I have always liked a clean slate in all games, being competitive or not. So, the chance to start fresh is a joy for me. Finding upgrades as you play is the most rewarding aspect of the game, and the sense of progress is huge when you start fresh.
That is true, but with jawbreaker and a cooldown of 2, 3 sec, you have much more space for screwed dashes. I hope for a fix of some pathing problems with DS. Depending on a map, I am sure DS monk would be able to travel fastest. For example, fields of misery is a breeze, with all those breakables.
The only item I am really disappointed in is Alabaster gloves. Monk need gloves slot for one of the two sets, Sunwuko or Thousand storms, while the other classes have received legendaries in weapon/shield slot, monk would need to sacrifice one of the "set slots" for the effect we already have an items for (in a way), Inna set. I feel that those are newbie gloves, because if played careful, you can recreate that effect without much effort, while the other items have unique properties you can not have otherwise.
I agree on balancing drop rates on being the same, don't see the reason for them to be greater in Nephelem rifts. Just buff drops from guardian, I think he should be more rewarding.
I just hope they wont make like 1 or two BIS legendaries for each class, you just "Kadala it" and that's it. I am really looking forward for some more builds, interesting passives etc.
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