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Sep 10, 2015DeboSc2 posted a message on T10 Support Monk, Helltooth Lag in Action, Overwatch Beta Soon?Posted in: News
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Now I know when the new season comes out, people will probably use.... "Clever use of game mechanics" But in POE I noticed they ban, and do constant roll backs to players who play outside the normal means to force players to play as "legitimate" as possible.
Any who has anyone else tried this with other classes?
Did one for the Witch Doctor Class what I came up with after a good amount of trial runs:
Forum Thread in Witch Doctor Thread
I'm pretty sure I could condense it even more to increase better results over the course of the time stipulated. I noticed dramatically every new trial I created the efficiency improves. What are your guys thoughts?
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My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
The 24 Hour Witch Doctor
This Guide, is meant to serve people whom might be new to Diablo 3, or new to the Witch Doctor Class. It provides a structured easy to follow process that will enable the player to maximize the first 24 hours of a New Witch Doctor that is Created.
Getting power leveled, using exploits, or group play will yield faster results in gearing up a Witch Doctor initially. The point of this guide is to provide an option for players to be self sufficient, or use as a itinerary list on what you should be focusing with a new Witch Doctor.
The guide Will be broken up into "Three Phases"
Leveling Phase
Gear Progression Phase
Grind Phase
24 Hour Witch Doctor Itinerary List
The following in which you are about to read, is a start to finish Itinerary for our first 24 hours for a "fresh" solo Witch Doctor. If you are in a group, you can use this as a rough outline on what you should be focusing on as you progress through content. The leveling Phase is pretty straight forward, it list what difficulty, and skill setup you should be running at different level intervals. The second phase shows how you should prioritize your time to quickly Progress onward to Torments 1 & 3. The final phase is all about rounding out your build, and gear itemization to have your Witch Doctor Torment Level 5/6 ready.
Part 1 Leveling Phase
Levels 1-12
Level 1-12 Ending Skill Setup
Primary Skills
Passive skills
Level 12-21 Ending Skill Setup
Primary Skills
Passive skills
Level 22-27 Ending Skill Setup
Primary Skills
Passive skills
Level 28-36 Ending Skill Setup
Primary Skills
Passive skills
Levels 37-48
Haunt "Poisoned Spirit" (Level 48) Rune
Level 37-48 Ending Skill Setup
Primary Skills
Passive skills
Level 49-70 Ending Skill Setup
Primary Skills
Passive skills
Phase 2 Gear Progression Phase
In Order or prioritization
Upgrading all Artisans to Max Level
Boon of the Hoarder
Jewelry Rings,Amulet
Re-Rolling Rare (Yellow) Quality items to decent standing
Torment Level 1
Legendary Gems
Torment Level 3
Phase 3 Grinding Phase
Getting into a Routine
Gambling for specific item Slots to complete your Build
Determining if you will need a Ring of Royal Grandeur
Min-Maxing your Gear
Crafting high level Gems (non legendary)
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Phase 1 "Leveling Phase" In Depth
This Section will cover these major points: Bounty Choices , Itemization, and Skill Build
Bounty Choices
Bounties are pretty much straight forward. While leveling there certain bounties that we avoid, and specific acts we stay away from. When you start a new Witch Doctor, everyone can start off in "Adventure mode", granted they've completed story mode beforehand.
Why do you only choose Act 1 Bounties Only?
What Bounties should I do, avoid sometimes, or skip all together?
Why am I avoiding these Bounties?
What about the Maybe Bounties
If you complete all of the bounties, that are on the list, and all that remains are the ones that you should "NOT" do, it is more profitable to simply leave game to "Reset" the bounties.
Pools of Reflection
Whats a pool of reflection
While doing bounties you will come across these pools of golden goodness, it is very easy to keep these stacks going from levels 1-61. So to increase the rate at which you level stack these pools without dying. From levels 61 onward, things can get a little tough, so be extra careful to not die as the increased exp makes a BIG difference on your way level 70.
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Phase 1 - Itemization
What Gear should I be focusing on while leveling up?
What options do I have if I can't find a decent weapon?
Things you don't need to worry about from levels 1-60
What about when I hit level 61?
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Phase 1 - Skill Build
What is the most optimal Build in your opinion to level with?
2 Handed Dot/Pet Build Pre-61
2 Handed Dot/Pet Build Level 61-70
2 Handed Dot/Pet Build Level 70
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Phase 1 Recap
Here are the important things to remember:
Here are my 1-70 Times for all 4 Test sessions I conducted:
Test Session 1
Test Session 2
Test Session 3
Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes
Test Session 4 Video proof Fast Forward to "10:45:00" Mark
Phase 1 "Leveling Phase" Video Tutorial:
Phase 1 Tutorial Video/Recap
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Phase 2 "Gear Progression" In Dept
Phase 2 begins immediately after you obtain level 70. Setting ourselves up to progress towards torment Difficulty levels 1-3 while also identifying (based upon what Items have dropped ) which build would be the most efficient for our Witch Doctor to run. With a little crafting, and some luck this phase will go smoothly.
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Phase 2 - Upgrading all Artisans to Max Level
Black Smith
Jewel Crafter
Rare Amulet Crafting
Enchanter
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Phase 2 - Boon of the Hoarder
How do you go about getting a Treasure Realm?
Do you have a list of Areas where you go to hunt goblins?
Map of Goblin farming areas
Why is it so important to get this gem right away after hitting level 70?
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Phase 2 - Re-Rolling Rare (Yellow) Quality items to decent standing
While Hunting for goblins, or simply running rifts to farm for gear, and mats, your going to come across a lot of Rare (Yellow colored) items. These pieces of gear can help you gear up quickly to getting started on torment farming. I've included a basic list on what stats you want on each individual piece of gear (Excluded are Jewelry pieces as that was covered int he section above)
Phase 2 - Torment Levels 1 & 3
In regard to what target numbers I go for before progressing towards a higher level of difficulty, these are simply what worked for me, A.K.A My opinion. If you find your able to start Torment Level 1 sooner than what target Toughness/Dps then by all means go for it!
Torment 1
Torment Level 3
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Phase 2 - The Two major, introductory Witch Doctor Builds
No specific gear is required to do these builds
2 Handed Dot/Pet Build Level 70
1 Handed Per Build
Due to Drops being fairly luck based, and random, I prefer to go with the 2 Handed Dot/Pet Build, due to the fact that it doesn't require item specific drops. Haunt, and Locust swarm also scale VERY well with 2 Handed weapons, and the right Increase Skill Damage/Elemental rolls on your gear. If you want less of a headache I'd advise to use the 2 Handed Dot build first, to help you farm efficiently, then proceed into a Jade, or one of the End game pet builds once you've acquired some nice build specific loot drops.
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Phase 2 - Greater Rifts/Legendary Gems
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Phase 2 - What Witch Doctor Builds to be focusing towards
The guides inside my WD compendium showcase the different Builds for Witch Doctors, and the versatility of what options we have for T6/GR 30+ Farming.
WD Compendium (Scroll to the bottom for Guides/Videos)
List of Legendary Items that Can take you to T6 Easily, without requiring additional items
Drop rates mean the following:
Phase 2 "Gear Progression Phase" Video Tutorial:
Phase 2 Tutorial Video/Recap
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Phase 3 - "Grinding Phase" In Depth
The final phase is mostly coming to terms with what build to lock down (focusing on a specific build) so that by the end of 24 hours (in game time) your Witch Doctor will be able to farm T5-T6 easily. If you followed the correct steps listed in Phase 2, you should have a clear idea of what build your working towards, and only need to "Min/Max" the final pieces of your gear.
Debo what is Min/Maxing?
Does Min Maxing make a difference?
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Phase 3 - Getting into a Routine
Pretty Straight forward here, establishing a routine a to maximize your time to acquire the most amount of crafting materials, Gear, and Blood Shards.
Here is an example of a "routine" I used when I was in Phase 3
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Phase 3 - Gambling for specific item Slots to complete your Build
During phase 2 prioritization on Witch Doctor Voodoo helms is key initially, but after acquiring one of the Build changing Witch Doctor Helms, it is all bout rounding out the items that will improve your build. I.E. Maybe you have 3-4 Pieces of Jade Set, but your lacking the gloves, or Your running a poison Grin Reaper build, and you attempt to gamble for a Swamp Waders for additional poison damage.
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Phase 3 - Upgrading Legendary Gems
For the most part the following gems are commonly used for most builds: Bane of The Trapped, Bane of the Powerful, Enforcer, and Efficacious Toxin gems. For the most part these gems are would you should be upgrading first with a "New" Witch Doctor. The 1-1-1 Method I use, is to upgrade each gem one Level at a time to Maximize successful upgrades. By the time all your Gems reach level 15, you should have solid gear, and proper itemization with your build to already be clearing Greater Rift levels 25-30.
Determining if you will need a Ring of Royal Grandeur
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Phase 3 - Crafting high level Gems (non legendary)
Towards the end of the 24 Hour Witch Doctor Run, items should have solid rolls, and your Jewelry should be min maxed to a decent level. Most of your gear will be complete, and Gems should be stacking up due to the probability your jewelry re-rolling is complete. Not to mention your Gold count should be solid allowing you to craft all your gems to "Royal" or "Flawless Royal" very easily.
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Screen Shots of the Test Session Witch doctors after 24 hours.
Test Session 1 End Results
Test Session 2 End Results
Test Session 2 End Results (2nd Screen Shot)
Test Session 3 End Results
Test Session 4 End Results
Test Session 4 End Results (2nd Screen Shot)
Phase 3 - "The Grind Phase" Video Tutorial:
Phase 3 Tutorial Video/Recap
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In closing
Hope you guys enjoyed this guide! I hope a lot of new players can utilize it to make their time more efficient with the game, become better players, and teach other players on how they can improve their Witch Doctors. More future guides to come, how your looking forward to them.
Links to all Recap/Map Images/Compendium Links:
Phase 1-3 Video Recaps
Phase 1 Tutorial Video/Recap
Phase 2 Tutorial Video/Recap
Phase 3 Tutorial Video/Recap
Map images used
Bounty List
Map of Goblin farming areas
Phase 1 Test Sessions
Test Session 1
Test Session 2
Test Session 3
*Test Session 4 Screen shot was lost but final time 1-70 was 6 hours 28 minutes*
Test Session 4 Video proof Fast Forward to "10:45:00" Mark
Phase 3 Test Session Result
Test Session 1 End Results
Test Session 2 End Results
Test Session 2 End Results (2nd Screen Shot)
Test Session 3 End Results
Test Session 4 End Results
Test Session 4 End Results 2nd Screen Shot
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However You will prob see a Grin Reaper before you see a Jeram
Jeram 8-9% drop chance
Grin Reaper 18-19% Drop chance
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12/10/2014 Added a new Grin Reaper Patch 2.1.2 Written Guide.
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97811-debos-grin-reaper-build-physical-patch-2-1-1
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My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Grin Reaper (Physical) Guide Patch 2.1.1
General Witch Doctor Build Questions/Info about the build
What element does This Build Benefit the most from
What is the Dps prioritization?
For Stats on Gear:
What set pieces/item make the build work better?
Paragon Setup:
Core Prioritization
Offensive Prioritization
Defensive Prioritization
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
Drop rates mean the following:
With that being said below here is the item list, with what I believe is the best items for that gear slot:
Terminology: Key
Gearing list:
Helm: Grin Reaper
Shoulders: Aughilds Power
Gloves: Tasker and Theo
Rings: Ring of Royal Grandeur,Unity, or Stone of Jordan
Unity
Ring of Royal Grandeur
Stone of Jordan
Ring 1: Unity
Ring 1 (Alternative): Stone of Jordan
Ring 2: Royal Ring of Grandeur
Weapon: Doom Bringer
Off Hand: Zunimasssa
Boots: Zunimassa
Pants: Black Thorne's
Belt: The Witching Hour
Chest: Zunimassa
Bracer: Aughilds Power
Necklace: Hell Fire Amulet, Black thornes
Hell Fire Amulet
Black Thornes'
Hell Fire Amulet
Acceptable Passives:
Black Thornes
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude ---> Spirit Vessel
Jungle Fortitude ---> Grave Injustice
Horrify "Frighting Aspect" ----> Grasp of the Dead "Grouping Eels"
Their is a lot of variations that can go into the Grin Reaper Build (Physical) , with being said I believe these skills are non Negotiable:
SkillsThis leaves 1 Debatable skill open for your choosing.
Passives
This leaves 1 Debatable passive for your choosing.
Active Skills:
Spirit walk- "Jaunt"
Fetish Army "Legion of daggers"
Horrify "Frightening Aspect"
Piranhas- "Piranhado"
Plague of Toads "Rain of toads
Zombie Charger "Pile On"
Passive Skills
Pierce the Veil
Fetish Sycophants
Gruesome Feast
Jungle Fortitude
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the Grin Reaper (Physical) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.
My Top 3 personal Gems
General Top 3 Gems used by most Witch Doctors
Gem of Efficacious Toxin
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.
Bane of the Trapped
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.
Enforcer
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases our Fetishes Damage since we are running 23 of them this is pretty much a straight forward decision
Bane of the Powerful
Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.
Pain Enhancer
This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is. We are running a lot of Physical Damage increase, in this build so it works out well.
Video of build in action:
Grin Reaper 2.1 Guide Part 1
Grin Reaper 2.1 Guide Part 2
Grin Reaper 2.1 Guide Part 3
Video of the Future Season 2 Grin Reaper Poison Variant
Grin Reaper 2.1.2 Season 2 Worm Wood Build
These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho
Grin Reaper Physical (Out dated)
Grin Reaper Poison (Out dated)
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**12/3/2014 Added a new Rhen'Ho Flayer Patch 2.1.2 Written Guide.**
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97724-debos-rhenho-flayer-2-1-1-guide
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My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
[i]Now that the formalities are out of the way:[/i]
[i]Rhen'Ho Flayer Guide Patch 2.1.1[/i]
General Witch Doctor Build Questions/Info about the build
What element does This Build Benefit the most from
What is the Dps prioritization?
What set pieces/item make the build work better?
Paragon Setup:
[i]**Core Prioritization**[/i]
Offensive Prioritization
Defensive Prioritization
Utility Prioritization
Gearing list:
[i]The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.[/i]
However the hardest items to get are as follows:
Drop rates mean the following:
[i]With that being said below here is the item list, with what I believe is the best items for that gear slot:[/i]
Terminology: Key
Gearing list:
Helm: Mask of Jeram
Shoulders: Aughilds Power
* Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage
* Part of a 3 Piece set combination
* 2 Piece set= 7% Decreased damage from melee/ranged attacks**
* 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.
Gloves: Tasker and Theo
Ring 1: Unity,Stone of Jordan, or Tall Mans Finger
Unity
Stone of Jordan
Ring 1: Tall Mans Finger
Rhen'Ho Flayer
Boots: Black Thornes' or Ice Climbers,
Black Thornes
Pants: Swamp Land Waders
Belt:The Witching Hour
Chest: Aughilds Rule
Bracer: Aughild's Search
Necklace: Hell Fire Amulet, Black thornes'
Hell Fire Amulet
Black Thornes
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
[i] Piranhas "Frozen Piranhas" ---> Piranhado[/i]
[i]Gargantuan --> Big Bad Voodoo/Summon Fetish Army[/i]
[i]Zombie Dogs "Rabid Dogs" --> Zombie Dogs "Fire Dogs[/i]
[i]The fire variation of this build, utilizes Fire dogs, and explosive toads. Provides a good amount of flexability if your lacking Task and Theo, Aughild set plan, or Swamp Land Waders (Due to Mage Fist, and Cinder Coat high drop%).[/i]
[i]Their is a lot of variations that can go into the Rhen'Ho Build, with being said I believe these skills are non Negotiable:[/i]
Skills
Passives
Active Skills:
Spirit walk- "Jaunt"
Zombie dog- "Rabid Dogs", "Leeching Beast", "Fire Dog"
Rabid Dogs
Fire Dogs
Horrify "Frightening Aspect"
Pirahnas- "Frozen Pirahnas"
Gargantuan- "Big Stinker"
[i]Here me out on this one guys......[/i]
Plague of Toads- "Addling Toads"
Plague of Toads- "Explosive Toads"
Passive Skills
Pierce the Veil
Zombie Handler
Fetish Sycophants
Midnight Feast
Legendary Gems
[i]For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.[/i]
[i]For the Rhen'ho Flayer Build I have my own personal setup, and the more commonly used by Most Witch Doctors.[/i]
My Top 3 personal Gems
General Top 3 Gems used by most Witch Doctors
Gem of Efficacious Toxin
Bane of the Trapped
Enforcer
Simplicity
Pain Enhancer
[i]This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is.[/i]
[i]*I would only advise this if, your going with a 23 Fetish Based Rhen'Ho flayer Build with Zuni Massa*[/i]
Video of build in action:
Rhen'Ho 2.1 Guide Part 1: https://www.youtube.com/watch?v=yalhIl8bLNM
Rhen'Ho 2.1 Guide Part 2: https://www.youtube.com/watch?v=059Xno0h0Eg
Rhen'Ho 2.1 Guide Part 3: https://www.youtube.com/watch?v=QBTpMYIZscE
Rhen'Ho 2.1 Guide Part 4: https://www.youtube.com/watch?v=2IVX-CeuCYQ
These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of CarnEvil
Rhen'Ho End Game Build (Out dated): https://www.youtube.com/watch?v=qWwYt9tbJO8
Rhen'Ho Zuni Build (Out dated): https://www.youtube.com/watch?v=7Onmlpd-G_o
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*puts on fancy hat* *picks up briefcase*
Ya'll enjoy the show!
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They DID say they are STRONGLY considering this after season 2.
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The ceiling for the greater rift is not the Rift guardians, but the Elite packs , and Trash monsters. Cause I don't care how much HP GR Guardian has, that conduit pylon will always shit on it.
1. Find a Conduit shrine
2. Leave monster pack around the Conduit Shrine
3. Get Progress Meter to 99%
4. Go back to Conduit Shrine, kill the monsters around it to spawn the Rift Guardian
5. Profit
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**11/26/2014 Added a new Worm Wood Patch 2.1.2 Written Guide.**
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97604-debos-wormwood-future-2-1-2-patch-guide
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My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Worm Wood Guide
Really a Worm Wood Guide Debo?!?
What changes are they making towards it in patch 2.1.2
Evolution of WormWood
The Original Weapon: http://us.battle.net/d3/en/item/wormwood
The weapon in 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png
The Weapon in 2.1.2 With Ancient Affix: http://imgur.com/KilQR2d
Worm Wood Facts
Worm Wood In comparison to other "Jade" Build Weapons
The weapon in Future Patch 2.1.2: http://media-diablofans.cursecdn.com/attachments/21/465/wormwood.png
1.Furnance
3.Wrath of the Bone King
Legendary Items That Work well with Worm Wood
Active skills That Work well with Worm Wood
Locust Swam "Any Rune"
Passive skills That Work well with Worm Wood
Creeping Death
Bad Medicine
Legendary Gems with Worm Wood
Gem of Efficacious Toxin
Bane of the Trapped
Skill Builds with Worm Wood
Worm Wood Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTQ!WTRS!.baaYb
Worm Wood with Grin Reaper: http://us.battle.net/d3/en/calculator/witch-doctor#elUYRb!WYSe!.babZZ
Worm Wood With Quezacotl Only: http://us.battle.net/d3/en/calculator/witch-doctor#elUYTX!WTYS!.baaYY
Worm Wood With Jade: http://us.battle.net/d3/en/calculator/witch-doctor#ejUdXl!WTSe!.YaZYb
Video of Worm Wood in action:
Worm Wood With Jade: https://www.youtube.com/watch?v=scy2eKsbAaY
Worm Wood With Quezacotl Only: https://www.youtube.com/watch?v=frmTmvWqmhY
Worm Wood with Grin Reaper: https://www.youtube.com/watch?v=ZtaQczFqys8
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**11/22/2014 Added a new CarnEvil Patch 2.1 Written Guide.**
Link to guide:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/97561-debos-carnevil-patch-2-1-1-guide
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