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    posted a message on No hatred generators.
    from the autistic troll that no one bothers to listen to, that's actually a compliment
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on No hatred generators.
    Quote from koetjeka

    Quote from Mysticjbyrd

    Quote from koetjeka

    Hello guys!

    First of all thanks a lot for this awesome topic and all the information, I'm certainly going to create such a Demon Hunter.

    I've got a question, what exactly the difference between the normal prep and prep with focussed mind, it seems to me that 45disc over 15 seconds is worse then 100% instant disc?

    //edit: and another question, does perfectionist work with runed prep? like 20 disc will be 20(-20%)?
    You start off with only 30 discipline, so unruned prep yields a maximum of 30 discipline. Also, its far more likely that you are not at 0 discipline, thus the actual amount of discipline returned via unruned prep would be in mid 20's.

    Focused mind prep yields 45 discipline over 15 seconds. This also eliminates any waste caused by not being at 0 discipline, as you can use this version of prep just about anytime and still be able to spend it quickly enough. The fact its not instant just means you have to plan out spending slightly better.

    Essentially what you have is 45 > mid 20's.

    Perfectionist should work with punishment, but there is always a chance it doesn't either due to design or a bug.

    Cool thanks for the information!

    I just made my very first build, it's supposed to be for hardcore.
    http://us.battle.net...dgVb!daf!bZbYYa

    I chose the following skills:
    -Multishot / suppression fire (obviously for discipline generation and aoe dmg)
    -Rapid fire / web shot (I wanted to have a single target skill with slow in case of boss fights for example)
    -Vault / tumble (I think this is mandatory for hardcore, when I'm in a tight spot I'll be able to vault away multiple times with low discipline cost)
    -Shadow power / gloom (life leech is a nice way to stay alive in hardcore)
    -Preperation / focussed mind (I will need the discipline for keeping up shadow power)
    -Entangling shot / chain gang (This in combination with multi shot might keep the enemies at bay so I can use the Broodling passive.

    Passives:
    -Broodling (I'm hoping to have this up more then 75% of the time, thats why I use entangling shot as well)
    -Tactical advantage (Safety first, with this passive I might be able to get out of tight spots quickly)
    -Perfectionist (Obvious choice to reduce discipline cost)

    So what do you guys think of this build?

    Rather than critque this build, I'd rather just tell you to wait until the game comes out, or you get inot beta, before you try to go really hard theorycrafting builds.

    For example, out of combat you can just tele to town and heal up to full and then tele right back where you were. As such brooding has no use out of combat, and it has very limited use in combat. It would be impossible to really get that unless you had played in the beta a ton. I don't think it's common knowledge out of the beta that you can talk to the one priest guy in town and he fully heals you.

    If you wanna theorycraft, I recommend making a list of synergistic passive and active skills, then use that later to help make builds. For example, the best rocket runed skill is cluster arrow. Ballistics increases rocekt dmg and grenadier decreases hatred cost of cluster arrow. Thus cluster arrow + ballistics + grenadier have great synergy because you are min/maxing a primary dmg skill. Making a mental note of relationships like that across all the classes will really have you ahead of the rest of people once the game is released, much more than having made a lvl 60 build based on very spotty information and little to no actual time in game.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on bnet 2.0 - character avatars in chat channel
    Quote from Astion

    Quote from Relentlesz

    Quote from Doez

    Screenie of how this looks? I'm curious while at work.

    edit: http://i.imgur.com/o5k0r.jpg?1

    here ya go!

    not working, can anyone else post a screenshot?

    Worked for me... try again?
    Posted in: Diablo III General Discussion
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    posted a message on Lack of Hostility / World PvP, Real Money for Items = Failure
    Quote from Adon

    Quote from karsen88

    Quote from Adon

    Ill just leave this here..."We make that as a joke. We'll say, ‘You're a bad designer if you tell your customer that you're playing the game wrong.' It's actually the customer's game. We should do our best to enable that experience. If someone is playing the game and they're not having a good time and it's because they're not playing it right, that's our fault."
    - Senior Producer Sean Reardon

    It's funny because this quote supports the new system over the old one, XFD
    It does in a way, but I posted it more to show how jaded and double sided the Diablo community is. You guys sit there in this very thread and bitch and moan how Diablo is a PvM game first, and pretty much saying, if you are playing to PvP you are playing wrong and you should find a new game. Even the developers have said stupid shit like that, this is coming from another game developer and he is pretty much saying, hey the game is for the customer..they buy it...they play it...we have no authority to tell them how to play, they make their own rules and we should recognize that and not tie their hands because I don't feel that is how the game should be played.

    Of course...I doubt many here will actually comprehend the statement and continue to be PvM white knights, it is ok...cause you are the same people who will quit within a year and then the real community can take over just like in D2.

    But thats the thing, if botting, griefing, etc became the acceptable or expected way to play, then it was not the communities fault it was the developers. That's what the quote is saying. That's why they have changed things to online play only, no world pvp, etc.

    They did exactly what the quote said, they took responsibility for how the direction of D2 ultimately went, and have changed it so those downsides should no logner exist in D3.

    EDIT: Your disgusting bias is showing. First off, the claim that people who play this game for a full fucking year dont even count as "the real community" is absurd. A year is an immensley long time to be dedicated to any game of any genre. Secondly, you've decided the griefing pvpers from D2 constitute the real community over any other type of D2 player. If it's your true opinion that you want D3 to be the same way pvp was in D3 then w/e that is your opinion, but it is without a doubt the minority opinion. Don't demand changes to a game that benefit only you at the cost of everyone else.

    Seriously man, I hope you don't buy or play this game. Clearly you don't want to so why even bother talking about it? Why not go browse a different forum or play a different game? Your time would obviously be ebtter spent elsewhere.
    Posted in: PvP Discussion
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    posted a message on Lack of Hostility / World PvP, Real Money for Items = Failure
    Quote from Adon

    Ill just leave this here..."We make that as a joke. We'll say, ‘You're a bad designer if you tell your customer that you're playing the game wrong.' It's actually the customer's game. We should do our best to enable that experience. If someone is playing the game and they're not having a good time and it's because they're not playing it right, that's our fault."
    - Senior Producer Sean Reardon

    It's funny because this quote supports the new system over the old one, XFD
    Posted in: PvP Discussion
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    posted a message on Lack of Hostility / World PvP, Real Money for Items = Failure
    Anyone who advocates a pvp system that encourages griefing over one that doesn't is a nitwit and a troll.

    I'm legitimately glad those people dont like that world pvp is gone, in the hopes that they don't buy the game and I never have to play with them.
    Posted in: PvP Discussion
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    posted a message on bnet 2.0 - character avatars in chat channel
    Quote from Doez

    Screenie of how this looks? I'm curious while at work.
    This
    Posted in: Diablo III General Discussion
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    posted a message on Picking your class
    Before beta I was torn between WD, DH and Wiz (knew I wanted a ranged class). After beta I was able to rule out WD, but even hour tons of play on wiz and dh I'm still pretty torn. DH requires much more planning in your movements, but has higher single target damage and sustained damage. Wizard is like a fucking god and is more focused on AoE and burst. Ultimately DH has more options for kiting and has higher damage pay off for doing well, while the wizard can be built for multiple ranges with multiple levels defensive or offensive power. You'll be able to play more different ways with the wizard, but youll have more options for the ranged style of play with the DH.

    Really a toss-up and the balance between them wih pros and cons and such is just amazing. Im thinking I'll start with the DH and play the wizard shortly after.
    Posted in: Diablo III General Discussion
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    posted a message on Clans
    They've said support for clans is something they would like to do in the future, be it with a patch or with an expansion, but there are no plans to have anything regarding clans in the game for release.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Player: Wizard
    hard to judge how the classes compare once they have all runes and skill slots unlocked.

    Wizard is really strong in beta, I'll agree. But then again the WD can get way higher dps than any other class by a large margin simply due to a single skill they get by 13.

    It does seem like Wizard will be more aoe/burst orientated while the DH is more singletarget/sustain.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on new video from ign stating shadow power gives move/atkspd ?
    Just an outdated version of the spell.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Abusing 2 min. cooldown abilities
    This will probably be a common strategy in the higher difficulties for hardcore characters, but I don't see people waiting two minutes between packs simply because they might lose 10% item durability.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Moving Skills Around Again
    Quote from Kiwi Chap

    Looking right now at calculator and the skills + Icons are going all over the place.
    Looking at 3 primary skill icons I get "Poison Dart", "Spiders" and "Toads" BUT on mouseover I get "Poison Dart", "Haunt" and "Firebomb"

    Changes?

    clear you cache and it will work fine.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Moving Skills Around Again
    thanks for compiling the list

    very interesting that the skill calc, which typically one of the last things to get updated, is now a first source for incoming changes

    My guess is that a new patch is imminent.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Spoilers Part 17
    neat
    Posted in: Diablo III General Discussion
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