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    posted a message on The 24 hour Witch Doctor
    So the inspiration behind this is due to my brief stint into Path Of Exile, were those players plan out everything, from quest reward choices, to where to farm, when to progress through story, to maximize their playtime within the first few days of their new ladder seasons.



    Now I know when the new season comes out, people will probably use.... "Clever use of game mechanics" But in POE I noticed they ban, and do constant roll backs to players who play outside the normal means to force players to play as "legitimate" as possible.



    Any who has anyone else tried this with other classes?



    Did one for the Witch Doctor Class what I came up with after a good amount of trial runs:



    Forum Thread in Witch Doctor Thread



    I'm pretty sure I could condense it even more to increase better results over the course of the time stipulated. I noticed dramatically every new trial I created the efficiency improves. What are your guys thoughts?
    Posted in: Diablo III General Discussion
  • 7

    posted a message on Debo's "The 24 Hour Witch Doctor"
    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


    My Twitch Tag:

    http://www.twitch.tv/spsdebo



    My armory Profile:

    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

    Diablo Fans Link to where I keep the growing list of all WD information:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium


    Now that the formalities are out of the way:



    The 24 Hour Witch Doctor

    This Guide, is meant to serve people whom might be new to Diablo 3, or new to the Witch Doctor Class. It provides a structured easy to follow process that will enable the player to maximize the first 24 hours of a New Witch Doctor that is Created.


    Getting power leveled, using exploits, or group play will yield faster results in gearing up a Witch Doctor initially. The point of this guide is to provide an option for players to be self sufficient, or use as a itinerary list on what you should be focusing with a new Witch Doctor.



    The guide Will be broken up into "Three Phases"


    Leveling Phase

    • * Getting your WD setup to level quickly to Max Level
    • * Efficiency in Bounty Quest Choices
    • * Difficulty Settings, Broken down by Levels
    • * Skill Choice, Broken down by Levels
    • * Tactics for Gearing while Level progressing
    • * Appropriate gears choices while Leveling.


    Gear Progression Phase

    • * Executing the hunt for a boon of the Hoarder, and Solid Jewelry Choices (Rings/Amulets)
    • * Identifying a Solid plan to begin gearing for Torment Lv. 1-3 Content
    • * Determining (Based upon Drops) which Build to commit to, that will allow you to begin farming higher level torments (Lv's 5-6)
    • * Acquiring 3 Legendary Gems for your build, to begin Gem development in the "GR" System

    Grind Phase

    • * All the remaining time you have left in the First "24" Hours to push your WD to T6 Farming
    • * Finishing off Gem progression, (Legendary Gems, and Non Legendary counter parts)
    • * Min-Maxing with Craft-able Sets.


    24 Hour Witch Doctor Itinerary List


    The following in which you are about to read, is a start to finish Itinerary for our first 24 hours for a "fresh" solo Witch Doctor. If you are in a group, you can use this as a rough outline on what you should be focusing on as you progress through content. The leveling Phase is pretty straight forward, it list what difficulty, and skill setup you should be running at different level intervals. The second phase shows how you should prioritize your time to quickly Progress onward to Torments 1 & 3. The final phase is all about rounding out your build, and gear itemization to have your Witch Doctor Torment Level 5/6 ready.


    Part 1 Leveling Phase


    Levels 1-12

    • * Adventure Mode Bounties
    • * Normal Difficulty
    • * Hire Enchantress Follower
    • * Poison Darts (Level 1)
    • * Grasp of the Dead (Level 2)
    • * Zombie Dogs (Level 4)
    • * Poison Dart "Splinters" Rune (Level 6)
    • * Soul Harvest (Level 9)
    • * Jungle Fortitude *Passive* (Level 10)

    Level 1-12 Ending Skill Setup


    Primary Skills

    • * Poison Dart "Splinters"
    • * Grasp of the Dead
    • * Zombie Dogs
    • * Soul Harvest

    Passive skills

    • * Jungle Fortitude
    Levels 12-21

    • * Adventure Mode Bounties
    • * Master Difficulty
    • * Haunt (Level 12) ---> Replaces Poison Darts
    • * Zombie Dogs "Rabid dogs" Rune (Level 12)
    • * Grasp of the Dead "Groping Eels" Rune (Level 15)
    • * Spirit Walk (Level 16)
    • * Gruesome Feast *Passive* (Level 16) ---> Replaces Jungle Fortitude *Passive*
    • * Haunt "Consuming Spirit Rune" (Level 18)
    • * Gargantuan (Level 19)
    • * Blood Ritual *Passive* (Level 20)
    • * Locust Swarm (Level 21) ----> Replaces Grasp of the Dead
    • * Soul Harvest "Siphon"

    Level 12-21 Ending Skill Setup


    Primary Skills

    • * Haunt "Consuming Spirit"
    • * Locust Swarm
    • * Spirit Walk
    • * Soul Harvest "Siphon"
    • * Zombie Dogs "Rabid Dogs"
    • * Gargantuan

    Passive skills

    • * Blood Ritual
    • * Gruesome Feast
    Levels 22-27

    • * Adventure Mode Bounties
    • * Master Difficulty
    • * Gargantuan "Humongoid" Rune (Level 22)
    • * Haunt "Resentful Spirits" Rune (Level 23)
    • * Spirit Walk "Jaunt" Rune (Level 23)
    • * Locust Swarm "Pestilence" Rune (Level 27)
    • * Pierce the Veil *Passive* (Level 27) ---> Replaces Blood Ritual *Passive*

    Level 22-27 Ending Skill Setup


    Primary Skills

    • * Haunt "Resentful Spirits"
    • * Locust Swarm "Pestilence"
    • * Spirit Walk "Jaunt"
    • * Soul Harvest "Siphon"
    • * Zombie Dogs "Rabid Dogs"
    • * Gargantuan "Humongoid:

    Passive skills

    • * Pierce The Veil
    • * Gruesome Feast
    Levels 28-36

    • * Adventure Mode Bounties
    • * Torment 1 or Master Difficulty
    • * Zombie Dogs "Life Link" Rune (Level 28)
    • * Gargantuan "Restless Giant" Rune (Level 29)
    • * Fetish Sycophants *Passive* (Level 30)
    • * Rush of Essence *Passive* (Level 36) -----> Replaces Gruesome Feast *Passive*

    Level 28-36 Ending Skill Setup


    Primary Skills

    • * Haunt "Resentful Spirits"
    • * Locust Swarm "Pestilence"
    • * Spirit Walk "Jaunt"
    • * Soul Harvest "Siphon"
    • * Zombie Dogs "Life Link"
    • * Gargantuan "Restless Giant"

    Passive skills

    • * Pierce The Veil
    • * Rush of Essence
    • * Fetish Sycophants

    Levels 37-48

    • * Adventure Mode Bounties
    • * Torment 1 or Master Difficulty
    • * Spirit Walk "Soul to Waste" Rune (Level 39)

    Haunt "Poisoned Spirit" (Level 48) Rune

    • * Will be available in Patch 2.1.2
    • * Poison Property Haunt, Increases Damage on Affected Targets by 20%
    • * Very Strong leveling tool, will enable T1/T2 Farming easily until Level 70
    • * For now however Resentful Spirits will get the job until the next patch is available

    Level 37-48 Ending Skill Setup


    Primary Skills

    • * Haunt "Resentful Spirits" (Patch 2.1.1) or (Poisoned Spirit Patch 2.1.2)
    • * Locust Swarm "Pestilence"
    • * Spirit Walk "Jaunt"
    • * Soul Harvest "Soul to Waste"
    • * Zombie Dogs "Life Link"
    • * Gargantuan "Restless Giant"

    Passive skills

    • * Pierce The Veil
    • * Rush of Essence
    • * Fetish Sycophants
    Levels 49-70

    • * Adventure Mode Bounties
    • * Torment 2 or Torment 1 Difficulty
    • * Piranhas (Level 61) ----> Replaces Soul Harvest
    • * Piranhas "Zombie Piranhas" (Level 63)

    Level 49-70 Ending Skill Setup


    Primary Skills

    • * Haunt "Resentful Spirits" (Patch 2.1.1) or (Poisoned Spirit Patch 2.1.2)
    • * Locust Swarm "Pestilence"
    • * Spirit Walk "Jaunt"
    • * Piranhas "Zombie Piranhas"
    • * Zombie Dogs "Life Link"
    • * Gargantuan "Restless Giant"

    Passive skills

    • * Pierce The Veil
    • * Rush of Essence
    • * Gruesome Feast
    • * Creeping Death

    Phase 2 Gear Progression Phase


    In Order or prioritization

    Upgrading all Artisans to Max Level

    • * Pretty Self Explanatory, Jeweler, Enchantress, Black Smith upgraded all to Max Level

    Boon of the Hoarder

    • * No way to get around it, you need gold and lots of it
    • * Re-rolls on Gear, Crafting Gear, Gem Crafting
    • * Shouldn't Take more then 1-2 Hours to pop a Goblin Rift, if you are farming them correctly

    Jewelry Rings,Amulet

    • * Rings Take 2 Marquise Diamonds + Gold To Craft from the Jewel Crafter
    • * Amulets Require 1 of each Marquise Gem + Gold to Craft from the Jewel Crafter
    • * Initial Ring/Ammy Stats: Int, Critical Chance, Socket
    • * Optimal Ring/Ammy Stats: Int, Critical Chance, Critical Damage, Socket

    Re-Rolling Rare (Yellow) Quality items to decent standing

    • * Shoulders --> Int, Vit, Armor, Life %
    • * Helm ---> Int, Vit, Critical Chance
    • * Chest ---> Int, Vit, Armor, Socket (3)
    • * Pants ---> Int, Vit, Armor, Socket (3)
    • * Boots ---> int, Vit, Armor, Increased Movement Speed
    • * Gloves ---> Int, Vit, Critical Chance, Critical Damage
    • * Belt ---> Int, Vit, Armor, Life %
    • * Weapon ---> 2 Handed Int, Increased Damage %, Socket

    Torment Level 1

    • * Target Toughness 3-4m
    • * Target DPS 350-500k
    • * Personally I await until 4m Toughness with 500k Dps before switching to Torment 1 @ Lv 70


    Legendary Gems

    • * Every-time after Defeating a Rift Guardian, you have a % Chance to acquire a Greater Rift token, the chance for it to drop increases with Torment difficulty
    • * After Completing a Greater Rift, you receive 1 Random Legendary gem until you acquire all of them.
    • * Your goal is to obtain 3 Legendary Gems that are working towards you "Gear Progression" Build
    • * "Safe Gems" To Use/Level are as follows: Bane of the Trapped, Bane of the Powerful
    • * Usually your 3rd Gem Option is determined by build

    Torment Level 3

    • * Target Toughness 4-5m
    • * Target DPS 600-800k
    • * Once you hit Torment Level 3, you should have a good understanding of What build your working towards
    • * Getting to this Stage int he first 24 hours as quickly as possible, will allow more time int he final phase to reach T5-T6 Difficulty farming potential at the end of the first 24 hours as a New Witch Doctor

    Phase 3 Grinding Phase


    Getting into a Routine

    • * Farming Rifts
    • * Farming Greater Rifts when GR Keystones drop form Regular Rift runs.
    • * Upgrading Your Legendary Gems
    • * Spending Blood Shards on specific Gear slots to improve your Build

    Gambling for specific item Slots to complete your Build

    • * Knowing what Build you are committing to and making the correct purchases with Blood Shards
    • * Making Purchases between runs, to allow for frequent upgrade
    Upgrading Legendary Gems

    • * Identifying the 3 Gems that will work with your build
    • * Upgrading gems with the 1-1-1 Method
    • * Minimize Gem Failing once Gems Reach Level 15

    Determining if you will need a Ring of Royal Grandeur

    • * If running Cains Set, with Aughilds this might be necessary
    • * If attempting to Go for a "6" Piece Jade Set this WILL be Necessary

    Min-Maxing your Gear

    • * Re-Rolling Sub Par Gear
    • * Re-Crafting Sub Par Set Gear

    Crafting high level Gems (non legendary)

    • * Crafting Topazes to their highest level.

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    Phase 1 "Leveling Phase" In Depth


    This Section will cover these major points: Bounty Choices , Itemization, and Skill Build


    Bounty Choices

    Bounties are pretty much straight forward. While leveling there certain bounties that we avoid, and specific acts we stay away from. When you start a new Witch Doctor, everyone can start off in "Adventure mode", granted they've completed story mode beforehand.


    Why do you only choose Act 1 Bounties Only?

    • * Has the most easiest bounties to complete in game
    • * Monster A.I. pales in comparison to other ones from Acts 2-5
    • * Bounty maps objectives, usually spawn in the same areas

    What Bounties should I do, avoid sometimes, or skip all together?


    • * Here is a Image the explains it all:


    • * Green = You should do these Bounties all the time
    • * Blue = You should do these bounties, when it doesn't involve killing a boss
    • * Red = You should never do these bounties.....period

    Why am I avoiding these Bounties?

    • * One case, is how Difficulty level effects bosses greatly, Last thing you want to do is fight Skeleton King, Queen Araneae, or the Butcher on Masters+ Difficulty or higher, for the amount of time they take, it is not worth it.
    • The area also could just be to large, and random to successfully locate the bounty objective quickly. This rears its ugly head with any bounties that takes place on Caverns of Araneae, or Fields of Misery


    What about the Maybe Bounties

    • * It is ok to do these bounties, ONLY if the bounty that is given DOESN'T involve killing a Boss Monster.

    If you complete all of the bounties, that are on the list, and all that remains are the ones that you should "NOT" do, it is more profitable to simply leave game to "Reset" the bounties.


    Pools of Reflection


    Whats a pool of reflection

    • * Pools of Reflection provide a 25% bonus to experience
    • * This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies.
    • * Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    • *This experience bonus persists on logout

    While doing bounties you will come across these pools of golden goodness, it is very easy to keep these stacks going from levels 1-61. So to increase the rate at which you level stack these pools without dying. From levels 61 onward, things can get a little tough, so be extra careful to not die as the increased exp makes a BIG difference on your way level 70.


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    Phase 1 - Itemization


    What Gear should I be focusing on while leveling up?

    • * 2 Handed weapons are the best due to our skill choices, their accessibility, and how well their damage scales as we level up.
    • * The weapons scale Very well, and make it so we don't have to worry about finding a proper Off Handed weapon
    • * Equipping anything that increases the Damage for your Witch docotor. (Armor more specifically)
    • * Any type of gear, that increases the amount of experience you receive
    • * Level 61+ Any Helmet that has a Socket for a Marquise Ruby Gem

    What options do I have if I can't find a decent weapon?

    • * NPC Merchants, believe it or not they do carry nice Weapons, and Jewelry
    • * If your Weapon begins to start lacking, and you need to replace it to keep a good leveling pace, Checking the Merchants in each Act will help your out A TON. So don't neglect this option.

    Things you don't need to worry about from levels 1-60

    • * Breaking down Items at the Black Smith
    • * Picking up, or using Gems
    • * Learning any Pre-61 Crafting Plan
    • * Keeping, or saving any Pre- Level 60 Legendary
    • * Upgrading any Artisan Pre- Level 61

    What about when I hit level 61?

    • * Pick up everything you can Pre- 61, and sell it for gold
    • * Once you reach level 61 Start picking up EVERYTHING, because these items are the "End Game" Crafting items.
    • * If you get any Level 60-70 Voodoo Witch Doctor Helmet save them!

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    Phase 1 - Skill Build


    What is the most optimal Build in your opinion to level with?

    • * Haunt, and Locust Swarm by far
    • * Damage over Time spells are very powerful tools while leveling, and scale Dramatically well with 2 Handed Weapons.
    • * The build that I have below is a build that works well into level 70, and beyond. If you need the level by level on what skills to you, you can check out the 24 Hour Witch Doctor Phase 1 Itinerary section located at the beginning of the guide.

    2 Handed Dot/Pet Build Pre-61

    2 Handed Dot/Pet Build Level 61-70

    2 Handed Dot/Pet Build Level 70


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    Phase 1 Recap


    Here are the important things to remember:

    • * Only do the bounties that are "Green" or "Blue"
    • * Pick up everything, and sell it to vendors until Level 61
    • * If you are out leveling your weapon, Npcs can provide Excellent Weapon & Jewelry options, make sure to check all of the merchants in each Act
    • * Remember to adjust Skills, game difficulty, passives, and runes as you are leveling.
    • * Get a Socket-ed helmet for Levels 61-70, and place a Marquise Ruby inside it!
    • * Pools of reflection are you friends, don't waste them by dying!

    Here are my 1-70 Times for all 4 Test sessions I conducted:

    Test Session 1

    Test Session 2

    Test Session 3



    Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes



    Test Session 4 Video proof Fast Forward to "10:45:00" Mark


    Phase 1 "Leveling Phase" Video Tutorial:


    Phase 1 Tutorial Video/Recap


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    Phase 2 "Gear Progression" In Dept


    Phase 2 begins immediately after you obtain level 70. Setting ourselves up to progress towards torment Difficulty levels 1-3 while also identifying (based upon what Items have dropped ) which build would be the most efficient for our Witch Doctor to run. With a little crafting, and some luck this phase will go smoothly.


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    Phase 2 - Upgrading all Artisans to Max Level

    • * Once your level 70 you will have more than enough Gold, and some Last breaths to upgrade these artisans to max level.

    Black Smith

    • * Crafting anything other than set items from the black smith is a little bit of a waste
    • * Aughilds Power, and Cain's Set give you the greatest potential out of the items you can craft.
    • * Crafting any items from the Black Smith give it the potential to roll "Ancient Level Stats"

    Jewel Crafter

    • * Would not advise to craft your gems higher then Marquise, unless you are using them as a crafting material when your re-rolling legendary Jewelry.
    • * We will be using this Artisan mostly for the "Rare" Jewelry crafting option
    • **Rare Ring Crafting**
    • * Requires 2 Marquise Diamond, and Gold per Rare Ring Crafted
    • * Optimal Stats wanted: Int, Critical Hit Chance, Increased Critical Damage, Socket(1)
    • * Stat alternative that is "ok": Int, Critical Hit Chance, Socket(1)

    Rare Amulet Crafting

    • * Requires 1 Marquise Gem of each Color excluding Diamonds, and Gold per Rare Amulet Crafted
    • * Optimal Stats wanted: Int, Critical Hit Chance, Increased Critical Damage, Socket(1)
    • * Stat alternative that is "ok": Int, Increased Critical Damage, Socket(1)

    Enchanter

    • * Pretty simple here with this artisan, she allows you to re-roll one Stat of your choice. for crafting materials
    • * Only thing to say about here, is that Chest, Pants, Belts, Shoes are fairly expensive to re-roll stats on so be careful.
    • * Gloves, and Wrist are by far the cheapest to re-reoll.
    • * Any items you continual re-roll has their base gold cost increased every time the enchantress is used, this is however excluded when re-rolling Legendary Jewelry (Rings/ Amulets) the cost for these items are consumed in the forum of Gems.

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    Phase 2 - Boon of the Hoarder


    • * Boon of the Hoarder is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and, unlike other Legendary Gems, only drops from Greed in the Treasure Realm.


    • * This gem gives a chance to cause any killed enemy (even if killed by a pet or a minion) to drop several large piles of gold in addition to their normal loot. The explosion does not cause any damage. Upgrading the gem increases the chance to proc, though for realistic purposes, it is not worth upgrading after reaching rank 50.
    • * At rank 25, it also gives a brief movement speed boost after picking up gold.
    • * This gem will have no effect in Greater Rifts. It will also not trigger off of kills made by anyone other than the Nephalem hero who uses this gem, even their own followers. It is also the only gem that gives no real combat effectiveness by itself. The massive quantities of gold offered, however, do prove very potent when coupled with items like Goldwrap and the Custerian Wristguards.
    • * The Boon of the Hoarder is one of the three gems (the others being Gogok of Swiftness and Invigorating Gemstone) that actually have a limit of effective ranking at 50.


    How do you go about getting a Treasure Realm?

    • * By setting the game Difficulty to Normal, and targeting areas in Adventure mode (non rifts), where Goblin spawn rates are high.
    • **Can I get a Treasure Realm to spawn from goblins in rifts?**
    • * No you cannot, it has to be in Adventure mode, you must be level 70, and it is only Goblins that are NOT inside of a rift.

    Do you have a list of Areas where you go to hunt goblins?

    • * The goblins I target it are in these Areas: Act 1 Araneae, Tower of the Cursed level (1 & 2), Core of the Arreat

    Map of Goblin farming areas




    Why is it so important to get this gem right away after hitting level 70?

    • * Gold is the sole reason, due to the fact that Crafting, Gem Crafting, and Using the enchanter for re-rolls is can get VERY expensive.
    • * Securing this item early on, will grant you easy gold for a lifetime.


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    Phase 2 - Re-Rolling Rare (Yellow) Quality items to decent standing

    While Hunting for goblins, or simply running rifts to farm for gear, and mats, your going to come across a lot of Rare (Yellow colored) items. These pieces of gear can help you gear up quickly to getting started on torment farming. I've included a basic list on what stats you want on each individual piece of gear (Excluded are Jewelry pieces as that was covered int he section above)

    • * Shoulders --> Int, Vit, Armor, Life %
    • * Helm ---> Int, Vit, Critical Chance
    • * Chest ---> Int, Vit, Armor, Socket (3)
    • * Pants ---> Int, Vit, Armor, Socket (3)
    • * Boots ---> int, Vit, Armor, Increased Movement Speed
    • * Gloves ---> Int, Vit, Critical Chance, Critical Damage
    • * Belt ---> Int, Vit, Armor, Life %
    • * Weapon ---> 2 Handed Int, Increased Damage %, Socket
    • * Weapon ---> 1 Handed Int, Increased Damage %, Socket
    • * Off Hand ---> Int, Vit, Crit Chance, *Increased Skill Damage*

    Phase 2 - Torment Levels 1 & 3

    In regard to what target numbers I go for before progressing towards a higher level of difficulty, these are simply what worked for me, A.K.A My opinion. If you find your able to start Torment Level 1 sooner than what target Toughness/Dps then by all means go for it!

    Torment 1

    • * Target Toughness 3-4m
    • * Target DPS 350-500k
    • * Personally I await until 4m Toughness with 500k Dps before switching to Torment 1 @ Lv 70


    Torment Level 3

    • * Target Toughness 4-5m
    • * Target DPS 600-800k
    • * Once you hit Torment Level 3, you should have a good understanding of What build your working towards
    • * Getting to this Stage int he first 24 hours as quickly as possible, will allow more time in the final phase to reach T5-T6 Difficulty farming potential at the end of the first 24 hours as a New Witch Doctor


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    Phase 2 - The Two major, introductory Witch Doctor Builds

    No specific gear is required to do these builds

    2 Handed Dot/Pet Build Level 70

    • * All you need to run this build is a Solid 2 handed weapon, and sub-par Rolls on your gear.
    • * Can get you into Torment 3 Farming very easily, and with the help of few items do Torment 6 easily.

    1 Handed Per Build

    • * Straight forward Pet build, can get you farming towards Torment Levels 1-3 Easily
    • * Does take a little bit of luck, and effort to take this build T6 However
    • * Only thing bad about pet builds, is that their initial gearing works well for lower torments, but takes a while to obtain the all the items that push it to the end game.
    • * However once said items are acquired, many Pet builds can easily push Great Rift Level 40 + Content Easily


    Due to Drops being fairly luck based, and random, I prefer to go with the 2 Handed Dot/Pet Build, due to the fact that it doesn't require item specific drops. Haunt, and Locust swarm also scale VERY well with 2 Handed weapons, and the right Increase Skill Damage/Elemental rolls on your gear. If you want less of a headache I'd advise to use the 2 Handed Dot build first, to help you farm efficiently, then proceed into a Jade, or one of the End game pet builds once you've acquired some nice build specific loot drops.



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    Phase 2 - Greater Rifts/Legendary Gems

    • * Every-time after Defeating a Rift Guardian, you have a % Chance to acquire a Greater Rift token, the chance for it to drop increases with Torment difficulty
    • * After Completing a Greater Rift, you receive 1 Random Legendary gem until you acquire all of them.
    • * Your goal is to obtain 3 Legendary Gems that are working towards you "Gear Progression" Build
    • * "Safe Gems" To Use/Level are as follows: Bane of the Trapped, Bane of the Powerful
    • * Usually your 3rd Gem Option is determined by build
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    Phase 2 - What Witch Doctor Builds to be focusing towards

    The guides inside my WD compendium showcase the different Builds for Witch Doctors, and the versatility of what options we have for T6/GR 30+ Farming.

    WD Compendium (Scroll to the bottom for Guides/Videos)


    List of Legendary Items that Can take you to T6 Easily, without requiring additional items

    • * Jeram (Voodoo helm) 9.09% Drop Rate
    • * Grin Reaper (Voodoo helm) 18.18% Drop Rate
    • * Worm Wood (Season 2 Patch 2.1.2 Weapon) 18.18% Drop Rate
    • * Quetzalcoatl (Voodoo helm) 9.09% Drop Rate
    • * Rhen'ho Flayer (Ceremonial Knife) 7.04% Drop Rate

    Drop rates mean the following:

    • * The % Chance Drop is for when a legendary drops for that specified s
    • * I.E.: A legendary Sword drops, Doom Bringer Drop Rate is Roughly 5-6%, so basically out of every 20 Legendary Swords that drop you "SHOULD IN THEORY", have one of those drops be a Doom Bringer.

    • * Keep in mind you could go through 40 Legendary Swords, and see no Doom Bringer, then on your next two Legendary Sword drops you get two Doom Bringers in a row, that is what we call "RNG" or Random Number Generator.

    Phase 2 "Gear Progression Phase" Video Tutorial:


    Phase 2 Tutorial Video/Recap


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    Phase 3 - "Grinding Phase" In Depth

    The final phase is mostly coming to terms with what build to lock down (focusing on a specific build) so that by the end of 24 hours (in game time) your Witch Doctor will be able to farm T5-T6 easily. If you followed the correct steps listed in Phase 2, you should have a clear idea of what build your working towards, and only need to "Min/Max" the final pieces of your gear.


    Debo what is Min/Maxing?

    • * From the Game Theory Wiki Definition:


    • * Min-maxing is the practice of playing a role-playing game, wargame or video game with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing desired ones.[1] This is usually accomplished by improving one specific trait or ability by sacrificing ability in all other fields. This is easier to accomplish in games where attributes are generated from a certain number of points rather than in ones where they are randomly generated.[2] Min-maxing is particularly common in games where the cost of traits does not reflect their expected usefulness; for instance, in a combat-heavy game a player may focus on physical traits, giving a character abnormally low mental and social skills so that the remaining points can all be channeled to physical statistics that are more likely to come into play.[citation needed]


    • Some video games have guides dedicated to building the absolute "best" character. Min-maxing in video games is considered expert-level play as it requires a perfect understanding of the game's mechanics and systems, but once it is achieved, a game is no longer challenging.


    Does Min Maxing make a difference?

    • * Lets look at 6 pieces of gear, with a Stat cap of 500 INT. With those 6 Pieces you average 440 Int per piece of gear, bringing you to 2,640 Int Count. If you were to able to bring the average to 460 Int per piece of gear gear, your new Int count would be 2,760 an improvement of 120 Int. If you were able to average 490 Int Average per piece of gear 2,940, that's a 300 Int Difference from the 440 Avg we started with. So with 13 Item slots in Diablo 3, improving your gear piece by piece, maximizing your Stat rolls on each individual pieces of your gear makes a huge difference in character development.


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    Phase 3 - Getting into a Routine

    Pretty Straight forward here, establishing a routine a to maximize your time to acquire the most amount of crafting materials, Gear, and Blood Shards.


    Here is an example of a "routine" I used when I was in Phase 3

    • * Farming Regular Rifts (Torment 3)
    • * Farming Greater Rifts when GR Keystones drop form Regular Rift runs.
    • * Upgrading Your Legendary Gems, after completing the Greater Rift
    • * Spending Blood Shards on specific Gear slots to improve your Build, or Min-Max certain items
    • * Repeat the steps above.

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    Phase 3 - Gambling for specific item Slots to complete your Build

    During phase 2 prioritization on Witch Doctor Voodoo helms is key initially, but after acquiring one of the Build changing Witch Doctor Helms, it is all bout rounding out the items that will improve your build. I.E. Maybe you have 3-4 Pieces of Jade Set, but your lacking the gloves, or Your running a poison Grin Reaper build, and you attempt to gamble for a Swamp Waders for additional poison damage.

    • * Knowing what Build you are committing to and making the correct purchases with Blood Shards
    • * Making Purchases between runs, to allow for frequent upgrades
    • * Gambling for items that "realistically" get is easily, (High Drop % chance items)
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    Phase 3 - Upgrading Legendary Gems

    For the most part the following gems are commonly used for most builds: Bane of The Trapped, Bane of the Powerful, Enforcer, and Efficacious Toxin gems. For the most part these gems are would you should be upgrading first with a "New" Witch Doctor. The 1-1-1 Method I use, is to upgrade each gem one Level at a time to Maximize successful upgrades. By the time all your Gems reach level 15, you should have solid gear, and proper itemization with your build to already be clearing Greater Rift levels 25-30.

    • * Identifying the 3 Gems that will work with your build
    • * Upgrading gems with the 1-1-1 Method
    • * Minimize Gem Failing once Gems Reach Level 15

    Determining if you will need a Ring of Royal Grandeur

    • * If running Cains Set, with Aughilds this might be necessary
    • * If attempting to Go for a "6" Piece Jade Set this WILL be Necessary
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    Phase 3 - Crafting high level Gems (non legendary)

    Towards the end of the 24 Hour Witch Doctor Run, items should have solid rolls, and your Jewelry should be min maxed to a decent level. Most of your gear will be complete, and Gems should be stacking up due to the probability your jewelry re-rolling is complete. Not to mention your Gold count should be solid allowing you to craft all your gems to "Royal" or "Flawless Royal" very easily.

    • * Crafting Topazes to their highest level.
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    Screen Shots of the Test Session Witch doctors after 24 hours.

    Test Session 1 End Results

    Test Session 2 End Results

    Test Session 2 End Results (2nd Screen Shot)

    Test Session 3 End Results

    Test Session 4 End Results

    Test Session 4 End Results (2nd Screen Shot)


    Phase 3 - "The Grind Phase" Video Tutorial:

    Phase 3 Tutorial Video/Recap


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    In closing

    Hope you guys enjoyed this guide! I hope a lot of new players can utilize it to make their time more efficient with the game, become better players, and teach other players on how they can improve their Witch Doctors. More future guides to come, how your looking forward to them.


    Links to all Recap/Map Images/Compendium Links:


    Phase 1-3 Video Recaps

    Phase 1 Tutorial Video/Recap

    Phase 2 Tutorial Video/Recap

    Phase 3 Tutorial Video/Recap

    Map images used

    Bounty List

    Map of Goblin farming areas


    Phase 1 Test Sessions

    Test Session 1

    Test Session 2

    Test Session 3

    *Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes*

    Test Session 4 Video proof Fast Forward to "10:45:00" Mark


    Phase 3 Test Session Result

    Test Session 1 End Results

    Test Session 2 End Results

    Test Session 2 End Results (2nd Screen Shot)

    Test Session 3 End Results

    Test Session 4 End Results

    Test Session 4 End Results 2nd Screen Shot
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Petbuild >> Grin Reaper VS Mask of Jeram
    Jeram is better



    However You will prob see a Grin Reaper before you see a Jeram



    Jeram 8-9% drop chance



    Grin Reaper 18-19% Drop chance
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's 2.1.2 Witch Doctor Compendium
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    12/10/2014 Added a new Grin Reaper Patch 2.1.2 Written Guide.

    Link to guide:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97811-debos-grin-reaper-build-physical-patch-2-1-1




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    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Grin Reaper Build (Physical) Patch 2.1.1
    *double post* *deleted*
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Grin Reaper Build (Physical) Patch 2.1.1
    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


    My Twitch Tag:

    http://www.twitch.tv/spsdebo



    My armory Profile:

    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

    Diablo Fans Link to where I keep the growing list of all WD information:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



    Now that the formalities are out of the way:







    Grin Reaper (Physical) Guide Patch 2.1.1






    General Witch Doctor Build Questions/Info about the build



    What element does This Build Benefit the most from



    • * Physical, and Poison Property




    What is the Dps prioritization?


    For Stats on Gear:



    • * Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
    • * Increase to Poison/Physical



    What set pieces/item make the build work better?



    • * Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever, and also to offer an alternative in-case you haven't been able to find a Tall mans finger.
    • * Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
    • * Cain's 2 Piece Set, to gain a 8% Attack Speed
    • * Swamp Land Waders: 20% Increased Poison Damage
    • * Doom Bringer: 20% Increased Physical Damage
    • * Witching Hour: Critical Hit damage, and Attack speed on Belt Slot
    • * Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation
    • * 2 Piece Black Thorne's to help with toughness, and increased Elite damage




    Paragon Setup:


    Core Prioritization



    • * 1.Movement Speed until max
    • * 2.Int

    Offensive Prioritization



    • * 1.Attack Speed
    • * 2.Crit Chance
    • * 3.Crit Damage


    Defensive Prioritization



    • * 1.Armor
    • * 2.Life %
    • * 3.All Resistance
    Utility Prioritization



    • * 1.Life on hit
    • * 2.Area Damage
    • * 3.Resource Cost Reduction



    Gearing list:



    The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.



    However the hardest items to get are as follows:



    • * 3.Doom Bringer (Drop Rate: 5.35%)
    • * 2.Task and Theo (Drop Rate: 1.75%)
    • * 1.The Witching Hour (Drop Rate: .83%)

    Drop rates mean the following:



    • * The % Chance Drop is for when a legendary drops for that specified slot
    • * I.E.: A legendary Sword drops, Doom Bringer Drop Rate is Roughly 5-6%, so basically out of every 20 Legendary Swords that drop you "SHOULD IN THEORY", have one of those drops be a Doom Bringer.
    • * Keep in mind you could go through 40 Legendary Swords, and see no Doom Bringer, then on your next two Legendary Sword drops you get two Doom Bringers in a row, that is what we call "RNG" or Random Number Generator.

    With that being said below here is the item list, with what I believe is the best items for that gear slot:




    Terminology: Key



    • * Int= Intelligence
    • * Vit= Vitality
    • * Attack Speed= Increased Item Attack Speed
    • * Critical Chance= Increased Critical Chance
    • * Critical Damage= Increased Critical Damage
    • * Dmg%= Increased Weapon Damage
    • * All Res = all Resistance
    • * Elemental Damage= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage
    • * LOH= Life on hit
    • * Increase skill Damage= I.E.: "Increase Fetish Army Damage"
    • * CDR= Cool Down Reduction





    Gearing list:


    Helm: Grin Reaper



    • * Stats you want: Int, Vit, Crit Chance, Socket
    • * Chance to summon horrific Mimics when attacking
    • * Mandatory item



    Shoulders: Aughilds Power



    • * Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



    Gloves: Tasker and Theo



    • * Stats wanted: Int, Attack Speed, Crit Chance, Crit Damage
    • * Stats wanted (Alternative): Int, Vit, Crit Chance, Crit Damage
    • * Increases pet attack speed up to 50%





    Rings: Ring of Royal Grandeur,Unity, or Stone of Jordan



    Unity

    Ring of Royal Grandeur

    Stone of Jordan




    Ring 1: Unity



    • * Stats wanted: Int, Crit Chance, Elite Damage, Socket
    • * Stats wanted (alternative): Int, Crit Damage, Elite Damage, Socket
    • * Used for solo play to obtain 50% Damage mitigation with your follower


    Ring 1 (Alternative): Stone of Jordan



    • * Stats wanted: Int, Socket, Elite Damage, Elemental Damage
    • * Stats wanted (alternative): Crit Damage/Crit Chance, Socket , Elite Damage, Elemental Damage
    • * Elite damage, Elemental Damage both on one ring. Excellent to increase fetish damage output
    • * You will only be using Stone of Jordan, when you are in a party however

    Ring 2: Royal Ring of Grandeur



    • * Stats wanted:Int, Socket, Crit Chance, Attack Speed
    • * Stats wanted(Alternative):Int, Socket, Crit Damage, Attack Speed
    • * Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permitted below 2 set pieces.



    Weapon: Doom Bringer



    • * Stats wanted: Int, Increased Dmg%, Attack Speed, Socket, Increased Physical (Standard roll)
    • * Fast attack speed 1.40
    • * Increased Physical Damage to help with all skills
    • * Best weapon option with Physical Grin Reaper, outside of Star Metal Kukri

    Off Hand: Zunimasssa



    • * Stats wanted: Int, Vit, Crit Chance, Increase Fetish Army Damage
    • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
    • * Pretty Much Non-negotiable






    Boots: Zunimassa



    • * Stats wanted: Int, Vit, Armor, All Res
    • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
    • * Pretty Much Non-negotiable





    Pants: Black Thorne's



    • * Stats wanted: Int, Vit, Socket(2)
    • * Increased Elemental Poison Damage (Up to 20%) on Pants slot
    • * Only Pants in game, that provide Poison Elemental Damage increase






    Belt: The Witching Hour



    • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
    • * Attack speed, and Critical Damage, on a belt slot works well in any pet build





    Chest: Zunimassa



    • * Stats wanted: Int, Vit, Sockets (3),Increased Fetish Army Damage
    • * Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
    • * Pretty Much Non-negotiable


    Bracer: Aughilds Power



    • * Stats Wanted: Int, Vit, Elemental Damage, Crit Chance
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.





    Necklace: Hell Fire Amulet, Black thornes



    Hell Fire Amulet

    Black Thornes'


    Hell Fire Amulet



    • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
    • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
    • * Provides an additional Passive bringing it up to 5 Passives running


    Acceptable Passives:



    • * Pierce the Veil
    • * Fetish Sycophants
    • * Gruesome Feast
    • * Jungle fortitude
    • * Grave Injustice
    • * Spirit Vessel

    Black Thornes



    • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
    • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit






    Skill build breakdown:


    The only really skills that I can see that can be altered are as follow:



    Jungle Fortitude ---> Spirit Vessel



    • * If you feel your pets have enough toughness, this would offer you a little bit more flexibility in tough situations of High Greater Rift Elite packs, and or Rift Bosses

    Jungle Fortitude ---> Grave Injustice



    • * This variation will allow for a lower CDR on Piranhado, and Horrify
    • * Running Spirit Vessel with this also decreases spirit walk, and horrify CDR significantly, but this variation would only probably happen if you were using a Hell Fire Amulet

    Horrify "Frighting Aspect" ----> Grasp of the Dead "Grouping Eels"



    • * Strong Dps increase, and has good Synergy with Build
    • * Piranhado groups monsters into one area, and Grasp/Zombie Charger Damage will be maximized


    Their is a lot of variations that can go into the Grin Reaper Build (Physical) , with being said I believe these skills are non Negotiable:



    Skills



    • * Rain of Toads
    • * Spirit Walk
    • * Piranhas
    • * Summon Fetish Army
    • * Zombie Charger


    This leaves 1 Debatable skill open for your choosing.


    Passives



    • * Pierce The Veil
    • * Fetish Sycophants
    • * Gruesome Feast


    This leaves 1 Debatable passive for your choosing.








    Active Skills:


    Spirit walk- "Jaunt"



    • * Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
    • * Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.



    Fetish Army "Legion of daggers"



    • * Provides us 8 Fetish at 180% Weapon Damage
    • * Doesn't Matter that it is Physical Property, CarnEvil Converts the Physical to Poison Damage


    Horrify "Frightening Aspect"



    • * 35% Armor Increase, will provide us additional toughness
    • * Provides us additional Crowd Control vs Elites, and trash mob packs
    • * Triggers Bane of the Trapped Gem



    Piranhas- "Piranhado"



    • * 15% Damage increase on targets affected by Piranhas.
    • * Vortexes enemies into one area, enabling our Darts to pierce through multiple targets at once



    Plague of Toads "Rain of toads



    • * Highest proc co-efficient that generates Fetishes from Fetish Sycophants
    • * Damage does improve with Swamp Waders, but nothing to impressive here

    Zombie Charger "Pile On"



    • * High Damage hitting AOE Physical Ability
    • * Works well with Piranhado
    • * Physical Property, scale off or Increased Physical Damage Gear







    Passive Skills


    Pierce the Veil



    • * 20% increased damage, Everyone pretty much runs it,
    • * Plus increase mana cost, won't affect this build what so ever.


    Fetish Sycophants



    • * Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
    • * Proc co-efficient with Plague of toads, will ensure we can maintain a high amount of Fetishes

    Gruesome Feast



    • * Additional Dps Increase for the Build
    • * The additional damage will work well with our Fetishes, and Skills Casted


    Jungle Fortitude



    • * Provides additional toughness for our pets, and ourselves
    • * Getting additional toughness through passive, opens up more DPS options in our gear.



    Legendary Gems



    For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.

    For the Grin Reaper (Physical) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.



    My Top 3 personal Gems



    • * 3.Bane of Powerful
    • * 2.Enforcer
    • * 1.Pain Enhancer

    General Top 3 Gems used by most Witch Doctors



    • * 3.Enforcer
    • * 2.Bane of the Trapped
    • * 1.Pain Enhancer (If Physical), Efficacious Toxic (If Poison)




    Gem of Efficacious Toxin



    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.


    Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.






    Bane of the Trapped



    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.


    Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.






    Enforcer



    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.


    Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases our Fetishes Damage since we are running 23 of them this is pretty much a straight forward decision








    Bane of the Powerful



    • * Base effect: Gain 20% increased damage for 30 seconds after killing an elite pack.
    • * Increase rank grants: +1 second buff duration.
    • * Rank 25 unlocks: 15% Increased Damage to Elites.


    Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.







    Pain Enhancer



    • * Base Effect: Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.
    • * Upgrade rank grants: +30% weapon damage.
    • * Rank 25 unlocks: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.

    This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is. We are running a lot of Physical Damage increase, in this build so it works out well.








    Video of build in action:



    Grin Reaper 2.1 Guide Part 1

    Grin Reaper 2.1 Guide Part 2

    Grin Reaper 2.1 Guide Part 3



    Video of the Future Season 2 Grin Reaper Poison Variant



    Grin Reaper 2.1.2 Season 2 Worm Wood Build


    These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho


    Grin Reaper Physical (Out dated)

    Grin Reaper Poison (Out dated)
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's 2.1.2 Witch Doctor Compendium
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    **12/3/2014 Added a new Rhen'Ho Flayer Patch 2.1.2 Written Guide.**

    Link to guide:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97724-debos-rhenho-flayer-2-1-1-guide




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    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Debo's Rhen'ho Flayer 2.1.1 Guide
    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


    My Twitch Tag:

    http://www.twitch.tv/spsdebo



    My armory Profile:

    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

    Diablo Fans Link to where I keep the growing list of all WD information:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



    [i]Now that the formalities are out of the way:[/i]



    [i]Rhen'Ho Flayer Guide Patch 2.1.1[/i]


    General Witch Doctor Build Questions/Info about the build



    What element does This Build Benefit the most from

    • Poison, and Fire


    What is the Dps prioritization?

    • * Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg
    • * Increase to Fire/Poison Damage


    What set pieces/item make the build work better?

    • * Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever, and also to offer an alternative in-case you haven't been able to find a Tall mans finger.
    • * Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
    • * Cain's 2 Piece Set, to gain a 8% Attack Speed
    • * Swamp Land Waders: 20% Increased Poison Dmg
    • * Mage Fist: 20% Increased Fire Damage
    • * Cinder Coat: 20% Increased Fire Damage
    • * Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation





    Paragon Setup:


    [i]**Core Prioritization**[/i]

    • * 1.Movement Speed until max
    • * 2.Int

    Offensive Prioritization

    • * 1.Attack Speed
    • * 2.Crit Chance
    • * 3.Crit Damage

    Defensive Prioritization

    • * 1.Armor
    • * 2.Life %
    • * 3.All Resistance

    Utility Prioritization

    • * 1.Life on hit
    • * 2.Area Damage
    • * 3.Resource Cost Reduction



    Gearing list:

    [i]The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.[/i]

    However the hardest items to get are as follows:

    • * 3.Rhen'Ho Flayer (Drop Rate: 7.04%)
    • * 2.Tall Mans Finger (Drop Rate: 4.34%)
    • * 1.The Witching Hour (Drop Rate: .83%)

    Drop rates mean the following:

    • * The % Chance Drop is for when a legendary drops for that specified slot
    • * I.E.: A legendary Dagger drops, DOD Drop Rate is Roughly 7%, so basically out of every 10 Legendary Dagger drops you "SHOULD IN THEORY", have one of those drops be a Dagger of darts.
    • * Keep in mind you could go through 30 Legendary Daggers, and see no DOD, then on your next 3 Legendary Dagger drop you get 3 DOD in a row, that is what we call "RNG" or Random Number Generator.

    [i]With that being said below here is the item list, with what I believe is the best items for that gear slot:[/i]




    Terminology: Key

    • * Int= Intelligence
    • * Vit= Vitality
    • * Attack Speed= Increased Item Attack Speed
    • * Critical Chance= Increased Critical Chance
    • * Critical Damage= Increased Critical Damage
    • * Dmg%= Increased Weapon Damage
    • * All Res = all Resistance
    • * Elemental Damage= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage
    • * LOH= Life on hit
    • * Increase skill Damage= I.E.: "Increase Fetish Army Damage"
    • * CDR= Cool Down Reduction




    Gearing list:


    Helm: Mask of Jeram

    • * Stats you want: Int, Vit, Crit Chance, Socket
    • * Increases all pet damage up to 100%
    • * Mandatory item



    Shoulders: Aughilds Power

    * Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage

    * Part of a 3 Piece set combination

    * 2 Piece set= 7% Decreased damage from melee/ranged attacks**

    * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



    Gloves: Tasker and Theo

    • * Stats wanted: Int, Attack Speed, Crit Chance, Crit Damage
    • * Stats wanted (Alternative): Int, Vit, Crit Chance, Crit Damage
    • * Increases pet attack speed up to 50%

    Ring 1: Unity,Stone of Jordan, or Tall Mans Finger

    Unity

    • * Stats wanted: Int, Crit Chance, Elite Damage, Socket
    • * Stats wanted (alternative): Int, Crit Damage, Elite Damage, Socket
    • * Used for solo play to obtain 50% Damage mitigation with your follower


    Stone of Jordan

    • * Stats wanted: Int, Socket, Elite Damage, Elemental Damage
    • * Stats wanted (alternative): Crit Damage/Crit Chance, Socket , Elite Damage, Elemental Damage
    • * Elite damage, Elemental Damage both on one ring. Excellent to increase fetish damage output
    • * You will only be using Stone of Jordan, when you are in a party however

    Ring 1: Tall Mans Finger

    • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
    • * Combines all our Dogs into one Gargantuan Zombie Dog
    • * Every Dog you'd normally have out contributes to the damage/health Gargantuan Zombie Dog .



    Rhen'Ho Flayer

    • * Plague of toads (Excluding Rain of Toads), will exploded twice, and will seek out enemies.
    • * Generates/Procs Fetish Sycophants extremely well, and has a very nice Attack Speed (1.40)
    • * Core Stats you want: Int, % Damage,Attack Speed Increase, socket
    • * Best Skills to use with this weapon: Addling Toads, or Explosive Toads.
    • .* Pretty Much Non-negotiable


    Boots: Black Thornes' or Ice Climbers,


    Black Thornes

    • * Stats wanted: Int, Vit, Armor, All Res
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit
    Ice Climbers

    • * Stats wanted: Int, Vit, Armor, All Res
    • * Mitigates Cold Damage
    • * Prevents us from be immobilized by enemy effects



    Pants: Swamp Land Waders

    • * Stats wanted: Int, Vit, Socket(2)
    • * Increased Elemental Poison Damage (Up to 20%) on Pants slot
    • * Only Pants in game, that provide Poison Elemental Damage increase


    Belt:The Witching Hour

    • * Stats wanted: Int, Vit, Attack Speed, Critical Damage
    • * Attack speed, and Critical Damage, Best in Slot Belt for Rhen'Ho Flayer Build



    Chest: Aughilds Rule

    • * Stats Wanted: Int, Vit, Sockets(3) , Increase Zombie Dog damage%
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



    Bracer: Aughild's Search

    • * Stats Wanted: Int, Vit, Elemental Damage, Crit Chance
    • * Part of a 3 Piece set combination
    • * 2 Piece set= 7% Decreased damage from melee/ranged attacks**
    • * 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.


    Necklace: Hell Fire Amulet, Black thornes'


    Hell Fire Amulet

    • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
    • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
    • * Provides an additional Passive bringing it up to 5 Passives running
    Acceptable Passives:

    • * Pierce the Veil
    • * Zombie Dog Handler
    • * Midnight Feast
    • * Fetish Sycophants
    • * Gruesome Feast
    • * Jungle fortitude
    • * Fierce Loyalty

    Black Thornes

    • * Stats wanted: Int, Crit Chance, Crit Damage, Socket
    • * Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket
    • * 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit



    Skill build breakdown:


    The only really skills that I can see that can be altered are as follow:

    [i] Piranhas "Frozen Piranhas" ---> Piranhado[/i]

    • * Can offer additional Crowd control, but I don't feel its necessary unless, your running it with Strong arm Bracers, and Grave Injustice passive

    [i]Gargantuan --> Big Bad Voodoo/Summon Fetish Army[/i]

    • * Strong Dps increase, in both cases
    • * Would definitely consider this in combination with the Piranhado option above, if I were able to obtain a well rolled Hell Fire amulet to grant me additional passive to run Grave Injustice
    • * Grave injustice would help immensely with CDR for these spells

    [i]Zombie Dogs "Rabid Dogs" --> Zombie Dogs "Fire Dogs[/i]

    • * Pretty Straight forward decision if your going for the "fire" variation of this build.

    [i]The fire variation of this build, utilizes Fire dogs, and explosive toads. Provides a good amount of flexability if your lacking Task and Theo, Aughild set plan, or Swamp Land Waders (Due to Mage Fist, and Cinder Coat high drop%).[/i]




    [i]Their is a lot of variations that can go into the Rhen'Ho Build, with being said I believe these skills are non Negotiable:[/i]

    Skills

    • * Exploding Toads/Addling Toads
    • * Spirit Walk
    • * Piranhas
    This leaves 3 Debatable skills open for your choosing.[/i]


    Passives

    • * Pierce The Veil
    • * Fetish Sycophants
    • * Midnight Feast
    [i]This leaves 1 Debatable passive for your choosing.[/i]




    Active Skills:


    Spirit walk- "Jaunt"

    • * Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
    • * Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.


    Zombie dog- "Rabid Dogs", "Leeching Beast", "Fire Dog"


    Rabid Dogs

    • * Poison Dot (3 second Duration) that Stacks
    • * Poison Dog hits an enemy two times in a row, each attack places its separate stack of the dot on the monster.
    • * Works well with Swamp Waders (increased Poison damage)

    Fire Dogs

    • * Strong AOE damage, per second to all enemies around the Zombie Dog
    • * Really good way to add AOE into this Pet Build, and get faster Trash clears
    • * Triggers Efficacious Toxin Gem
    .

    Horrify "Frightening Aspect"

    • * 35% Armor Increase, will provide us additional toughness
    • * Provides us additional Crowd Control vs Elites, and trash mob packs
    • * Triggers Bane of the Trapped Gem


    Pirahnas- "Frozen Pirahnas"

    • * Provides us Crowd Control, Damage Amp of 15%, and a chill effect to keep enemies away from us
    • * Only on a 8 second cool~down, since were not running grave injustice
    • * Triggers Bane of the Trapped Gem
    • * Triggers Efficacious Toxin Gem


    Gargantuan- "Big Stinker"

    [i]Here me out on this one guys......[/i]

    • * He triggers Efficacious Toxin Gem
    • * Provides a constant AOE poison damage that will keep a uptime on the Toxin Gem
    • * Another monster to tank for you, and scales well with Increased Poison Dmg, Mid Night Feast, and Jeram

    Plague of Toads- "Addling Toads"

    • * Combines with Rhen'Ho Flayer, and Toads have a 15% chance to confuse enemy targets. Poison Property
    • * The Addling toads CAN confuse Elite mobs, however they can't confuse Rift Guardians.
    • * With Swamp Waders, Damage increases fairly, and makes trash mob clearing much easier.


    Plague of Toads- "Explosive Toads"

    • * Combines with Rhen'Ho Flayer, and deals massive fire damage.
    • * Highest damage dealing toad rune, synergizes well with Burning Dogs, and Wrathful Protector
    • * Very easy to obtain fire elemental gear that will increase the toad damage.
    • * Triggers Bane of the Trapped Gem
    • * Triggers Efficacious Toxin Gem


    Passive Skills


    Pierce the Veil

    • * 20% increased damage, Everyone pretty much runs it,
    • * Plus increase mana cost, won't affect this build what so ever.

    Zombie Handler

    • * Increases HP of our Zombie dog, Gargantuan, and personal HP by 20%
    • * +1 To Zombie dogs = More Dps for our Gargantuan Dog.
    • * Toughness, and damage increase for the Poison Damage IMO make it a must have passive

    Fetish Sycophants

    • * Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
    • * Proc co-efficient with Plague of toads, will ensure we can maintain a high amount of Fetishes

    Midnight Feast

    • * 50% increase Damage to Gargantuan, and Zombie Gargantuan Dog.
    • * +1 To Zombie dogs = More Dps for our Gargantuan Dog.
    • * You will pretty much always have this while running any build that uses Tall mans Finger.



    Legendary Gems

    [i]For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.[/i]

    [i]For the Rhen'ho Flayer Build I have my own personal setup, and the more commonly used by Most Witch Doctors.[/i]

    My Top 3 personal Gems

    • * 3.Bane of Powerful (However I have switched to Bane of The Trapped most recently)
    • * 2.Simplicity
    • * 1.Efficacious Toxin

    General Top 3 Gems used by most Witch Doctors

    • * 3.Bane of the Trapped
    • * 2.Enforcer
    • * 1.Efficacious Toxin/Pain Enhancer (Depending on the element your using)




    Gem of Efficacious Toxin

    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
    [i]Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. Rhen'ho Flayer Addling toads is the strongest Rune affix for Plague of Toads, and since we will also be using pets that have strong Poison Rune Affixes, this is a VERY strong choice if you chose to go with the Poison variation of Rhen'ho Flayer Builds.[/i]



    Bane of the Trapped

    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
    [i]Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Plague of Toads causes an impairing effect in the form of "confusion" so it fits into the build quite nicely.[/i]



    Enforcer

    • * Base Effect: Increases the damage of your pets by 15%.
    • * Upgrade rank grants: 0.3% more pet damage per level.
    • * Rank 25 unlocks: Your pets take 25% reduced damage.
    [i]Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases Garg, Fetishes, and Gargantuan Damage, and toughness, this can never really be a bad choice in this build.[/i]




    Simplicity

    • * Simplicity’s Strength
    • * Base Effect: Increase the damage of primary skills by 25%.
    • * Upgrade rank grants: +0.5% damage.
    • *Rank 25 unlocks: Primary skills heal you for 2% of maximum health on hit.
    [i]Simplicity gem below rank at rank 25+ works tremendously well with Rhen'ho Flayer, and Grin Reaper Poison builds. Addling toads, Explosive Toads, Spider Queen, and Rain of toads are definitely the way to go when using this gem. If you need LOH, but don't want to sacrifice stats on your gear to achieve this, Simplicity can provide that with its secondary 2% of your Health as life on hit effect.[/i]



    Pain Enhancer

    • * Base Effect: Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.
    • * Upgrade rank grants: +30% weapon damage.
    • * Rank 25 unlocks: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.

    [i]This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is.[/i]

    [i]*I would only advise this if, your going with a 23 Fetish Based Rhen'Ho flayer Build with Zuni Massa*[/i]





    Video of build in action:

    Rhen'Ho 2.1 Guide Part 1: https://www.youtube.com/watch?v=yalhIl8bLNM

    Rhen'Ho 2.1 Guide Part 2: https://www.youtube.com/watch?v=059Xno0h0Eg

    Rhen'Ho 2.1 Guide Part 3: https://www.youtube.com/watch?v=QBTpMYIZscE

    Rhen'Ho 2.1 Guide Part 4: https://www.youtube.com/watch?v=2IVX-CeuCYQ



    These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of CarnEvil


    Rhen'Ho End Game Build (Out dated): https://www.youtube.com/watch?v=qWwYt9tbJO8

    Rhen'Ho Zuni Build (Out dated): https://www.youtube.com/watch?v=7Onmlpd-G_o
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Highest GR Pet Doc w/o SMK
    Rhen'ho and Carn Evil are your best bet
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on PTR 2.1.2 - Greater Rift Changes Explained (Video)
    Welp this is where I get off train.

    *puts on fancy hat* *picks up briefcase*

    Ya'll enjoy the show!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will you need to unlock adventure mode (by completing the campaign) at the start of season 2?
    Won't happen in Season 2 as they stated at Blizzcon.



    They DID say they are STRONGLY considering this after season 2.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR 2.1.2 - Greater Rift Changes Explained (Video)
    Pylons kill Greater Rifts.

    The ceiling for the greater rift is not the Rift guardians, but the Elite packs , and Trash monsters. Cause I don't care how much HP GR Guardian has, that conduit pylon will always shit on it.

    1. Find a Conduit shrine

    2. Leave monster pack around the Conduit Shrine

    3. Get Progress Meter to 99%

    4. Go back to Conduit Shrine, kill the monsters around it to spawn the Rift Guardian

    5. Profit
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Debo's 2.1.2 Witch Doctor Compendium
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    **11/26/2014 Added a new Worm Wood Patch 2.1.2 Written Guide.**

    Link to guide:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97604-debos-wormwood-future-2-1-2-patch-guide




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    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Debo's WormWood Future 2.1.2 Patch Guide
    Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.


    My Twitch Tag:

    http://www.twitch.tv/spsdebo



    My armory Profile:

    http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676

    Diablo Fans Link to where I keep the growing list of all WD information:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



    Now that the formalities are out of the way:





    Worm Wood Guide

    Really a Worm Wood Guide Debo?!?

    • * Yep :|
    Is it necessary?

    • * Yep >:|
    What is a Worm Wood?

    • * 2 Handed Staff, been in the game for a While
    • * Rolls Dex/Int for a Main Stat with a Secondary that has a chance to fear on hit.
    • * Receiving an update in Patch 2.1.2, to be utilized by Witch Doctors


    What changes are they making towards it in patch 2.1.2

    • * Worm Wood will gain an new Secondary, that Auto casts Locust Swarm
    • * Worm Wood will gain one additional Primary Stat that Increases Poison Damage (Up to 25%)
    • * It will also (like all legendarys) have a chance to become an Ancient Version of its self in Patch 2.1.2

    Evolution of WormWood

    The Original Weapon: http://us.battle.net/d3/en/item/wormwood

    The weapon in 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png

    The Weapon in 2.1.2 With Ancient Affix: http://imgur.com/KilQR2d


    Worm Wood Facts

    • * Having Locust swarm on you skill bar with a rune affix enables the Locus Swarm Auto cast by Worm Wood to gain that affix.
    • * Current Drop % for Worm wood is 18.8% for the Witch Doctor class
    • * The above statement refers, to when a Legendary Staff Drops you have almost a 1/5 Chance of it being a Worm Wood Drop
    • * The Auto cast Locust Swarm (without it being set to your skill Bar) is poison, unless you are Running Locust Swarm with a Rune that changes it to fire or Cold
    • * So in relation to the above statement, If you were to use Locus Swam with the "Searing locust" Run affix, all auto-cast Locust swarm will be "Fire property", and take on the additional effects of the rune selected.





    Worm Wood In comparison to other "Jade" Build Weapons

    • * 1.Furnace
    Furnace Item Info: http://us.battle.net/d3/en/item/the-furnace

    • * 2.Worm Wood
    The Original Weapon: http://us.battle.net/d3/en/item/wormwood

    The weapon in Future Patch 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png



    • * 3.Wrath of the Bone King
    WOTBK Item Info: http://us.battle.net/d3/en/item/wrath-of-the-bone-king

    • * 4.Sun Keeper
    Sunk Keeper Item Info: http://us.battle.net/d3/en/item/sun-keeper



    1.Furnance

    • * 2 Handed Mace , with up to a 50% Increased elite Damage roll
    • * No matter How you look at it regarding this weapon it is undisputed King of all Jade Weapons, the Increased Elite Damage of up to 50% is not easy to overcome by other weapons.
    2.Worm Wood

    • * 2 Handed Staff 25% Increased Poison Damage, with an Auto Cast Locust Swarm Secondary Effect
    • * I only put Worm Wood Above Wrath of the Bone King due to the Fact in Patch 2.1.2 They changed one of the Rune options for Haunt to be poison property, and to have this added effect:
    • *Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
    • * Since the Wrath of the Bone King Lacks the synergy of maximizing the Poisoned spirit Haunt Rune (By providing Increased Damage to Cold) Worm Wood Has an edge up over the WOTBK

    3.Wrath of the Bone King

    • * 2 Handed Mace with up to 30% Increased Cold Damage
    • * Goes will With the Jade build do to 2h Working the best with DOT spells, but also it Increasing Cold Damage which effects are Haunt Rune due to all Haunt Runes being Cold Based
    • * In the future patch this Changes, since one of the Runes for Haunt is Poison based, and has a 20% Increased damage from all sources Affix, which pushes it just Under the Worm Wood due to its future changes
    4.Sun Keeper

    • * Not much to say here, the only 1 Handed weapon you will be using for Jade Build, Outside of the 2 handed weapons I've listed above.




    Legendary Items That Work well with Worm Wood

    • * Quetzalcoatl
    Quetzalcoatl Item Info: http://us.battle.net/d3/en/item/quetzalcoatl

    • * Swamp Land Waders
    Swamp Land Waders Into: http://us.battle.net/d3/en/item/swamp-land-waders

    • * Hwoj Wrap
    Hwoj Wrap Item Info: http://us.battle.net/d3/en/item/hwoj-wrap

    • * Grin Reaper
    Grin Reaper Item Info: http://us.battle.net/d3/en/item/the-grin-reaper







    Active skills That Work well with Worm Wood

    • **Haunt "Poisoned Spirit" (Not available until Patch 2.1.2)**
    • *Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
    Skill Info(Poisoned Spirit not Implemented yet): http://us.battle.net/d3/en/class/witch-doctor/active/haunt

    Locust Swam "Any Rune"

    • * To have the added affect of the different Runes, to be applied to the Auto Casting effect of Worm Wood
    Skill info: http://us.battle.net/d3/en/class/witch-doctor/active/locust-swarm





    Passive skills That Work well with Worm Wood



    Creeping Death

    • * Pretty obvious here, makes the Pestilence last forever(Forever= 5 minutes)
    Skill Info: http://us.battle.net/d3/en/class/witch-doctor/passive/creeping-death)

    Bad Medicine

    • * Locust swam Auto Casts ---> Spreads to all monsters on screen -----> Bad Medicine 20% Less Dmg dealt by all monsters under the effect of Locust swarm
    skill Info: http://us.battle.net/d3/en/class/witch-doctor/passive/bad-medicine)



    Legendary Gems with Worm Wood


    Gem of Efficacious Toxin

    • * Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
    • * Upgrade rank grants: +50% weapon damage over 10 seconds.
    • * Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
    • *Efficacious Toxin gem works well with Worm Wood due to the fact of auto cast Locust Swarm. Locust Swarm procs the 1st, and 2nd ability of Efficacious toxin Gem, plus scales well with the gem with the up to 25% increased Poison damage Primary Stat roll.*


    Bane of the Trapped

    • * Base effect: Increase damage against enemies under control-impairing effects by 15%.
    • * Upgrade rank grants: +0.3% damage.
    • * Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
    • *Before unlocking the 2nd Ability Hwoj Wrap with Worm Wood works quite nicely with activating Bane of the Trapped. Once the 2nd ability is unlocked, simply being within the Auto Cast range with Worm Wood, also meets the requirement of being close enough for the Reduced movement speed aura provided by Bane of the trapped to trigger the 1st ability.*



    Skill Builds with Worm Wood

    • * Haunt is left "un-runed" due to the fact Poisoned Spirit will not be in the game until patch 2.1.2
    • *Witch Doctor: Haunt : Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).*
    Worm Wood Skill Builds:

    Worm Wood Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTQ!WTRS!.baaYb

    Worm Wood with Grin Reaper: http://us.battle.net/d3/en/calculator/witch-doctor#elUYRb!WYSe!.babZZ

    Worm Wood With Quezacotl Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTX!WTYS!.baaYY

    Worm Wood With Jade: http://us.battle.net/d3/en/calculator/witch-doctor#ejUdXl!WTSe!.YaZYb




    Video of Worm Wood in action:


    Worm Wood With Jade: https://www.youtube.com/watch?v=scy2eKsbAaY

    Worm Wood With Quezacotl Only: https://www.youtube.com/watch?v=frmTmvWqmhY

    Worm Wood with Grin Reaper: https://www.youtube.com/watch?v=ZtaQczFqys8
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Debo's 2.1.2 Witch Doctor Compendium
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    **11/22/2014 Added a new CarnEvil Patch 2.1 Written Guide.**

    Link to guide:

    http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97561-debos-carnevil-patch-2-1-1-guide




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    Posted in: Witch Doctor: The Mbwiru Eikura
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