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    posted a message on Natalya's, old (wrath) VS new (Solace).
    So, the info we currently have about the sets should pretty clearly show us if the new one will plummet or not. First, comparison of bonuses:
    • Natalya's Wrath 2 pieces: [Critical Hit chance increased by 7%]
    • Natalya's Wrath 3 pieces: [+130 Dexterity]
    • Natalya's Wrath 4 pieces: [Increases Discipline regeneration by 2 per second]
    • Natalya's Solace 2 pieces: [Critical Hit chance increased by 7%]
    • Natalya's Solace 3 pieces: [+130 Dexterity]
    • Natalya's Solace 4 pieces: [+20 maximum Discipline]
    So the +2 disc bonus will not be on the new gear, while the other two bonuses will. Instead we get +20 max disc - which essentially means the same bonus as if you were to use a +disc quiver and chest currently. This allows us a max of 70 disc (10 on chest, 10 on quiver, 20 from the set bonus. Stone of Jordan no longer seems to give a +max disc bonus, but rather a +dmg ability (elemental arrow, hungering arrow, etc - same as aviable on quiver) and a *hefty* +dmg to elite bonus (20-30%).
    That is, assuming you do not use 2x 1H crossbos to get 90 disc.

    Now, obviously, this means that Nat's Wrath wins out in terms of set bonus - disc regen > anything, and if you really want max disc, you just have to find a nat's chest with disc (costs less than a high dex-roll anyway), and a quiver with disc. Having 70 over 50 shouldn't really make much of a difference except for Preperation, as long as the regen is still stuck at 1 second.
    However, the Solace set has significantly stronger stats. A comparison, assuming http://img208.images...963/newnats.jpg is correct about the stat values:

    Helm:
    70-100 Armor more.
    78 minimum vs 90 minimum dex.
    149 Maximum vs 200 maximum dex (not counting random rolls).
    191 vs 241 bonus minimum armor.
    322 vs 397 bonus maximum armor.
    Guaranteed socket in the new.
    2 random rolls in both.

    Which means that realisticly, the new nat's will have:
    About 150 armor more.
    up to 50 dex more.
    A guaranteed socket (meaning that it basicly gets an "open" roll to do whatever - the best nat's helms currently rolled socket + crit chance, but new one has socket baseline, which means it could potentially roll crit chance + MF, or all resi).

    Ring:
    116-160 LPS VS 161-234 LPS.
    First dex affix provides 5 dex more, second provides 20 dex more for Solace than Wrath.
    6-7% IAS vs 8-9% IAS.
    2 Props vs 3 Props.

    Meaning the ring will provide ~50 Life per second more, 2% IAS more, ~10 dex more, and 1 prop more.

    Chest:
    6-7% Life vs 10-12% Life.
    3 Sockets Vs 3 sockets (assumption, Wrath can't roll below 3 socks, and the items socket affix are worded the same).
    26-83 Dex vs 90-200 Dex.
    26-83 Vitality vs no vitality.
    1 Prop vs 2 Props.
    Picture shows no skill-improvement, but that might just be a data-mining issue. Assume that they have the same ones, really.

    Regardless, that means that an average chest is going to have about ~60 Dex more, 1 random prop more, and provide 5% more life but ~50 less vitality (if you have more than 900-1000 vit, then it becomes equal).
    However, a well rolled Nat's can currently get ~165-170 dex with some vit, while a new one would be able to get 200 dex, vit, all resistance (as the random prop does not have to be "wasted" on dex, and can thus be other usefull stats).

    Boots:
    51-60 @ vs 71-80 @.
    191-215 armor vs 241-265 armor.
    Melee dmg reduc by 3-4% vs 5-6%.
    Nothing VS 90 to 200 Dex.
    1 Prop vs 1 prop.
    No movement speed on new boots, but assume those are also bugged - it should have 12%.

    Giving it an average of 20 all resistance, 50 armor, 90-200 dex more.

    Now, adding this together it becomes:
    2% IAS.
    ~350 Armor.
    20 All resistance
    260 Dex.
    1x helm Socket.
    50 Life per second.
    2 random props'

    Basicly, a Natalya's Solace set with "equal" stats to a Natalya's wrath set will, theoretically, have roughly the above more.
    Obviously, there's outliers, such as the Wrath boots being able to roll 160 dex (which would then make the dex difference *much* smaller, but add another random prop to the pool because you're spending the boots random prop on dex that the Solace set's boots already has). Solace boots might also be able to roll up to 300 Dex with it's random prop rolls, making that a moot point.
    A Nat's wrath chest can get up to around 170 Dex spending it's one random prop, meaning the difference between the two at most become 30 dex then. However, as above, add another random prop to the pool if you consider that.

    So - what do you think? Is 2 Disc/sec vs 20 Max disc worth the above losses?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.4 Changes to Demon Hunter
    I'm a bit dissapointed that they didn't touch the subject of DH survivability, and how we are forced to use Gloom if we want any damage reduction at all (considering turrets have a diameter of 30 yards range, meaning a vault brings you from one end of the zone to the other). We have no viable choises in terms of passive survivability, while every other class has a *ton* of them.
    We're stuck with Shadow Power: Gloom (assuming 50 disc from quiver + chest, it is useable 14+14+14=42 3 times, for an uptime of 9 seconds. Over 9 seconds you regen 9 disc without nats, 9+the remaining 8 = 17, giving you another one, making for a total of 12 seconds of "tankability", and leaving you at 6 discipline. At this point, you have to wait another 8 seconds to be able to become protected for 3 seconds, and from there on out, you'll have a 21% uptime on Gloom, not accounting for Preparation [which can basically be assumed as the above *2]. Which means 12 seconds of protection, 6 seconds without, 3 seconds of protection, 11 seconds without, repeat).

    Obviously, Smoke screen is far worse - but as it is, even with prep, tanking for more than half a minute is not a probable scenario, and at the point where you've done that, you need to not spend any disc for almost a minute to get back to "full power".
    we need some passive damage reduction, or other skills providing us with some - heck, even other forms of dmg reduction like Dodge (give vault a glyph that makes us dodge for 30% more after using it, etc) would be appreciated.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Legendary information released! plus Bashiok is a Troll <3
    Quote from EarlZ088

    I think they need to rethink how they are changing firewalkers, monks will now be biased towards fire resistance because of the added molten damage, high dex (300) and gauranteed fire/elem resist.

    Seems fair, though - fire resistance was worth alot more pre-1.0.3 than post 1.0.4 anyway, because barbarians would go for that resistance after filling out all resistance (or just fire resistance if they couldn't get all resi), because it's the most threatening of all elite affixes - cold dmg only has frozen, lightning has, well, lightning, but fire has molten/desec/fire chains.
    Posted in: Diablo III General Discussion
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    posted a message on Current Nats mark and 1.0.4
    Quote from Bleu42

    I have to say I think the value will go down. One of the reasons it's so high is it's an actual pretty good ring by itself, but if you want the 4 piece bonus and not use the shitty nats weapon, you need the ring. My guess would be that they are going to at least buff the weapon with nats, as probably the chest and helm as well, making the ring less needed. I personally want the ring so i can use my good weapon, but if they buff the weapon then I'll have no need for nats mark because I've got way better rings in terms of crit chance / crit dmg/ ias / and so on.

    The thing is, they really don't have to buff the helm or chest stat-wise for them to be "powerfull", because they dip into the 7% crit 130 dex bonus that using 3 pieces of the set gets.

    While you can get 200 dex on chest, 200 on helm, 6% crit on helm, the best I've seen nat's do is 167 dex on chest, 153 dex on helm and 4% crit - which means that it falls 80 dex, 2% crit short.
    However, boots also fall about 130 dex short of the max possible, so that's 210 dex, 2% crit.
    The set bonus gives you 130 dex, 7% crit - which means you're trading off 80 dex for 5% crit. Which in most cases would be beneficial.
    That leaves the ring, which will *always* roll 75+ dex, 6% IAS. On top of that, it HAS the ability to roll both crit chance and crit damage. Which means that while a perfect rare can beat a perfect natalya's mark (can't roll 9% IAS, haven't seen crit dmg over 27, havent seen crit chance over 3.5), the mark is already incredibly strong. Especially as it then unlocks +2 disc regen on top of its potential stats.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Current Nats mark and 1.0.4
    I personally think they hit the Natalya's "balance" quite right on with the "bugged" disc regen - it seems like the kind of level of power they'd want a legendary to give. I would not be surprised if Natalya's is not changed at all, because as is, it is almost impossible to pass up.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Selling insane barb amulet and wizard wand!
    Stats:


    Barb amulet:
    251 Str.
    95 Vitality.
    11% Life.
    38 All Resistance.
    51% Crit Damage.

    Wizard Wand
    985 DPS, 444-963 (1.4 ATPS).
    88% crit damage.
    109 Int.
    +14 Max arcane power.
    No, there's no socket, only the natural 88% crit dmg.

    Starting the amulet at 20M, the wand at 15M, auction runs till midnight.
    Posted in: EU Servers Trading
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    posted a message on A lot of DH builds use hungering arrow with spray of teeth popular, but why?
    Quote from phoulmouth

    Quote from Draco_Draco
    <big snip>

    You still do not understand how SS works. But w/e, why argue the point when you won't read what you are being told. :)

    I do agree completely with your last paragraph though. Spray of bone is not optimal for HA.

    Aww, then go ahead and explain it. There's not been a single post that disproves what I've said (you've claimed that if you stand far enough away from the boss you can get 3-4 hits, but that would imply that, *gasp* it's dependent on when the shots are fired, AKA what I just disproved, rather than when the shots hit), yet I've provided you with a video that clearly shows that unless you've got 3 attacks per second or are using a *slow* attack, you won't benefit from more than 2 attacks with Sharpshooter.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A lot of DH builds use hungering arrow with spray of teeth popular, but why?
    Quote from phoulmouth

    Quote from baron01

    Bullshit. It was proved long ago that no matter the distance to the boss, if you crit the target, then it'll reset - and any shots fired after will start with your 22%+3% crit chance. You can't get 3-4 "guaranteed" HA crits. As you can see, proven by this video:The second shot is fired before the first shot hits Asmodan, which means while sharpshooter had 100% crit chance. It doesn't crit.
    The video only proves that Sharpshooter crit buff will reset one second after initial crit. It was poorly executed because there was a huge delay between first and second shot, which obviously resulted in reset SS and no crit on 2nd AE.

    I have tested it enough and most importantly played with it since release of D3 to be sure that as long as you fire projectiles within 1 second to the target, they will all crit. This is generaly only 2 after 1.0.3 IAS nerft but it can be used very well for initial burst--I commonly use it for 2x Impale nuke that usually drops one enemy from the champion pack thanks to 450k+ crits on each Impale.

    What you can also try is to shoot slow moving projectile like AE:BL/NT and then follow with 2x Impale, which if done properly and at standing target, will result in AE and both Impales critting. This is due to fact that SS resets only when the crit happens and can be used to players advantage.

    However, I agree with you that it is not possible to get 4 HA crits purely from Sharpshooter because you are simply not capable to unload 4 within 1 second window.

    If I get frenzy before the boss, then let SS charge up, then attack the boss from far away I can get 4 HA crits. Maybe the 4th crit is just lucky and based off my base crit, I dunno.

    Edit: Also, I didn't waste my time replying to Draco because his video doesn't disprove jack or shit.

    It's not "jack or shit", it's "jack shit" <___<...
    It proves that the attack has to land within the same second as the first attack, which means that it will be a max of 2 attacks critting from the innate sharpshooter buff. The rest (number 3 and 4) are purely RNG and up to your luck, based on your own crit chance. If you have 1.5 Attacks per second, your third shot will obviously come at 2.25, which means it'll land more than a second after the first, which means sharpshooter is reset.
    The video is not poorly done, it simply shows and proves what I said - that your sharpshooter buff will not affect shots you have fired off, but only shots that lands and then lands in that 1 second timeframe, which will be a maximum of two attacks with a crossbow. As Hungering Arrow is so "fast", vaulting forward shouldn't be capable of giving you the extra time needed to hit a third arrow in, either - only slow skills like Ball Lightning or NT can be utilised that way.

    And yes, using NT + Impale and timing them to hit at the same time will result in multiple hits gaining the benefit of sharpshooter, as long as it's within that 1 second timeframe.


    And to the guy saying that singletarget damage doesn't matter - anyone can mow down a pack of AOE-able mobs that has like, 50-100K hp, with a stream of ball lightnings (14-15 or so before you deplete your hatred), or a salvo of Multishots (and much more effectively than the relatively small radius spray of teeth provides). A pack of elite mobs are usually better taken out, one by one - at higher gear levels, aoeing them becomes more effective (and even then, at 120K dps no SS, I still greatly prefer to singletarget anything that involves reflect damage, fast, or obviously, invul minions/shielding), but at lower levels, you're much better off picking off one mob at a time, so you can reset the mobs for enrage timers, or simply just kill one, then wait for cooldowns to come back up so you can kill another. It doesn't help you any to kite for two minutes and have every mob on 20% hp, if you die and they reset while you're ressing up. Killing off two out of four does, though.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A lot of DH builds use hungering arrow with spray of teeth popular, but why?
    Quote from phoulmouth

    Quote from Ameko

    I mean, why give up that kind of insane single target DPS when I can just get evasive fire/covering fire or elemental arrow/frost arrow which mows down mobs in less time? Makes no sense at all IMO.

    I never said Spray of Bone IS the best singer target rune in the first place. If you don't understand my point in the second post, here it is:
    • Spray of Bone is being utilized in a lot of high crit cluster bomb build as an reliable aoe ability, so that the build will not require Elemental Arrow/Spike Trap/Multishot/EF; therefore free up a skill slot for defensive/utility spells.
    • Spray of Bone DOES proc the +50% damage on its original target, and it scales as better as Devouring Arrow with high end gears.
    To sum up the about two just to give you an idea that the rune is not "waste and useless".


    Edit: Since you claimed that you can kill azmodan before he starts dropping pools with just hungering arrow and 22% crit chance, I gave it a try and failed with my 61.5% crit chance and 120k dps with no SS. Care to share your DH profile and method?

    I have no interest in sharing my profile with these boards as too many people her QQ and I rag on them for it. I would rather not risk in game harassment.

    That being said I wait for my 100% crit to build from sharpshooter, go in and spam hungering arrow and use smoke screen when he targets me with anything. My 5.5k DPS sorceress drops erosion on him and he eventually goes "Blah ur OP" and bends over. Right now with passive I am at 145k DPS, with my actual progression gear set I am also at a 1.45 attack speed. If I start as far from azmodan as I can I get 3-4 guaranteed crit HA's which do over 400k damage on pierce. Killing him as quickly as I can take a bit of luck, but not much.


    Bullshit. It was proved long ago that no matter the distance to the boss, if you crit the target, then it'll reset - and any shots fired after will start with your 22%+3% crit chance. You can't get 3-4 "guaranteed" HA crits. As you can see, proven by this video: http://www.youtube.com/watch?v=KqkpDBEf_T4&feature=player_embedded The second shot is fired before the first shot hits Asmodan, which means while sharpshooter had 100% crit chance. It doesn't crit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A lot of DH builds use hungering arrow with spray of teeth popular, but why?
    Being vaulted away at a time where you don't want to be vaulted away is idiotic as fuck. Also, The only point where you should be using Spray of Teeth is if you're at +86% crit chance for singletarget, or 46% for 2 targets. Thing is, you have much stronger abilities for AOE, so having your generator be purely singletarget (devouring arrow) is alot more beneficial than taking another AOE-damage ability, when a chain of ten ball lightnings will get rid of any AOE-pack anyway.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Act 2 inferno
    Quote from speedloader1

    Quote from Draco_Draco

    if you want to play a tanky ranged, you pick one of the two other ranged classes that actually has, you know, TANKY ABILITIES AND PASSIVES. DH's do not. They rely on stunlocking, on kiting, and on avoiding damage. I

    http://www.dailymoti...roll_videogames

    And my point stands. That guy isn't playing a tanky ranged, he's playing a melee-tank - in which case, you'd be much better off rolling a Monk. It can do what he's doing far more efficiently, and for cheaper. The guy has 672 all resistance, as far as I can see on the blurry picture that's provided, and 1.5K life on hit.
    Now, disregarding the LoH, this means that every one of his items capable of having All resistance, INCLUDING rings and his amulet, has about 62 all resistance, average, out of a maximum of 80.
    If you want that, along with some dex for dps, and vitality so you do not get oneshot, then you *will* end up paying a shitton of money. Much more than the 1.5M that this guy has aviable. Not to mention the need for a 500K gem in his weapon, a weapon with 900 Life on Hit+socket, and an additional 300-400 LoH from amulet/rings.

    It is FAR less efficient gearing a DH this way than it is gearing a tanky wizard, who gets a shitton of tools to help them survive - if they stack 2k int for dps, they get 200 all resistance for FREE. If they use the prismatic glyph, they get 50% more resistances. So that means before they even have ANY resistances on their armor, they have a base of 300 all resi, if they were to go tanky.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Act 2 inferno
    Anyone recommending a gearing DH to get items with all resist are assuming endless amounts of cash. He also posted on MMO champion, so I'll just copy paste what I wrote there to explain why All resists for anyone but the über rich that are just looking to faceroll is a waste:

    "(S)he's a demon hunter. All resistance is a waste, unless (s)he can stack it to the point where (s)he'd have to spend atleast a houndred million on the gear to actually get any DPS out of it. The far better way to go is to learn to use Smoke Screen correctly, and just go pure glass cannon and stack even more DPS.
    Unlike Witch Doctors and Wizards who has passive skills that reduces damage taken, and a significant amount of glyphs that will boost their defence (such as Prismatic armor giving wizards 50% more all resi), demon hunters has only two - Shadow Power: Gloom (which, without the nat's 4 set or a ridicolously high crit chance + night stalker will have a *very* low uptime, and not really allow you to use any other disc skills), and our Turret that gives a small radius (15 yard radius, to be a little more specific, so 30 yards across) 15% dmg reduction.

    We're far better off relying on NOT getting hit, and stunning/slowing/kiting.

    For the OP -
    Spray of teeth with your crit chance is useless. Use Devouring arrow, it'll give you far more DPS.
    Use Ball Lightning if you want AOE on your spender. Use screaming skull or frost arrow if you want control.
    Get tactical advantage over night stalker, and Vault instead of either Marked for Death or Caltrops - it'll improve your kiting, *alot*.
    As for improvements - get a radiant square gem (should cost you like 150-200K, and increase your crit dmg by 15%) for your wep.
    Get a pair of boots with +12% movement speed for kiting, it'll also help *ALOT*."


    He posted that he had 1.5M gold total to make good of on the MMO-champ forums, so getting all the items with all resistance is a no-go. He's far better off going full-time glass cannon, and just learning to dodge - if you want to play a tanky ranged, you pick one of the two other ranged classes that actually has, you know, TANKY ABILITIES AND PASSIVES. DH's do not. They rely on stunlocking, on kiting, and on avoiding damage. I
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Selling sick 1H monk /barb sword. Ends at midnight!
    Stats are:
    1.40 Attack Speed (sword).
    849.1 DPS (360-853 Dmg).
    52 Strength.
    106 Dex.
    68% Crit dmg.
    Open socket.
    Current bid on offical forums are 15M. Buyout at 25M. Auction ends in roughly 4 hrs 30 mins, at midnight.
    Posted in: EU Servers Trading
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    posted a message on Recipe and Set Item Drops
    Quote from Doez

    Quote from Draco_Draco

    OBJECTION! Nat's chest always has 3 sockets :S.

    Ah well, I could have sworn it only had 2. It was like 6am my time, so I could have just been too tired to notice. It did have nice native dex and vit on it though.

    Both dex and vit goes to 83 max. I got one just the other day, ~50 dex ~50 vit, and a 44 phys res random roll (the chest only gets one, so in order to get high dex, you have to roll semi-decent on the native dex roll, aka 60+, and a second random dex roll that adds another 80 or so). Mine sold for 2M, so even though it was pretty much shit, it gave a little.
    Posted in: Diablo III General Discussion
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    posted a message on Recipe and Set Item Drops
    Quote from Doez

    Quote from Mutilate24

    For the most part I agree sets and legendary's are useless (well at best vastly underwhelming) but it's relative. Case in point I got an Inna's Refuge last night. Don't remember the exact stats but it was something like

    +50ish to All Resist
    +14% to MF
    +7% life
    Two Sockets.

    By all accounts, a fail item right? Well I popped over to the AH and looked at the other Inna's Refuge. There were about 10 pages of them and most of them were in the 200-500k range. Not many with sockets though so I figured throw a hail mary and list it at 2.5 mil. Sure enough it sold, within a few minutes too. Maybe I undersold but I honestly was expecting to get it back in a few days. So that useless drop netted me an extra 2ish mil. Not too shabby.

    All of that being said I would have much preferred to UID the chest and see an amazing piece of gear that is a massive upgrade for me. That's not what happened though so I did the lemons to lemonade thing instead.

    Not every item is worthless, but a ton are. Some guy was selling a Natalya's chest this morning with 2 sockets that was amazing.

    OBJECTION! Nat's chest always has 3 sockets :S.
    Posted in: Diablo III General Discussion
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