I've sold a couple of things and have like 200k gold atm. But my blacksmith an jeweller are the highest level I can get them in Hell; have dropped a good amount of gold in there, like 100k for 1 level I think...after Nightmare . I need Inferno books/tombs or whatever they call it to upgrade them further...so I'll have a good amount of gold hitting Inferno!
Tomorrow I'm free!!!! Maybe.
I strongly suggest holding your money from the crafters for now. At the moment crafting is too expensive and too random to be of any use. You'll end up spending millions trying to make a perfect item when there's probably something better at the AH for far less.
Also, it has been announced that the prices of crafted items will be cut down in patch 1.1 so it'll be worth the wait.
I can't think of a single game that isnt korean that blatantly sells power for money.
Check out Age of Conan shop. I'm sure you'll find it enlightening.
Think of all those pesky Facebook games. Seriously, RMAH had been announced MONTHS prior the game launch, if you want to complain about something, here's a list:
- Inferno is too hard for melee
- Acts 1 and 2 drops too many low level items
- Mandatory online gaming with too many unavailable hours due to maintenance
- Auction House always broken
And many more, just pick one and hordes of players will back you up.
I've cleared Act3 with a DH and Monk tank friend, who had similar stats. Yes, he died a lot as well, we skipped many champion packs, but also killed many. The "tank when CD's are up, then kite" works really well with a good DPS partner.
About gold/upgrades, we've been farming Act 2 and Inferno Poneys, got a few good pieces that netted a few million, and I know he's saving for 1handers with good DPS and LoH, which seems to be the base of monk tanking.
Real money for game items have been going on forever in every multiplayer game with some persistance. Only this time Blizzard figured it can provide a safe trade environment while making some money on the side.
1. Blizzard doesn't sell items, players do.
2. If it pays for the infrastructure so I don't have to pay a fee, it's all good.
3. There are so many gold sinks in the game gold will retain at least some value, so I'll still be able to buy stuff I want for gold instead of dollars.
4. PVP in Diablo 3 will be as serious as it was in D2: not serious at all. If you want a serious and balanced PVP environment, go play a different game. Not every Blizzard game has to be an e-sport.
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I strongly suggest holding your money from the crafters for now. At the moment crafting is too expensive and too random to be of any use. You'll end up spending millions trying to make a perfect item when there's probably something better at the AH for far less.
Also, it has been announced that the prices of crafted items will be cut down in patch 1.1 so it'll be worth the wait.
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Think of all those pesky Facebook games. Seriously, RMAH had been announced MONTHS prior the game launch, if you want to complain about something, here's a list:
- Inferno is too hard for melee
- Acts 1 and 2 drops too many low level items
- Mandatory online gaming with too many unavailable hours due to maintenance
- Auction House always broken
And many more, just pick one and hordes of players will back you up.
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About gold/upgrades, we've been farming Act 2 and Inferno Poneys, got a few good pieces that netted a few million, and I know he's saving for 1handers with good DPS and LoH, which seems to be the base of monk tanking.
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Also, high resistances allows you to survive stuff long enough to move out, not sit your ass on desecration/plague/molten and go for a coffee.
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1. Blizzard doesn't sell items, players do.
2. If it pays for the infrastructure so I don't have to pay a fee, it's all good.
3. There are so many gold sinks in the game gold will retain at least some value, so I'll still be able to buy stuff I want for gold instead of dollars.
4. PVP in Diablo 3 will be as serious as it was in D2: not serious at all. If you want a serious and balanced PVP environment, go play a different game. Not every Blizzard game has to be an e-sport.
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Expansion begins:
"Resilience will fix it"
2 weeks later:
"Resilience will fix it as soon as people build more resilience"
4 weeks later:
"Resilience will fix it as soon as we buff resilience"
6 weeks later:
"Ok, we'll nerf the damn Death Knights..."
Now replace DK's with DH's.