Quote from Benegesserit
Quote from karsen88
Quote from Benegesserit
Quote from karsen88
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.
Are you saying the skill was nerfed then? I'm still trying to figure out what your saying here. You sound like you agree in general this is a buff, which is the entirety of what I'm saying.
Robbing peter to pay paul. You're getting crap damage for good AP cost. Before it was decent damage for crap AP cost. It's neither. UNLESS you're specifically referring to fringe CC cases (that other skills can't handle on their own). Which would not be "easy to see" as you were questioning the other poster.
It will deal less than 10% less damage and will costs 62% less AP.
I fail to see how the damage it dealt was significant enough to say "did decent damage and now deals crap damage".
Besides, do you not realize that the net gain in 25 AP when you cast it now directly translates into more damage from other spells? The total damage you deal when you use Hydra in any combat scenario is higher than before in every single way you slice it. There is no trade off here. It was a buff.
I won't be replying to you regarding this any longer as you are simply either too stuborn to admit you are wrong, or are too stupid to realize it. I'm personally inclined to believe the former, since that is basically how every debate over internet forums amounts to.
0
0
Rather than critque this build, I'd rather just tell you to wait until the game comes out, or you get inot beta, before you try to go really hard theorycrafting builds.
For example, out of combat you can just tele to town and heal up to full and then tele right back where you were. As such brooding has no use out of combat, and it has very limited use in combat. It would be impossible to really get that unless you had played in the beta a ton. I don't think it's common knowledge out of the beta that you can talk to the one priest guy in town and he fully heals you.
If you wanna theorycraft, I recommend making a list of synergistic passive and active skills, then use that later to help make builds. For example, the best rocket runed skill is cluster arrow. Ballistics increases rocekt dmg and grenadier decreases hatred cost of cluster arrow. Thus cluster arrow + ballistics + grenadier have great synergy because you are min/maxing a primary dmg skill. Making a mental note of relationships like that across all the classes will really have you ahead of the rest of people once the game is released, much more than having made a lvl 60 build based on very spotty information and little to no actual time in game.
0
Worked for me... try again?
1
But thats the thing, if botting, griefing, etc became the acceptable or expected way to play, then it was not the communities fault it was the developers. That's what the quote is saying. That's why they have changed things to online play only, no world pvp, etc.
They did exactly what the quote said, they took responsibility for how the direction of D2 ultimately went, and have changed it so those downsides should no logner exist in D3.
EDIT: Your disgusting bias is showing. First off, the claim that people who play this game for a full fucking year dont even count as "the real community" is absurd. A year is an immensley long time to be dedicated to any game of any genre. Secondly, you've decided the griefing pvpers from D2 constitute the real community over any other type of D2 player. If it's your true opinion that you want D3 to be the same way pvp was in D3 then w/e that is your opinion, but it is without a doubt the minority opinion. Don't demand changes to a game that benefit only you at the cost of everyone else.
Seriously man, I hope you don't buy or play this game. Clearly you don't want to so why even bother talking about it? Why not go browse a different forum or play a different game? Your time would obviously be ebtter spent elsewhere.
0
It's funny because this quote supports the new system over the old one, XFD
0
I'm legitimately glad those people dont like that world pvp is gone, in the hopes that they don't buy the game and I never have to play with them.
0
0
Really a toss-up and the balance between them wih pros and cons and such is just amazing. Im thinking I'll start with the DH and play the wizard shortly after.
0
0
Wizard is really strong in beta, I'll agree. But then again the WD can get way higher dps than any other class by a large margin simply due to a single skill they get by 13.
It does seem like Wizard will be more aoe/burst orientated while the DH is more singletarget/sustain.
0
0
0
clear you cache and it will work fine.
0
very interesting that the skill calc, which typically one of the last things to get updated, is now a first source for incoming changes
My guess is that a new patch is imminent.
0