• 0

    posted a message on Debo's Zunimassa 6 Piece Guide PTR 2.2
    Quote from Thornagol»

    I understand using EF for the damage increase, but couldn't you see some benefit from the attack speed and cooldown reduction with Gorgok? That's the only thing in your tutorial that I would wonder about.

    Sense were using haunt as our fetish generator, and it works with belt of transcendence not really IMO, but it isnt a bad gem to run with this build.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Zunimassa 6 Piece Guide PTR 2.2
    Quote from Antyr»

    I wish they would add Shoulders to the set, so we can use TnT or TMF/LMF in this build.

    I would like it in a necklace slot.......but.....I can only imagine trying to get a decent zuni massa necklace to roll.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Zunimassa 6 Piece Guide PTR 2.2
    Quote from Haki2638»

    i like your videos. Thanks for showing some stuff on ptr. its really hard to get in.


    what can you say about these suggestions?


    http://us.battle.net/d3/en/forum/topic/16646684838

    Pretty much hit the nail on the head.


    All they really need to due, for jade is up the damage, from the 30 second creeping death cap to about 60, the return horrify frightening aspect to about 100%-150% armor increase.


    Then up Zunimassa 6 piece to about 300-450% Increased Damage on the set bonus.



    If the damage increases proves to be to much, then just dial it back a little. Kinda shocked how blizzard is so worried about WD's. I think someone on the Dev team doesn't care to much for them.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Debo's Zunimassa 6 Piece Guide PTR 2.2

    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.



    My Twitch Tag:


    http://www.twitch.tv/spsdebo




    My armory Profile:


    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676


    Diablo Fans Link to where I keep the growing list of all WD information:


    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium


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    Zunimassa 6 Piece set Guide/Review


    Overall I like the direction the Zunimassa changes are going. I still it needs a little more help in a couple of different areas, such as a possible necklace, or shoulder option for the set. Or simply increasing the damage bonus for the 6 piece set. The toughness, and overall play style is very easy to learn, and I think will be popular with a lot of players who are looking forward to try out the build.



    Changes I hope Blizzard considers to help out this gear set


    • * Adding additional Set pieces to allow for Tasker & Theo Use
    • * Increases the 6 Piece set bonus from 150% --->300/400%
    • *If the said above change causes to many problems, they can always reduce the bonus later*
    • * Allowing for pets to have a small chance to proc "Area Damage" ( 2 Piece set bonus)
    • * Or simply just allow fetishes to have a cleave that does 10%- 15% of the damage they deal

    Again I reiterate it is still early in the PTR testing phase, but hopefully blizzard takes the easy way out, and buffs the 6 piece set bonus, and or add AOE ability to pets.


    Patch 2.2 Adds a 6 Piece bonus to Zunimassa set. The new set bonus works as follows: "Enemies hit by your mana spenders take 150%(Up from 100%) additional damage from your pets for 4 seconds. This combos in well with the new Legendary Item "Belt of Transcendence", which allows for us to drop Fetish Sycophants as a passive, and run other alternatives. The two new included pieces for the Zunimassa are the Pants, and Gloves respectively.


    Zunimassa Gloves



    Takes away our ability to use Tasker and Theo Gloves, but this combined with the pants allows us to be able to run This Zuni set with the use of Unity ring for higher level Greater Rifts.



    Zunimassa Pants




    These pants were included, after initial feedpack with the Zuni set. Without having an additional piece to work with, it automatically made it so that a Player had to use Zunimassa Pox, and Ring of Royal Grandeur to get any viability out of the build.


    Belt of Transcendence



    Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.


    • * Allows for us to drop Fetish Sycophants passive, and run an alternative one
    • * Opens up options for 2 Hander's to generate Fetishes in a more reliable manner.
    • * Multiple builds for Witch Doctor, have flexibility in-regards to what pants we use.
    • * Works extremely well with Zunimassa's new 6 Piece set bonus.
    • *Just for a side note, the fetishes are the same ones from "Fetish Sycophants" Passive, meaning if you ran the passive with the pants you could only have "15" "Fetish Sycophants" at one time

    How the Legendary was originally introduced


    This item was originally introduced for the leg slot. However due to feed back for the Zuni set needing an additional item slot, Blizz decided to add the additional Zuni set piece to the Leg Slot, and move COT to the belt slot in order to allow more builds to utilize it.


    Cloth of Transcendence (Original)






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    Zunimassa "Physical" Build


    Out of all choices, it seems like the most common sense to utilize physical property due to how Fetish Sycophants work. Gargantuan, and Zombie dogs damage won't cut it, so focusing on a total of 23 fetishes is the way to go. Fetish army "Legion of Daggers" provides us 8 Physical property fetishes, with the Belt of Transcendence provides us an additional 15. At this point the remaining skill, gem, and gear choices should be focused on amping up fetish damage, and or increasing damage taken on enemy mobs.


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    Lets us go over some strengths, and weaknesses of this Build.


    Pros


    • * Pets deal High end Damage
    • * Very easy to play
    • * Doesn't require much to get started up
    • * Has great amounts of Toughness
    • * Great single Target damage

    Cons


    • * Lack Of AOE damage
    • * Slow trash kill rate at higher GR's

    Skill Build



    Zunimassa Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUPiQ!WeYf!YZabZb



    Why Did you choose the skills you did?



    Active Skills




    Sprit Walk "Jaunt"


    • * Gets us out of dangerous situations
    • * Allows for us to move into mobs, and summons Fetish army
    • * Works well with Spirit Vessel

    Fetish Army "Legion of Daggers"


    • * 8 Physical property Fetishes
    • * Physical Fetishes work well with Passive Fetishes which are also physical property

    Hex "Jinx"


    • * Provides Crowd Control, on trash/elite monsters
    • * Enemies Under CC effects take 20% increased damage

    Big Bad Voodoo "Slam Dance"


    • * Works well with Star Metal Kukri
    • * 30% Increased Damage

    Haunt "Poisoned Spirit"


    • * Qualifies as a Mana spender
    • * Low Mana cost
    • * Increases damage taken on effected targets by 20%


    Piranhas "Zombie Piranhas


    • * Qualifies as a Mana Spender
    • * Increases damage taken on effected targets by 15%
    • * Low cool down, and zombie fishes can jump out of the pool hitting targets outside pool range

    *Passive Skills*



    Pierce the Veil


    • * 20% Damage Amp


    Spirit Vessel


    • * More survivability
    • * Reduces cool down of spirit vessel

    Gruesome Feast


    • * Increases Int by 10% per health globe picked up (stacking to 5 maximum)

    Rush of Essence


    • * Allows for us to spam Haunt w/o worrying about Mana issues



    Gem Choices



    **Enforcer**


    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.

    Straight forward choice here, will increase all damage done by all 23 fetishes in the build.


    **Gem of Efficacious Toxin**


    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.

    I know this seems like a weird choice, but the Flat 10% Damage increase will fit well into the build theme, of either boosting Fetish Damage, or increases damage taken on enemies.


    **Bane of the Trapped**


    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.

    We will always be in close for the secondary aura to take effect, allowing us to gain the damage increase.




    Gear That I used


    Link To gear on IMGUR: http://i.imgur.com/4CvTAgI.jpg








    Video of build in action:



    Zunimassa 6 Set PTR GR 39 & 42: https://www.youtube.com/watch?v=UgTu2Ie9cP8



    Zunimassa 6 Set PTR GR 43: https://www.youtube.com/watch?v=0yg_KL1YobQ

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Debo's "The 24 Hour Witch Doctor"
    Quote from OneEyedSmiley»

    >Rhen'ho Flayer 7.04%


    I have an SMK, two Int Furnaces, literally every other piece of WD gear that exists, and I've NEVER seen a Rhen'ho Flayer.

    RNG is a cold mistress////

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Small Man Finger Guide PTR Patch 2.2
    Quote from Mad_Tom»

    Nice guide, sadly it can't really compare to non-garg build.


    I cleared rather easily a GR42 on PTR with "classic" Tiki/non-ancient SMK/Sacrifice build (3xAUG, 2xCain, Focus+Restraint - however F+R not usable anymore with "pure" pet doc) when there was no pylons.


    Yesterday, after they changed Zuni to the better, I tried 6xZuni (no TnT but MoJ) with Cloth of Transcedence belt and Unity I again did a GR42 with it (the added mitigation with Zuni set is really great. Still, there has been pylons, it was easier to do the 42 with Tiki/Sacrifice... Actually this could go higher as I was only using 2x Aughild bonus (replace this with maybe Pauldron of the Skeleton King + Strongarm bracers and you get around 20% damage buff on top). Or use RORG to get TnT into the game with 3pc Aughild bonus (but sacrifice Unity in the process).


    I really would like to see another Zuni piece (shoulders?) to be bale to use both "Finger" rings and use big dog and small garg at once combined with fetishes, that would be a nice show!

    I like it because its fun, to play.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Small Man Finger Guide PTR Patch 2.2
    Quote from Rysevas»

    Great job Debo, I'm looking forward to test those myself!


    I was wondering, do you think its viable to run with TMF and LMF at the same time? I understand all pets will be dealing less damage, but does the single target potential from the Dog makes it viable?

    Cheers!

    Well what Im hoping for rysevas, is that Blizzard makes a follower relic, with the unity effect, so I can use Tall mans finger and small mans at the same time......and go gallivanting thru Greater rifts riding a magical BIG ASS fire dog, while spamming 3 mini emo fire gargs destroying some shit..........but I dont thtink their gonna do that :|...... But in t6 Most def why not, the rings would work great together.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's 2.1.2 Witch Doctor Compendium

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    3/11/2015 Added a new Small Mans Finger PTR Patch 2.2 Guide


    Link to guide:


    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/114614-debos-small-man-finger-guide-ptr-patch-2-2





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    Posted in: Witch Doctor: The Mbwiru Eikura
  • 4

    posted a message on Debo's Small Man Finger Guide PTR Patch 2.2

    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.



    My Twitch Tag:


    http://www.twitch.tv/spsdebo




    My armory Profile:


    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676


    Diablo Fans Link to where I keep the growing list of all WD information:


    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



    Now that the formalities are out of the way:



    Little Man's Finger Guide




    Patch 2.2 Will bring a new ring known as the Little Man's Finger. It turns your Gargantuan into 3 Miniature versions of itself, that does substantially more damage then its normal singular self. The rune effects you have selected, increases to Gargantuan damage, etc. will all apply to these little guys as it would to your normal Gargantuan. Pairing this ring in combination with the New Legendary item "Cloth of transcendence" leads to some fairly strong builds.


    Little Man's Finger






    This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers



    Cloth of Transcendence





    Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.



    • * Allows for us to drop Fetish Sycophants passive, and run an alternative one
    • * Opens up options for 2 Hander's to generate Fetishes in a more reliable manner.
    • * Multiple builds for Witch Doctor, have flexibility in-regards to what pants we use.
    • * Works extremely well with Zunimassa's new 6 Piece set bonus.
    • *Just for a side note, the fetishes are the same ones from "Fetish Sycophants" Passive, meaning if you ran the passive with the pants you could only have "15" "Fetish Sycophants" at one time

    Guide Break Down


    In this guide we will cover 3 variations of the build. Fire, Poison, and Physical. Each section will have links to how the build performs in Greater Rift Settings, and in some cases T6 Farming. The breakdown will goes as follows:


    • * Discussion of Pro's, and Con's of the Build
    • * Overview of the Skill Build Variations, Gems, and Paragon Choices
    • * List of what Gear we will be using, and what stats are best per slot
    • * Links to the Videos of the build in action

    These are early building blocks of the future item that will be patched in. As things continue to flesh out with the PTR 2.2 Build, I will return to update information, and make alterations to where it is needed.




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    Little Man's Finger "Fire"


    The fire variation, you could say, is a throw back to the original Wrathful Protector Build pre-nerf 2.0. It was used with Tall Mans finger, high amounts of CDR, and Star Metal Kukri. The Gargantuan itself would hit anywhere from 300m-1Bill+ damage depending on what gear you were running. However after he was "toned down", the overall usage of him, and the Powerful "Wrathful Protector" Rune in general plummeted. With Small Man's finger, It is quite reasonable to get their damage to 200m Crits + for each individual Gargantuan.

    Gargantuan "Wrathful Protector



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    Lets us go over some strengths, and weaknesses of the Fire variation of this Build.



    Pros


    • * Highest Damage dealing Gargantuan Rune
    • * Knocks enemies into the air
    • * Very Strong vs Elites, and Rift Guardians
    • * Has very good burst Damage

    Cons


    • * Requires a lot of Cool Down Reduction
    • * Build ends up with Low Toughness due to Cool Down Reduction Stacking
    • * Dps drops substantially if the Gargantuan is on cool down




    Skill Variations


    • *SMF= Small Man finger*
    • *COT= Cloth of Transcendence*
    • *SMK= Star Metal Kukuri*

    Starting Build (SMF Ring Only)


    Starting Build


    Intermediate Build (SMF Ring + COT ONLY)


    Intermediate Build


    Advance "End Game" build (SMF + COT + SMK + CDR)


    Advance Build





    Paragon Distribution


    *These choices will be listed in order of priority*


    **Core**


    • * Movement Speed 25%
    • * Int

    **Offensive**


    • * CDR *Cool Down Reduction* (When using the advance build, this prioritizes first)
    • * CHC *Critical Hit Chance*
    • * CHD *Critical Hit Damage*

    **Defensive**


    • * Armor
    • * Life %
    • * All Resistance


    **Utility**


    • * Resource Cost Reduction (When using Intermediate/Advance build, this prioritizes first)
    • * Area Effect Damage
    • * Life On Hit (Takes priority #1 with Starting Build)



    Gem Choices


    *These are the gems I found most useful with this build, if you feel the need to change anything please do so*


    **Enforcer**


    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.
    • Pretty Straight forward with this one, increase pet damage all the way!

    **Gogok of Swiftness**


    • * Base Effect: 50% chance on hit to gain Swiftness, increasing your Attack Speed 1% for 4 seconds. This effect stacks up to 15 times.
    • * Upgrade rank grants: +1% chance.
    • * Rank 25 unlocks: Gain 1% Cooldown Reduction per stack of Swiftness.
    • The Increase in Cooldown reduction is amazing, and the increase in attack speed isn't That bad either.

    **Bane of the Trapped**


    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
    • Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs




    **Gearing list:**


    • *Terminology: Key*
    • * Int= Intelligence
    • * Vit= Vitality
    • * IAS= Increased Item Attack Speed
    • * CC= Increased Critical Chance
    • * CHD= Increased Critical Damage
    • * Dmg%= Increased Weapon Damage
    • * AR = Increased All Resistance
    • * ED= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage
    • * LOH= Life on hit
    • * ISD= Increase Skill Damage, I.E.: "Increase Fetish Army Damage"
    • * CDR= Cool Down Reduction
    • * Soc(N)= Socket( Number of sockets wanted)

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    **Helm: Mask of Jeram**


    • * Stats you want: Int, Vit, Crit Chance, Socket (90+ Increase Pet Damage preferred)
    • * Increases all pet damage up to 100%

    **Shoulders: Aughilds**


    • * Stats wanted: Int, Vit, CDR, ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Gloves: Tasker and Theo**


    • * Stats wanted: Int, CDR, Crit Chance, Crit Damage
    • * Increases pet attack speed up to 50%

    **Ring 1: Unity, or Stone of Jordan**


    **Unity**


    • * Stats wanted: CC, CHD, Elite Damage, Soc(1)
    • * Used for solo play to obtain 50% Damage mitigation with your follower

    **Stone of Jordan**


    • * Stats wanted: CHD/CC, Soc(1) Elite Damage, Elemental Damage
    • * You will only be using Stone of Jordan, when you are in a party however

    **Ring 2: Little Man's Finger**


    • * Stats Wanted: CC, CHD, CDR, Socket
    • * Stats Wanted (Alternative): Int, CC, CHD, Soc(1)
    • * Core ring, and the entire purpose of this guide, and build....I hope you wear one LOL

    **Weapon: Star Metal kukri**


    • * Stats wanted: Int, Dmg%, CDR, Soc(1)
    • * Bread, and butter for pretty much all WD pet builds
    • * Allows for Big bad Voodoo, and Fetish Army Spamming

    **Off Hand Option #1: Uhkapian Serpent**


    • * Stats wanted: Int, CDR, CC, ISD
    • * The Damage mitigation is quite needed due to CDR stacking lessening our toughness.
    • * Having Zombie Dogs Life Link, provides another 10% mitigation of damage taken.

    **Off Hand Option #2: Homunculus**


    • * Stats wanted: Int, CDR, CC, ISD
    • * Good alternative if you have good ancient rolls on your gear for toughness, and want to maximize your damage output.
    • * When running this off hand, swap Zombie Dogs for Sacrifice "Provoke the Pack"

    **Boots Option #1: Black Thorne**


    • * Stats wanted: Int, Vit, Armor, AR

    **Boots Option #2: Ice Climbers**


    • * Stats wanted: Int, Vit, Armor, AR

    **Pants: Cloth of Transcendence**


    • *This item will be changed to a belt legendary in the future but for now....*
    • * Stats wanted: Int, Vit, Armor, Soc(2)


    **Belt: Vigilante**


    *This option will switch to cloth Of Transcendence as soon as Blizzard patches it to a belt slot*


    • **Vigilante Belt**
    • * Stats wanted: Int, Vit, Life %
    • * Only Belt in game That Provides up to 8% CDR
    • * If stats rolled well, can provide a moderate amount of toughness as well.


    **Chest: Aughilds Rule**


    • * Stats Wanted: Int, Vit, Soc(3) , ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Bracer: Aughild's Search**


    • * Stats Wanted: Int, Vit, ED, CC
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.


    **Necklace Option #1: Hell Fire Amulet**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted (Alternative): ED, CC, CHD, Soc(1)
    • * Provides an additional Passive bringing it up to 5 Passives running

    **Acceptable Passives:**


    • * Pierce the Veil
    • * Tribal Rights
    • * Spirit Vessel
    • * Grave Injustice
    • * Gruesome Feast
    • * Jungle Fortitude

    **Necklace Option #2: Black Thornes**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted: ED, CC, CD, Soc(1)
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit

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    **Video of build in action:**


    *Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*


    Fire Small Mans Finger Greater Rift 38-39


    Fire Small Mans Finger Greater Rift 40



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    Little Man's Finger "Poison"


    For the most part, unless you were looking for a filler skill in a poison build, this skill usually goes unused. The aoe effect is nice for mobs, but unfortunately the damage is a bit lacking to justify its use. With the Small Mans Finger greatly increasing the damage of the AOE effect, you can see a notable difference in its effect. Once Cloth of Transcendence gets move to the Belt slot, it will allow Swamp Land Waders to be used with it increasing the builds strength greatly. I will add this though, running Bad medicine wouldn't be a bad idea at all to help with damage mitigation in a solo/group situation.


    Gargantuan "Big Stinker"




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    Pros


    • * Strong AOE
    • * Very Easy to Build Poison Elemental Damage
    • * Works well with Efficacious Toxin Gem
    • * Easy Build to gear for

    Cons


    • * Weak against single target, and or low density Rifts
    • * Weakest Damage output of all 3 Builds Listed here

    **Skill Variations**


    • *SMF= Small Man finger*
    • *COT= Cloth of Transcendence*
    • *SMK= Star Metal Kukuri*
    • *HOM= Homunculus
    • * Starting Build (SMF Ring Only)

    Starting Build

    Intermediate Build (SMF Ring + COT ONLY)


    Intermediate Build


    Advance "End Game" build (SMF + COT + SMK + HOM)


    Advance Build






    **Paragon Distribution**


    *These choices will be listed in order of priority*


    Core


    • * Movement Speed 25%
    • * Int

    Offensive


    • * CHC *Critical Hit Chance*
    • * CHD *Critical Hit Damage*
    • * IAS *Increased Attack Speed*

    Defensive


    • * Armor
    • * Life %
    • * All Resistance

    Utility


    • * Resource Cost Reduction (When using Intermediate/Advance build, this prioritizes first)
    • * Area Effect Damage
    • * Life On Hit (Takes priority #1 with Starting Build)


    Gem Choices


    *These are the gems I found most useful with this build, if you feel the need to change anything please do so*


    Gem of Efficacious Toxin


    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.

    For most of the time, any poison build (excluding CarnEvil) uses this gem. The poison elemental damage in your build scales with this gem well, and the additional 10% increased damage is nice.



    Bane of the Trapped


    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.

    Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs

    Enforcer


    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.

    Pretty Straight forward with this one, increase pet damage all the way!




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    **Helm: Mask of Jeram**


    • * Stats you want: Int, Vit, Crit Chance, Socket (90+ Increase Pet Damage preferred)
    • * Increases all pet damage up to 100%

    **Shoulders: Aughilds**


    • * Stats wanted: Int, Vit, Armor, ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Gloves: Tasker and Theo**


    • * Stats wanted: Int, IAS, Crit Chance, Crit Damage
    • * Increases pet attack speed up to 50%

    **Ring 1: Unity, or Stone of Jordan**

    **Unity**


    • * Stats wanted: CC, CHD, Elite Damage, Soc(1)
    • * Used for solo play to obtain 50% Damage mitigation with your follower

    **Stone of Jordan**


    • * Stats wanted: CHD/CC, Soc(1) Elite Damage, Elemental Damage
    • * You will only be using Stone of Jordan, when you are in a party however

    **Ring 2: Little Man's Finger**


    • * Stats Wanted: CC, CHD, Int, Socket
    • * Core ring, and the entire purpose of this guide, and build....I hope you wear one LOL

    **Weapon: Star Metal kukri**


    • * Stats wanted: Int, Dmg%, CHD, Soc(1)
    • * Bread, and butter for pretty much all WD pet builds
    • * Allows for Big bad Voodoo, and Fetish Army Spamming

    **Off Hand Option #1: Uhkapian Serpent**


    • * Stats wanted: Int, CDR, CC, ISD
    • * The Damage mitigation is quite needed due to CDR stacking lessening our toughness.
    • * Having Zombie Dogs Life Link, provides another 10% mitigation of damage taken.

    **Off Hand Option #2: Homunculus (Used in the Advance End Game Build)**


    • * Stats wanted: Int, CDR, CC, ISD
    • * Good alternative if you have good ancient rolls on your gear for toughness, and want to maximize your damage output.
    • * When running this off hand, swap Zombie Dogs for Sacrifice "Provoke the Pack"

    **Boots Option #1: Black Thorne**


    • * Stats wanted: Int, Vit, Armor, AR

    **Boots Option #2: Ice Climbers**


    • * Stats wanted: Int, Vit, Armor, AR

    **Pants: Cloth of Transcendence**


    • *This item will be changed to a belt legendary in the future but for now....*
    • * Stats wanted: Int, Vit, Armor, Soc(2)

    **Pants *Future option*: Swamp Land Waders**


    • *This will probably be best in slot, as soon as COT is switched to belt slot*
    • * Stats wanted: Int, Vit, Soc(2)
    • * Increased Elemental Poison Damage (Up to 20%) on Pants slot
    • * Only Pants in game, that provide Poison Elemental Damage increase



    **Belt:The Witching Hour**


    • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
    • * Increases our damage output with our pets greatly, and it is the only belt that had CHD on it.

    **Chest: Aughilds Rule**


    • * Stats Wanted: Int, Vit, Soc(3) , ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    Bracer: Aughild's Search


    • * Stats Wanted: Int, Vit, ED, CC
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Necklace Option #1: Hell Fire Amulet**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted (Alternative): ED, CC, CHD, Soc(1)
    • * Provides an additional Passive bringing it up to 5 Passives running

    Acceptable Passives:


    • * Pierce the Veil
    • * Bad Medicine
    • * Spirit Vessel
    • * Gruesome Feast
    • * Jungle Fortitude

    **Necklace Option #2: Black Thornes**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted: ED, CC, CD, Soc(1)
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit

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    **Video of build in action:**


    *Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*


    Poison Small Man finger GR 37-39




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    Little Man's Finger "Physical"


    Physical has always been a natural choice for pet builds. This is due to the fact that Fetish Sycophants natural element is physical damage. Fetish army "Legion of Daggers", combines with the passive FS, to maximize the full damage potential of all fetishes by using physical property element. With the LMF Physical build, we still lean towards this however, we use our "Increased Skill Damage" for Gargantuan. The reason for this is because were using the "Cold" Rune effect for our Gargantuan, to help us out with AOE damage. Even though the Gargantuan does not benefit from physical ED increases, the ISD combined with its strong AOE more than make up for it.


    Gargantuan Humongoid




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    Pros


    • * Strong Damage output
    • * Excellent AOE Damage
    • * Very Easy to build (No High CDR stacking required)
    • * Maximizes pet Damage well

    Cons


    • * Humongoid isn't a Physical Property spell
    • * Sometimes Fetishes can block the Gargs from properly cleaving
    • * Doesn't do as well as Wrathful Protector in regards to single target DPS


    Skill Variations


    • *SMF= Small Man finger*
    • *COT= Cloth of Transcendence*
    • *SMK= Star Metal Kukuri*
    • *HOM= Homunculus
    • * Starting Build (SMF Ring Only)

    Starting Build

    *Intermediate Build (SMF Ring + COT ONLY)


    Intermediate Build


    * Advance "End Game" build (SMF + COT + SMK + HOM)


    Advance Build




    Paragon Distribution


    *These choices will be listed in order of priority*


    Core


    • * Movement Speed 25%
    • * Int

    Offensive


    • * CHC *Critical Hit Chance*
    • * CHD *Critical Hit Damage*
    • * IAS *Increased Attack Speed*

    Defensive


    • * Armor
    • * Life %
    • * All Resistance

    Utility


    • * Resource Cost Reduction (When using Intermediate/Advance build, this prioritizes first)
    • * Area Effect Damage
    • * Life On Hit (Takes priority #1 with Starting Build)

    Gem Choices


    Gem of Efficacious Toxin


    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.

    Ok..... I know it seems a little silly to run this with a Physical/Cold build. The 10% Damage increase will amplify our fetishes, but most importantly the Cleave Damage of our Gargs.


    Bane of the Trapped


    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.

    Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs


    Enforcer


    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.

    Pretty Straight forward with this one, increase pet damage all the way!



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    **Helm: Mask of Jeram**


    • * Stats you want: Int, Vit, Crit Chance, Socket (90+ Increase Pet Damage preferred)
    • * Increases all pet damage up to 100%

    **Shoulders: Aughilds**


    • * Stats wanted: Int, Vit, Armor, ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Gloves: Tasker and Theo**


    • * Stats wanted: Int, IAS, CC, CHD
    • * Increases pet attack speed up to 50%

    **Ring 1: Unity, or Stone of Jordan**


    **Unity**


    • * Stats wanted: CC, CHD, Elite Damage, Soc(1)
    • * Used for solo play to obtain 50% Damage mitigation with your follower

    **Stone of Jordan**


    • * Stats wanted: CHD/CC, Soc(1) Elite Damage, Elemental Damage
    • * You will only be using Stone of Jordan, when you are in a party however

    **Ring 2: Little Man's Finger**


    • * Stats Wanted: CC, CHD, Int, Socket
    • * Core ring, and the entire purpose of this guide, and build....I hope you wear one LOL

    **Weapon: Star Metal kukri**


    • * Stats wanted: Int, Dmg%, CDR, Soc(1)
    • * Bread, and butter for pretty much all WD pet builds
    • * Allows for Big bad Voodoo, and Fetish Army Spamming

    **Off Hand Option #1: Uhkapian Serpent**


    • * Stats wanted: Int, CDR, CC, ISD
    • * The Damage mitigation is quite needed due to CDR stacking lessening our toughness.
    • * Having Zombie Dogs Life Link, provides another 10% mitigation of damage taken.

    **Off Hand Option #2: Homunculus**


    • * Stats wanted: Int, CDR, CC, ISD
    • * Good alternative if you have good ancient rolls on your gear for toughness, and want to maximize your damage output.
    • * When running this off hand, swap Zombie Dogs for Sacrifice "Provoke the Pack"

    **Boots Option #1: Black Thorne**


    • * Stats wanted: Int, Vit, Armor, AR

    **Boots Option #2: Ice Climbers**


    • * Stats wanted: Int, Vit, Armor, AR

    **Pants: Cloth of Transcendence**


    • *This item will be changed to a belt legendary in the future but for now....*
    • * Stats wanted: Int, Vit, Armor, Soc(2)


    **Belt:The Witching Hour**


    • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
    • * Increases our damage output with our pets greatly, and it is the only belt that had CHD on it.


    **Chest: Aughilds Rule**


    • * Stats Wanted: Int, Vit, Soc(3) , ISD
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.


    **Bracer: Aughild's Search**


    • * Stats Wanted: Int, Vit, ED, CC
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.

    **Necklace Option #1: Hell Fire Amulet**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted (Alternative): ED, CC, CHD, Soc(1)
    • * Provides an additional Passive bringing it up to 5 Passives running

    **Acceptable Passives:**


    • * Pierce the Veil
    • * Spirit Vessel
    • * Grave Injustice
    • * Gruesome Feast
    • * Jungle Fortitude

    **Necklace Option #2: Black Thornes**


    • * Stats wanted: Int, CC, CHD, Soc(1)
    • * Stats wanted: ED, CC, CD, Soc(1)
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit



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    Video of build in action:


    *Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*


    Small Man's Finger Physical GR 36-39


    Small Man's Finger Physical GR 40




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    Video Recap


    *Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*


    • * Fire Small Mans Finger

    Fire Small Mans Finger GR 38-39

    Fire Small Mans Finger GR Rift 40


    • * Poison Small Mans Finger

    Poison Small Mans finger GR 37-39


    • * Physical Small Mans Finger

    Physical Small Man's Finger GR 36-39


    Physical Small Man's Finger GR 40

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Debo's "The 24 Hour Witch Doctor"
    Quote from scorpious1109»

    I'm trying to level a Seasonal WD using this awesome guide, but when it comes to A1 bounties, was there a change to how they work in 2.1.2? I can't seem to get a map that doesn't get at least 1-2 of the red or blue ones w/ boss kill requirement. So I'm always doing 3-4 bounties and then resetting and never getting Caches.

    Thats perfectly fine if your not full clearing the bounties to get Horadric caches, but only if yoru leveling to 70, after that point you DEF wanna full clear bounties to get that magical lil treasure box

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's PTR/Patch 2.2 WD Coverage

    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.



    My Twitch Tag:



    http://www.twitch.tv/spsdebo




    My armory Profile:



    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676




    Diablo Fans Link to where I keep the growing list of all WD information:



    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



    Now that the formalities are out of the way:




    P.T.R Patch 2.2 Witch Doctor Coverage


    Patch 2.2 Brings a lot of changes to the Witch Doctor Class. Not all of them make sense, but a lot of them do and makes for even more build Diversity. This will give an overview on items that caught my eye, or that will make significant difference for the Witch Doctor. If you have any items or skills, that you may have thought I didn't cover that you think should be warranted by all means talk about it in the comment section.


    I will be constantly updating this WD Coverage of Patch 2.2, so come back from time to time to see what I change or update within this guide. If their is an update I will put it at the top of the guide with a "Date" affixed to it so you know when I'm making what changes, and if anything is "redone" dramatically on ptr



    The guide will breakdown as follows:


    • Skill Changes
    • New Witch Doctor Specific Items
    • New Items that work well with Witch Doctors
    • Skill Builds with new Items

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    Skill Changes


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    Active Skills


    Haunt- Poisoned Spirit


    • Fixed an issue that prevented this rune from increasing the damage of itself

    I really hope this change gets hot fixed in to the live servers, makes a BIG difference when running this skill, and increases dps output overall while using poison Jade build GREATLY.


    Hex


    • * Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
    • * Duration for which enemies can be Hexed reduced from 4 to 3 seconds

    With the change to hex is makes a very solid skill. Hex now hit multiple targets with, the effect of whatever rune you are running. An Area of effect crowd control ability that increases damage on hex targets by 20% is simply incredible, works on trash and Elite monsters.


    Plague of Toads - Rain of Toads


    • * Proc coefficient has been reduced

    With the inclusion of the new legendary pants that guarantee 100% fetish sycophants generation when you use a spell that costs mana, this isn't that big of a deal. Also worth mentioning that they buffed Fetish Sycophants Proc chance by 5%


    Passive Skill -Fetish Sycophants


    • * Proc chance increased from 10% to 15%

    Not too much to say here, will help out CarnEvil build a lot but outside that more fetish generation on other primary spells can appreciate this.





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    New Witch Doctor Specific Items


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    Little Man's Finger




    This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers.



    Mini Gargs Summoned




    • *Turns your normal Gargantuan into 3 Smaller ones, each more powerful then the singular one
    • * While in this small form, they all separately gain the effect of the rune that was selected for the gargantuan skill.
    • * Wrathful Protector seems to be the "highest" damaging out of all Gargantuan runes possible, at the cost of the Gargs only being out for 15 seconds at a time.

    Zunimassa's Gloves




    The new Zunimassa Set isn't terrible when your considering T6/Low GR level content. The major problem is that in order to free up a helm slot to run Mask of Jeram it costs you your ring slot options. With your ring slot options gone this makes the build far to squishy to be successful in high level greater rifts. The 6 piece bonus makes it so enemies hit by your mana spenders take 100% increased additional damage from your pets. Overall I like the idea of what Blizzard did with the 6 piece bonus, HOWEVER......we desperately need additional Zuni pieces that can come in the form of a belt, necklace, shoulder, or pants slot. Losing Task & Theo glove options is ok, losing out on Unity is not.



    • * The gloves option slot provides us an ability to reach our 6 piece set bonus, while keeping our helm options open at the cost of our Task & Theo gloves.

    Hopefully Blizzard Decides to include ONLY one additional slot piece. If they were to provide two, I.E. pants, and necklace, and or belt etc. it would make Witch Doctor pet Builds utilizing Zunimassa pretty crazy.



    What do you mean it would be crazy?


    Let us assume that blizzard provided us Zunimassa necklace, and Belt "Hypothetically" as additional gear options for Zuni.


    • * Chest + Necklace + Belt + Shoes + Off Hand + Ring of Royal Grandeur = 6 Piece set 100% increased pet damage on enemies hit by a mana spender.
    • * Haunt "Poisoned Spirits" Increases Damage on monsters by 20% (Triggers our Set passive)
    • * Piranhas = 15% Increased Damage on targets hit by it
    • * Mask of Jeram = Up to 100% increased Pet Damage
    • * Tasker & Theo = Up to 50% Increased Attack Speed

    So when you combine all that Damage amplification, with the new set bonus from Zuni, the damage output of your pets becomes insane. So to keep it short, it is ok for us to give up Taskers to obtain the set bonus, while still keeping our helm options open. Losing our option to use Unity ring isn't.





    Cloth of Transcendence




    Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.


    • * Allows for us to drop Fetish Sycophants passive, and run an alternative one
    • * Opens up options for 2 Hander's to generate Fetishes in a more reliable manner.
    • * Multiple builds for Witch Doctor, have flexibility in-regards to what pants we use.
    • * Works extremely well with Zunimassa's new 6 Piece set bonus.
    • *Just for a side note, the fetishes are the same ones from "Fetish Sycophants" Passive, meaning if you ran the passive with the pants you could only have "15" "Fetish Sycophants" at one time*



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    Items that Work well with Witch Doctors


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    In-Geom




    • * Nothing to complicated with this One-Handed weapon
    • * Reduces our base skills cool down from 4-6 seconds

    This item, could be a really big game changer in a couple of our major builds, but most specifically our ZDPS group build. I would go more into detail about this item, however I'm pretty confident that this item will not make it through the PTR test phase, but if it does I will revisit and update this section.


    Ring of the Zodiac




    • * Reduces the Cooldown of "ONE" of our skills by 1 second for each time we use a mana spender

    I don't think I would really need to go into exact detail on why this is item is EXTREMELY good. Jade, pet builds, and ZDPS all use at least one type of mana spender. Currently on the PTR this ring isn't working correctly with numerous mana spenders, which is unfortunate, but again I would be surprised if this ring will make it through PTR testing.

    Broken Ring of Promises


    Link to Image


    • * After 5 non crit Consecutive hits your Critical Chance is increased by 100% for 3 seconds

    Depending on how blizzard is going to treat this ring, a lot of things can get pretty silly. In theory you could eliminate all of the Critical Chance in your Build, run pure attack speed with Critical Damage, you could easily maintain a 100% up time on the effect of the ring. I'd imagine Blizzard will add an additional stipulation in the form of "This effect can only occur once every <insert number here> seconds. Back in the "original ptr" Legendary Gem testing phase, Enforcer gem secondary provided pets with 40% increased critical chance increase or pets, needless to say this never mate it to the light of day on the live servers



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    Alteration to Skill builds due to new items



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    Here is some ideas on what skills we can start altering around, due to the new Witch Doctor Legendary specific items:


    Cloth of Transcendence




    Passive Skills


    Common Choices


    • * Fetish Sycophants ----> Gruesome Feast
    • * Fetish Sycophants ----> Grave Injustice
    • * Fetish Sycophants ----> Jungle Fortitude
    • * Fetish Sycophants ----> Spirit Vessel

    Tallmans Finger/ SmallMans Finger


    • * Fetish Sycophants ----> Midnight Feast/Zombie Dog Handler/Fierce Loyalty
    • *To replace with an additional passive that helps Tall/Small Finger builds*

    Rush of Essence


    • *In a situation that you would like to use Spirit Barrage, as a spender ROE would be a solid choice so you don't out of mana yourself*
    • * Fetish Sycophants ----> Rush of Essence

    Good mana Spenders


    • * Haunt
    • * Piranhas
    • * Spirit Barrage



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    Little Man's Finger




    Star Metal Kukuri + Cloth of Transcendence


    Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRh!YbaYbb


    Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRY!YbacYb


    Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUPTQ!WTRY!YbabZb



    Only Cloth of Transcendence


    Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRh!Ybacbb


    Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRY!YbaZYb


    Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUiTQ!WTRY!YbaZZb



    Only Star Metal Kukuri


    Little Man's Finger Fire: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbaYbb


    Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbacYb


    Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#WlUPTQ!WTRV!bbabZb



    No Star Metal, and No Cloth


    Little Man's Finger Poison: http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WTRV!bbabYb


    Little Man's Finger Physical: http://us.battle.net/d3/en/calculator/witch-doctor#WlUYTQ!WTRV!bbabZb


    • *If you do end up using Cloth of Transcendence and want to use Spirit barrage as an alternative mana spender*
    • * Fetish Sycophants ----> Rush of Essence
    • * Haunt ------> Spirit Barrage
    • *Also if you are running the "Fire" version of Little mans finger, do not swap out Tribal Rites*

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    TLDR Video Explaining everything in short:


    https://www.youtube.com/watch?v=9vlV0MQYrdM

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Debo's 2.1.2 Witch Doctor Compendium
    Quote from silvach»

    Hi mate, just a quick question, does the mimics from The Grin Reaper activate Jade's Set 6pcs?


    They tend to use the Soul Harvest pretty often so wouldn't it be better to use grin reaper instead of Quatze? I know that Quatze doubles the damage, but being able (on higher GR where you don't one shot people) to trigger Jade Set 3 times in short amount of time is quite better. And they also apply haunt (locust swarm is applied by itself thanks to new legendary weapon, every second so it will spread quick enough).


    But it all comes to the question if Mimics trigger jade's set ability or not. I don't have Jade Set yet so I can't test it :/

    Quetzalcoatl Doubles the Damage of Jade, so you def wouldn't want to do that. As to if the clones when using soul harvest if they would harvest due to the jade effect I'm not to sure, but I'm pretty sure they don't do do this. But hypothetically if they did, it still wouldn't beat out the Quetzalcoatl due to it enabling Jade to put out silly amounts of damage.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's 2.1.2 Witch Doctor Compendium
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    1/21/2015 Added a new 24 Hour Witch Doctor Guide:

    Link to guide:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/103714-debos-the-24-hour-witch-doctor




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    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on How long before T6?
    Quote from mike1990»
    How long did it take you folks to get your character to a point where you can run T6 rifts comfortably? And also, how long before you ventured into level 30+ GRifts? I am looking for maybe a time period in the form of hours played or even paragon levels.



    Why do I ask? I feel behind. I play a Crusader pretty casually and he has something like 75-80 hours played and is paragon level 190 (I think 40 of those were carry overs from old school D3). I run T5 comfortably and I think level 24 GRifts are my max.
    I can get T6 on Farm in 24 hours.

    but.................I play a witch Doctor

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/103714-debos-the-24-hour-witch-doctor

    This can give you an "idea" on what you should be focusing on, but again I planned all this on a witch Doctor
    Posted in: Diablo III General Discussion
  • 0

    posted a message on So about those ancients.......
    Well Day 1 into 2.1.2 Patch Ancient Items are "interesting"

    Ideally this is an example when everything thing goes right:



    https://www.youtube.com/watch?v=pTGUdcET_wc



    This is when.....you lose faith in humanity:



    https://www.youtube.com/watch?v=kA_2yVs3oFI



    If I get an ancient Star Metal, and it rolls bad I'm Raging out......



    These next couple of months will be interesting
    Posted in: Diablo III General Discussion
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