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    posted a message on Control impairing effects cap?
    I believe CC reduction is multiplicative, the same as cooldown reduction, and resource reduction. So let's say you have 2 items that both have 50% CC reduction, then you only end up with 75% total CC reduction.

    Example:

    You get stunned by an attack for 10 seconds. The first item's 50% CC reduction brings the stun down to 5 seconds. The second item you have equipped reduces the CC by 50% of the 5 seconds bringing it down to 2.5 seconds. So effectively you brought the stun down by 75%.
    Posted in: Diablo III General Discussion
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    posted a message on I just opened an entirely empty rift.
    Sounds like you entered a public game where the rift was already finished and everyone had left. All you had to do was talk to Orek to close it and start a new one. The last guy had probably left the game while you were on the loading screen.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from st0rmie

    Quote from Speaker

    You can't just take something out of the game, in this case trading, and expect everything to work fine. In my opinio the current loot system works well with trading, but if trading no longer exists than the loot system needs to be changed to compensate. This is my opinion.
    They didn't just take something out of the game, that being trading.

    At the same time, they massively buffed legendary drop rates, removed whole swathes of useless stat/item combinations, and made it vastly more likely that any drops would have the item type and stats for the class you are currently playing.

    You may feel that it still doesn't work without trading - that would be a valid opinion. But pretending that they simply removed trading and did nothing else to the game mechanics is not an opinion, it is a factually incorrect statement.
    It's the same loot system, with buffed drop rates. It still doesn't address bad RNG.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from ruksak

    Quote from Bagstone
    Quote from Speaker


    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16
    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.

    That system was in place in D3V and was called the auction house. And it was the worst thing the entire Diablo universe had ever seen in terms of gaming experience. Look, I'm a total victim of RNG with bad luck, ask my friends. But I take the current system a hundred times over the insane AH system.

    100% agree. BoA is better than the AH's by far.

    Then again, being raped is better than being murdered. The lesser of two evils is not a positive experience for anyone.

    Approaching this issue like it was a light switch was in err. One extreme end of the spectrum was the AH's. The other is BoA. A more intuitive, limited trading system lies in the middle.
    I'm not arguing about BoA or trading here. I am saying with all items being BoA a new drop system needs to be put into place. Before, with trading, you could still get any item despite bad RNG, through trading. I'm not arguing that they should bring that back, but with the current system there is nothing in place to allow a player to get an item given bad RNG. That is a failure in the game design. This is a solution to address that problem. I'm not really sure what you are arguing. Can you give me a reason for why this loot system would not work with the current state of Diablo?
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from Bagstone
    Quote from Speaker


    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16
    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.

    That system was in place in D3V and was called the auction house. And it was the worst thing the entire Diablo universe had ever seen in terms of gaming experience. Look, I'm a total victim of RNG with bad luck, ask my friends. But I take the current system a hundred times over the insane AH system.

    You can't just take something out of the game, in this case trading, and expect everything to work fine. In my opinio the current loot system works well with trading, but if trading no longer exists than the loot system needs to be changed to compensate. This is my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16

    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from AeneasBK
    Quote from Speaker
    Quote from AeneasBK

    I think its an unneccessary change myself. Sure I'm still hunting my Golden Flense for my "Sweep Attack Generator" build; and I@ve been particularly after that one 2H Flail since day 1 of RoS and its not appeared yet; a clanie (if that ain't a word it is now :p) recieved one but thats the only one I've seen (only rolled with 3 Wrath per enemy hit so not really worth :p); and the system would at least let me know it was "En route" but hey, its "en route" anyway :) It will just take time.



    Sure its depressing missing that one OP item to complete a build but just keep at it until your drive is exhausted. Your method would probably just result in the more dedicated players (read: 8+ hours a day) finishing gearing all 6 classes in BiS in a month. Which would probably annoy them more than they'd be pleased. We love your grinds *cough*
    It doesn't do that though. It is meant for the most extreme cases of bad RNG. The number can be changed to whatever. Like I said in the post it is meant to prevent that one poor sucker from going 10,000 legendary hand-crossbows and never getting a single Calamity. The number can always be adjusted to where it feels good. I've been playing 12+ hrs a day since RoS and I don't think I've even seen 50+ legendary hand-crossbows. Your example of gearing every character in a month is extreme.
    Precisely why this isn't needed. You've gone 50 HCrossbows without a Calamity. Napkin maths; there aren't enough diablo 3 players for there to be that "one guy who finds 10 thousand and not one calamity"



    Ultimately your system is in place already :) Good luck finding your Calamity; it will happen, and before your thousandth Hcrossbow let alone 10 thousandth :P Hell I'd go out on a limb and say before your hundredth :P Puting a guarantee in place is unnecessary.

    Its not a terrible idea; but too far one way and its not needed as its covered by RNG already (i.e. if you introduce a "your 1000th HCrossbow will be one you've not had before") or it will result in gearing way too fast (your 10th will be one you've not had before)
    Some math here. The drop rate for calamity is 1.64%. Let's say we are trying to find out how many crossbows we have to roll to have a 95% chance of getting it.

    ln(100% - 95%) / ln(100% - 1.64%) = 181

    That means 1 in 20 people will not find a calamity even with 181 legendary crossbows. 1 in 100 people won't find it in 278 crossbows. 1 in 1000 won't find it in 418, etc.

    181 crossbows is far too long to not find a single calamity, and 1 in 20 is far too common an occurrence. 181 may not sound like a lot of legendaries, it isn't really. But this is 1 subset of 1 slot. There are 153 DH legendaries across 12 slots, 3 different weapon types and 2 different armor types. Getting 181 of the same subset of 1 slot is insanity.

    The current system does not make sense in a game where there is no trading.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from ruksak
    Quote from Speaker
    Quote from AeneasBK

    I think its an unneccessary change myself. Sure I'm still hunting my Golden Flense for my "Sweep Attack Generator" build; and I@ve been particularly after that one 2H Flail since day 1 of RoS and its not appeared yet; a clanie (if that ain't a word it is now :p) recieved one but thats the only one I've seen (only rolled with 3 Wrath per enemy hit so not really worth :p); and the system would at least let me know it was "En route" but hey, its "en route" anyway :) It will just take time.



    Sure its depressing missing that one OP item to complete a build but just keep at it until your drive is exhausted. Your method would probably just result in the more dedicated players (read: 8+ hours a day) finishing gearing all 6 classes in BiS in a month. Which would probably annoy them more than they'd be pleased. We love your grinds *cough*
    It doesn't do that though. It is meant for the most extreme cases of bad RNG. The number can be changed to whatever. Like I said in the post it is meant to prevent that one poor sucker from going 10,000 legendary hand-crossbows and never getting a single Calamity. The number can always be adjusted to where it feels good. I've been playing 12+ hrs a day since RoS and I don't think I've even seen 50+ legendary hand-crossbows. Your example of gearing every character in a month is extreme.
    I know it sounds harsh, but a proper ARPG RnG system requires there to be "that guy" who doesn't get jack shit. The whole system crumbles if we make allowances for him. Where we're having trouble is that the core of this game was designed to have trading from player to player, and without that dynamic, "that guy" gets F'd in the A.
    It doesn't break down though. This change would only break things if there were bots, and trading. They took trading out the game, and because of that bots are useless. I fail to see how it breaks down the game with the current state of things.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from AeneasBK
    I think its an unneccessary change myself. Sure I'm still hunting my Golden Flense for my "Sweep Attack Generator" build; and I@ve been particularly after that one 2H Flail since day 1 of RoS and its not appeared yet; a clanie (if that ain't a word it is now :p) recieved one but thats the only one I've seen (only rolled with 3 Wrath per enemy hit so not really worth :p); and the system would at least let me know it was "En route" but hey, its "en route" anyway :) It will just take time.



    Sure its depressing missing that one OP item to complete a build but just keep at it until your drive is exhausted. Your method would probably just result in the more dedicated players (read: 8+ hours a day) finishing gearing all 6 classes in BiS in a month. Which would probably annoy them more than they'd be pleased. We love your grinds *cough*
    It doesn't do that though. It is meant for the most extreme cases of bad RNG. The number can be changed to whatever. Like I said in the post it is meant to prevent that one poor sucker from going 10,000 legendary hand-crossbows and never getting a single Calamity. The number can always be adjusted to where it feels good. I've been playing 12+ hrs a day since RoS and I don't think I've even seen 50+ legendary hand-crossbows. Your example of gearing every character in a month is extreme.
    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Hey guys, I came up with an idea for a new loot system. I was hoping some people would read it and comment on it. Let me know what you think.

    The original post is here:

    http://us.battle.net/d3/en/forum/topic/12674628880

    Thanks guys.
    Posted in: Diablo III General Discussion
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    posted a message on Just how rare is the cow rift?
    Quote from Netherfrost

    Ive played quite a lot since ros release. Personally i havnet found it yet, but however had lots of friends find it. My educated guess would be 0,001%, ie 1 rift out of 1000.
    Actually 1/1000 = 0.001 = 0.1%

    Not 0.001%

    But I do agree that it is probably 1 in a 1000 rifts.
    Posted in: Diablo III General Discussion
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    posted a message on Just how rare is the cow rift?
    1155 rifts completed, no cows.
    Posted in: Diablo III General Discussion
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    posted a message on Can't find the T6 rifters for group play? Come to T6 Legit Rifters.
    Quote from noladrew

    I know that what this community says they are looking for, that guy wont fit the bill. Call me out on not knowing DH stuff, fine. I dont care, I dont play the class. I dont really care what you think in that regard. I do know that he is obviously not what theyre looking for, hence the rejection. Welcome to the conversation, this isnt real life where all the little kids get trophies, even the ones that came in last place. He got rejected, get over it. Find a new group to play with. The people that made the community get to be exclusive as to who they do or dont want to invite to keep the potential of their goals possible.
    Wow dude, calm down... Have you ever been rejected on a job application? Well what do you usually do? You call back and ask why so that you can improve yourself for the future. You won't ever improve yourself if you don't ask questions.

    Maybe I'm just curious in what they are looking for? If they don't need anymore demon hunters that is one thing. If they don't think I am capable of doing what they expect, then give me a chance to show that I can. That's all I'm really asking.

    No need for insults. This is a community driven forum.
    Posted in: Looking For Group [NA]
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    posted a message on Can't find the T6 rifters for group play? Come to T6 Legit Rifters.
    First, cindercoat and punishment isn't enough to sustain indefinitely without health globes, I use the generator to fill up my hatred between elites. Second, the heal from smokescreen is a measly 15%. Vault allows me to move around hairy situations very quickly, and pick up health globes to help sustain my damage. Vengeance allows me to burst down nasty elite packs, or multi-packs.

    Second, It doesn't say who denies you from joining a community.

    Last, I'm not trying to impress with the azmodan kill, I'm just making a point that my sheet dps has little to do with my actual dps. I had no follower out, no buffs, didn't change my gear or skills for that kill and not that it matters, but it was my first attempt.
    Posted in: Looking For Group [NA]
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    posted a message on Can't find the T6 rifters for group play? Come to T6 Legit Rifters.
    Not sure why, but I guess I was denied.

    This is my profile.

    And this is my 100 mil DPS T6 Azmodan kill.

    I'm no stranger to doing T6, so let me know what's up. Btw I am using Hexing pants, so my sheet dps is pretty much insignificant.
    Posted in: Looking For Group [NA]
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