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Sep 10, 2015DeboSc2 posted a message on T10 Support Monk, Helltooth Lag in Action, Overwatch Beta Soon?Posted in: News
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0
Sense were using haunt as our fetish generator, and it works with belt of transcendence not really IMO, but it isnt a bad gem to run with this build.
0
I would like it in a necklace slot.......but.....I can only imagine trying to get a decent zuni massa necklace to roll.
0
Pretty much hit the nail on the head.
All they really need to due, for jade is up the damage, from the 30 second creeping death cap to about 60, the return horrify frightening aspect to about 100%-150% armor increase.
Then up Zunimassa 6 piece to about 300-450% Increased Damage on the set bonus.
If the damage increases proves to be to much, then just dial it back a little. Kinda shocked how blizzard is so worried about WD's. I think someone on the Dev team doesn't care to much for them.
1
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
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Zunimassa 6 Piece set Guide/Review
Overall I like the direction the Zunimassa changes are going. I still it needs a little more help in a couple of different areas, such as a possible necklace, or shoulder option for the set. Or simply increasing the damage bonus for the 6 piece set. The toughness, and overall play style is very easy to learn, and I think will be popular with a lot of players who are looking forward to try out the build.
Changes I hope Blizzard considers to help out this gear set
Again I reiterate it is still early in the PTR testing phase, but hopefully blizzard takes the easy way out, and buffs the 6 piece set bonus, and or add AOE ability to pets.
Patch 2.2 Adds a 6 Piece bonus to Zunimassa set. The new set bonus works as follows: "Enemies hit by your mana spenders take 150%(Up from 100%) additional damage from your pets for 4 seconds. This combos in well with the new Legendary Item "Belt of Transcendence", which allows for us to drop Fetish Sycophants as a passive, and run other alternatives. The two new included pieces for the Zunimassa are the Pants, and Gloves respectively.
Zunimassa Gloves
Takes away our ability to use Tasker and Theo Gloves, but this combined with the pants allows us to be able to run This Zuni set with the use of Unity ring for higher level Greater Rifts.
Zunimassa Pants
These pants were included, after initial feedpack with the Zuni set. Without having an additional piece to work with, it automatically made it so that a Player had to use Zunimassa Pox, and Ring of Royal Grandeur to get any viability out of the build.
Belt of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
How the Legendary was originally introduced
This item was originally introduced for the leg slot. However due to feed back for the Zuni set needing an additional item slot, Blizz decided to add the additional Zuni set piece to the Leg Slot, and move COT to the belt slot in order to allow more builds to utilize it.
Cloth of Transcendence (Original)
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Zunimassa "Physical" Build
Out of all choices, it seems like the most common sense to utilize physical property due to how Fetish Sycophants work. Gargantuan, and Zombie dogs damage won't cut it, so focusing on a total of 23 fetishes is the way to go. Fetish army "Legion of Daggers" provides us 8 Physical property fetishes, with the Belt of Transcendence provides us an additional 15. At this point the remaining skill, gem, and gear choices should be focused on amping up fetish damage, and or increasing damage taken on enemy mobs.
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Lets us go over some strengths, and weaknesses of this Build.
Pros
Cons
Skill Build
Zunimassa Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUPiQ!WeYf!YZabZb
Why Did you choose the skills you did?
Active Skills
Sprit Walk "Jaunt"
Fetish Army "Legion of Daggers"
Hex "Jinx"
Big Bad Voodoo "Slam Dance"
Haunt "Poisoned Spirit"
Piranhas "Zombie Piranhas
*Passive Skills*
Pierce the Veil
Spirit Vessel
Gruesome Feast
Rush of Essence
Gem Choices
**Enforcer**
Straight forward choice here, will increase all damage done by all 23 fetishes in the build.
**Gem of Efficacious Toxin**
I know this seems like a weird choice, but the Flat 10% Damage increase will fit well into the build theme, of either boosting Fetish Damage, or increases damage taken on enemies.
**Bane of the Trapped**
We will always be in close for the secondary aura to take effect, allowing us to gain the damage increase.
Gear That I used
Link To gear on IMGUR: http://i.imgur.com/4CvTAgI.jpg
Video of build in action:
Zunimassa 6 Set PTR GR 39 & 42: https://www.youtube.com/watch?v=UgTu2Ie9cP8
Zunimassa 6 Set PTR GR 43: https://www.youtube.com/watch?v=0yg_KL1YobQ
1
RNG is a cold mistress////
0
I like it because its fun, to play.
0
Well what Im hoping for rysevas, is that Blizzard makes a follower relic, with the unity effect, so I can use Tall mans finger and small mans at the same time......and go gallivanting thru Greater rifts riding a magical BIG ASS fire dog, while spamming 3 mini emo fire gargs destroying some shit..........but I dont thtink their gonna do that :|...... But in t6 Most def why not, the rings would work great together.
0
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3/11/2015 Added a new Small Mans Finger PTR Patch 2.2 Guide
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/114614-debos-small-man-finger-guide-ptr-patch-2-2
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4
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Little Man's Finger Guide
Patch 2.2 Will bring a new ring known as the Little Man's Finger. It turns your Gargantuan into 3 Miniature versions of itself, that does substantially more damage then its normal singular self. The rune effects you have selected, increases to Gargantuan damage, etc. will all apply to these little guys as it would to your normal Gargantuan. Pairing this ring in combination with the New Legendary item "Cloth of transcendence" leads to some fairly strong builds.
Little Man's Finger
This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers
Cloth of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
Guide Break Down
In this guide we will cover 3 variations of the build. Fire, Poison, and Physical. Each section will have links to how the build performs in Greater Rift Settings, and in some cases T6 Farming. The breakdown will goes as follows:
These are early building blocks of the future item that will be patched in. As things continue to flesh out with the PTR 2.2 Build, I will return to update information, and make alterations to where it is needed.
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Little Man's Finger "Fire"
The fire variation, you could say, is a throw back to the original Wrathful Protector Build pre-nerf 2.0. It was used with Tall Mans finger, high amounts of CDR, and Star Metal Kukri. The Gargantuan itself would hit anywhere from 300m-1Bill+ damage depending on what gear you were running. However after he was "toned down", the overall usage of him, and the Powerful "Wrathful Protector" Rune in general plummeted. With Small Man's finger, It is quite reasonable to get their damage to 200m Crits + for each individual Gargantuan.
Gargantuan "Wrathful Protector
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Lets us go over some strengths, and weaknesses of the Fire variation of this Build.
Pros
Cons
Skill Variations
Starting Build (SMF Ring Only)
Starting Build
Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
Advance "End Game" build (SMF + COT + SMK + CDR)
Advance Build
Paragon Distribution
*These choices will be listed in order of priority*
**Core**
**Offensive**
**Defensive**
**Utility**
Gem Choices
*These are the gems I found most useful with this build, if you feel the need to change anything please do so*
**Enforcer**
**Gogok of Swiftness**
**Bane of the Trapped**
**Gearing list:**
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**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Belt: Vigilante**
*This option will switch to cloth Of Transcendence as soon as Blizzard patches it to a belt slot*
**Chest: Aughilds Rule**
**Bracer: Aughild's Search**
**Necklace Option #1: Hell Fire Amulet**
**Acceptable Passives:**
**Necklace Option #2: Black Thornes**
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**Video of build in action:**
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Fire Small Mans Finger Greater Rift 38-39
Fire Small Mans Finger Greater Rift 40
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Little Man's Finger "Poison"
For the most part, unless you were looking for a filler skill in a poison build, this skill usually goes unused. The aoe effect is nice for mobs, but unfortunately the damage is a bit lacking to justify its use. With the Small Mans Finger greatly increasing the damage of the AOE effect, you can see a notable difference in its effect. Once Cloth of Transcendence gets move to the Belt slot, it will allow Swamp Land Waders to be used with it increasing the builds strength greatly. I will add this though, running Bad medicine wouldn't be a bad idea at all to help with damage mitigation in a solo/group situation.
Gargantuan "Big Stinker"
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Pros
Cons
**Skill Variations**
Starting Build
Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
Advance "End Game" build (SMF + COT + SMK + HOM)
Advance Build
**Paragon Distribution**
*These choices will be listed in order of priority*
Core
Offensive
Defensive
Utility
Gem Choices
*These are the gems I found most useful with this build, if you feel the need to change anything please do so*
Gem of Efficacious Toxin
For most of the time, any poison build (excluding CarnEvil) uses this gem. The poison elemental damage in your build scales with this gem well, and the additional 10% increased damage is nice.
Bane of the Trapped
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
Pretty Straight forward with this one, increase pet damage all the way!
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**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus (Used in the Advance End Game Build)**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Pants *Future option*: Swamp Land Waders**
**Belt:The Witching Hour**
**Chest: Aughilds Rule**
Bracer: Aughild's Search
**Necklace Option #1: Hell Fire Amulet**
Acceptable Passives:
**Necklace Option #2: Black Thornes**
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**Video of build in action:**
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Poison Small Man finger GR 37-39
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Little Man's Finger "Physical"
Physical has always been a natural choice for pet builds. This is due to the fact that Fetish Sycophants natural element is physical damage. Fetish army "Legion of Daggers", combines with the passive FS, to maximize the full damage potential of all fetishes by using physical property element. With the LMF Physical build, we still lean towards this however, we use our "Increased Skill Damage" for Gargantuan. The reason for this is because were using the "Cold" Rune effect for our Gargantuan, to help us out with AOE damage. Even though the Gargantuan does not benefit from physical ED increases, the ISD combined with its strong AOE more than make up for it.
Gargantuan Humongoid
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Pros
Cons
Skill Variations
Starting Build
*Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
* Advance "End Game" build (SMF + COT + SMK + HOM)
Advance Build
Paragon Distribution
*These choices will be listed in order of priority*
Core
Offensive
Defensive
Utility
Gem Choices
Gem of Efficacious Toxin
Ok..... I know it seems a little silly to run this with a Physical/Cold build. The 10% Damage increase will amplify our fetishes, but most importantly the Cleave Damage of our Gargs.
Bane of the Trapped
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
Pretty Straight forward with this one, increase pet damage all the way!
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**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Belt:The Witching Hour**
**Chest: Aughilds Rule**
**Bracer: Aughild's Search**
**Necklace Option #1: Hell Fire Amulet**
**Acceptable Passives:**
**Necklace Option #2: Black Thornes**
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Video of build in action:
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Small Man's Finger Physical GR 36-39
Small Man's Finger Physical GR 40
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Video Recap
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Fire Small Mans Finger GR 38-39
Fire Small Mans Finger GR Rift 40
Poison Small Mans finger GR 37-39
Physical Small Man's Finger GR 36-39
Physical Small Man's Finger GR 40
1
Thats perfectly fine if your not full clearing the bounties to get Horadric caches, but only if yoru leveling to 70, after that point you DEF wanna full clear bounties to get that magical lil treasure box
0
Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
P.T.R Patch 2.2 Witch Doctor Coverage
Patch 2.2 Brings a lot of changes to the Witch Doctor Class. Not all of them make sense, but a lot of them do and makes for even more build Diversity. This will give an overview on items that caught my eye, or that will make significant difference for the Witch Doctor. If you have any items or skills, that you may have thought I didn't cover that you think should be warranted by all means talk about it in the comment section.
I will be constantly updating this WD Coverage of Patch 2.2, so come back from time to time to see what I change or update within this guide. If their is an update I will put it at the top of the guide with a "Date" affixed to it so you know when I'm making what changes, and if anything is "redone" dramatically on ptr
The guide will breakdown as follows:
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Skill Changes
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Active Skills
Haunt- Poisoned Spirit
I really hope this change gets hot fixed in to the live servers, makes a BIG difference when running this skill, and increases dps output overall while using poison Jade build GREATLY.
Hex
With the change to hex is makes a very solid skill. Hex now hit multiple targets with, the effect of whatever rune you are running. An Area of effect crowd control ability that increases damage on hex targets by 20% is simply incredible, works on trash and Elite monsters.
Plague of Toads - Rain of Toads
With the inclusion of the new legendary pants that guarantee 100% fetish sycophants generation when you use a spell that costs mana, this isn't that big of a deal. Also worth mentioning that they buffed Fetish Sycophants Proc chance by 5%
Passive Skill -Fetish Sycophants
Not too much to say here, will help out CarnEvil build a lot but outside that more fetish generation on other primary spells can appreciate this.
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New Witch Doctor Specific Items
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Little Man's Finger
This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers.
Mini Gargs Summoned
Zunimassa's Gloves
The new Zunimassa Set isn't terrible when your considering T6/Low GR level content. The major problem is that in order to free up a helm slot to run Mask of Jeram it costs you your ring slot options. With your ring slot options gone this makes the build far to squishy to be successful in high level greater rifts. The 6 piece bonus makes it so enemies hit by your mana spenders take 100% increased additional damage from your pets. Overall I like the idea of what Blizzard did with the 6 piece bonus, HOWEVER......we desperately need additional Zuni pieces that can come in the form of a belt, necklace, shoulder, or pants slot. Losing Task & Theo glove options is ok, losing out on Unity is not.
Hopefully Blizzard Decides to include ONLY one additional slot piece. If they were to provide two, I.E. pants, and necklace, and or belt etc. it would make Witch Doctor pet Builds utilizing Zunimassa pretty crazy.
What do you mean it would be crazy?
Let us assume that blizzard provided us Zunimassa necklace, and Belt "Hypothetically" as additional gear options for Zuni.
So when you combine all that Damage amplification, with the new set bonus from Zuni, the damage output of your pets becomes insane. So to keep it short, it is ok for us to give up Taskers to obtain the set bonus, while still keeping our helm options open. Losing our option to use Unity ring isn't.
Cloth of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
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Items that Work well with Witch Doctors
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In-Geom
This item, could be a really big game changer in a couple of our major builds, but most specifically our ZDPS group build. I would go more into detail about this item, however I'm pretty confident that this item will not make it through the PTR test phase, but if it does I will revisit and update this section.
Ring of the Zodiac
I don't think I would really need to go into exact detail on why this is item is EXTREMELY good. Jade, pet builds, and ZDPS all use at least one type of mana spender. Currently on the PTR this ring isn't working correctly with numerous mana spenders, which is unfortunate, but again I would be surprised if this ring will make it through PTR testing.
Broken Ring of Promises
Link to Image
Depending on how blizzard is going to treat this ring, a lot of things can get pretty silly. In theory you could eliminate all of the Critical Chance in your Build, run pure attack speed with Critical Damage, you could easily maintain a 100% up time on the effect of the ring. I'd imagine Blizzard will add an additional stipulation in the form of "This effect can only occur once every <insert number here> seconds. Back in the "original ptr" Legendary Gem testing phase, Enforcer gem secondary provided pets with 40% increased critical chance increase or pets, needless to say this never mate it to the light of day on the live servers
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Alteration to Skill builds due to new items
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Here is some ideas on what skills we can start altering around, due to the new Witch Doctor Legendary specific items:
Cloth of Transcendence
Passive Skills
Common Choices
Tallmans Finger/ SmallMans Finger
Rush of Essence
Good mana Spenders
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Little Man's Finger
Star Metal Kukuri + Cloth of Transcendence
Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRh!YbaYbb
Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRY!YbacYb
Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRY!YbabZb
Only Cloth of Transcendence
Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRh!Ybacbb
Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRY!YbaZYb
Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRY!YbaZZb
Only Star Metal Kukuri
Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbaYbb
Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbacYb
Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbabZb
No Star Metal, and No Cloth
Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WTRV!bbabYb
Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WTRV!bbabZb
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TLDR Video Explaining everything in short:
https://www.youtube.com/watch?v=9vlV0MQYrdM
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Quetzalcoatl Doubles the Damage of Jade, so you def wouldn't want to do that. As to if the clones when using soul harvest if they would harvest due to the jade effect I'm not to sure, but I'm pretty sure they don't do do this. But hypothetically if they did, it still wouldn't beat out the Quetzalcoatl due to it enabling Jade to put out silly amounts of damage.
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1/21/2015 Added a new 24 Hour Witch Doctor Guide:
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/103714-debos-the-24-hour-witch-doctor
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but.................I play a witch Doctor
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/103714-debos-the-24-hour-witch-doctor
This can give you an "idea" on what you should be focusing on, but again I planned all this on a witch Doctor
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Ideally this is an example when everything thing goes right:
https://www.youtube.com/watch?v=pTGUdcET_wc
This is when.....you lose faith in humanity:
https://www.youtube.com/watch?v=kA_2yVs3oFI
If I get an ancient Star Metal, and it rolls bad I'm Raging out......
These next couple of months will be interesting