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    posted a message on Cry/ask it here thread

    Not a good idea. If a QQ thread pops up that provides no solid base for discussion, report it, don't reply to it, and we'll lock it. This thread is just the same -no discussion, just QQ about QQ. Therefore - locked.

    Posted in: Diablo III General Discussion
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    posted a message on New Loot System - Capped RNG
    Quote from Speaker »
    Quote from Bagstone

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.



    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.


    http://eu.battle.net/d3/en/forum/topic/10495112124#16


    Because they haven't ever considered a different system. Just because that is the way it currently is does not mean it could never happen. The only reason the current system worked in the past was because you could trade for items that you need. Trading is gone. The current system does not make sense.

    That system was in place in D3V and was called the auction house. And it was the worst thing the entire Diablo universe had ever seen in terms of gaming experience. Look, I'm a total victim of RNG with bad luck, ask my friends. But I take the current system a hundred times over the insane AH system.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Loot System - Capped RNG

    From now on we have a very short and concise blue response to that. It is: this is never gonna happen.

    such is the nature of Diablo games—by playing the game you have a chance at acquiring the loot you are looking for, but it will never be possible to guarantee that you will get it.

    http://eu.battle.net/d3/en/forum/topic/10495112124#16

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Stuck on T2. Please help : )

    You can farm forever and not see any of the items mentioned above. There is absolutely no point in making a list of items you want to get and waiting for them to drop. They might never drop and you might get super frustrated (I did the mistake and told myself to get any wizard set for the 500 int bonus, not gotten any 2 items of any wizard set so far after a loooot of playing, so ultimately I'm feeling a bit frustrated now).

    Also, you cannot aim for a build unless you have the items for it. Look at all the items that you have and create a build around it. I disagree with the notion of "go fire everything else is crap". Many, if not most, end-game wizards play arcane, and there are viable frost and lightning builds (some of them in the build section). It all comes down to the items you have, and the skills you like.

    So, based on your gear I'd have gone for exactly the same build that you chose, with one exception: Prodigy. MM with Mirrorball is such a huge DPS spell that Prodigy is unnecessary; go Blur for extra survivability or Audacity for extra DPS. In terms of getting more survivability on gear Helycon already mentioned everything there is to say.

    Focus on mitigation, if necessary you can drop some HP. I'd ditch the Cain helmet (extremely low rolls and socket is useless compared to, for example, allres) and possibly even Firebird's set (you don't need cooldown reduction and resource cost reduction with your build, and MS on boots is a waste, so three wasted stats just to get the 500 int bonus). You could try to gamble Blackthorne's set as it allows to access higher Torment levels (that's my only ticket to higher difficulties as well right now), and put the second Aughild's piece on shoulders or helmet.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Testing Leg Drop Speculations - My Personal Leg Farming Spreadsheet

    Thanks for posting. I'm sitting on a pile of data but too lazy to post. Well, and honestly too scared to post because of some stuff that I read recently.

    Anyways, some "requests": Could you add a top column to sum it all up (playtime, rifts, legendaries), maybe a few more lines to sum it all up for each individual setup (Torment level, solo/group)? Also, could you separate Kadala legendaries (log them separatly and subtract them from rift legendaries)?

    Edit: One interesting thing to see is the wide spread of drop rates. There are instances of 10 legs within really short amount of time, and no legs for a really long time. Exactly RNG. That's why I call BS on all those "10 legs/h" or "0 legs/h" posts...

    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Legendary Crafting Materials - Drop locations & uses

    Congratz, Angzt, for making it to the official Diablo 3 front page!

    Posted in: Diablo III General Discussion
  • 6

    posted a message on Your take on ladder-only items?

    I've said it all along and I'll say it once again: I hate this decision.

    It will eventually force everyone to play ladder. The argument that items will transfer to non-ladder after the season doesn't help here, as you still need to play ladder to get this item in the first place. And we know how long it can take until you get a specific item...

    I really don't get the reason behind this - some people really wanted to have ladders, that's fine, and now all those will get their ladders. But now everyone is forced into playing ladder. Sucks.

    Posted in: Diablo III General Discussion
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    posted a message on [Guide]Diablo 3 Guaranteed Resplendent Chests Locations

    Resplendent Chests drop more loot than white chests. This has nothing to do with "believing" in it. The reason why white chests are perceived as having a higher drop chance is because you find so many more of them, and therefore also received more legendaries from white chests. In absolute numbers I've received way more legendaries from white chests than from resplendent, definitely. But especially since the last patch, when resplendent chests were even buffed, those have a higher drop chance.

    Posted in: Diablo III General Discussion
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    posted a message on Interesting Loot Hypothesis

    We have tracked our legendaries for about a week, doing hours of T1 speed rifts every night. Halfway through that week one of us switched to barbarian with Chilanik's Chain and group Sprint buff. Our average leg per hour rate increased significantly. Is it statistically significant? Maybe, not sure, can't be bothered to run an analysis. But just from looking at all our individual as well as the group's average, we got a lot more legendaries per hour (because we finished a lot more rifts per hour).

    This would be very nice, because "screw efficiency - let's just have fun" is kinda my motto, but I think it's the biggest tinfoil hat theory I've seen in quite a while...

    Posted in: Diablo III General Discussion
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    posted a message on Where can I download it for free?

    Buy the game.

    We don't support software piracy.

    Posted in: Diablo III General Discussion
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