community ask to include these items into the single player experience for quite some time. Now players playing solo can also partake in the metas that have become popularized from the original multiplayer Ladder experience. Furthermore, single player will now also include access to the Pandemonium Event and Uber Diablo content.

     

    To mitigate server impact and protect server stability of the game during the launch window, we plan to have Ladder rankings and listings to be implemented shortly after launch. This will enable players to have a fair chance to partake in the race that comes with the first season’s Ladder for Diablo II: Resurrected and not run into any possible launch window stability issues that could impede that experience. Once we have a more precise gauge on this front, we’ll notify the community of the exact date and time in September.

     

    We hope this provides clarity on our intentions with the Ladder and related systems at launch. We look forward to sharing the Ladder start times with the community. Once we have it locked in, we’ll provide early enough notice so players can make the appropriate accommodations for their race to 99.

     

    Thank you.

     


    No Chat Or Lobbies Not Available For Console

    Rod Fergusson responded to a thread on twitter making it official that chat and lobbies would not be available on the console version of Diablo II: Resurrected--at least for launch. It's still possible that these things may be added in the future.

     

    Posted in: Diablo II: Resurrected News From Beta
  • published the article Diablo II: Resurrected Act I & II Remastered Cinematics!

    Diablo II: Resurrected Act I & II Remastered Cinematics!

    Blizzard have released the remastered version of the Act I & II cinematics ahead of the early access beta this Friday!

     

     

     

    Posted in: Diablo II: Resurrected Act I & II Remastered Cinematics!
  • published the article Diablo II: Resurrected Early Access & Open Beta Dates Announced!

    Diablo II: Resurrected Early Access & Open Beta Dates Announced!

    The Early Access and Open Beta dates for Diablo II: Resurrected have been announced! The Early Access test will begin on August 13th, and the Open Beta will begin August 20th.

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Play Diablo® II: Resurrected™ During the Early Access & Open Beta

    The war against the Burning Hells is about to enter a new chapter on Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4. Starting August 13 at 10:00 a.m. PDT, longtime fans and new players alike will have a chance to participate in the upcoming Early Access test. Players can take part by pre-purchasing Diablo® II: Resurrected™ or the Diablo® Prime Evil Collection on Windows® PC or eligible consoles. Following the Early Access weekend, on August 20 at 10:00 a.m. PDT, the Open Beta weekend will be open to everyone on a supported platform. See FAQ for details on how to gain access by platform.

    PLEASE NOTE: Diablo II: Resurrected is still in-development. Game content discussed in this blog is not final and subject to change.


    Table of Contents

    NEW CLASSES

    MULTIPLAYER AND MISC DETAILS

    COMMUNITY & FEEDBACK

    FAQ


    The upcoming test weekends will feature two additional classes for players to experience—the ferocious, shapeshifting Druid and the righteous, hammer-slinging Paladin. They join the three iconic characters who were part of our previous alpha test—the Sorceress, the Barbarian, and the Amazon.


    NEW CLASSES

    DRUID

    “So it begins."

     

    The Druids are a nomadic race who hail from the untamed lands of Scosglen. Rugged and beautiful, the home of the Druids is teeming with Werewolves and other abominations lurking within the encroaching wilderness. To survive and rule over these wilds, the Druids must forfeit their humanity to awaken the beast within.

    PALADIN

    “There is great evil here.”

     

    Originally from the lands of the west, the Knights of the Faith, also known as Paladins, are holy warriors spread across the realms of Sanctuary. These soldiers of faith use holy magic in the war against the dark agents of Hell, wandering across the realm spreading their virtues or purging heresy. These battle-ready devotees of the light are a necessary bulwark against the forces of darkness.


    MULTIPLAYER & MISC DETAILS

    Both test weekends will have multiplayer enabled, alongside cross-progression* on Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5 and PlayStation®4. Up to eight players can play together in one game. Besides complementary skills that help each other in battle, experience, monster hit points, and the quantity of items dropped scale upwards as more players join the session. Additionally, players can choose to duel each other or even claim a rival’s ear in PvP combat.

     

    Lastly, like the Technical Alpha, both Act I: The Sightless Eye and Act II: The Secret of the Vizjerei will be fully playable. The fully remade Act I & II cinematics will also be viewable in the Diablo II: Resurrected Early Access and Open Beta tests.

    *PLEASE NOTE: For the Early Access Beta, players will need to have separately pre-ordered Diablo II: Resurrected or Diablo Prime Evil Collection on each platform that they wish to play on.


     

    All players who pre-purchased Diablo II: Resurrected (and currently own Diablo III) will be able to immediately unlock the Heritage of Arreat—a Diablo II-themed Barbarian transmog set that Diablo III Barbarians can wear for that classic blue warpaint look. Anyone who pre-purchased the Diablo Prime Evil Collection can also earn their Mephisto pet and equip the menacing Hatred’s Grasp wing set in Diablo III. For more details, click here.

     


    COMMUNITY & FEEDBACK

    Throughout the Technical Alpha the community was incredible in sharing their feedback, bugs, and other insights from their experience throughout that test. Please share your impressions as we continue to polish the game while upholding the authenticity of the original game’s design. We welcome you to share your feedback on the official Diablo II forums or r/Diablo subreddit.

     

    If you’re unable to directly participate in these tests, but want to follow the game’s development, please keep an eye on Diablo II: Resurrected livestreams across Twitch.tv and YouTube Gaming. If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.

    Thank you, Players.

    PLEASE NOTE: Diablo II: Resurrected is still in-development. Game content in the upcoming Early Access and Open Beta is not final and subject to change.


    FAQ

    Q: How do I take part in the Early Access Beta?

    A: Starting Friday August 13, Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5 and PlayStation®4 players who pre-purchased DIABLO® II: RESURRECTED™ or Diablo® Prime Evil Collection will be able to play the Early Access Beta at 10:00 a.m. (PDT). On those supported platforms, players will be able to preload the game starting August 11.

     

    PLEASE NOTE: On console platforms, the Early Access Beta will be available to download from within your owned game library.

    Q: How do I take part in the Open Beta?

    A: Starting Wednesday August 18, Windows® PC players will be able to pre-load the Open Beta via their Battle.net client. On Xbox Series X|S, Xbox One, PlayStation®5 and PlayStation®4 players will be able to pre-load the Beta from August 17 after the Early Access Beta ends from the store page(s) across the Xbox Live Marketplace and PlayStation Store. On August 20 at 10:00 a.m. (PDT) Windows® PC, Xbox Series X|S, Xbox One, PlayStation®5 and PlayStation®4 players will be able to play the Diablo II: Resurrected Open Beta. This Open Beta is available to anyone in the public who wishes to participate on a supported platform.

    Q: How long will the Beta last?

    A: The Early Access weekend test will run until August 17 at 10:00 a.m. (PDT). The Open Beta weekend will run until August 23 at 10:00 a.m. (PDT). This will allow us to get the right amount of gameplay feedback and client performance data. Reference this Time Zone Converter to identify when the test will end in your region.

    Q: Do I need Xbox Live Gold or PlayStation® Plus to participate in the Open Beta?

    A: Xbox Live Gold is required to play during Early Access to the Open Beta and to access multiplayer features at launch on Xbox platforms. Xbox Live Gold is not required to play during the Open Beta (non-Early Access) on Xbox platforms. PlayStation® Plus is not required during Early Access or the Open Beta, but will be required to access multiplayer features at launch on PlayStation systems.

    Q: If I’m unable to participate in the Early Access Beta, will I have a chance to participate in a future test?

    A: The Diablo II: Resurrected Open Beta will be playable to all those who wish to participate when the second-weekend test (August 20) is open to the public.

    Q: Are test participants permitted to capture, record, or stream the Diablo II: Resurrected Beta?

    A: Yes, all players are allowed to capture, record, or stream the game throughout the Early Access Beta and the Open Beta.

    Q: Why is the Beta not playable on Nintendo Switch ™?

    A: We are working closely with our platform partners to ensure a successful launch of Diablo II: Resurrected on all platforms. While the Open Beta will not be available for the Nintendo Switch ™ system, the Heritage of Arreat transmog for Diablo III is intended to be available as a pre-order incentive to players on Nintendo Switch™ when Diablo II: Resurrected launches across all platforms on September 23 (subject to changes). Wishlist Diablo II: Resurrected on Nintendo Switch™ here to stay up to date.

    Q: Why are there only five classes playable in Beta?

    A: Diablo II: Resurrected will launch with seven playable classes. We are focusing our gameplay testing on five of those classes—the Amazon, Barbarian, Sorceress, Druid, and Paladin, who will be joined by the Assassin and Necromancer when the game officially launches.

    Q: What Acts are playable in the Beta?

    A: Diablo II: Resurrected will launch with the full narrative experience of the game, alongside the narrative content of the expansion, Lord of Destruction. For this test, we really want to hone in on early gameplay in the settings of Acts I & II.

    Q: Why is my character still attacked while at a loading screen?

    A: As mentioned in the Technical Alpha Learnings blog, characters will no longer spawn in a hostile place until the game is fully loaded, preventing characters from getting attacked or harmed during a loading screen. This fix is not in the build for the Early Access and Open Beta, but it will be in the game for launch. We didn’t want to delay the timing of the upcoming tests for this issue.

    Q: Will my progression from the Beta carry over to the next test?

    A: If you participate in the Early Access weekend, your progression from that test will carry over to the Open Beta, which kicks off on August 20.

    Q: Will I be able to load my Diablo II Classic save files into the Early Access or Open Beta?

    A: Players will not be able to import local offline saves from the original Diablo II to Diablo II: Resurrected Early Access and Open Beta because this test is online only.


    At launch, players will be able to load their local offline saves by copying the save files from the original Diablo II to Diablo II: Resurrected. The underlying game engine is exactly the same, so those local saves will work but they will need to be copied over manually.


    However, local save files (whether newly created or copied from Diablo II) will be different from online save files. There are profound differences between the modern Battle.net of today and what we launched with Diablo II all those years ago. To enjoy all of the modern online features, such as friend invites and greater security, players will need to create a new online character.

    Q: Will the Beta have controller support?

    A: The Open Beta will have controller support. However, this is still under development so any feedback will be valuable for us during this testing phase.

    Q: What is the regional availability of the Diablo II: Resurrected Early Access and Open Beta tests?

    A: Diablo II: Resurrected Early Access and Open Beta will be available in most regions outside of China.

    Q: Will the Diablo II: Resurrected Early Access and Open Beta tests support locale languages?

    A: All supported languages (English, French, Italian, German, European Spanish, Korean, Polish, Traditional Chinese, Mexican Spanish, Japanese, Brazilian Portuguese, and Russian) will be implemented in the tests.

    PLEASE NOTE: Full language support is still a work-in-progress.

    Q: Will TCP/IP support be available in the Early Access to Open Beta tests?

    A: TCP/IP support will not be available in the upcoming Beta or the final game. After careful deliberation, we will no longer be supporting this option as we identified potential security risks and are committed to safeguarding the player experience.

    Q: When will Diablo II: Resurrected be released?

    A: Diablo II: Resurrected will launch on September 23, 2021.

    Q: Will there be a physical edition of Diablo II: Resurrected?

    A: Diablo II: Resurrected is a digital-only product.


    PLEASE NOTE: An Internet connection is required to download the client and play the test. The final game will support offline play in single-player mode, but you will be required to connect to the Internet periodically to check for updates.

    MINIMUM REQUIREMENTS

    • Operating System: Windows® 10
    • Processor: Intel® Core i3-3250/AMD FX-4350
    • Video: Nvidia GTX 660/AMD Radeon HD 7850
    • Memory: 8 GB RAM
    • Storage: 30 GB
    • Internet: Broadband Internet connection
    • Resolution: 1280 x 720

    RECOMMENDED SPECIFICATIONS

    • Operating System: Windows® 10
    • Processor: Intel® Core i5-9600k/AMD Ryzen 5 2600
    • Video: Nvidia GTX 1060/AMD Radeon RX 5500 XT
    • Memory: 16 GB RAM
    • Storage: 30 GB
    • Internet: Broadband Internet connection
    • Resolution: 1920 x 1080
    Posted in: Diablo II: Resurrected Early Access & Open Beta Dates Announced!
  • published the article Diablo Immortal Development Update

    Diablo Immortal Development Update

    The Diablo Immortal team has posted a development update that details several changes coming to the game based on feedback gathered from the community during the closed alpha. In addition to this, they have announced that the game release has been pushed back to the first half of 2022.

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo Immortal: Development Update

     

    Since Diablo Immortal's Alpha testing began, tens of thousands of players have been able to come together in Westmarch. Our dream is to bring an authentic Diablo experience to as many players as possible. The setting, characters, and loot, defining elements of the Diablo experience, are fondly remembered by so many of us here. And that's an experience we want to share with you.

     

    Our community has been a key collaborator in helping us mold the vision we have for this title. Through observations across community channels, based on our tests with many global participants, and seeking input from our most active players, we’ve been working towards several improvements for Diablo Immortal.

     

    Following feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features. For example, we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. We’re also working to provide controller support for those who want to play our game in a different way. However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.

     

    We want to take this opportunity to highlight some of the game systems we're focusing on in this quest to make Diablo Immortal more polished. These changes will be implemented in the future, as we plan for our next Beta testing milestone.

    PLEASE NOTE: Diablo Immortal is still in-development. Game content described below is not final and subject to change.


     

    PLAYER VS. ENVIRONMENT (PVE)

    We saw players yearned for more long-term PvE goals and activities that enriched the social experience of Diablo Immortal. So, we’ll be adding new PvE-centric Raids in the Helliquary system. Helliquary Bosses are now designed as a challenge for raids of 8 players to overcome.

     

    Additionally, we heard players wanted more meaningful interaction with Bounties, so we’ll be making adjustments that make the Bounties system more engaging and fruitful for players who actively accomplish these challenges. For example, whenever you accept 4 bounties they will all be for the same zone.

     

    Many players shared concerns that they didn’t find reward in pushing the higher Challenge Rifts, so Challenge Rifts will now reward new upgrade materials that can't be obtained any other way. Now those with the gear, skill, and zeal to face these obstacles head-on will be the most rewarded.

    PLAYER VS. PLAYER (PVP)

    The Closed Alpha introduced the Battleground, a place where heroes could test their mettle. There's a lot of promise with the Battleground system, but we believe more can be done to make this experience more enjoyable. We'll evaluate matchmaking, earning rankings, class balance, time to kill, and other defining elements to improve the Battleground in Diablo Immortal.

     

    Additionally, the Cycle of Strife was first introduced in the Closed Alpha. This endgame faction-based PvP is where players who pledge allegiance to the Shadows clash with the Immortals of Sanctuary. From forming a Dark House to rallying a PvPvE raid, the Cycle of Strife has been rampant with rivalries and faction pride. We’ll continue optimizing this feature so more players feel worthy for the quest of the Eternal Crown.

    CONTROLLER SUPPORT

    Your enthusiasm for wanting to play Diablo Immortal with a controller is coming; but we're still working through the challenges of adapting the touch screen controls to a controller seamlessly. Making our game more accessible is top of mind, and we’ll share more progress on this front as we approach the Beta in the future.

    CHARACTER PROGRESSION

    In-general, on the gear front, we’re evaluating more ways to make top tier and legendary gear exciting and sought after, especially for players who’ve surpassed max level on their character(s). After hitting level cap, Paragon levels increase your character’s power. In Diablo Immortal, we want this end-game progression to be worthwhile, offering unique bonuses in the form of stat boosts and special perks. However, having a higher Paragon should also reap better rewards. We are implementing a system that enable players with higher Paragon levels or players taking on higher difficulties to receive more powerful items.

     

    Furthermore, Closed Alpha introduced a system to discourage playing the game for a potentially unhealthy number of hours per week - a “weekly XP cap.” We learned a lot from this system and are making some improvements to make the system less harsh on those who reach the cap and are more generous to those trying to catch up. Firstly, we are introducing bonus XP gain for players who play less often. Secondly, we are replacing the weekly XP cap with a global cap that increases over time. This allows players more flexibility with their playtime while also allowing latecomers to a server a viable path to catch up.

     

    Becoming more powerful by both skills and gear is a hallmark of the Diablo legacy, and we want these mechanics in Diablo Immortal to be no exception.


    LEARN MORE

    This is just a glimpse of what we’re working on, so we may deliver you a Diablo experience you will enjoy. We’re preparing for another upcoming limited test later this year, consisting of improvements from what we learned from Closed Alpha and other community feedback. To our members of the community, thank you for your patience and continued support for Diablo Immortal.

     

    We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. We’ll continue listening to your feedback as we aim to craft an awesome Diablo experience.

     

    If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal.

    Posted in: Diablo Immortal Development Update
  • published the article New Leadership At Blizzard

    New Leadership At Blizzard

    Following the news of Activision Blizzard being sued over 'Frat Boy' culture by the state of California, Blizzard has announced a leadership change. J. Allen Brack will be stepping down as CEO. In his place, Jen Oneal and Mike Ybarra will co-lead Blizzard Entertainment moving forward.

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

    To all members of the Blizzard Community, 

     

    We want to let you know about an important leadership change at Blizzard Entertainment. 

     

    Starting today, J. Allen Brack will be stepping down as the leader of the studio, and Jen Oneal and Mike Ybarra will co-lead Blizzard moving forward. 

     

    Jen joined Blizzard in January as executive vice president of development, where she’s been providing senior development leadership and support to the Diablo and Overwatch franchises. Jen is the former head of Vicarious Visions (which is now part of Blizzard Entertainment).

     

    After many years at XBOX, Mike joined the company in 2019 as the executive vice president and general manager of platform and technology, where he’s been overseeing the evolution of Battle.net and our development services organization.

     

    Jen and Mike have more than three decades of gaming industry experience between them. Moving forward, they will share responsibilities over game development and company operations. 

     

    Both leaders are deeply committed to all of our employees; to the work ahead to ensure Blizzard is the safest, most welcoming workplace possible for women, and people of any gender, ethnicity, sexual orientation, or background; to upholding and reinforcing our values; and to rebuilding your trust. With their many years of industry experience and deep commitment to integrity and inclusivity, Jen and Mike will lead Blizzard with care, compassion, and a dedication to excellence. You’ll hear more from Jen and Mike soon. 

     

    The following is a message from J. Allen Brack:

     

    “I am confident that Jen Oneal and Mike Ybarra will provide the leadership Blizzard needs to realize its full potential and will accelerate the pace of change. I anticipate they will do so with passion and enthusiasm and that they can be trusted to lead with the highest levels of integrity and commitment to the components of our culture that make Blizzard so special.”

     

    Finally, thank you all for being a part of the Blizzard community, and for your passion and determination for safety and equality for all.

    Posted in: New Leadership At Blizzard
  • published the article Season 24 Mega-Post!

    Activision Blizzard Sued Over 'Frat Boy' Culture, Harrasment

     Diablo IV Quarterly Update For June 2021

     Diablo II: Resurrected Technical Alpha Learnings

     Diablo II: Resurrected Accessibility Blog

    Season 24: Ethereal Memory

     

     

    Season 24 honors the legacy of Diablo II by adding Ethereal Items into the game for the duration of the season. Ethereal items are a new weapon type that have a powerful set of affixes, a random class weapon legendary power, and a random class passive power. Each class has three Ethereal items available to them, and collecting all 21 will permanently unlock the ability to transmogrify weapons to the new Ethereal looks.

     

    • Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala.
    • Ethereal rarity drop rate is set between Ancient and Primal items.
    • There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill.
    • Only one Ethereal can be equipped at a time.
    • Ethereals ignore item durability loss.
    • Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills.
    • Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded.
    • Ethereals can be augmented.
    • Collecting all 21 Ethereals during Season 24 will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. 
    • Ethereals only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.

     

     

     

    Season 24 begins on Friday, July 23rd at 5:00pm in each region. Season 24 goes live on all Consoles world wide at 5:00pm PDT, the same time as PC in North America. For timezone conversion, visit this site!

     

     

     

                                                                                   

     


    Table of Contents


     DiabloFans Discord

    Join us on our Discord server! It's the perfect place for finding people to group with, get your questions answered, and stay up to date on the latest news! You can join our server by clicking on the banner below, or by going here

     

    If you don't use Discord you're missing out, but you can also find people to play with by using our forums! 

     

     


     Haedrig's Gift & Seasonal Rewards

    Completing Chapters 2, 3, and 4 of the Seasonal Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

     

    The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

     

    Here are the sets granted by Haedrig’s Gift in Season 24:

     

    • BarbarianImmortal King's Call
    • CrusaderSeeker of the Light
    • Demon HunterNatalya's Vengeance
    • MonkUliana's Stratagem
    • NecromancerTrag'Oul's Avatar
    • Witch DoctorSpirit of Arachyr
    • Wizard – Vyr's Amazing Arcana

     

    In Season 17, Blizzard began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. This means that for Season 24, awards originally available from Season 12 are returning to the Season Journey.

     

     

    Blizzard is continuing to provide new End of Journey rewards as was introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season Journey. These rewards will be the Terror Resurrected Portrait pet and the Lesser Mummy Pet.

     

     


     Seasonal Conquests

     Want to prepare your Conquests plans for Season 24? Here are all the conquests you'll face this season!

     

    • On A Good Day & I Can't Stop
    • Curses! & Stars Align
    • Boss Mode & Worlds Apart
    • The Thrill & Super Human
    • Years of War & Dynasty


     

     Season 24 Starter Guides

    Any players looking to level quickly and get the best start to Season 24 should browse the selection of starter guides from various content creators below! If you're looking for a level 1 blood shard gambling guide, AlexRaEU previously posted a comprehensive spreadsheet on the r/Diablo Subreddit! It should be noted that Ethereal Items can be dropped for characters who are not yet level 70, and getting one while leveling has the potential to greatly increase leveling speeds.

    Ultimate Seasonal Starter Guide:

    Class Starter Guides From Bluddshed:


    Level With A Cause

    Level With A Cause (#LWAC), a coalition of streamers from the Diablo 3 community, will be uniting once again for a charity fundraising event during the first three days of the Season 24 opening weekend in Diablo 3. This marks the team’s 13th event over the last few years. Several Diablo 3 community members will be holding live-streams during this weekend in support of this charity drive. During these live-streams, viewers will be able to donate to the SaveTheChildren charity organization. 

    Level With A Cause was founded prior to the start of Season 11 of Diablo 3 and has been a mainstay of the opening weekend of each new season since that time. The LWAC team has raised over $86,000 to date for deserving charities such as Save The Children, St Jude Children’s Research Hospital, and Take This. LWAC hopes to continue to grow and raise even more money for charities in the future. If you are a streamer looking to participate, more info can be found on the LWAC website. As a viewer, you can simply search for LWAC within stream titles on Twitch during the July 23rd to 25th event.

    In the U.S. and around the world, Save The Children gives children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, they are always among the first to respond and the last to leave. They do whatever it takes to save children, transforming their lives and the future we share.

     

    You can donate to the Level With a Cause charity event here!

     


    Challenge Rift - Week 213

    Challenge Rift Week 213 is live! Because Season 24 begins this Friday, we advise that you DO NOT complete the challenge rift until after you've made your seasonal character! This week the Challenge Rift features three different Barbarian builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


     

     


    Patch 2.7.1 Changes

    Patch 2.7.1 features several balance changes, new Ethereal weapons for the duration of Season 24, a rework of the Inna's set, and skill changes to Mystic Ally and Mirror Image!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Season 24 | Ethereal Memory | Preview Blog

     

    Season 24 will begin on July 23, at 5PM (PDT/CEST/KST) shortly after our next Diablo III update. Read on to learn more about the season theme and balance changes coming in Patch 2.7.1. We are expecting this update to be released on July 20.

     


    Table of Contents

     


    New Season Theme

    As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.

     

    Diablo II left us with fond memories when it released more than 20 years ago, and with Diablo® II: ResurrectedTM launching in September 2021, we’d like to introduce a seasonal theme to honor that legacy. For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons from Diablo II making a return. In Season 24, Ethereals are rare, powerful, and fleeting items.

     

     

    Players who pre-purchase Diablo II: Resurrected before it launches on Sept 23, 2021 will immediately unlock the Heritage of Arreat transmog, the Diablo II-themed Barbarian transmog set, in Diablo III on July 20 once Patch 2.7.1 goes live. For more details, click here.

     

     

    With the release of Patch 2.7.1, console players will now be able to immediately unlock the Mephisto pet and the Hatred’s Grasp wings when they pre-order the Diablo Prime Evil Collection on Xbox or PlayStation.

     


    Seasonal Cosmetic Rewards

    Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 24, this means awards originally available from Season 12 are returning. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see the return of Fiacla-Géar, which gives your character a distinctly angelic look.

     

    Season12-Preview_D3_Cosmetics_MB_550x275.jpg

     

    However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Relive Ethereal Memory and complete the Season 24 Guardian Journey to earn the Terror Resurrected Portrait and the Lesser Mummy Pet.

     

    Season12-Preview_D3_Cosmetics_MB_550x275.jpg

     


    Season Journey Rewards

    If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

    • Complete a Torment XIII Rift in under 5 minutes
    • Complete Greater Rift 60 solo
    • Kill Greed on Torment XIII
    • Kill Queen Araneae on Torment XIII in under 30 seconds
    • Reforge a Legendary or Set item
    • Augment an Ancient item with a Level 50 or greater Legendary Gem
    • Level three Legendary Gems to 55
    • Complete two Conquests

    Seasonal Conquests

    Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? Boss Mode and Worlds Apart will be making a return. On A Good Day and I Can’t Stop are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of various Class Sets, Years of War and Dynasty will be available for you to attempt once more.

     

    Season12-Preview_D3_ConquestSplash_MB_550x275.jpg


    Haedrig’s Gift

    Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

     

    Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 24:

     

    • Monk – Uliana’s Stratagem
    • Demon Hunter – Natalya’s Vengeance
    • Crusader – Seeker of the Light
    • Wizard – Vyr’s Amazing  Arcana
    • Barbarian – Immortal King’s Call
    • Witch Doctor – Spirit of Arachyr
    • Necromancer – Trag’Oul’s Avatar

    Season12-Preview_D3_Sets_MB_550x275.jpg

     


    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.1

     


    PATCH 2.7.1

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.


     

    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.1.


     

    Seasons

    Season 24 introduces Ethereals, a new weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:

    • Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala.
    • Ethereal rarity drop rate is set between Ancient and Primal items.
    • There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill.
    • Only one Ethereal can be equipped at a time.
    • Ethereals ignore item durability loss.
    • Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills.
    • Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded.
    • Ethereals can be augmented.
    • Collecting all 21 Ethereals during Season 24 will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. 
    • Ethereals only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.

    Items

    General

    • Monk | Skill Change:
      • Mystic Ally - Fire Ally: Now splits into 2 splits instead of 5, but now all Fire Allies can split. Damage radius slightly increased and damage increased from 480% to 1920% weapon damage.
      • Mystic Ally - Fire Ally: Improved Fire Ally AI so Allies now explode more consistently.
      • Mystic Ally - Earth Ally: Damage increased from 380% to 4500% weapon damage.
      • Rabid Strike: Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target with 350-450% increased damage for free.
    • Wizard | Skill Change:
      • Mirror Image: ​Mirror Image icon now displays a counter to display how many Mirror Images are active.

    Item Changes

    • Inna's Mantra 4-Piece Set: Gain the base effect of all four Mantras at all times. You gain 5% damage reduction for each Mystic Ally you have out. Your Mystic Allies no longer take damage.
    • Inna's Mantra 6-Piece Set: Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 3000% for each Mystic Ally you have out.
    • The Crudest Boots: Mystic Ally summons two Mystic Allies that fight by your side. They deal 150% to 200% increased damage and are able to attack with their active forms longer.
    • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150% to 200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 5 times this bonus.

     

    • Aegis of Valor 2-Piece Set: Attacking with Fists of the Heavens empowers you, allowing Heaven's Fury to deal 125% increased damage for 5 seconds. Stacks up to 3 times.
    • Masquerade of the Burning Carnival 6-Piece Set: Bone Spear cast by you and your Simulacrums deals 6000% increased damage.

    Bug Fixes

    • Monk Fixes
      • All Mystic Allies and their abilities now benefit from +Mystic Ally Damage.
      • Fixed a bug where Shenlong's Spirit 2pc bonus did not trigger consistently while casting Tempest Rush.
    • Witch Doctor Ethereal Fix | The Gidbinn
      •  +200% to all Voodoo skills now properly benefits Fetish Sycophants.

     

    Posted in: Season 24 Mega-Post!
  • published the article Reimagining a legend: Behind Ethereal items in Season 24

    Reimagining a legend: Behind Ethereal items in Season 24

    Blizzard has posted an informative blog detailing some of the behind-the-scenes thoughts when adding Ethereal items to Diablo III for season 24!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Reimagining a legend: Behind Ethereal items in Season 24

     

    “Funny story,” begins Frankie Lee, one of the senior game designers on the Diablo III team, “when I was young, my mom thought I spent too much time playing video games because I was on Diablo II for hours and hours. I was mostly farming and trying to trade a Stone of Jordan for something, and I told my mom, ‘I’m learning valuable business skills for my future.’ Now here I am, not utilizing any of those business skills, but instead designing Diablo III.”

     

    One of Lee’s latest design endeavors, aided by his fellow talented designers on the Diablo III team, is the introduction of Diablo II’s renowned Ethereals to Diablo III in Season 24.

     

    The Ethereal item line comprises 21 powerful weapons—three for each class—that provide meaningful damage boosts to your demon-slaughtering endeavors. They’re instruments of prodigious potential from a bygone era that have recently resurfaced in Sanctuary to be brandished by heroes capable enough of wielding them, characterized by three preeminent attributes: they are rare, powerful, and fleeting. “You can only equip one at a time, and they have random legendary powers along with their numerous strong [fixed] affixes,” says Lee.

     

    When paving the groundwork for Season 24 and its accompanying theme, the team wanted to hearken back to Diablo II and the memories it left with them long ago. They iterated on several ideas, says Lee, but none of them felt as right as Ethereal Memory. “We really wanted to make this season feel special. We wanted to capture the spirit of Diablo II through an itemization-based seasonal theme, which led to the idea of Ethereals in Diablo III.” The concept of Ethereal items flourished, not only paying homage to the deep impact Diablo II had on Diablo III, its developers, and many of its players, but allowing the developers to reimagine how the iconic item line could be reimagined over two decades later.

     

    For the Diablo III team, reimagining an iconic item line from Diablo II in its successor was an intricate endeavor. “One of the biggest questions we asked ourselves was, ‘what does it mean to make a Diablo II item in Diablo III?’” says Lee. “We looked deep down inside and tried to remember decades ago how it felt when a legendary in Diablo II dropped. It was rare, it was unique, it was strong, it had so many affixes, and it felt powerful.”

     

    Some legendaries in Diablo II, Lee notes, were also never called by their unique names, but were instead referred to by their item types. They weren’t just powerful weapons and armor—they were ethereal weapons and armor. While Diablo III’s incarnation of Ethereal items don’t have the reduced durability and repair difficulty of Diablo II Ethereals that gave them a hallmark sensation of fleeting (assuming you didn’t use the Zod Rune)—but potent—power, the Ethereals introduced to Diablo III will only be obtainable and usable for the duration of Season 24. They still retain the unique icons, names, item types, and sounds they originally possessed in Diablo II, and can be transmogrified to your weapons after the season has ended if you manage to collect all 21 of them in Season 24.

     

    With Diablo II: Resurrected launching on September 23 this year, Lee and the Diablo III team hope everyone will enjoy obtaining the unimaginable power offered by these weapons. “We want players to enjoy finding their first Ethereal and figuring out how to incorporate it into their builds after reading its numerous affixes,” Lee says. “Hopefully Ethereals can usher in new metas and give everyone an amazing experience this season.”

    Posted in: Reimagining a legend: Behind Ethereal items in Season 24
  • published the article Diablo II: Resurrected Accessibility Blog

    Diablo II: Resurrected Accessibility Blog

    Diablo II: Resurrected features several accessibility features which allow players of all types to enjoy the game. Blizzard has released an official blog detailing many of these features that will be available at launch!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    How We’re Making DIABLO® II: RESURRECTED™ More Accessible to Everyone

     

    The journey to resurrecting Diablo® II as the modern incarnation releasing this September has been a challenging and rewarding endeavor. One of Blizzard’s priorities is to always look for ways to iterate and improve the entertainment experiences we create for our players. That can’t be better demonstrated than by our efforts on Diablo II: Resurrected. Visually, the remastered aesthetic brings the classic game into stunning high-resolution to take advantage of the latest hardware, but we also wanted to identify ways to provide a smoother and more accessible gameplay experience to as many people as possible. To illustrate the D2R team’s philosophy around making the Burning Hells a more welcoming destination for everyone, we invited design and UX accessibility lead Drew McCrory to share his insights.


    The Philosophy

    So, when we first sat down with the intent of modernizing one of the most beloved ARPGs of all time, we knew there was work to do from all angles. The game is over 20 years old, and the longtime Diablo II community is ravenous and heavily entrenched in decades of eccentricities and quirks. Our team includes many D2 purists who have thousands upon thousands of hours in the game before working on it professionally, and our goal is not to break what isn't broken.

     

    One thing we agree on is that it doesn't matter how pretty the grass is if you can't see the legendary staff on the ground; it ultimately sabotages the core gameplay experience. Accessibility is one major area of opportunity for this remaster to shine, and our intention to bring games to more players has evolved and is more refined now than ever before.

    Quality of Life Opportunities

    We had early wins with accessibility improvements like auto-gold pick-up, larger font sizes, UI scaling on Windows® PC, and options like gamma and contrast settings to enhance readability. But we knew that there were even more opportunities to improve accessibility to further enhance the gameplay of Diablo II for many of our current and potential future players.

     

    Let’s take auto-gold pick-up as an example. Our initial inspiration for this feature’s implementation was for controller players to not need to click as much, but we were pleasantly surprised to see mouse and keyboard players with limited mobility in their hands really enjoy this feature during the Technical Alpha. If a player with a disability or hand injury was looting in Diablo II: Resurrected, this option could alleviate physical stress without compromising the core gameplay experience. While we implemented this option with one type of player in mind, we ended up benefiting countless other players by giving them a quality of life (QoL) option they can choose to enable when they configure their personal Diablo II experience. This exhibits the “Solve for One, Extend to Many” principle, leading to a greater impact throughout the player community.

     

    One fascinating issue we diagnosed early was that players weren't getting the right level of feedback for when they were missing enemies in melee. When you dive into how Diablo II works, it's rolling dice on the back end as it’s a role-playing game first and foremost. You could be right on top of a monster, and your sword might animate through that target as though a strike landed. But in actuality, your stats rolled poorly, so that attack was a whiff. That's a sound system; the problem was the game wasn't telling players what happened loud enough. Do you know what that looks like in a modern game? A bug.

     

     

     

    So, we added an option to enable miss text. It's a small thing. Purists don't need it, but what it does is provide a level of feedback to the players who don't know how all the inner systems are working and reinforces the RPG element of our game.

     

    Another key piece of accessibility is key bindings. Allowing players to set their station fully is critical. Our control scheme for controllers allows for heavy amounts of modification, and we support a long list of bindable actions for the mouse and keyboard. We provide twelve bindable keys and allow all actions/skills to be assigned in any way the player desires. To support this, we’ve even created new bindable neutral skills like interact, allowing for complete customization.

     

    Diablo II is primarily a game about picking up and holding items and persistently clicking. We know that prolonged holds and repetitive actions can be a significant barrier for some players, so we’ve added quality of life features to help mitigate the fatigue caused by many of these actions. For example, now players can toggle actions (such as viewing items on the ground) to be on click vs. on hold.

     

     

    This improvement prevents the need to keep pressure on a button for a prolonged time. After the Technical Alpha, this change alone is a massive win to users who shared their testing feedback, and we’re happy we were able to hit it. We also allow many controller abilities to continuously trigger if the button is held down for players who can’t repeatedly tap buttons quickly.

    Audio Accessibility

    Getting the most out of audio is also a critical second-channel piece of feedback for players in Diablo II. With the number of audio cues going on, we felt we should allow players to manually augment their sound channels, culling what they don't think is essential and enhancing what they prefer. In the Options menu, players can adjust the volume levels of a multitude of audio channels. These sliders allow you to adjust the audio levels of voices, UI cues, footsteps, monster hit impacts, weapon noises, ambient objects, combat gore, and so much more.

     

     

    With the options we provide, we hope that players attune their audio to their playstyle, including situational accessibility needs. Perhaps if you’re streaming or your baby is asleep in the other room, you can now enable or disable audio to ensure you’re getting the proper feedback at the level you want.

     

    We have more optional accessibility features beyond what I’ve highlighted above in the works for players to enhance their experience at their discretion. We’ll continue to remain focused on how to take a true classic and modernize its accessibility for all players. Our team has the most fun when everyone is having fun, and we’ll do our best to enable as many players as possible to play Diablo II: Resurrected.

    Drew McCrory Design UX/Accessibility Lead


    As Drew noted, we’ll continue to look for feedback that points to ways we can make our game more accessible. Our teams have previously sought feedback from a variety of players, including those with disabilities, to make Diablo II: Resurrected as accessible as possible. Between text-to-speech and screen reader support or adding controller configurations to allow players who play predominantly play with one hand to swap their analog stick controls interchangeably; as a community we’ll continue to evaluate areas to improve. We are grateful to these players for identifying challenges that would hinder their experience or make the game less enjoyable and several of the options highlighted above were inspired by and implemented because of their valuable insights.

     

    Ultimately, Diablo II: Resurrected has been a labor of love, refitted by passionate fans who fondly remember the original who are eager to build more lifelong memories with a new generation. We want everyone, from experienced veterans to new players, and regardless of platform or ability, to enjoy the timeless experience that is Diablo II.

     

    If you would like to participate in these playtests and studies, members of our community can sign up on the Blizzard Research site. We’re always seeking unique perspectives to help us improve players’ experiences in our games.

     

    For more updates on Diablo II: Resurrected, be sure to stay dialed in on all our channels. Please share your impressions on the official Diablo II forums or r/Diablo subreddit. And, if you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo!

     

    Thank you!

    Posted in: Diablo II: Resurrected Accessibility Blog
  • published the article Diablo II Resurrected Technical Alpha Learnings

    Diablo II Resurrected Technical Alpha Learnings

    An official blog detailing what the team has learned with the Diablo II: Resurrected technical alpha has been posted. This blog shows what types of changes and adjustments the team has made after receiving feedback from players during the alpha!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Technical Alpha Learnings

     

    Evil has survived. . . More than twenty years after the release of Diablo® II, fans and new players alike returned to the timeless classic in the DIABLO® II: RESURRECTED™ Technical Alpha. From the beginning, we’ve set out to make a game that would honor the legacy of the original. Whether you participated directly in the playtest, sent us valuable feedback, or watched the game during a livestream, your input has been greatly appreciated.

     

    Following the April test, the Diablo II: Resurrected team continues to make significant progress towards getting the game into everyone’s hands. Today we’re thrilled to share what we learned from the Technical Alpha, leading to key visual improvements, quality of life and accessibility changes, and more. For now, let’s explore how your feedback is helping us return you to hell, like you’ve never seen it before.

    PLEASE NOTE: Diablo II: Resurrected is still in-development. Game content discussed in this blog is not final and subject to change.


    ART & VISUALS

    Our team of artists has remastered this old-school ARPG with the graphical fidelity of the current generation. They’ve taken great care to advance the visuals of monsters, heroes, items, and spells while preserving the familiar aesthetic of the original. We hope Diablo II: Resurrected reignites treasured memories of gaming’s past for veteran players. For new players, we hope it captures the same wonder and awe felt by fans two decades ago.

    VFX UPDATES

    Lightning

     

    The Sorceress may use Lightning, a powerful skill which shoots a bolt of electricity from the Sorceress’ fingertips. Based on community feedback, the Lightning VFX has been enhanced with a whiter and thicker visualization that is more reminiscent to the original VFX.

     

    Blizzard

     

     

    The Sorceress may summon an ice storm to rain cold death onto her enemies. Like Lightning, the VFX for this spell has also been adjusted to better capture the destructive force of the original.

     

    Holy Freeze

     

    Using this aura, the Paladin can constantly slow and freeze enemies in near proximity. The VFX for this AoE aura has been updated to better represent the distinct wispiness and colors from the original game.

     

    Monster Targets

     

     

     

     

    The VFX for when monsters are damaged or immobilized by spells (i.e., cold spells), poisons, or other status effects underwent a color revision based on community feedback.

    ANIMATION UPDATES

    Mana & Health

     

    The speed of the animation when mana and health return to your character now better aligns with the filling of the health and mana globes.

    ICON UPDATES

    Item Colors

     

    The color of scroll, gem, and potion icons has been amplified to bring out the more brilliant colors, bring more attention to the focus point(s), and add clarity to the image.

     

     

     

     

    Weapons, armor, quest items, and charm icons have also been given the same touch-ups and treatments. Shown below are examples of that evolution.

     

     



    QUALITY OF LIFE

    Quality of life (QoL) elements reflect a broad range of features designed to make games easier to play without impacting core gameplay. If appropriately implemented, QoL changes can enrich the game’s playability and make it more fun. For Diablo II: Resurrected, we wanted to streamline this experience without compromising what made the original game memorable. There are so many unique quirks and systems in this game that, if modernized, would ultimately sabotage the original experience we adore. So, we’ve exercised restraint to protect the authentic experience, while also considering player feedback throughout our development process.

    ACCESSIBILITY

    From auto-gold pick up, large font modes, UI scaling (for PC players), and gamma/contrast settings to enhance readability, we’ve taken strides to equip players with customization options to suit their needs. With these options, players may tweak the visibility of their HUD and graphics, finding the ideal balance between beautiful and gritty, or whatever their preference may be. We’ll be touching on our efforts to make Diablo II: Resurrected more accessible in a later, more detailed blog post.

    USER INTERFACE SETTINGS

    Item Names: Toggle Update

     

    We heard you loud and clear. Now you can choose to have item names be toggled on or off with a press of a button—or keep the original "press and hold" method. We leave it at your discretion; go to your User Interface settings to toggle item names on or off.

     

    Shared Stash: Tab & Storage Updates

     

     

    After careful deliberation, the Shared Stash will now have three tabs, rather than just one. Many players felt one tab wasn’t enough. When it comes to a player’s personal storage chest, we understand it’s serious business. This change will enable players to better organize their loot across three tabs (100 slots each) of storage space and store many more items.

     

    Compare Tooltip: Toggle Update

     

    The Compare tooltip that propagated on every item (Hold “button” to Compare) can now be toggled on or off in the User Interface settings under Show Item Tooltip Hotkeys. Many players thought this prompt added unnecessary clutter to their HUD.

     

    Automap Improvement

     

    The Automap has always enabled players to better navigate the game by providing a faint overlay of their level by clicking the “tab” key. We’ve implemented new assets to improve the readability of the Automap. For example, the faint overlay(s) color has been tweaked, so they don’t blend too much into the game world the player is exploring.

     

    Map Settings: Option Update

     

    The initial Map settings caused some confusion in Technical Alpha. Now there will be a single Map option with three settings. Those settings will be left-minimap, right-minimap, and center-fullscreen. Simply enable your preference for how you want your map displayed on your HUD.


    MISCELLANEOUS UPDATES

    Clock Added

    Hell, it’s about time. Based on many requests, a clock has been added to Diablo II: Resurrected. To enable the clock, go to your User Interface settings and click the checkbox next to Clock.

    Loading Screen: Character Vulnerability & Time

    Characters will no longer spawn in a hostile place until the game is fully loaded, preventing characters from getting attacked or harmed during a loading screen. Additionally, the overall load times will be faster.

    Audio Change

    Based on community feedback, we’ve removed extra grunts and yelps that were initially added.

    AND MORE

    The improvements detailed above are just some examples of the changes we’ve made to improve Diablo II: Resurrected based on player feedback following the Technical Alpha test. To all who participated, thank you. The bug reports, constructive criticism, and data you provided by playtesting were vital to making these changes. As we progress with more tests, we’ll continue to be vigilant observers as we learn more from your experiences playing Diablo II: Resurrected.


    WHAT’S NEXT?

    This August, players will be able to experience these latest changes firsthand! For a limited time, the gates of Hell will reopen, allowing players who preordered Diablo II: Resurrected to step into Sanctuary in the early access beta. Soon after, all players (on PC, Xbox, and PlayStation) will also have the chance to confront the demons of the Burning Hells in the open beta. Rally your friends; together, you’ll be able to play between five different classes (Amazon, Barbarian, Paladin, Sorceress, and Druid), with access to many unique skills, and cooperatively form a party with up to 8 players.

     

    When we started working on Diablo II: Resurrected, we were humbled by such an incredible opportunity to plunge into the past and rebuild our nostalgia . . . but we also recognized that the original game is a classic for a reason, so we’d have to be prudent. So many people, us included, love this game and want to see it reimagined authentically. We want to do right by this game and its players. Since our announcement at BlizzConline, it's been an incredible journey of development. Our collaboration with the community has given us the confidence and motivation to craft a title worthy of your expectations.

     

    As we move forward, we implore you to continue sharing your feedback and accounts of your experience. These learnings will help us mold the Diablo II remaster we've dreamed of. We can't wait to share more about this labor of love. So, stay dialed in on the Diablo channels for more updates to come on this front, especially as the open beta approaches! And please share your impressions on the official Diablo II forums or r/Diablo subreddit.

     

    If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo!

     

    Thank you, Players!

    Posted in: Diablo II Resurrected Technical Alpha Learnings
  • published the article Season 24 Begins July 23!

    Season 24 Begins July 23!

    The official Season 24 preview blog is live, and we now know that Season 24 will begin July 23!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Season 24 | Ethereal Memory | Preview Blog

     

    Season 24 will begin on July 23, at 5PM (PDT/CEST/KST) shortly after our next Diablo III update. Read on to learn more about the season theme and balance changes coming in Patch 2.7.1. We are expecting this update to be released on July 20.

     


    Table of Contents

     


    New Season Theme

    As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.

     

    Diablo II left us with fond memories when it released more than 20 years ago, and with Diablo® II: ResurrectedTM launching in September 2021, we’d like to introduce a seasonal theme to honor that legacy. For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons from Diablo II making a return. In Season 24, Ethereals are rare, powerful, and fleeting items.

     

     

    Players who pre-purchase Diablo II: Resurrected before it launches on Sept 23, 2021 will immediately unlock the Heritage of Arreat transmog, the Diablo II-themed Barbarian transmog set, in Diablo III on July 20 once Patch 2.7.1 goes live. For more details, click here.

     

     

    With the release of Patch 2.7.1, console players will now be able to immediately unlock the Mephisto pet and the Hatred’s Grasp wings when they pre-order the Diablo Prime Evil Collection on Xbox or PlayStation.

     


    Seasonal Cosmetic Rewards

    Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 24, this means awards originally available from Season 12 are returning. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see the return of Fiacla-Géar, which gives your character a distinctly angelic look.

     

    Season12-Preview_D3_Cosmetics_MB_550x275.jpg

     

    However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Relive Ethereal Memory and complete the Season 24 Guardian Journey to earn the Terror Resurrected Portrait and the Lesser Mummy Pet.

     

    Season12-Preview_D3_Cosmetics_MB_550x275.jpg

     


    Season Journey Rewards

    If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:

    • Complete a Torment XIII Rift in under 5 minutes
    • Complete Greater Rift 60 solo
    • Kill Greed on Torment XIII
    • Kill Queen Araneae on Torment XIII in under 30 seconds
    • Reforge a Legendary or Set item
    • Augment an Ancient item with a Level 50 or greater Legendary Gem
    • Level three Legendary Gems to 55
    • Complete two Conquests

    Seasonal Conquests

    Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? Boss Mode and Worlds Apart will be making a return. On A Good Day and I Can’t Stop are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of various Class Sets, Years of War and Dynasty will be available for you to attempt once more.

     

    Season12-Preview_D3_ConquestSplash_MB_550x275.jpg


    Haedrig’s Gift

    Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

     

    Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 24:

     

    • Monk – Uliana’s Stratagem
    • Demon Hunter – Natalya’s Vengeance
    • Crusader – Seeker of the Light
    • Wizard – Vyr’s Amazing  Arcana
    • Barbarian – Immortal King’s Call
    • Witch Doctor – Spirit of Arachyr
    • Necromancer – Trag’Oul’s Avatar

    Season12-Preview_D3_Sets_MB_550x275.jpg

     


    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.1

     


    PATCH 2.7.1

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.


     

    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.1.


     

    Seasons

    Season 24 introduces Ethereals, a new weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:

    • Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala.
    • Ethereal rarity drop rate is set between Ancient and Primal items.
    • There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill.
    • Only one Ethereal can be equipped at a time.
    • Ethereals ignore item durability loss.
    • Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills.
    • Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded.
    • Ethereals can be augmented.
    • Collecting all 21 Ethereals during Season 24 will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. 
    • Ethereals only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.

    Items

    General

    • Monk | Skill Change:
      • Mystic Ally - Fire Ally: Now splits into 2 splits instead of 5, but now all Fire Allies can split. Damage radius slightly increased and damage increased from 480% to 1920% weapon damage.
      • Mystic Ally - Fire Ally: Improved Fire Ally AI so Allies now explode more consistently.
      • Mystic Ally - Earth Ally: Damage increased from 380% to 4500% weapon damage.
      • Rabid Strike: Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target with 350-450% increased damage for free.
    • Wizard | Skill Change:
      • Mirror Image: ​Mirror Image icon now displays a counter to display how many Mirror Images are active.

    Item Changes

    • Inna's Mantra 4-Piece Set: Gain the base effect of all four Mantras at all times. You gain 5% damage reduction for each Mystic Ally you have out. Your Mystic Allies no longer take damage.
    • Inna's Mantra 6-Piece Set: Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 3000% for each Mystic Ally you have out.
    • The Crudest Boots: Mystic Ally summons two Mystic Allies that fight by your side. They deal 150% to 200% increased damage and are able to attack with their active forms longer.
    • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150% to 200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 5 times this bonus.

     

    • Aegis of Valor 2-Piece Set: Attacking with Fists of the Heavens empowers you, allowing Heaven's Fury to deal 125% increased damage for 5 seconds. Stacks up to 3 times.
    • Masquerade of the Burning Carnival 6-Piece Set: Bone Spear cast by you and your Simulacrums deals 6000% increased damage.

    Bug Fixes

    • Monk Fixes
      • All Mystic Allies and their abilities now benefit from +Mystic Ally Damage.
      • Fixed a bug where Shenlong's Spirit 2pc bonus did not trigger consistently while casting Tempest Rush.
    • Witch Doctor Ethereal Fix | The Gidbinn
      •  +200% to all Voodoo skills now properly benefits Fetish Sycophants.

     

    Posted in: Season 24 Begins July 23!