• 0

    posted a message on Ancient items
    Quote from Rayden_Weiss»
    From what I've read the chances of getting an ancient will be close to impossible...
    I mean... if you play only a couple of hours a day like myself =/
    10% of legendaries/set items, is it not?

    So how many legendaries do you get in your couple of hours? Divide that by ten and see how many Ancients per day - or days per Ancient - you can expect!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from cying»
    let me get this straight. the game was broken because of ah because the game was not the source of loot? are you sure about that? isnt the underlying cause the fact that the game didnt drop usable loot for your character which forced people to the ah?

    it seems to me that after they took their sweet ass time fixing drop rates and introducing "smart" loot, that now ah would work. people blamed the ah blindly without realizing the source (here im talking about ah not rmah thats a whole separate issue) of the problem. blizzard blindly listened to appease in an attempt to purge all remnants of the original d3 team. then blizzard fixed the ORIGINAL problem. logic would dictate that after fixing the underlying cause, ah would work.
    Nah. Smart loot + AH would have suffered from exactly the same problems, in exactly the same degree, as old loot + AH did.

    The problem is simply that with millions of players selling their unwanted crap on the AH, there will always be items from the top 0.1% of drops selling for a few thousand gold. Top 0.1% sounds impressive, but with a thousand players its commonplace, and with a million, there's an incredible flood of them. And the best items on the AH will always be better than anything you have ever seen drop, or ever will. Unless you're the thousand-to-one unique snowflake that gets one of these freak drops yourself. And even then.. AH will have the best stuff for every other slot.

    Smart loot would bump the definition of "top 0.1%" up a bit, by ripping all the "quiver with strength" crap out of the loot table. But it will make absolutely zero difference to the underlying problem.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What's there to come back for this patch?
    Quote from Mad_Tom»

    Are you kidding? You are playing this game very wrong if you can't complete a set.

    Season 1 (I'm a father of two, with full time job), I had full Akkhan set within a week of S1 (others did it in 2-3 days)... Kadala is decent on giving out set items.
    Well, congratulations, I guess.

    But 700 hours /played here across all my characters (fair bit of that pre-RoS, it's true) and no sets complete yet. Closest is 4/6 pieces of Helltooth set (which, from what I gather, is reckoned to be pretty much bad).

    From a discussion in another thread, I have learned that I am indeed playing the game very wrong. I have been killing monsters and getting loot; apparently, I should instead have been joining T6 games, making no contribution, and leeching drops.

    (btw.. from the Paragon level on your profile.. it looks like you have earned approx. 30x as much Paragon XP as me.. which certainly makes me feel better about not being so geared)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from PrvtPile»
    As I said, we can debate what "broken" means. It's perhaps a bad term, but I'm using it as a short-hand. Don't take it too literally. Likewise, for example, you use the phrase "simply do not work". Well, what does that mean? Of course the game works - I install it on my computer and it runs. So that's "working", right? So it doesn't matter if a game is objectively awful in almost every way, as long as when I install it and then try to play it it doesn't give me a BSOD?
    Well, you said "Any company that releases a product has an obligation that that product isn't broken", and yes, I do think if you're talking about company's obligations, they do extend to producing software that can be installed and run. Not software that you personally think is great.

    Quote from PrvtPile»
    To use a simple example: regular gems. Regular gems, by almost anyone's sensible definition, are broken in D3. They do not do what they're intended to do, which is to provide some sort of viable choice to the player about how they want to play. And Blizz acknowledges this. This is just one of many, many examples, some more extreme, some less extreme.
    Regular gems - in weapons, at least - are crap, no doubt about it. And it is bewildering that this poor balance, which has existed forever, has not been fixed.

    But "broken"? Just because emeralds are the only viable choice for weapons? Come on. Every gem serves a purpose. Maybe not in weapons, but in armour slots, it's a choice between primary stat, resist all and vitality. In helmet, it's a choice between life and cooldown. Every gem functions as advertised and every gem has a use.

    It's simply insane to describe gem balance as an example of a product being so broken and unfit for purpose that a company has an obligation to fix it!!

    Quote from PrvtPile»
    D3 vanilla was 'broken'. We all know this. In fact this was completely acknowledged by Blizz, hence the dramatic overhaul that was RoS. Was Ros an improvement? Yes. Did it "FIX" everything?? Absolutely not. Did it bring in it's own problems? Of course.
    We "all know this"? I know no such thing. I played vanilla for hundreds of hours and had a fantastic time. It was the game of the year for me. I didn't consider it even remotely "broken".

    For sure, RoS brought a bunch of fantastic improvements and additions (as you would hope an expansion would do), and made the game even better, and I have played hundreds of hours more since and had an even better time.

    I think you're being quite hysterical in acting as though game design decisions that aren't to your taste are equivalent to a product being broken and unfit for sale.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    Quote from PrvtPile»
    As someone else has already mentioned above, this isn't quite true. Any company that releases a product has an obligation that that product isn't broken. You can get into arguments about what exactly is 'broken' and what isn't, but under almost any definition of broken D3 has many things that are broken, and they are obligated to them to fix them.
    Many things that are broken? Really?

    I assume your definition of "broken" is "I think that this particular game design decision could have been better"?

    Or "I think this feature should be added"?

    Or are there really "many things" in Diablo 3 that simply do not work? And somehow I've missed them despite playing many hundreds of hours over the last couple of years?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on There is a Major Exploit/Bug currently in Trials
    Quote from phuzi0n»
    And I bet most all of your time played was in classic not RoS. It took me about 2 days (20-25 hours played) at the start of S1 to complete m6 with 100-150 paragon and 3x lvl 10-20 gems, another day to get them all 25. That was a complete fresh start 0-70 at a time when nobody else had gear to carry me and I was usually carrying friends. At this point you should be able to attain that "moderate" gear level in under 10 hours if you join random t6 rift games to get your full class set and then doing low lvl GR's very quickly to gather and rank up your legendary gems.
    A lot of those hours were in classic, it's true. But my WD main has basically all been post-RoS (I recall leveling him to 60 during the period post-2.0 patch but pre-RoS release) and he has almost 20% of my total elite kills and playtime.

    I guess I'm doing something hideously wrong, then. There's no way I see even one class set piece drop every 10 hours, let alone a full set, let alone a full set where most of the pieces don't have horrible stats. I've gotten I think four pieces of Helltooth Harness (using two, the others have bad stats and the 4-piece bonus didn't seem compelling). Two pieces of Zunimassa's. One piece of Jade Harvester. I'd estimate that to be the fruit of maybe 75 hours level 70, T1+ RoS play.

    So I should be leeching off random T6 games where I can make zero contribution, basically? Think I'd rather carry on the way I am and consider be able to farm T6 as being some distant "you beat the game, now park that character and work on a different one" goal.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    That was quite the wall of text, but if you summarize it down to "D3 is tons of fun", I'd agree with you.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on There is a Major Exploit/Bug currently in Trials
    Quote from phuzi0n»
    You would need basically no gear for that to be true. Geared players can clear T6 rifts in 3-4 mins (sometimes even full clearing in that time) while the legitimate way of getting a ~GR50 key takes over 4 minutes. Even if you're "moderately" geared with a full class set and lvl 25 legendary gems then a T6 rift should take under 10 mins and a GR25-30 trial key should take you 1-2 mins (the last few waves take the most time). Also top players usually have hundreds of trial keys, often ignoring picking up more, that they have saved from farming T6 for gear/xp so they were essentially a free bonus for farming other things whereas doing the trial is a 4-5 min time sink with negligible rewards.
    Right, gotcha.

    We clearly have quite different definitions of "moderately" geared. Since despite playing 700 hours and 150 paragon levels my best character has nowhere near a full class set and no level 25 gems and can only handle T3, where rifts take 15 minutes or so.

    I can see that the trial system could get pathologically broken for the extreme outliers who can get a trial key every few minutes (is T6 rift a 100% trial key drop?)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What's there to come back for this patch?
    Quote from NHunter2335»

    Monkey King set no longer works on mindless spirit spending. In the new incarnation of the set, it instead summons (weaker) exploding decoy when you use certain skills (WoL, et al) as two pieces bonus while full set buffs the damage of consequent skills (the same set as for 2pc) by 500% for 5 seconds.
    Ah right, set changes. Skipped over those since I've never got anywhere near completing a set and never expect to. Suppose it's significant for the 1% though.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What's there to come back for this patch?
    Quote from Bagstone»

    • The DH and monk gameplay has completely changed. You'll want to replace some pieces of gear, and there's soooooo much new stuff to test as you now have multiple different ways to go about dealing damage. Sure, in the end there will probably be one dominating build/spec - but it'll take weeks or maybe months until players have figured that out (look back at season 1 and how long it took for people to figure out best builds and group compositions). Do not assume to play for one week and know everything, there's a lot to discover!
    Not sure what I missed but the only Monk change I saw in the patchnotes was "Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany"?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on There is a Major Exploit/Bug currently in Trials
    Maybe I'm missing something, but I've always found trials take about 1% of the time of getting into GRifts, finding the trial keys in the first place takes 99% of it.



    Why so much hate for trials, then?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Thinking about making my return to Diablo...
    Quote from russell3773»
    It's still the same old same old. Yes RoS was a big improvement. But after about a month of playing. You will be geared out, T6 will become a joke. Than you will realize well Grifts are fun..until you max out the 5 most used gems, then realize the loot is terrible in them, you get no reward, can't progress any higher because everything one shots you. Leader boards offer no reward also, So unless your a huge Leader board fan and you want to be in the top 100 for no reason at all? Grifts become useless.

    Can't assume that everyone will play anywhere remotely as hardcore as you.

    I have been playing whenever the mood takes me, since release. Pre-ordered both D3 and RoS. I'm not even remotely geared out. T6 a joke? My best character can handle T3. Max out the 5 most used gems? I haven't maxed out a single one - my best gem is rank 18. The highest GRift I've cleared is GR17.

    It's nice that you've played over 2k hours. But do bear in mind that many players would take 5 years+ to accumulate that sort of /played time.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on So everyone knows this.Why dont anyone do anything?
    Quote from Autocthon»

    Theoretically botters could play normally during their available hours and bot all other hours of the day. Pure upside which does in fact have an effect in the leaderboards.
    Yep. And for this reason, it would be a good idea to do a sweep and permaban a bunch of botters, just to send a message. But I would say that it is rather less important in D3 than it is in WoW or Hearthstone.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The blood clot that felled the overmind!
    Quote from ximionx»
    Can´t open the video, but get well soon.
    Typo in his link, it should be https://www.youtube.com/watch?v=XsEMKLdRAvc
    Posted in: Off-Topic
  • 0

    posted a message on Better drops in seasons consensus?
    Quote from Belloc
    Drops are, without a doubt, better in Seasons than they have been in recent game memory.


    The reason for this is pretty obvious: They adjusted the set item drop rates in 2.0.6 and also allowed Kadala to drop almost everything. Many of us put in hundreds (thousands?) of hours pre-2.0.6 and so we had to deal with extremely low drop rates for set pieces.
    This. I have gotten more set pieces in a lot less time on my Seasonal character than I ever did in the early days of D3.

    But I have also gotten more set pieces in a lot less time on my non-Seasonal character in recent time than I did in the early days of D3.

    It's nothing to do with Seasonal vs. non-Seasonal and everything to do with the multiple, publicly announced drop rate buffs.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.